sonic/sonic build please


aizono

 

Posted

Hey,

Finaly made the decision ima make a sonic/sonic 'fender

I need a build thats effective, and not to expensive!

Thanks,
Aiz


 

Posted

Have either of you searched for one either in this subsection, or in the backlogs via search?

Unless there's something specific you want with IOs (+recovery, +HP, +regen etc), then a generic build on demand seems like a pointless exercise.

I can knock one up if you like, providing I know what you (OP + gec72) are actually aiming for.


 

Posted

LF something that can solo, I hate the search option!
Something that can survive, kill, and not cost the earth!

And what does OP mean?

Thanks,
Aiz


 

Posted

Quote:
Originally Posted by Xemulas View Post
Have either of you searched for one either in this subsection, or in the backlogs via search?

Unless there's something specific you want with IOs (+recovery, +HP, +regen etc), then a generic build on demand seems like a pointless exercise.

I can knock one up if you like, providing I know what you (OP + gec72) are actually aiming for.
You're probably right, I'm sure this topic has probably been covered thoroughly before. I'll start treating this as an archive rather than a discussion board. Thanks.


Suggestions:
Super Packs Done Right
Influence Sink: IO Level Mod/Recrafting
Random Merit Rolls: Scale cost by Toon Level

 

Posted

Ok, maybe that was a bit snippy. But I generally like to think of a forum as a place for new discussion, rather than just a reference site. Even if there is back information out there (and doing a search for 'sonic' in the thread title of this forum *doesn't* bring in as much as I might think, and the posted Sonic/Sonic build in the Guides thread is from I7), things change, new opinions might form, etc.


I would be interested in seeing a build that would be good duoed or in a small team, with maybe an occasional solo mish. Something that has some good IO set slotting, but nothing along the lines of purples or PvP sets.

I don't specifically have any pre-set goals; great amounts of +Rech don't seem necessary. I WOULD be concerned a little about endurance, as the Sonic Dispersion and Disruption field toggles are quite costly. I'm at least penciling in Stamina.

Other questions; has anyone found a decent use for Sonic Repulsion, or is this about as unpopular as Repel is for KIN? Are any of the secondary powers considered very skippable (Screech), or are there some surprise uses in there? If I am teaming with my son's Kheld, would Sonic Cage be a good tool for dealing with Voids/Quantums? I know phase/untouchable powers are generally skipped, but that seems like a good use. Is the /Sonic nuke worth getting?


Suggestions:
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Posted

Quote:
Originally Posted by gec72 View Post
If I am teaming with my son's Kheld, would Sonic Cage be a good tool for dealing with Voids/Quantums? I know phase/untouchable powers are generally skipped, but that seems like a good use. Is the /Sonic nuke worth getting?
The Sonic Nuke is fantastic. Get it.

Caging is good too, just practice with it, and it becomes a great way to silence tough enemies.

Sonic Repulsion? God knows I've tried to find a good use for it. Still that eludes me, I wrote up a short Sonic/Ice guide, so that may help your sonic/* part...but I didn't combo up Sonic/Sonic

http://boards.cityofheroes.com/showthread.php?t=185715


 

Posted

Thanks for the link, PosterChild.

I played around in Mids' for a bit and came up with the following:

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

Click this DataLink to open the build!

Black Jacobin: Level 50 Science Defender
Primary Power Set: Sonic Resonance
Secondary Power Set: Sonic Attack
Power Pool: Flight
Power Pool: Fitness
Ancillary Pool: Power Mastery

