je_saist

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  1. That's a 210.

    The starting point for Ultra Mode on Nvidia is the GTS 250.

    which is several times more powerful than a 210.

    However, if what I turn in search results is correct, that computer has a 350 watt power supply.

    No graphics card that will run ultra-mode outside of low is going to run on a 350 watt power supply.

    A RadeonHD 4850 can run on a power supply that low, but that will only give you low ultra-mode.

    The starting point for Ultra-Mode on high details (Geforce GTX and RadeonHD 5770) all require at least 500 watt power supplies.
  2. okay. two questions:

    Are you installing City of Heroes as a brand new installation, or are you re-using your old files?

    Is it actually updating the files, or is it doing the file verification?
  3. Quote:
    Originally Posted by Flarstux View Post
    Even Jimmy Stewart could take down Maelstrom, and he wouldn't need any help from John Wayne.
    Hmm... maybe we can talk the devs into a temporary power comprising of 6' tall invisible white rabbit...
  4. This probably won't matter to most of CoH's subscriber base since:
    • A: CoH's European Presence isn't that great (either in terms of sales or in terms of marketing not driving sales, and no, that's not a drum of Arrakkis Sandworms I really want to open)
    • B: Mandriva / Mandrake Linux's largest install base is in Europe
    I'm just not expecting that large of a base comprising the two.

    If you are using Mandrake Linux though, be aware that the project has been actively forked: http://mageia.org/

    Most of the contributing developers will now be working on Mageia. More information for those interested available at the Mageia site.
  5. Quote:
    Originally Posted by DMystic View Post
    I remember reading a correction on the COH2 thing. I haven't gotten the new issue yet but once I do I'll yell at them.
    They haven't issued a correction.

    Trust me, I've been looking through every issue that they've sent since the error. Thing is, Game Informer's accuracy is pretty zero, to the point that the question has been raised on whether or not GI actually bothers to verify any rumors or events before posting those events as facts.
  6. Quote:
    Originally Posted by camocanine View Post
    Spose it's been a while since anyone kicked this thread open again, but I just found it and wzsn't able to find any kind of update on the issue. So is this an issue that is still being considered on the Dev-side of the forums, or is it a dismissed notion for the time being?
    Dismissed notion for now.

    Also: In Before Zombie Kill!
  7. Quote:
    Originally Posted by Johnny_Butane View Post
    I doubt a player Defender, even with Incarnate slots, will match Positron's Mary Sue HP.
    Well, that sorta stands to reason due to game mechanics:
    http://paragonwiki.com/wiki/Archvillain
    http://paragonwiki.com/wiki/Hero_%28Enemy%29

    There's no standardized system to separate NPC classes by archtype. Their are a few situations in the game where an NPC shows up with the Hero/AV description, but don't actually have Hero/AV stats. In most of these situations the NPC's are allies that help the player. In some cases, such as the Darrin Wade arcs, they are special con classes apparently with hand-edited stats.

    That being said, when dual-builds were first announced, I still remembered getting a laugh out of the storyline posed to describe the new feature: http://www.cityofheroes.com/news/par..._journals.html

    In the storyline, Positron supposedly changes his power load-out... then goes and solos Requiem... immediately launching another volley of attacks after using his Tier 9 nuke.

    Yeah.

    I. Don't. Think. So.
  8. Quote:
    Originally Posted by Chase_Arcanum View Post
    He still wouldn't be one, due to missing other prerequisites, but don't worry, you'll never be called to recant. The wikipedia article for Lord Recluse lists the creator as "Sean Michael Fish" aka Manticore. Since they credit Jack for Statesman, I'd wager that this wasn't a generic attribution.

    Poor Sean was probably going nuts looking for names for this one. He managed to finally find the only venomous North American spider that didn't have a corresponding comic book character named after it.
    ... now I have this mental image of Manti desperately searching AskJeeves and Yahoo for spiders not in comic books.
  9. Quote:
    Originally Posted by DMystic View Post
    That's not entirely true je saist.

