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Posts
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I'll just be calling it that "Damned Dog".
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A little bird has told me that the first episode has leaked...
Best line: "I'm the Avatar! Deal with it!" -
Quote:shutupandtakemymoney.jpgI wouldn't have thought a creature made out of darkness would HAVE a set form. I would have done several oversized beasts, and have it randomly selected when the power is executed. Dire wolf, mega panther, gorilla, maybe some unrecognizable chimera form. I would think the umbral beast would be based on the personal fear of the dark -- and that would change by culture and geographic area.
That would have been a supremely cool idea, in my opinion. Though, undoubtedly, would have led to people asking for a static model.
Part of my disappointment with Umbra Beast probably comes from how it was hyped in the Ustream talks and such. The whole "It's so cool we can't talk about it yet", "Just wait for this cool unveiling", etc. built my hopes up. (I was hoping for a doppleganger/shadow-self.) Coupled that with the fact that the 4-legged rig was old news by time Dark Control was released... Without the expectations my reaction may have been a bit more positive. -
How about we assume Hasten and 2 level 50 recharge IOs are available? That brings the 8 second recharge down to 3.16 seconds. Time Stop has an activation of 2.376 seconds; Paralytic Poison's activation is 2.244 seconds; Ice Arrow is 1.848, however, it causes redraw. Taking a secondary hold will give you the option to hold a boss ASAP, but realistically it's probably only a matter of 2-3 seconds before your primary hold is available again. In most scenarios I don't see that as an overwhelming advantage; it can occasionally be useful though, as in the case, of EBs.
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For single target holds, you'll find the hold offered in the primary offers a better duration than ones you'll find in your secondary. The difference is about 8 seconds on the base duration, about 13 seconds slotted with two level 50 IOs. Additionally, the holds found in your primary receive a bonus to accuracy (90% as opposed to 75% for holds found in secondaries). So yes, the holds in primaries are better than those found in secondaries.
As to single target holds across control sets, they all share the same duration, recharge, endurance cost and accuracy*. However, the do not share the same activation which can make a significant difference. The fastest activating holds are Char and Dominate, both at 1.32 seconds; the slowest is Tesla Cage at 2.376 seconds. That means Char and Dominate will begin recharging 1 second earlier than Tesla Cage. In most scenarios that's not a big deal, but it can make a significant difference if you're trying to hold an EB or stacking holds on AV.
*Blind is one notable exception because it does a small AoE Sleep as well. -
Not much to add, but I found this to be a pretty good read. I'll be linking some of my friends to this thread.
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Distortion Field alone is pretty proctastic, but it's made even more so by the fact that you can have multiple instances of it out. Shadow Field can take some nice procs too but it's recharge really puts a bit of a damper on it. If you've got your hands on the Unbreakable Constraint proc definitely slot it in DF unless you're after set bonuses with it.
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Quote:You can't have two sets of Shades even if you had the recharge to pull it off. The second casting replaces the first.Haunt actually recharges 30 seconds faster than Phantom Army. And the Shades do not go away when your original target dies. However, the Shades can be killed, which can shorten the duration a lot
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I'm pretty happy with the recharge/duration of Haunt right now as-is. Plus, the devs probably didn't want to make it easyto have two sets of Shades out at once. -
Quote:Fear, unfortunately, doesn't set containment. Immobilizes, holds, stuns, and sleeps do.The only powers I have skipped on my 42 d/d troller is Possess, Fearsome Stare, Haunt, Soul Absorption, and Black Hole. I like Fearsome Stare but not sure if Fear counts for Containment.
Fearsome Stare is an excellent power I'd encourage you to work into your build. It's a 15% to hit debuff in addition to the Fear. I find it safer to open with than Mind's Terrify. -
Hmm, tough call... I'll probably focus on my new dark/dark controller. My recently rerolled dom is sitting in that slow part of the late 30's so I may level that too. Perhaps, a little play time for a fire/psi blaster too.
More importantly, anyone have some suggestions for some quick, healthy snacks for the weekend? -
Quote:You mean I can't use any of it to clean my kitchen or stop the heat death of the universe? Why have I been wasting my time?I hate to bring this up, but this is a game of pixels and database numbers. Everything is a vanity item. Powersets, experience, characters, everything is a vanity item.
There is not a single thing in CoX that is not, in fact, useless.
I can't say that any of the non-combat pets, transformation powers, or detoggling travel powers have struck my interest enough to justify a purchase. (I'd change my tune if they made a broom flight power.) I could see purchasing them as part of a pack like Beast Run or the mini-HVAC, but generally the price of 350-600 is more than I'm willing to pay. To me, it just doesn't seem worthwile compared to 400 points for a full costume set or 800 points for a functional powerset. -
Quote:You may not see it that way, but it's undeniably easier to build towards certain goals like perma-dom or perma-PA when you don't have to worry about your set bonuses dropping out. You get the bonuses at lower levels and you don't lose the enhancement you would slotting a level 35 vs a level 50 enhancement. As to boosters, I generally am not using them on powers that I have 4-6 slotted for bonuses as they often already hit diminishing returns on important aspects. Mostly, I've reserved them for to get more mileage out of powers like Hasten or Stamina that I want to push to 95%+ enhancement on 2 slots.I don't see it that way. To me this is a non-advantage, because I never build characters with that consideration. Also, you cannot boost SBEs with Enhancement boosters. On this count, I would never, ever pay "real money" for these sets.