Hero Profile:
Level 1: Sonic Siphon -- EndRdx-I(A), Acc-I(3)
Level 1: Shriek -- Entrpc-Acc/Dmg(A), Entrpc-Dmg/EndRdx(3), Entrpc-Dmg/Rchg(5), Entrpc-Dmg/EndRdx/Rchg(15), Entrpc-Heal%(39)
Level 2: Scream -- Entrpc-Acc/Dmg(A), Entrpc-Dmg/EndRdx(5), Entrpc-Dmg/Rchg(7), Entrpc-Dmg/EndRdx/Rchg(15), Entrpc-Heal%(39)
Level 4: Howl -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(7), Posi-Acc/Dmg/EndRdx(9), Posi-Dmg/Rchg(17), Posi-Dmg/Rng(33)
Level 6: Hover -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(31), LkGmblr-Rchg+(31), Frbd-EndRdx(43), Frbd-Fly(46), Frbd-Stlth(48)
Level 8: Sonic Barrier -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam(9), S'fstPrt-ResDam/EndRdx(11), S'fstPrt-ResDam/Def+(13)
Level 10: Disruption Field -- EndRdx-I(A), EndRdx-I(11)
Level 12: Sonic Dispersion -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam(13), TtmC'tng-ResDam/EndRdx(17), TtmC'tng-EndRdx(19)
Level 14: Fly -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(21), Zephyr-ResKB(31)
Level 16: Swift -- Flight-I(A)
Level 18: Health -- Heal-I(A), Numna-Heal(19), Numna-Regen/Rcvry+(48)
Level 20: Stamina -- EndMod-I(A), EndMod-I(21), P'Shift-End%(40)
Level 22: Sonic Haven -- ImpSkn-ResDam/EndRdx(A), ImpSkn-Status(23), Aegis-ResDam(23), Aegis-ResDam/EndRdx(27), Aegis-Psi/Status(43)
Level 24: Shout -- Thundr-Dmg/Rchg(A), Thundr-Dmg/EndRdx(25), Thundr-Acc/Dmg(25), Thundr-Acc/Dmg/EndRdx(27), Thundr-Acc/Dmg/Rchg(37), Thundr-Dmg/EndRdx/Rchg(40)
Level 26: Clarity -- EndRdx-I(A)
Level 28: Siren's Song -- CSndmn-Acc/Rchg(A), CSndmn-EndRdx/Sleep(29), CSndmn-Acc/EndRdx(29), CSndmn-Acc/Sleep/Rchg(34), CSndmn-Sleep/Rng(34)
Level 30: Sonic Cage -- Acc-I(A)
Level 32: Liquefy -- DarkWD-ToHitDeb/Rchg(A), DarkWD-ToHitdeb/Rchg/EndRdx(33), DarkWD-Rchg/EndRdx(33), DarkWD-ToHitDeb/EndRdx(34), DarkWD-Slow%(40)
Level 35: Shockwave -- KinCrsh-Dmg/KB(A), KinCrsh-Acc/KB(36), KinCrsh-Rchg/KB(36), KinCrsh-Dmg/EndRdx/KB(36), KinCrsh-Rechg/EndRdx(37), KinCrsh-Acc/Dmg/KB(37)
Level 38: Amplify -- AdjTgt-Rchg(A), AdjTgt-ToHit/Rchg(39)
Level 41: Dreadful Wail -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(42), Sciroc-Dmg/Rchg(42), Sciroc-Acc/Rchg(42), Sciroc-Acc/Dmg/EndRdx(43)
Level 44: Power Build Up -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(45), AdjTgt-ToHit/EndRdx/Rchg(45), AdjTgt-EndRdx/Rchg(45), AdjTgt-ToHit/EndRdx(46), AdjTgt-Rchg(46)
Level 47: Conserve Power -- RechRdx-I(A), RechRdx-I(48)
Level 49: Screech -- Rope-Acc/Stun/Rchg(A), Rope-EndRdx/Stun(50), RzDz-Acc/Stun/Rchg(50), RzDz-EndRdx/Stun(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Vigilance


I decided to give all of the primary/secondary powers a try except for Sonic Repulsion Doing so sacrifices picking up either the Leadership pool or the Medicine Pool. If during leveling it turns out that our duo is needing to heal too often, I'll probably work the Aid Other/Aid Self in there, possibly at the expense of Clarity/Siren's Song/Screech (while shuffling other things around).

Sonic/ strikes me as really, really economical as far as slotting is concerned; I got the build to a point where I was pretty happy with it, but kept having extra slots to place. Six slots in Hover? I thought 3 was bad enough, but I had 3 more to go after the Freebird set. Same with Zephyr in Fly (I know, good luck filling that out). Ditto the Numina in Health. Had an extra one to throw the Aegis +Mez in Sonic Haven.

Ended up with a build with some decent recharge, a little defense, some Mez resist and some recover/regen. Looking forward to seeing if I can build it.


Suggestions:
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Posted

Quote:
Originally Posted by aizono View Post
LF something that can solo, I hate the search option!
Something that can survive, kill, and not cost the earth!

And what does OP mean?

Thanks,
Aiz
Sonic Blast is the best set for soloing. Or teaming, or pretty much anything really.

Sonic Resonance, however, is tied with Empathy as the worse set to solo with. Four of your primary powers work at all without an ally. Of these, Sonic Dispersion, you large ally shield, is the only one I'd say doesnt have some kind of drawback.
Sonic Cage is situational, Liquefy has a very long recharge, and Sonic Siphon is just a bit average against anything less than a boss.

I'm not saying dont do it, but sharing my personal experience with you. My first Sonic Defender (Sonic/Energy) was the only character I couldnt solo at Invincible with in the late 20s.