    The lead developer(Zeb Cook IIRC) for CoV actually used Recluse as his red name. Hmm Lead Dev on CoV, CoV being about Recluse...seems Mary Sueish to me.

    After he left some Producer took up the name.
    Well... here's the problem I have with that: http://en.wikipedia.org/wiki/David_C...me_designer%29

    He was known as Zeb, not Lord Recluse.

    From the information we have, Lord Recluse was created as a retro-active continuity opponent for Statesman. Lord Recluse, as far as any of the information we have suggests, was not a David Cook character inserted into the game.

    So... the Mary Sue angle on Lord Recluse doesn't hold up. Is Lord Recluse a badly written character? Oh hell yes. Is Lord Recluse an overpowered Git? He's that too.

    Is he an representation of the author of the character inserted to stroke the authors ego? I haven't seen any evidence to suggest this.

    From the information that's available, David Cook simply used the name of a canon lore character, similar to how current developers Television, Black Scorpion, Dr. Aeon, and Noble Savage use the names of canon lore characters. Now, if somebody brings up an interview, statement, forum post, or some other source of information where Zeb says that Lord Recluse was originally one of his characters that he (Zeb) introduced into the game's canon lore because he wanted to introduce a character into canon lore, hey, fine, I'll recant and say Lord Recluse is a Mary Sue.
  10. Quote:
    Originally Posted by SilverAgeFan View Post
    The god modding and mary sueing of signature characters has always been one of my major beefs with the writing in most of this game. Lord Recluse is highest on my list personally.

    I understand the desire for common framework and story based play. But I think my preference in this sort of game has always leaned more towards sandbox environments with open narrative created between players as they navigate the gamespace.
    Sandbox environments generally don't actually work that well for Mass Player Games. The effect is often referred to as the Least Common Denominator Effect.

    Also, Lord Recluse isn't a Mary Sue. None of the developers have posed as him, nor was he taken from an existing developers character list as an ego trip.
  11. I think the argument could be made that all of the original Freedom Phalanx members named after developers are Mary Sue's. Statesman is a more obvious Mary Sue than others.

    Anyways, I find myself agreeing that the original poster does not know what a Mary Sue is.

    A Mary Sue is when an author of a story inserts their own self into the story in such a way as they become the central point of the story. A Mary Sue is a character that entirely represents the author alone, and is inserted purely for the benefit of the Authors Ego. A good example of this can be find in Girl Genius: http://www.girlgeniusonline.com/comic.php?date=20051212

    In the Girl Genius world, the Super-Heroes of the story are the Heterodyne Brothers. A character retelling one of the Heterodyne Brother's adventures inserts her own self into the story, making herself not only a love interest, but also more competent and effectively more powerful than the Heterodyne Brothers themselves.

    In City of Heroes, I think it's probably fair to say that several signature characters, such as Manticore (Sean Fish), War Witch (Melissa), BaB's (Chris Bruce), Castle (Castle), are also Mary Sue's since they have appearences in the game's canon story. However, I think it'd be hard to say that any one of them is an overpowered egomaniac. I don't know that each of the developers wrote their own character biographics, since some developers have picked existing canon lore characters rather than create new ones (Dr. Aeon, Television, Black Scorpion).

    As far as I'm aware, the person behind the Ghost Widow character has never released any personal info: http://paragonwiki.com/wiki/Ghost_Widow_(Developer)

    From the aspect of creating a character with the sole intent of having an ego trip, Ghost Widow just doesn't hold up.
  12. Quote:
    Originally Posted by SenseiBlur View Post
    Was there a memo on that I missed? And there's a number of situations that wasn't true so far... I've always wondered what the new colors meant. What is purple supposed to be?
    When in doubt, check the Patch Notes on the main site: http://www.cityofheroes.com/news/pat...patch_not.html

