Hibernation? Ice Tank


Berzerker_NA

 

Posted

My only tank so far has been an ice/ss one.

Finally got to the tier 9 power, and its hibernate, and its a wtf moment? Please show me I'm reading it wrong - seems just like a phase shift power purchasable at the markets.

Someone tell me the low down on ice/ please. I'm sure (hope) its got to be better than how I'm seeing it, but it just feels like my /regen and /willpower scrappers are more surviable at lower levels....


I don't suffer from altitis, I enjoy every minute of it.

Thank you Devs & Community people for a great game.

So sad to be ending ):

 

Posted

You are correct in a way. It is a phase power, but it is also a power to get back your health and endurance in a tight spot.

The lowdown on ice. Well in my experience most defense based sets are really really weak in the early game (low levels). But once Defense is slotted for efficiently it is a beast!!

i hope i gave you a bit of advice at least






" I don't let me kids play on the Freedom Server" -Oya

 

Posted

Hibernation also provides 1000% regen and 400% recovery. In other words, without slots and not counting any other regen/recovery boosts [edit: other than base], Hibernation will full heal the user in ~21s and completely replenish your end in ~12s. If slotted with heals, Hibernation increases to 1950% regen, or 0 to full in ~11.7s.

You can basically treat Hibernation as a fight reset every 2 minutes.


 

Posted

Quote:
Originally Posted by tanstaafl View Post
My only tank so far has been an ice/ss one.

Finally got to the tier 9 power, and its hibernate, and its a wtf moment? Please show me I'm reading it wrong - seems just like a phase shift power purchasable at the markets.

Someone tell me the low down on ice/ please. I'm sure (hope) its got to be better than how I'm seeing it, but it just feels like my /regen and /willpower scrappers are more surviable at lower levels....
The advantage to Ice is that at high levels it can soft cap to smash / lethal defense only on SO's. It is NOT a tanking set for low levels.

Base Defense:



EA First Swipe:



EA Second Swipe:




The set can also cap on HP, again, basically on just SO's and Accolades:



It is only at the High Levels where Ice really shines as a set. It is one of the most powerful aggro magnets in the game, and carries one of the strongest mitigation powers, energy absorption. Slot it for endurance modification and you'll sap most mobs dry of their endurance with just two swipes.

However, EA is also the set's downfall. Ice is great for mob combat, as EA drives the high endurance consumption the armor sets need. However, without mobs to fuel EA, an Ice will run out of endurance in short order. So the set isn't such a good armor if you are looking to take on solo targets with a budget comprised of SO's.

Even if you did softcap using IO's, you'll still have "issues" with endurance management. The only sets that uses more endurance on native values are Stone Armor with all of it's stackable armors turned on, or Dark Armor with all of it's aura's turned on.

This is where Hibernate comes in. At full tilt, Hibernate can put you back in the fight quickly, recovering Endurance and health at incredible rates. It is far from just being a phase power.

There are certain players who refer to Ice tanks that activate Hibernate as "Hibernoobs"

Best thing to do when you meet this players is throw them on ignore and find a different team.


 

Posted

Like the others have said Hibernate is very useful for when you start to get overwhelmed and you'll come out of it with full HP and End ready to continue on.

All defense sets struggle early... before your defenses reach 20% you'll wonder if they're actually running at all. Once they approach 30% you'll notice a huge increase in your durability and as you approach 45% you'll start to feel like an untouchable force of nature. Ice has Dull Pain... er, Hoarfrost, to boost your HP and provide a huge heal for when the mobs get lucky. If things are still headed south that's when you pop Hibernate. A few seconds later you can continue on with your health & endurance completely restored.

The only drawback to Hibernate is that it doesn't have a taunt aura so if you hide in it longer than ~14 seconds you can loose aggro. That's my only complaint about the power and you can partially avoid that by tossing out Taunt immediately prior to Hibernate.


COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes

 

Posted

Quote:
Originally Posted by je_saist View Post

It is only at the High Levels where Ice really shines as a set. It is one of the most powerful aggro magnets in the game, and carries one of the strongest mitigation powers, energy absorption. Slot it for endurance modification and you'll sap most mobs dry of their endurance with just two swipes.

However, EA is also the set's downfall. Ice is great for mob combat, as EA drives the high endurance consumption the armor sets need. However, without mobs to fuel EA, an Ice will run out of endurance in short order. So the set isn't such a good armor if you are looking to take on solo targets with a budget comprised of SO's.

Even if you did softcap using IO's, you'll still have "issues" with endurance management. The only sets that uses more endurance on native values are Stone Armor with all of it's stackable armors turned on, or Dark Armor with all of it's aura's turned on.

This is where Hibernate comes in. At full tilt, Hibernate can put you back in the fight quickly, recovering Endurance and health at incredible rates. It is far from just being a phase power.
The way I've found to get around the Endurance issues is don't take a lot of attacks from your secondary. Instead focus everything on your auras. Get the damage proc for Chilling Embrace (Impeded Swiftness Chance for Smashing Damage) and then get as many damage procs for your Icicles as possible.

