gec72

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  1. Quote:
    Originally Posted by Samuel_Tow View Post
    Actually, I don't find soloing a Fire/Fire Blaster to be quite that bad. In fact, after I dropped Blazing Aura and Hot Feet and am no longer hamstrung into playing in melee, it's been going quite well.

    Unfortunately, I overdid this Blaster for the moment, and I've switched to a Brute with dark blue fire for the moment. I gotta' say, I miss both the damage and the AoE.
    It's not bad at all, I had a lot of fun with mine. I built mine for play at range and only in the later levels did I start closing into melee more. I don't think I died much more on this character than I had any others, despite the rep fire/fire tends to get.

    I posted a guide for my build and general approach a while back (http://boards.cityofheroes.com/showthread.php?p=776176 ; don't know if the cut/paste works after the migration). Went against the grain with a couple of things, but it worked for me.
  2. Quote:
    Originally Posted by Memphis_Bill View Post
    The only time it bugs me is when someone's doing it deliberately - generally they're in the high 40s-50, running around a lowbie zone being a nuisance.

    It's rare. And I still give them the benefit of the doubt - the first time - and send them a tell saying "Thanks, but I don't need the help." Sometimes it's a genuine mistake (not seeing you around a corner.) Other times, they spit back some poorly spelled reply and do it again - in which case, /petition, add note, /ignore, wait them out, and go on about your business.
    Yes. Doesn't happen often, but on occasion I'll be hunting with one of my lower toons (say, level 20) and a much higher level will drive by and wipe out a spawn. And I'll think, "what the...?" I don't think I've ever encountered someone doing it more than once though.


    edit: I actually like to hunt some of the time. It can be a pretty good test to see where you are and what you can handle. Try different level mobs, different spawn sizes, bosses, etc w/o messing with mission settings. And sometimes it's just relaxing running around a deserted part of IP beating up Tsoo.
  3. gec72

    NRG/Kin

    I actually skipped Power Push on mine. I did get Air Superiority though, which would mitigate a melee foe somewhat (with a little damage too) while still keeping him in transfusion/transference range.

    Timing certainly is key though. I planted a number of times when I hit transfusion just a *tiny* bit late or missed with it completely.
  4. Quote:
    Originally Posted by Celestial_Fury View Post
    I disagree here.

    Perhaps you do not very often play solo at simply x1 difficulty but i actually do most of the time and i swear that drops are seriously borked even at that level.

    Like i said above, you do not even need to be a "hardcore farmer" to notice that drops have changed since I16 and this is where i think the new "drop rate" hurts the most. Players who already were seldomly getting stuff are getting even less now ( and this is where im gonna start crying... *sob*).
    I run solo too, and I've at least felt like Pool A drops have been down for a couple of issues (almost as many Pool B as Pool A, but that's likely just perception). The prospects of less...that's not very good.
  5. Quote:
    Originally Posted by cursedsorcerer View Post
    I forget which face it was (I think it was Face 1 before CoV), but I abuse that one A LOT! Also tights! Seriously, what is the first thing you think of when you think of superheroes? Tights of course!
    This would be mine too - I use the same male face and one of two female faces just about all of the time (forget which ones exactly). And tights, at least on heroes.
  6. Soloing my NRG/Kin corr yes, I did stay on Villainous just about the entire time. It was my first trip through the content red-side so I wanted to take my time and I wasn't quite sure what I'd be up against so I kept things simple.

    I did attempt to up things somewhere in the 40s, figuring I could at least take advantage of larger spawns for Fulcrum Shift. Then some Malta did some very bad things to me and I bumped it right back down.
  7. Quote:
    Originally Posted by RunAwayJack View Post
    Regen, on the other hand, is probably dead mid-animation, though Willpower could easily share that fate with a large enough spawn.
    Yes...I unfortunately came to that conclusion on my Regen scrapper. I've been redefeated with it on my Willpower scrapper too, but less often. Not that I should really be needing to rez in the first place, but eh, it happens.

    Now Rise of the Phoenix...THAT'S a rez.
  8. Heh. I have two accounts, one for me and one created primarily for my son*. But we both have characters on each account. I tried to log on from the laptop yesterday (he has been absolutely HOGGING the main desktop lately), forgot to check which account he was on, and bounced him from a mission.

