Dark Control: Haunt is a Skip power.


Antoinette

 

Posted

Can anyone convince me to not drop haunt when I respec?

Now that my dom has hit 40 I find I never use them anymore, as they offer practially nothing to me. Slow damage, useless fear, they have a tendency to run into other groups and cause cross agro...

What am I missing? What is good about this power?


When something good happens to me, I can never enjoy it....
I am always too busy looking for the inevitable punchline...


BEHOLD THE POWER OF CHEESE!

 

Posted

If you're going PermaDom, it's good because you'll likely have PermaHaunt then. All that said, it's... pretty much just good for extra damage on AV's. I said on Beta that this power was pretty lackluster as it was, with slow damage, a fear you don't really need ( I guess it can fear bosses ho hum), and they're a little spazzy. BUT, people said I was wrong and it was awesome, mostly.

...

/shrug.

Keep it for AV's, I guess. But otherwise it's just Gun Drone, but ghosts.


 

Posted

I thought it was ok during beta, but now that I have started maxing out my toon.

I never use it....

Its gone as soon as we get a freespec.


When something good happens to me, I can never enjoy it....
I am always too busy looking for the inevitable punchline...


BEHOLD THE POWER OF CHEESE!

 

Posted

A lot of darkness control feedback during the beta was far more controller focused than dominator focused. On a controller who gets much more debuff even from the primary set and can buff up the pets and/or debuff the enemies even more with their secondaries the haunts are not that bad. They are not awesome but probably have more potential.

I think a lot of feedback on how badly fearsome stare worked on a dom as an alpha breaker also got glossed over due to the controller love. On a controller, you can alternate the fear and stun since you have your secondary to add to any debuff from the two controls so the soft control from the fear is not as much of a penalty. On a dom fearsome stare does a lot less debuff (11.25% vs the controllers 15%) and without a debuffing secondary is not as good an alpha breaker on its own. That means a dom either has to fear things and then hit everyone with a single target control before opening up with attacks or open with fearsome stare then move in and follow up with heart of darkness.

The sad thing is that darkness control was touted as the 'special thing' dom's got to make up for being ignored in the previous proliferation pass but I think its a far better set for controllers than dom's. Don't get me wrong, my current dark/fire dom is doing pretty well but its more due to getting 2 great single target controls early on than it is due to fearsome stare.


Globals: @Midnight Mystique/@Magik13

 

Posted

Don't get me wrong....

I have a really fantastic Dark/Psi/Psi build.
Fearsome Stare totally breaks alphas for me fine, and its enhanced 16% debuff on top of the 5%ish from the Cone added to my Ranged soft cap is dandy.

But I can't find a use for Haunt.


When something good happens to me, I can never enjoy it....
I am always too busy looking for the inevitable punchline...


BEHOLD THE POWER OF CHEESE!

 

Posted

Doing Fearsome Stare into Heart of Darkness is hardly a big deal, though. Short enough cooldowns and yeah.

Honestly I doubt Darkness Control was the 'special dominator' thing. More like Darkness Assault, which is an AMAZING set.

Darkness Control? Shrug. It's good because it has both Fearsome Stare and a PBAoE Flash Fire. The rest of the set is largely forgettable although the Umbral Beast is nice. Like with most Control Sets for Dominators, the pets are just 'there'.

Haunt is likely skippable on Doms and probably ho-hum on Controllers although their buffs and debuffs and lack of self-damage likely makes them a lot more appealing. That all said? You shouldn't go into Darkness Control for the -ToHit, but the fact you get Fearsome Stare and Heart of Darkness. Everything else is simply nice.

Then you ask yourself why you didn't roll Plant Control?