 

Posted

Here's the build I use for my 50 Son/Son:

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

Level 50 Technology Defender
Primary Power Set: Sonic Resonance
Secondary Power Set: Sonic Attack
Power Pool: Fitness
Power Pool: Flight
Power Pool: Leadership
Power Pool: Medicine
Ancillary Pool: Electricity Mastery

Hero Profile:
------------
Level 1: Sonic Barrier Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(3), Aegis-EndRdx/Rchg(3), Aegis-ResDam/EndRdx/Rchg(5), Aegis-ResDam(5)
Level 1: Shriek Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(7), Thundr-Dmg/Rchg(7), Thundr-Acc/Dmg/Rchg(9), Thundr-Acc/Dmg/EndRdx(9), Thundr-Dmg/EndRdx/Rchg(11)
Level 2: Scream Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(11), Thundr-Dmg/Rchg(13), Thundr-Acc/Dmg/Rchg(13), Thundr-Acc/Dmg/EndRdx(15), Thundr-Dmg/EndRdx/Rchg(15)
Level 4: Howl AirB'st-Acc/Dmg(A), AirB'st-Dmg/EndRdx(17), AirB'st-Dmg/Rchg(17), AirB'st-Dmg/Rng(19), RechRdx-I(19)
Level 6: Sonic Haven Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(21), Aegis-EndRdx/Rchg(21), Aegis-ResDam/EndRdx/Rchg(23), Aegis-ResDam(23)
Level 8: Swift Flight-I(A)
Level 10: Hover Flight-I(A), Flight-I(25), Flight-I(25), DefBuff-I(27), DefBuff-I(27), DefBuff-I(29)
Level 12: Sonic Dispersion ImpArm-ResDam/EndRdx(A), Aegis-ResDam/EndRdx(29), ImpArm-EndRdx/Rchg(31), ImpArm-ResDam/EndRdx/Rchg(31), S'fstPrt-ResDam/EndRdx(31), S'fstPrt-ResDam/Def+(33)
Level 14: Fly Flight-I(A)
Level 16: Shout Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(33), Thundr-Dmg/Rchg(33), Thundr-Acc/Dmg/Rchg(34), Thundr-Acc/Dmg/EndRdx(34), Thundr-Dmg/EndRdx/Rchg(34)
Level 18: Health Heal-I(A)
Level 20: Stamina EndMod-I(A), EndMod-I(36), P'Shift-EndMod(37), P'Shift-End%(45)
Level 22: Disruption Field EndRdx-I(A), EndRdx-I(37), EndRdx-I(37)
Level 24: Maneuvers RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(39), RedFtn-EndRdx/Rchg(39), RedFtn-Def/EndRdx/Rchg(39), RedFtn-Def(40), RedFtn-EndRdx(40)
Level 26: Aid Other Heal-I(A), Heal-I(40), IntRdx-I(42), RechRdx-I(42)
Level 28: Clarity Range-I(A)
Level 30: Aid Self Heal-I(A), Heal-I(36), IntRdx-I(36), RechRdx-I(42)
Level 32: Resuscitate RechRdx-I(A)
Level 35: Amplify RechRdx-I(A)
Level 38: Dreadful Wail Oblit-Dmg(A), Oblit-Acc/Rchg(43), Oblit-Dmg/Rchg(43), Oblit-Acc/Dmg/Rchg(43), Oblit-Acc/Dmg/EndRdx/Rchg(50), Oblit-%Dam(50)
Level 41: Electric Fence Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(45), Thundr-Dmg/Rchg(45), Thundr-Acc/Dmg/Rchg(46), Thundr-Acc/Dmg/EndRdx(46), Thundr-Dmg/EndRdx/Rchg(46)
Level 44: Charged Armor Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(48), Aegis-EndRdx/Rchg(48), Aegis-ResDam/EndRdx/Rchg(48), Aegis-ResDam(50)
Level 47: Power Sink EndMod-I(A)
Level 49: Sonic Siphon Acc-I(A)
------------
Level 1: Brawl Empty(A)
Level 1: Sprint Empty(A)
Level 2: Rest Empty(A)
Level 1: Vigilance

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Posted

I'm still trying to figure out a way to improve my Melee defense, but if you hover just out of melee range, it's not really an issue so much. With the combination of defense/resistance and self-healing from the Medicine pool you're pretty tough. I haven't died on this toon since I put this build together. ;-)

Only problem for soloing is that all your damage is single-target, and it takes a little while to ramp up through stacking the -res. If you're soloing for XP, I recommend missions with bosses or elite bosses rather than minions or Lt's. You will not quite be able to stand up to the damage output of AV's, but EB's are quite good XP and allow you to take advantage of your strengths.


 

Posted

Nice build, Dodger.

One thing Sonic resonance does do well for a solo-er is help you build up a decent AoE defence.

You could swap out the two flight IOs in Hover for the Flight and Flight/End Blessings of the Zephyr for an extra +3.125% Ranged Defence.
With the recent increase in base Hover speed, Ive found this to be quite bearable for combat manouverability.

Melee Defence is really hard to build for ranged characters - the best bonuses come from Touch of Death and Obliteration - seems like its set up for tankers to build up Melee Defence and ranged balster-y types to build up Ranged defence sometimes.

Ive also found Hover works better than anything else, just for staying out of melee range. Having the Thunderstrike power on auto doesn't hurt either >