    I've thought about this too though, as I have a 50 on that second account with likely more to come. If CoH were to exist long enough, he could be playing at college or even assume billing on "his" account, and some toons would be more or less stranded. He's only 9 right now so that's a bit down the road, but something I have wondered about.


    * which were set up under different master accounts, due to me being confused when opening the second account...which in the long run may actually be for the best
  9. I'd say almost anything can be soloed, given enough patience. But as has been said, some combos will solo better than others (I wouldn't really look to solo an Emp or FF defender either, though it can be done).

    To echo what others have said, choose your battles wisely and don't bite off more than you can chew.

    Have a plan for handling mobs that mez (be it defensive powers for scrappers/brutes/tanks, holds for controllers/doms/some blasters, defiance and sheer damage for blasters, etc).

    Have a plan of attack for bosses. Know when to run. Use inspirations regularly (you'll get more) and keep a few key ones handy. Don't be afraid to use purple insps vs EBs.

    Work at a difficulty level that suits the character. On some characters I don't up it from 1 until the 30s. Some you can up it almost right out of the gate. If you have an AoE king, run on 2 or 4. If you're great with single-target powers, go at 1/3/5. Even if you're a high level, don't be to prideful to lower it if you have a problem mission. Also, be mindful of what foes may not be a great match for you (if confuse is a big part of your arsenal, you might not want to fight Nemesis 24/7 for instance).
  10. Respecs are up to $200M??? Wow, I have a couple I should really sell then (never burn through my free/vet respecs as it is).
  11. I'm not sure every mission needs merits (coming from someone who 90% solos regular mission content, and was VERY happy when merits replaced el-cheapo SOs at the end of arcs), so I'm not really for that.

    What *could* be done though is a reorganization of missions in the 1-20 or 1-30 game so that more contacts had tasks resembling arcs. Blue-side anyway, as Red-side was designed with smaller, more frequent arcs in mind. Of course a revamp of the early game has been requested for ages, so this isn't really a new idea and I wouldn't think it would be the highest priority. But at least content has been made since (Faultline) to help with this.


    Merits for teaming...yeah, I wouldn't mind seeing something here. I'm in the early stages of leveling up a duo with my son, and I feel a little guilty if I run any of my contacts over his (though I guess we're still at a level where most missions aren't in arcs anyway). It would be nice if we could get merits for doing each other's arcs.
  12. gec72

    14 50's

    I have a similar goal (uh, see avatar). I figure it will keep me occupied for a while, especially if I keep getting duplicates (my next could well be another scrapper...). And if GR introduces a new batch of ATs....oy.

    It still amazes me that even then, there could be so much left to try - I think of your power sets I've really only played Regen much (and you guys like Dark, don't you? ).
  13. Male player, mid-30s.

    I don't have access to the game at the moment to get an exact count, but I have eight lvl 50s; first three were male, next four female, then the most recent male. I have four toons in the 30+ range - 2M, 2F (though the F are both 40+). I have two characters in the teens that I team with my son, one male, one female.

    So pretty even, though I have a number of lower level toons scattered about and most that pop to mind are female. So maybe a slight edge to female toons.
  14. Quote:
    Originally Posted by Godpants View Post
    Bah. No love for Shockwave and the Kinetic Crash set it can take? Cone knockback can be good mitigation, as long as you learn to aim it, and the full set gives +7.5% recharge, +6% regeneration and 3 points of KB protection, plus some other goodies.

    Just a thought.
    I have that planned for my build it it makes you feel better!
  15. Quote:
    Originally Posted by Jibikao View Post
    I have to do over 8-10 SFs just for one lvl 30 Recipe... I begin to wonder why do I even bother? lol
    Yep. With my toon that needs it at 50 now, I'll pass it to him if I happen upon one leveling someone else up, but otherwise he probably won't be getting it.
  16. Just got a Miracle +Recovery from a Paragon Protector. Woooo!!!!!
  17. Quote:
    Originally Posted by Jibikao View Post
    I am just surprised by how expensive this recipe is. I can understand Achille's Heel being expensive but who would need this proc besides Dark Blast users? Dark Melee users have access to lethal proc and if it's brute, you have psionic proc from taunt (or smashing proc from any knockback attack). Who would pay 70mils for this negative proc is beyond me.