Quote:It's vaguely possible I would consider some of the procs.
Honestly, the only one we've come up with that I consider is the Gaussian's, which doesn't exist yet from the store as far as I know. And that's only if it works like we're speculating.
Bear in mind that SBE damage procs appear to suck horribly compared to the standard ones when slotted in AoEs. Based on our admittedly limited understanding of them so far, it appears that the absolute best average proc rate is one target per attack activation. That's assumes it's slotted in something with a base recharge >= PPM/60 and that you saturate the attack's target cap every time. If you do neither of those things you average less than one proc per activation.
That's pay to lose, IMO. -
SBEs were already better than regular IOs even before considering proc rates. They scaled with the player so you could retain bonuses at a very low level without paying the opportunity costs in enhancement values. Without those advantages I really wouldn't bother with many of the sets.
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Well, this will require a bit of slot shifting, but I think I'll put this in Blaze on my dom. Between this and the dom proc, she's should be seeing a nice boost in damage.
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A quick question: do the bonuses still apply with a mix of SBE and pieces created through invention? I'd imagine so, but I'd like to know in advance.
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I'm not crazy about the canine model either. I'm not crazy about dogs in general. I keep mine saturated in blacks so I don't have to see its stupid doggy face. It seems like a lot of coloring options really make it obvious that, yep, it's a dog.
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TK would just act as a mag 6 hold on the AV (in domination). It doesn't stack magnitude beyond that (at least not for more than a brief tick). I imagine the prohibitive endurance cost would keep most builds from running it while maintaining an attack chain.
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I certainly hope they pass out some respecs considering the state of Dark Affinity. Both Fade and Soul Absorption are slated to change. The 15 second duration Fade that's on live right now is one that I can easily see many skipping only to be frustrated when it receives its buff.
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Read the last line.
Did I not say "you could do all that and contribute a little more damage"? Are you really so eager for an argument that you don't recognize when someone agrees with you? -
In defense of Reppu's standpoint, the single target immobilize is a good damage power. In terms of damage per activation it's as good as some Blaster tier 1 attack after setting containment, and better in damage per endurance than some of the single target blasts in the APP/PPPs. Boomie has demonstrated with several builds in this forum what a controller with a focus on single target damage can do.
Of course, there is a huge logical leap from dealing damage with Shadowy Binds to being worthless without it. By the shear strength of Howling Twilight's -regen alone, you're already contributing a good deal. You could probably add another -100-150% by spamming Twilight Grasp. You've also got Tar Patch for -resist. That's far from worthless. Of course, you could do all that and contribute a little more damage. -
I'd say a tight build with lots of desirable powers in both the primary and secondary warrants enough reason to skip the single target immobilize.
When it comes down to it, if you're weighing the value of the single target immobilize vs. the AoE immobilize, the AoE wins out. It's going to be more useful in more content; it sets containment when HoD isn't available, it's a stackable AoE debuff, and it's your primary source of AoE damage until APPs. There's a lot of proc potential in the AoE immobilize and any spamnable AoE becomes much better with the inclusion of Interface powers. The single target immobilizes are good for damage, better DPE than the single target blasts from APPs in some cases. However, AVs are minority of enemies that you will fight and, unless you specifically seek them out, are going to be faced with a team.
Shadow Field is good for an AoE hold due to its persistence and debuffs, but it gets hit with a 4 minute recharge. I personally don't skip the AoE holds often, but I think the case can be made especially in high recharge builds or in the presence of other control methods. I skipped Paralytic Blast on my elec/time, for instance, because of already having ample control with Static Field, Synaptic Overload, and endurance drain. I think Dark/dark may present a similar case. However, I'm staying any judgment until I've had the opportunity to experiment with it more. I am considering the proc potential that it shares with Distortion Field from Time. However, that long recharge prevents multiple patches like Distortion Fied.
Soul Absorption might be skippable. We'll have to wait until the changes come through to know for sure. If it's a worthwhile team buff I'll take it. If not the APPs/PPPs offer a variety of other endurance management powers. -
Quote:I disagree. I think they work pretty well together. Aside from lots of -to hit stacking, /Dark offers an additional stun to stack with HoD, stealth to help positioning with HoD, a slow patch to help keep enemies inside Shadow Field (which has no -runspeed of its own), and a moderate amount of +def to work with all that -to hit. Admittedly, Fire/Dark also looks like it will have some nice synergies (stacking stuns, +recovery to offset Fire's endurance hungry powers, and -resistance to amplify damage). However, I don't think Dark/Dark is lacking in synergy at all.You know I've been thinking what would be good to pair with Darkness Affinity.
Dark/Dark doesn't really synergize well, I think, beyond the -tohit aspect. Fire/Dark though....hmm....
I was leaning towards Ice/Dark since Ice is primarily melee oriented too but...hmm... -
One of the problems here is that Haunt grants the target +1000% taunt. The pets stick to the target even as it flees, which is likely due to Fear and debuffs. My suggestion in beta was that they should be given Shadowy Binds as well to help. Controllers are a little less likely to encounter that behavior if they're spamming the immobilize for damage so I can see it happening more often on doms.