 

Posted

Quote:
Originally Posted by EricHough View Post
I think a lot of feedback on how badly fearsome stare worked on a dom as an alpha breaker also got glossed over due to the controller love. On a controller, you can alternate the fear and stun since you have your secondary to add to any debuff from the two controls so the soft control from the fear is not as much of a penalty. On a dom fearsome stare does a lot less debuff (11.25% vs the controllers 15%) and without a debuffing secondary is not as good an alpha breaker on its own. That means a dom either has to fear things and then hit everyone with a single target control before opening up with attacks or open with fearsome stare then move in and follow up with heart of darkness.
If you're running perm dom, then fearsome stare will make an awesome alpha breaker since the alpha never happens. Then you can follow it up with the stun if you want to to make absolutely sure it never happens. It's not like Mind control's fear where it has damage that ensures they always get an attack off.

From a controller perspective so far the damage from haunt is pretty nice even without any damage enhancement in it yet. They shadow punch about every 3/4 seconds, there's two of them and they last for 60 seconds. Sure it's not AoE damage, but it helps take stuff down.


Culex's resistance guide

 

Posted

Quote:
Originally Posted by Reppu View Post

Then you ask yourself why you didn't roll Plant Control?
Because I already have a Plant/Earth monster


When something good happens to me, I can never enjoy it....
I am always too busy looking for the inevitable punchline...


BEHOLD THE POWER OF CHEESE!

 

Posted

Quote:
Originally Posted by Reppu View Post
Doing Fearsome Stare into Heart of Darkness is hardly a big deal, though. Short enough cooldowns and yeah.

Honestly I doubt Darkness Control was the 'special dominator' thing. More like Darkness Assault, which is an AMAZING set.
Very good point here Reppu - darkness assault looks to be awesome as soon as I figure out a primary to play with it. Unfortunately, like Rat I am burnt out on plant control (L50 plant/storm troller, L50 plant/fire dom and a L31 plant/psi dom that I got bored with) and the only other primaries I really like are mind and earth and I already have played those to 50 on a dom. I may have to go dark/dark, even though that feels a bit generic.


Globals: @Midnight Mystique/@Magik13

 

Posted

Dark/Dark and Dark/Fire Doms in the 40's. Not agreeing with the deal about the Haunts. Not at all.


The development team and this community deserved better than this from NC Soft. Best wishes on your search.

 

Posted

Quote:
Originally Posted by Darth_Khasei View Post
Dark/Dark and Dark/Fire Doms in the 40's. Not agreeing with the deal about the Haunts. Not at all.
Explain why you think they are good?
I want to be convinced to keep them in my build.


When something good happens to me, I can never enjoy it....
I am always too busy looking for the inevitable punchline...


BEHOLD THE POWER OF CHEESE!

 

Posted

Once you are perma-dom you don't really "need" the haunt. Your secondary lets you make up the damage difference and increased fear mag from perma dom means that you don't need the extra fear. It's different for controllers though since they still need both.

Play style choice really when I hit 50 and get my planed IOs to perma I'm showing haunt the door.


-Insanity is doing the same thing over and over again and expecting different results. - Albert Einstein.
-I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use. - Galileo Galilei
-When injustice becomes law, resistance becomes duty. - Thomas Jefferson

 

Posted

Okay, let's run some numbers.

Let's assume the damage numbers on City of Data right now are correct: http://tomax.cohtitan.com/data/powers/

Dominator Smite does a total of 95.76 damage with an activation time of .97 seconds. (this is mostly for a comparison).

Haunt has an activation time of 2.33 seconds. It summons two shades. Each shade has shadow punch that does 46.72 damage total, .83 second cast time and 3 second recharge time. So they punch about every 4 seconds and deal around 15 punches each. So each shade deals about 700 damage, or about 1400 damage between the two of them. For an activation time of 2.33 seconds. That sounds like a good deal to me.

Even if they don't last the full duration they only have to get off 3 punches each to do better than smite's damage per activation.


Culex's resistance guide

 

Posted

Quote:
Originally Posted by Pitho View Post
Okay, let's run some numbers.

Let's assume the damage numbers on City of Data right now are correct: http://tomax.cohtitan.com/data/powers/

Dominator Smite does a total of 95.76 damage with an activation time of .97 seconds. (this is mostly for a comparison).