    So pool C/D means I need to do Gold roll below lvl 30 then?
    I need one for my Merc/Poison to slot in Weaken. I've rolled a few times in the 10-14 range with merits (needed two from the Cloud set, a couple from Shield Breaker, the Debilitative action triple, Basilisk's Gaze so it made sense). No luck so far.
  18. I wouldn't call it a bad combo at all. Maybe not the most potent of the MM combos, but I had no trouble getting mine to 50. The debuffs in Poison are great for taking down bosses/EBs. I took Serum, but agree that it is at best highly situational, and easily skipable.

    I took Assault for the damage boost and Tactics for the acc and perception boosts. Took Provoke and found it VERY handy in going with a Tankermind approach. So much so that I kept giving it slots I had budgeted for other things (eh, who cares about upgrade endurances anyway). I took Slug just to have an occasional means to attack (besides the vet powers) and as a mule for the Force Feedback set.

    Villain Plan by Mids' Villain Designer 1.401
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Doctor Plumbum: Level 50 Natural Mastermind
    Primary Power Set: Mercenaries
    Secondary Power Set: Poison
    Power Pool: Teleportation
    Power Pool: Fitness
    Power Pool: Leadership
    Power Pool: Presence
    Ancillary Pool: Mace Mastery

    Villain Profile:
    Level 1: Soldiers -- LdyGrey-DefDeb(A), LdyGrey-DefDeb/Rchg/EndRdx(3), LdyGrey-DefDeb/Rchg(7), LdyGrey-%Dam(9), BldM'dt-Acc/Dmg(11), BldM'dt-Dmg(11)
    Level 1: Alkaloid -- Mrcl-Heal/EndRdx(A), Mrcl-EndRdx/Rchg(3), Mrcl-Heal/Rchg(5), Mrcl-Heal/EndRdx/Rchg(17), Mrcl-Heal(19), Mrcl-Rcvry+(21)
    Level 2: Slug -- FrcFbk-Dmg/KB(A), FrcFbk-Acc/KB(5), FrcFbk-Rchg/KB(40), FrcFbk-Dmg/EndRdx/KB(42), FrcFbk-Rchg/EndRdx(42), FrcFbk-Rechg%(42)
    Level 4: Envenom -- ShldBrk-Acc/EndRdx/Rchg(A), ShldBrk-DefDeb/EndRdx/Rchg(7), ShldBrk-Acc/DefDeb(19), ShldBrk-DefDeb(25), ShldBrk-Acc/Rchg(33), ShldBrk-%Dam(33)
    Level 6: Equip Mercenary -- EndRdx-I(A), EndRdx-I(40)
    Level 8: Weaken -- Cloud-Acc/EndRdx/Rchg(A), Cloud-ToHitDeb/EndRdx/Rchg(9), Cloud-ToHitDeb(29), Cloud-Acc/ToHitDeb(33), Cloud-Acc/Rchg(34), Cloud-%Dam(34)
    Level 10: Teleport Foe -- Range-I(A)
    Level 12: Spec Ops -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(13), BldM'dt-Acc/EndRdx(13), BldM'dt-Acc/Dmg/EndRdx(15), BldM'dt-Acc(15), BldM'dt-Dmg(17)
    Level 14: Teleport -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(37), Zephyr-ResKB(39)
    Level 16: Hurdle -- Jump-I(A)
    Level 18: Neurotoxic Breath -- TmpRdns-EndRdx/Rchg/Slow(A), TmpRdns-Acc/EndRdx(25)
    Level 20: Health -- Numna-Heal(A), Numna-Regen/Rcvry+(21)
    Level 22: Stamina -- P'Shift-End%(A), P'Shift-EndMod(23), EndMod-I(23)
    Level 24: Assault -- EndRdx-I(A), EndRdx-I(48)
    Level 26: Commando -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(27), BldM'dt-Acc/EndRdx(27), BldM'dt-Acc/Dmg/EndRdx(29), BldM'dt-Acc(31), BldM'dt-Dmg(31)
    Level 28: Paralytic Poison -- Lock-Acc/Hold(A), Lock-Acc/Rchg(37), Lock-Rchg/Hold(37), Lock-EndRdx/Rchg/Hold(43), Lock-Acc/EndRdx/Rchg/Hold(43), Lock-%Hold(43)
    Level 30: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(31), GSFC-ToHit/EndRdx(34), GSFC-ToHit/Rchg/EndRdx(36), GSFC-Rchg/EndRdx(36), GSFC-Build%(36)
    Level 32: Tactical Upgrade -- EndRdx-I(A), EndRdx-I(40)
    Level 35: Provoke -- Zinger-Dam%(A), Zinger-Acc/Rchg(39), Zinger-Taunt/Rchg(39)
    Level 38: Serum -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(45), Rec'dRet-Pcptn(45)
    Level 41: Noxious Gas -- EndRdx-I(A)
    Level 44: Web Envelope -- DblAc-Stun%(A), DblAc-Acc/Rchg(45), DblAc-Acc/Immob/Rchg(46), DblAc-Acc/EndRdx(46), DblAc-Rchg/Immob(46)
    Level 47: Scorpion Shield -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(48), LkGmblr-Rchg+(48)
    Level 49: Web Cocoon -- BasGaze-Slow%(A), BasGaze-EndRdx/Rchg/Hold(50), BasGaze-Acc/Hold(50), BasGaze-Acc/Rchg(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Supremacy
  19. Not a bad build. I'm not sure all the slots in Stamina are worth it and I myself like Fire Blast, but I'm sure this will work fine.

