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Are your drivers up to date? http://boards.cityofheroes.com/showthread.php?t=219502
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I don't think Jay "hates" the Furry crowd... but I still love the mental image of him being taken to AnthroCon and running out of the Westin, eyes on fire, screaming, and plunging into what-ever river runs through Pittsburgh, surfacing on the other side of the river, still screaming.
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Maybe the devs should make a sticky of power-sets that won't be proliferated and stick Super-Strength at the top.
Wait... the devs explicitly said no to Archtype / Power-Set post-character-creation changes and we STILL get players trying to figure out how to sell an Archtype / Power-Set post-character-creation change as a respec...
Soo... devs outright saying NO probably won't stop this dead horse either. Maybe we should give it a name or something. ZombineStrength? SuperZombth? -
well, I just made this wishlist for a $700 computer:
http://docs.google.com/Doc?docid=0Aa...naHprZ3g&hl=en
Knock out the Operating system and it's at the $600 mark. -
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hmm? Question: does this mean that other items will be exposed through the in-game user-interface in the future and we need to test to make sure the browser integration works properly?
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If you are on a budget, take a look at this: http://www.amazon.com/gp/product/B00...ef=oss_product
I picked up a couple and they seem to work fairly well. -
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You probably already know what I'm going to say.
In the desktop market, as of right now, if you buy an Nvidia card: You. Are. Getting. Ripped. Off.
No. The Geforce 200 Series at their available price-points cannot hold a candle to the performance or price of the Radeon 4000 series cards, much less the Radeon 5000 series cards.
The Geforce 400 series at their available price-points can match the high end RadeonHD 5800 series for performance... they just can't do it for price, power consumption, or heat output.
If you want to run Ultra Mode at 1920*1200 with all Ultra-Mode settings (sans Ambient Occlusion) maxed, the RadeonHD 5770 is your starting point at what you want to buy. -
Quote:....It really is astounding that Fulcrum Shift hasn't seen its day in court yet given it lets the user skip damage enhancements because the buff is so high. But from dev comments about other powers it appears they are less concerned with +damage powers than actual attacks, at least at the moment. Fulcrum Shift is one of those powers I'm happy to use (abuse?) atm but every time the game updates expect to be modified. The other offender is Phantom Army, which is well and truly ridiculous (would you let your Tankers be invulnerable to all damage, mezzes, controls, and secondary effects? then why someone's pet? "because you can't buff them" is just a recipe for trouble on an AT with access to huge debuffs.)

If you are serious about this, or if any other new poster comes along and THINKS you are serious, there's a big difference between buffs / debuffs and attacks.
In the case of Fulcrum Shift, it's one of the few powers in the game that can damage cap a player. It's the only player in the game that I'm aware of that can damage cap a team. Basically, it's designed to be the ultimate in damage boosts.
In the case of Phantom Army, again, it's designed to be a "semi" tank. Remember, the entire game is balanced largely against SO's, something I believe Positron has commented on with his own blog. It's only with extensive IO work that an Illusion controller can perma Phantom Army. Against an SO build, Phantom Army has an extensive down-time. Phantom Army also lacks direct damage, as enemies will eventually heal away a large percentage of the damage Phantom Army can inflict.
There's a big difference between designed imbalance, and incidental imbalance. Now, I don't think you are serious. I think you are trying to make a joke, and honestly, it's a bad one. So, I probably shouldn't be taking the time to spell this out. However, since I can't risk a new player coming along and thinking that you are serious because they just don't know any better, I am going to have to spell it out.
Designed Imbalance is when a power, or combination of powers, deliberately causes a breakage of "normalized 1 to 1 power balance"
Giant Monsters, Rikti MotherShip raids, Hamidon, and even high level Task Forces are all based on the concept of Designed Imbalance. Mob powers, archvillians, Giant monster's, elite bosses, and so on are all designed to tax the limits of a team's mix. Rikti Mothership raids are best accomplished when everybody is at Soft-cap defense, and everybody is at max damage. Lady Grey Task Force pits players against the high-level rikti, that could shred a single player on their own. I could detail each situational event where the game is balanced against the idea that a player is "super-buffed" but I shouldn't have to.
Incidental Imbalance is when a power, or combination of powers, unintentionally causes a breakage of "normalized 1 to 1 power balance"
This is where things like Shield Charge fall. Shield Charge was never meant to be as powerful as it was once the AT modifiers were added. So, Shield Charge breaks the balancing in regards to other powers.
Many of the minor power changes made to the game are based on fixing incidental imbalances. From a long term point of view, the last time Deliberate Imbalance was modified involved the across the board buff on Dominator's damage and the modification of Domination to affect mez's only (both those cast on the player and those cast by the player).
Hopefully this will explain to future readers of this thread some of the background behind various powers and their affects across various archtypes. -
CPUZ and GPUZ are far more useful than DXDiag in giving useful information: http://boards.cityofheroes.com/showthread.php?t=219502
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Quote:this sounds about right...Sadly, not even close. Most fire/kins I've teamed with don't speed boost anybody at all, if they even have the power. They do it because wading into a pack of enemies with Hot Feet on, locking them in place with Fire Cages, and then hitting Fulcrum Shift while your imps are clawing their junk does absurd amounts of damage.
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*collapses on a cat-tree and pants heavily*
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*runs through the channel with stripe still painted down kitty-back-side*
Heeelp! Ali's still trying to smother me with lovings!!!! -
Quote:it debuffs enemy critter range, forceing them to close up.What does that mean? It's in the list of effects that taunt imbues. Does it make the range of all their attacks shorter? Does it make them vulnerable to ranged attacks? Does it make their ranged attacks less accurate?
What does it do?
Basically, it means that you taunt something far away, it runs to you. -
Quote:BaB's has threatened to animate bugs away before.Except, as pointed out above, the devs who make zones are not the same ones as those who re-balance power sets. Castle can not spreadsheet up a new zone, BABs can not animate a code fix, and War Witch can't zone design a new powerset.
Pohsyb threatened to give Golden Girl his home address if he tried.
Anyways, Wiggz, I'm just going to say this in response to your posts in this thread:
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Quote:The advantage to Ice is that at high levels it can soft cap to smash / lethal defense only on SO's. It is NOT a tanking set for low levels.My only tank so far has been an ice/ss one.
Finally got to the tier 9 power, and its hibernate, and its a wtf moment? Please show me I'm reading it wrong - seems just like a phase shift power purchasable at the markets.
Someone tell me the low down on ice/ please. I'm sure (hope) its got to be better than how I'm seeing it, but it just feels like my /regen and /willpower scrappers are more surviable at lower levels....
Base Defense:

EA First Swipe:

EA Second Swipe:

The set can also cap on HP, again, basically on just SO's and Accolades:

It is only at the High Levels where Ice really shines as a set. It is one of the most powerful aggro magnets in the game, and carries one of the strongest mitigation powers, energy absorption. Slot it for endurance modification and you'll sap most mobs dry of their endurance with just two swipes.
However, EA is also the set's downfall. Ice is great for mob combat, as EA drives the high endurance consumption the armor sets need. However, without mobs to fuel EA, an Ice will run out of endurance in short order. So the set isn't such a good armor if you are looking to take on solo targets with a budget comprised of SO's.
Even if you did softcap using IO's, you'll still have "issues" with endurance management. The only sets that uses more endurance on native values are Stone Armor with all of it's stackable armors turned on, or Dark Armor with all of it's aura's turned on.
This is where Hibernate comes in. At full tilt, Hibernate can put you back in the fight quickly, recovering Endurance and health at incredible rates. It is far from just being a phase power.
There are certain players who refer to Ice tanks that activate Hibernate as "Hibernoobs"
Best thing to do when you meet this players is throw them on ignore and find a different team. -
Quote:the exploit was for a player to die outside of the Vengeance power's activation range; then the guys with Vengeance prepare their Vengeance power by targeting the dead player and clicking on Vengeance; somebody else teleports the dead player into range, Vengeance goes off in an auto-stack.Ummm, unless they changed it back when I wasn't looking, Vengeance hasn't been able to stack for PC characters since the 2006-04-11 patch.
Searching doesn't bring up any notes that indicate that this change was reversed, so if it had been then it was a bug. Which would make the change an exploit fix, as Ironblade indicated.
I suspect the "Fix" required code on the back end, which is why it only got addressed now. -
Quote:So I got over to my 5770's on Live. yeah. Still horribly and utterly shattered there.Same procedure as for Forceware, then. I'll give it a try if je_saist says the issue is fixed on 5000s.
I forced* the issue somewhat on my RadeonHD 2600 Mobile (Catalyst Mobile 2600), and cranked the settings on the 4850 from the original shot.
* The 2600 was actually incredibly unstable when running both AO and AA, although this is more because these features are really outside of the 2600's performance envelope.
AA+AO 5770:


AA+AO 2600*:


AA|AO 4850:


As can be seen from the screenshots, the error seems to be fixed on ATi's OpenGL 3.x class cards. If I remember correctly, 10.6 is the first driver to default to using the OpenGL 3.3 driver. This falls in line with the Preview Driver that I've been talking about where AA+AO was fixed. At that time I only had the 4850's and 3870's.
However, it still seems to be broken in the OpenGl 4.0 driver, which the 5000 series will be using as of 10.6. Theoretically then, since the fix for OpenGL 3.x has filtered down, a fix for OpenGl 4.x shouldn't be too long in the making. -
Quote:Just don't get one with Intel Integrated graphics.I see...Well thank you both very much.
I do plan on getting a new computer in the near future. This time I will be getting a mac (Industry standard for DJ's) so maybe I will be able to play better on there...? -___-
Anyway, thanks a bunch!
Actually, off the top of my head, since Apple just updated the Mini, I don't think any currently shipping Apple's are using Intel Integrated graphics.
On the flip side of the coin, the fastest graphics cards the Mac's come with is the RadeonHD 4870... and you kinda get reamed on the price.
However, Manga says that standard add-in PCIE 16x cards "should" be able to run in the PowerMacs... I personally have not tried this though. -
It'll run the "Classic" graphics mode.
It won't run Ultra Mode.