Haunt has an activation time of 2.33 seconds. It summons two shades. Each shade has shadow punch that does 46.72 damage total, .83 second cast time and 3 second recharge time. So they punch about every 4 seconds and deal around 15 punches each. So each shade deals about 700 damage, or about 1400 damage between the two of them. For an activation time of 2.33 seconds. That sounds like a good deal to me.

Even if they don't last the full duration they only have to get off 3 punches each to do better than smite's damage per activation.
I dunno about anyone else, but you just convinced me, at least, to take haunt as an attack for hard targets.


 

Posted

Quote:
Originally Posted by Pitho View Post
Okay, let's run some numbers.

Let's assume the damage numbers on City of Data right now are correct: http://tomax.cohtitan.com/data/powers/

Dominator Smite does a total of 95.76 damage with an activation time of .97 seconds. (this is mostly for a comparison).

Haunt has an activation time of 2.33 seconds. It summons two shades. Each shade has shadow punch that does 46.72 damage total, .83 second cast time and 3 second recharge time. So they punch about every 4 seconds and deal around 15 punches each. So each shade deals about 700 damage, or about 1400 damage between the two of them. For an activation time of 2.33 seconds. That sounds like a good deal to me.

Even if they don't last the full duration they only have to get off 3 punches each to do better than smite's damage per activation.
So basically keep haunt for AVs.

Ok I am reducing thier slots to two.. Acc/Dam HO, and Dam Pet purple set.


When something good happens to me, I can never enjoy it....
I am always too busy looking for the inevitable punchline...


BEHOLD THE POWER OF CHEESE!

 

Posted

I have Haunt on my dark/dark dom, but it is also lightly slotted compared to my other powers. It is not something I use every fight, but I find it is useful against bosses/ebs/avs


Quote:
Originally Posted by Paladiamors View Post
I love you, I Burnt the Toast!

 

Posted

One of the problems here is that Haunt grants the target +1000% taunt. The pets stick to the target even as it flees, which is likely due to Fear and debuffs. My suggestion in beta was that they should be given Shadowy Binds as well to help. Controllers are a little less likely to encounter that behavior if they're spamming the immobilize for damage so I can see it happening more often on doms.


 

Posted

I dont spam the aoe immob, but I usually have 1 casting in play. So for me, even on a dom, running isnt an issue.

Lewis


Random AT Generation!
"I remember... the Alamo." -- Pee-wee Herman
"Oh don't worry. I always leave things to the last moment." -- The Doctor
"Telescopes are time machines." -- Carl Sagan

 

Posted

Quote:
Originally Posted by Darth_Khasei View Post
Dark/Dark and Dark/Fire Doms in the 40's. Not agreeing with the deal about the Haunts. Not at all.
Could you elaborate any? I'm using them for AV soloing currently on my Dark/Fire/Fire and they work well for those as well as any single target/high HP critter (Dark Ring Mistresses, etc.). But I've not found them _THAT_ useful relative to anything else in my arsenal. Maybe good for alpha soaking but that's about it. What am I missing?


 

Posted

More fear, more damage IDK seems straight forward to me. I guess its a YMMV thing.


The development team and this community deserved better than this from NC Soft. Best wishes on your search.

 

Posted

Quote:
Originally Posted by EricHough View Post
That means a dom either has to fear things and then hit everyone with a single target control before opening up with attacks or open with fearsome stare then move in and follow up with heart of darkness.
or you could not use AoE and just single target hold, take out the guy, repeat

it works fine as an alpha breaker on its own, it just does not do what you want it to do.


 

Posted

I kept it cuz they look cute, like the dog. I use it to show it off. They are so lazy too, and slow...


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Posted

Haunt and the beast are good places for 4 slotted EP for the 6.25% recharge, at least while leveling up anyway.


"I have always been a fan of science fiction. It all started when my parents forced me to go to church when I was a child."