    I too go against the grain in leading with RoF, but I do so in a solo setting. The guys really don't scatter that much.
  20. I actually liked the knockback I had on my NRG/Kin. Certain mobs I just didn't want near me. The ones that I did I hit with Air Superiority. Of course, I teamed only twice with that particular character so I wasn't really bothering anyone with the KB.

    .......

    One thing I've always thought funny about the Air Burst set...I could have sworn the in-game text for the first bonus read "improves powers with knockup by 2%". I didn't think it specifically stated it improved knockup by 2% (though I'm sure that's what was meant), but the powers by 2%. I think that would be a much more interesting bonus, if it meant -2% end, +2% acc, +2% dam, etc. for those powers.
  21. gec72

    Zone Hubs

    I've always thought of Talos Island as my blue-side hub. WW, train and base portal all next to each other, convenient access to most origin stores (I'm still in the habit of selling SO at the correct stores), entrance to Pocket D. Base and Ouroboros drop-off points both drop in convenient places. Sure, it's missing RWZ/Midnighter entrances, but I seldom need those.
  22. It's cool. It has good controls for a blaster, but it's still a blaster.


    Mind controllers are cool too...
  23. Those look like some really nice defenses and resistances Dodger - looks like Soloing pretty viable. Thanks for posting the build.
  24. Thanks for the link, PosterChild.

    I played around in Mids' for a bit and came up with the following:

    Hero Plan by Mids' Hero Designer 1.401
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Black Jacobin: Level 50 Science Defender
    Primary Power Set: Sonic Resonance
    Secondary Power Set: Sonic Attack
    Power Pool: Flight
    Power Pool: Fitness
    Ancillary Pool: Power Mastery