    If you can't find the patch notes because they got buried, check the Wiki: http://paragonwiki.com/wiki/Issue_18

    http://paragonwiki.com/wiki/Patch_No...1007290124.9T2

    Quote:
    # Search Color Coded

    * Jade green: Same team as you
    * Red: They have 'not looking for group' set
    * Yellow: They can't be invited to team with you because they're on a mission map or in an arena match
    * Orange: They're the opposite faction to you and not on a mixed team, so you have to go to their map to team with them
    * Violet: They're the leader of a team with less than 8 people on it
    * Pale blue: They're not on a team and you can invite them
    * Green/grey: They're on a team but not the leader, so you can't invite them and they can't invite you
  13. Quote:
    Originally Posted by Hyperstrike View Post
    Also, what makes you think the CoH servers are running Unix?
    Actually it's extremely well known that the CoH servers run on Windows: http://www.microsoft.com/windowsserv....mspx?recid=40

    Microsoft was so proud that NCSoft had chosen NT5 64bit they ran a whole Customer Case Study on the deal. It's one of Microsoft's few... accomplishments... in the realm of mass game servers. There's a reason most other MMO's, such as one produced by Blizzard, and ones produced by Mythic | EAMythic, did/do run on *nix bases (even though they don't actually have a *nix client for the gamer)

    It's also why you'll see me dropping one-liners about new engine technologies involving moving the CoH servers to a *nix base.

    As far as I'm aware, the City of Heroes servers are still largely based on NT5 64bit. I'm not aware of NCSoft purchasing NT6 licenses in bulk... and trust me... as happy as Microsoft was back when NCSoft bought the NT5 licenses in bulk, Microsoft would be yapping as loudly as possible about another successful sale. I'm also unaware of NCSoft / Paragon Studios cutting any deals with the traditional Unix Vendors (IBM, HP, Sun/Oracle), or the traditional Linux vendors (Red Hat, Novell), and I've seen nothing on the Debian side that indicates NCSoft is pulling from Debian for server work.

    It is possible that some of the peripheral servers, such as those used for email or the auction house, might be running some sort of Debian distro, I just doubt it presuming a top-down company order that requires all NCSoft servers to be running the contracted version of NT5 64bit.

    As much as I like City of Heroes... I'll be the first in line to say this: CoH proves that Microsoft software can't back a Major MMO.

    I would have hoped that the amount of required server maintenance, lag issues, load balancing problems, and other assorted issues over the years would have clued Cryptic, then NCSoft / Paragon Studios into actively getting away from Microsoft server software.

    * * *

    On a tangential note, the usage of NT5 64bit is one of the reasons more memory or processing power wouldn't exactly help the game's servers to begin with. There's a pretty good reason when you drop by the Top500 SuperComputer list that only 1% of the list uses Microsoft Operating Systems. Even then, the Windows HPC 2008 NT kernel that actually makes it into the current Top500 list is not the same NT kernel that is distributed in the Server editions of Microsoft Windows. The kernel itself is reportedly significantly different, resembling more the stripped out PowerPC NT kernel used in the Xbox 360.

    As a note, in comparison to the Linux and Unix kernels that make the list, many of the generically listed Linux kernels are just stock Debian kernels, and the specifically listed Novell / Red Hat kernels are also pretty much stock.

    Basically, because the stock NT kernel, which I'm having to assume that Paragon Studios is still using, doesn't scale against memory or processor changes, adding more processors or more memory to the servers is likely going to have no real, or statistical benchmark, performance differences.

    Moving to the HPC 2k8 kernel for better processor scaling isn't exactly a good solution either. That kernel reportedly shares a completely different source branch from the standard NT kernel, and is mostly tuned for data throughput. That might be good for crunching scientific numbers really fast. That's not so good for a game server that has multiple read / write requests and table look-ups coupled with managing simultaneous random network connections.
  14. Quote:
    Originally Posted by Memphis_Bill View Post
    I just don't see this as a good thing. Aside from the massive rewrites and *even more* potential to gut a build, it takes some of the "kick" out of the 40s. Couple extra slots at 50 - why not. This - no thanks.
    a more polite version of what I was going to say.