With the kind of defense an Ice tank has, you can usually just herd all your foes into melee, and then just stand there and let your auras kill them. Only using attacks occasioinally if you need (or want) the mitigation, rather than as a primary means of damage.

Quote:
There are certain players who refer to Ice tanks that activate Hibernate as "Hibernoobs"

Best thing to do when you meet this players is throw them on ignore and find a different team.
Well, it is kind of "cold" (pun intended) to clam up and stop drawing aggro off of your teammates in the middle of a fight. I use hibernate as a last resort power. Kind of an "oh $hit" button for when there's about to be a team wipe or something.


 

Posted

I have posted on this subject previously. I think Hibernate is weak sauce and should be adjusted... That said, bind it to a handy key. It will save you against Multi-Veng'd Nemesis and assorted psi baddies. My sequence for those kind of battles goes something like:
1. Taunt
2. Hibernate if below 25% health
3. Unhibernate as soon as feasible.
4. Hoarfrost if below 25%

If you're interested, I can post my current, functioning build. It's a bit expensive, but not too too bad I don't think.

Cheers


 

Posted

After soft-capping my Ice/SS against S/L/E/NE I haven't really had to use Hibernate that much. I have Hoarfrost for sudden damage spikes and after using that I'm still free to continue fighting.

However, I still find Hibernate as a power with loads of utility. Basically, it's my "reset Def Debuffs" available every two minutes, which is great for tanking stuff like ITF. Def Debuffs starting to pile up against romans? Hit taunt and Hibernate for some 10 seconds and let them wear off. It's powers like Hibernate and MoG I wish some of my characters had access to when the debuffs start piling in...


- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom

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Posted

Nophase period took a bit away from hibernate, but it is still a really good power. One that a well built ice tank shouldn't have to use very often though.

Taunt the mob right before you enter it and/or slot a taunt or two in chilling embrace and they will continue to stay on you while you hiber. Even against +3's a two slotted chilling will hold them on you for 16 seconds, which is more than enough time to get back up to full without endangering any teammates.

The best thing about ice imo is that it is immune to slows/-rech.


 

Posted

Quote:
Originally Posted by Berzerker_NA View Post



Well, it is kind of "cold" (pun intended) to clam up and stop drawing aggro off of your teammates in the middle of a fight. I use hibernate as a last resort power. Kind of an "oh $hit" button for when there's about to be a team wipe or something.
If you have taunts slotted into Chilling Embrace then the aggro does not leave the tank. If you put two taunt IO's in, you can stay in Hibernate for the entire duration and the mobs will not be pulled off.


YMMV---IMO
Ice Ember

 

Posted

Thank you all for input.

I've been using energy absorption a lot but slotted for def more then end drain.

Keeping agro through hibernate sounds very useful. Will be putting taunt enhancements in there.

IridiumMaster: always interested in looking at builds. Good for ideas and like to see how other people make choices.

Will try the less attacks from ss and concentrate more on aura damage and see what thats like.

Thanks everyone!


I don't suffer from altitis, I enjoy every minute of it.

Thank you Devs & Community people for a great game.

So sad to be ending ):

 

Posted

I agree with most others here that Hibernate is not just your standard phase power. I'm not going to reword everything that's been said, since everything's pretty much covered on the Hibernate power.

What's your secondary? That's somewhat important. If you're Ice/Ice, you have an AoE knockdown that is spammable and pretty much makes you invincible. If you're Ice/Stone, you have 2 AoE knockdowns that, once slotted for recharge, can be the only 2 powers that you'll ever need.

Also, just a thought, Fire Armor Tanks have it way worse...at least their tier 9 power anyway. Rise of the Phoenix, it's a freakin rez, enough said. Actually, it does have a nice stun and invincibility time...but nonetheless it's a freakin rez, and you have to be DEAD in the first place to even use it? o.O


 

Posted

Quote:
Originally Posted by je_saist View Post
The advantage to Ice is that at high levels it can soft cap to smash / lethal defense only on SO's. It is NOT a tanking set for low levels.

I disagree. You have wet ice at lvl 6 which makes it nice and practically ready. Sure your armours are weak from lack of good enh but so are the enemies. Herding on Frostfire missions for large teams is doable at lvl 6. Exciting too.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

I know this is an old thread, just wanted to relay my story.

I just finished IO'ing out my Ice/Stone the other day and wanted to test her out. She's got one purple set (for Stun), but otherwise I don't think anything else too outrageous. She's around 48% to S/L and slightly less on E/NE. The F/C isn't too great, but that doesn't bother me too much.

I had recently finished the Midnighter arc, so I was in Cim and decided to run a couple Roman missions. I take the first mish from Daedalus at +2/x8 (not Marcus, I got them confused), and I get Arachnos. I figure no problem, and dive in.

Basically, I got pwned embarrassingly fast any time I tried to go at a full group toe to toe. Eventually, I resorted to corner pulls to thin them out a bit. Even so, things got tight many times. Both Hoarfrost and Hibernate were needed and used quite liberally.

I don't know if there are other powers or strategies I could have used that would have served me better, but in this mission, Hibernate came in very, very handy.