    Hero Profile:
    Level 1: Sonic Siphon -- EndRdx-I(A), Acc-I(3)
    Level 1: Shriek -- Entrpc-Acc/Dmg(A), Entrpc-Dmg/EndRdx(3), Entrpc-Dmg/Rchg(5), Entrpc-Dmg/EndRdx/Rchg(15), Entrpc-Heal%(39)
    Level 2: Scream -- Entrpc-Acc/Dmg(A), Entrpc-Dmg/EndRdx(5), Entrpc-Dmg/Rchg(7), Entrpc-Dmg/EndRdx/Rchg(15), Entrpc-Heal%(39)
    Level 4: Howl -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(7), Posi-Acc/Dmg/EndRdx(9), Posi-Dmg/Rchg(17), Posi-Dmg/Rng(33)
    Level 6: Hover -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(31), LkGmblr-Rchg+(31), Frbd-EndRdx(43), Frbd-Fly(46), Frbd-Stlth(48)
    Level 8: Sonic Barrier -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam(9), S'fstPrt-ResDam/EndRdx(11), S'fstPrt-ResDam/Def+(13)
    Level 10: Disruption Field -- EndRdx-I(A), EndRdx-I(11)
    Level 12: Sonic Dispersion -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam(13), TtmC'tng-ResDam/EndRdx(17), TtmC'tng-EndRdx(19)
    Level 14: Fly -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(21), Zephyr-ResKB(31)
    Level 16: Swift -- Flight-I(A)
    Level 18: Health -- Heal-I(A), Numna-Heal(19), Numna-Regen/Rcvry+(48)
    Level 20: Stamina -- EndMod-I(A), EndMod-I(21), P'Shift-End%(40)
    Level 22: Sonic Haven -- ImpSkn-ResDam/EndRdx(A), ImpSkn-Status(23), Aegis-ResDam(23), Aegis-ResDam/EndRdx(27), Aegis-Psi/Status(43)
    Level 24: Shout -- Thundr-Dmg/Rchg(A), Thundr-Dmg/EndRdx(25), Thundr-Acc/Dmg(25), Thundr-Acc/Dmg/EndRdx(27), Thundr-Acc/Dmg/Rchg(37), Thundr-Dmg/EndRdx/Rchg(40)
    Level 26: Clarity -- EndRdx-I(A)
    Level 28: Siren's Song -- CSndmn-Acc/Rchg(A), CSndmn-EndRdx/Sleep(29), CSndmn-Acc/EndRdx(29), CSndmn-Acc/Sleep/Rchg(34), CSndmn-Sleep/Rng(34)
    Level 30: Sonic Cage -- Acc-I(A)
    Level 32: Liquefy -- DarkWD-ToHitDeb/Rchg(A), DarkWD-ToHitdeb/Rchg/EndRdx(33), DarkWD-Rchg/EndRdx(33), DarkWD-ToHitDeb/EndRdx(34), DarkWD-Slow%(40)
    Level 35: Shockwave -- KinCrsh-Dmg/KB(A), KinCrsh-Acc/KB(36), KinCrsh-Rchg/KB(36), KinCrsh-Dmg/EndRdx/KB(36), KinCrsh-Rechg/EndRdx(37), KinCrsh-Acc/Dmg/KB(37)
    Level 38: Amplify -- AdjTgt-Rchg(A), AdjTgt-ToHit/Rchg(39)
    Level 41: Dreadful Wail -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(42), Sciroc-Dmg/Rchg(42), Sciroc-Acc/Rchg(42), Sciroc-Acc/Dmg/EndRdx(43)
    Level 44: Power Build Up -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(45), AdjTgt-ToHit/EndRdx/Rchg(45), AdjTgt-EndRdx/Rchg(45), AdjTgt-ToHit/EndRdx(46), AdjTgt-Rchg(46)
    Level 47: Conserve Power -- RechRdx-I(A), RechRdx-I(48)
    Level 49: Screech -- Rope-Acc/Stun/Rchg(A), Rope-EndRdx/Stun(50), RzDz-Acc/Stun/Rchg(50), RzDz-EndRdx/Stun(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Vigilance


    I decided to give all of the primary/secondary powers a try except for Sonic Repulsion Doing so sacrifices picking up either the Leadership pool or the Medicine Pool. If during leveling it turns out that our duo is needing to heal too often, I'll probably work the Aid Other/Aid Self in there, possibly at the expense of Clarity/Siren's Song/Screech (while shuffling other things around).

    Sonic/ strikes me as really, really economical as far as slotting is concerned; I got the build to a point where I was pretty happy with it, but kept having extra slots to place. Six slots in Hover? I thought 3 was bad enough, but I had 3 more to go after the Freebird set. Same with Zephyr in Fly (I know, good luck filling that out). Ditto the Numina in Health. Had an extra one to throw the Aegis +Mez in Sonic Haven.

    Ended up with a build with some decent recharge, a little defense, some Mez resist and some recover/regen. Looking forward to seeing if I can build it.
  25. Ok, maybe that was a bit snippy. But I generally like to think of a forum as a place for new discussion, rather than just a reference site. Even if there is back information out there (and doing a search for 'sonic' in the thread title of this forum *doesn't* bring in as much as I might think, and the posted Sonic/Sonic build in the Guides thread is from I7), things change, new opinions might form, etc.


    I would be interested in seeing a build that would be good duoed or in a small team, with maybe an occasional solo mish. Something that has some good IO set slotting, but nothing along the lines of purples or PvP sets.

    I don't specifically have any pre-set goals; great amounts of +Rech don't seem necessary. I WOULD be concerned a little about endurance, as the Sonic Dispersion and Disruption field toggles are quite costly. I'm at least penciling in Stamina.

    Other questions; has anyone found a decent use for Sonic Repulsion, or is this about as unpopular as Repel is for KIN? Are any of the secondary powers considered very skippable (Screech), or are there some surprise uses in there? If I am teaming with my son's Kheld, would Sonic Cage be a good tool for dealing with Voids/Quantums? I know phase/untouchable powers are generally skipped, but that seems like a good use. Is the /Sonic nuke worth getting?