    /unsigned
  15. Quote:
    Originally Posted by cursedsorcerer View Post
    "Don't ask, don't tell. I am wearing an extra-absorbent diaper under my containment suit."
    Introducing the New Depends Male Model: Positron!
  16. The clockworks have been talking like that for as long as players have had access to test Praetoria.
  17. Quote:
    Originally Posted by Mattwo7 View Post
    The fact that there's an outcry of a single mcguffin being disabled when you have like 5 others saddens me.
    It's also like nobody noticed that this was a TEST SERVER RELEASE... which means that the changes may or may not be final.
  18. slight problem with the server merge theory.

    It was stated back at Comic-Con that cross-server teaming was on the list of tech to be worked on.

    Implementing cross-server teaming would eliminate the need for a merge.

    So. No Merge. Get over it.
  19. BaB's actually had a post more recent than April.

    It involved describing the most difficult power-set he could imagine, involving two-handed staff weapons, and winged octopus pets riding horses.

    And no, I'm not BaB's secretly posting as Sai. No matter how often that rumor gets repeated.
  20. Quote:
    Originally Posted by Quinch View Post
    A quick question; I'm planning to replace my aging GeForce8600. Thus, what would be a decent card to pick up for someone with a limited budget? No ATI, though - burnt myself there once too many.
    then you pretty much don't have any options.
  21. Chance is flat Zero.

    Take a good look at the sets Claws, Dual Blades, Dark Melee, Kinetic Melee. Each of these sets have had their native +damage / +to-hit power replaced: Follow up, blinding feint, Soul Drain, and Power Siphon are all gone in the stalker builds, replaced with build up.

    Super-Stength as a set, actually relies on the Rage power to drive the sets total DPS. I've been over this multiple times in the forums, so if you actually do care about the technical reasons, please use the search function.

    The short version is, for Tanks and Brutes the Super Strength power-set is one of the weakest power-sets on straight power per power listed damage and damage per activation. Only after the Rage damage has been added is Super Strength comparable in terms of Total Damage and Damage Per Activation to other sets.

    Taking rage out of the set, a REQUIREMENT... let me repeat that... REQUIREMENT for being added to the Stalker Pool, would require the developers having to rebalanced the figures for each individual power to match the expected Total Damage / DPA for each attack still in the Super Strength set.

    This would mean that attacks such as Jab, Punch, Haymaker, and Knockout blow, if kept, would have a much higher total damage compared to the same power on a Brute. This would also mean that stalker version would not have the benefit / disadvantage / offset, whatever you want to call it, of the Rage Crash. This means additional changes to the numbers in order to fit Total Damage and DPA for each power into an envelope where the set is competitive.

    Then there is the really big problem. Without Rage, the set just becomes a series of 1 / 2 punches.

    Taunt Becomes Placate, Hand Clap goes bai bai for Assassin's Strike, and Rage goes bai bai for Build up.

    That just leaves Jab, Punch, Haymaker, Knockout blow, Hurl and Footstomp.

    Which basically means you have Energy Melee without the glowing hands.

    Stalkers already get Energy Melee. Not to mention, a Super Strength set would have more straight single target damage than EM, so kiss another power good-by for something with a mez effect, which would likely be a quick melee stun... and um.

    You've still got nothing but Energy Melee without the glowy hands.

    So no. Super Stength is just not a candidate for stalkers.
  22. Quote:
    Originally Posted by Diggis View Post
    How do you check the FPS in game?
    /showfps 1

    the command /graphfps 7 will show you the returns from the SWAP, GPU, and CPU.

    Together you can have an idea what your actual performance looks like
  23. *wonders why everyone is looking at Sai with suspicious eyes*
  24. *preps the paddles for a Birfday Spanking!*