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Posts
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Joined
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In case anyone is curious, this is the build I ended up settling on for my fire/time.
Hero Plan by Mids' Hero Designer 1.954
http://www.cohplanner.com/
Click this DataLink to open the build!
Epoch Blaze: Level 50 Mutation Corruptor
Primary Power Set: Fire Blast
Secondary Power Set: Time Manipulation
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Soul Mastery
Hero Profile:
Level 1: Fire Blast- (A) Decimation - Accuracy/Damage
- (3) Decimation - Damage/Endurance
- (3) Decimation - Damage/Recharge
- (15) Decimation - Accuracy/Endurance/Recharge
- (25) Decimation - Accuracy/Damage/Recharge
- (A) Accuracy IO
- (A) Decimation - Accuracy/Damage
- (11) Decimation - Damage/Endurance
- (11) Decimation - Damage/Recharge
- (15) Decimation - Accuracy/Endurance/Recharge
- (37) Decimation - Accuracy/Damage/Recharge
- (A) Ragnarok - Damage/Recharge
- (5) Ragnarok - Accuracy/Damage/Recharge
- (5) Ragnarok - Accuracy/Recharge
- (23) Ragnarok - Damage/Endurance
- (37) Ragnarok - Chance for Knockdown
- (A) Doctored Wounds - Heal/Endurance
- (7) Doctored Wounds - Endurance/Recharge
- (7) Doctored Wounds - Heal/Endurance/Recharge
- (34) Doctored Wounds - Heal
- (43) Doctored Wounds - Recharge
- (A) Positron's Blast - Accuracy/Damage
- (9) Positron's Blast - Damage/Endurance
- (9) Positron's Blast - Damage/Recharge
- (25) Positron's Blast - Accuracy/Damage/Endurance
- (40) Positron's Blast - Chance of Damage(Energy)
- (A) Run Speed IO
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (40) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (48) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (48) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (48) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (50) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (A) Dark Watcher's Despair - To Hit Debuff
- (27) Dark Watcher's Despair - To Hit Debuff/Endurance
- (27) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
- (31) Dark Watcher's Despair - Chance for Recharge Slow
- (A) Endurance Reduction IO
- (17) Ghost Widow's Embrace - Chance of Damage(Psionic)
- (17) Unbreakable Constraint - Chance for Smashing Damage
- (34) Neuronic Shutdown - Chance of Damage(Psionic)
- (A) Superior Malice of the Corruptor - Accuracy/Damage
- (19) Superior Malice of the Corruptor - Damage/Recharge
- (19) Superior Malice of the Corruptor - Accuracy/Damage/Recharge
- (23) Superior Malice of the Corruptor - Damage/Endurance/Recharge
- (37) Superior Malice of the Corruptor - Accuracy/Damage/Endurance/Recharge
- (45) Superior Malice of the Corruptor - Recharge/Chance for Negative Energy Damage
- (A) Positron's Blast - Accuracy/Damage
- (21) Positron's Blast - Damage/Endurance
- (21) Positron's Blast - Damage/Recharge
- (31) Positron's Blast - Accuracy/Damage/Endurance
- (40) Positron's Blast - Chance of Damage(Energy)
- (A) Luck of the Gambler - Recharge Speed
- (A) Recharge Reduction IO
- (50) Recharge Reduction IO
- (A) Accuracy IO
- (A) Luck of the Gambler - Recharge Speed
- (29) Luck of the Gambler - Defense/Endurance
- (29) Luck of the Gambler - Defense/Endurance/Recharge
- (43) Luck of the Gambler - Defense
- (A) Steadfast Protection - Resistance/+Def 3%
- (31) Steadfast Protection - Knockback Protection
- (A) Obliteration - Damage
- (33) Obliteration - Accuracy/Recharge
- (33) Obliteration - Damage/Recharge
- (33) Obliteration - Accuracy/Damage/Recharge
- (34) Obliteration - Accuracy/Damage/Endurance/Recharge
- (46) Obliteration - Chance for Smashing Damage
- (A) Achilles' Heel - Chance for Res Debuff
- (36) Analyze Weakness - Accuracy/Defense Debuff
- (36) Analyze Weakness - Defense Debuff/Endurance/Recharge
- (36) Analyze Weakness - Accuracy/Endurance/Recharge
- (A) Luck of the Gambler - Defense/Endurance
- (39) Luck of the Gambler - Defense/Endurance/Recharge
- (39) Luck of the Gambler - Defense
- (39) Luck of the Gambler - Recharge Speed
- (A) Recharge Reduction IO
- (42) Recharge Reduction IO
- (A) Doctored Wounds - Heal/Endurance
- (45) Doctored Wounds - Heal/Endurance/Recharge
- (45) Doctored Wounds - Endurance/Recharge
- (46) Doctored Wounds - Heal/Recharge
- (46) Doctored Wounds - Recharge
- (A) Healing IO
- (A) Recharge Reduction IO
Level 50: Pyronic Core Final Judgement
Level 50: Reactive Radial Flawless Interface
Level 50: Cimeroran Core Superior Ally
Level 50: Clarion Core Epiphany
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
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Level 2: Swift- (A) Empty
- (A) Numina's Convalescence - Heal
- (42) Numina's Convalescence - +Regeneration/+Recovery
- (42) Miracle - +Recovery
- (50) Regenerative Tissue - +Regeneration
- (A) Empty
- (A) Performance Shifter - EndMod
- (13) Performance Shifter - EndMod/Recharge
- (13) Performance Shifter - EndMod/Accuracy
- (43) Performance Shifter - Chance for +End
- (A) Empty
Level 1: Sprint- (A) Empty
- (A) Empty
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Set Bonus Totals:- 9.5% DamageBuff(Smashing)
- 9.5% DamageBuff(Lethal)
- 9.5% DamageBuff(Fire)
- 9.5% DamageBuff(Cold)
- 9.5% DamageBuff(Energy)
- 9.5% DamageBuff(Negative)
- 9.5% DamageBuff(Toxic)
- 9.5% DamageBuff(Psionic)
- 6.13% Defense(Smashing)
- 6.13% Defense(Lethal)
- 4.25% Defense(Fire)
- 4.25% Defense(Cold)
- 6.75% Defense(Energy)
- 6.75% Defense(Negative)
- 3% Defense(Psionic)
- 9.25% Defense(Melee)
- 10.5% Defense(Ranged)
- 5.5% Defense(AoE)
- 4.5% Max End
- 10% Enhancement(Range)
- 60% Enhancement(Accuracy)
- 8% Enhancement(Heal)
- 87.5% Enhancement(RechargeTime)
- 10% FlySpeed
- 136.5 HP (12.75%) HitPoints
- 10% JumpHeight
- 10% JumpSpeed
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Immobilize) 5.5%
- MezResist(Stun) 4.4%
- MezResist(Terrorized) 4.4%
- 18% (0.3 End/sec) Recovery
- 42% (1.87 HP/sec) Regeneration
- 8.19% Resistance(Fire)
- 8.19% Resistance(Cold)
- 10% RunSpeed
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You do realize that these are mutually exclusive statements don't you?
Quote:Having to continually craft a temp power is not something that even all players can't get because it's a finite resource.
Quote:The fact that you don't see a use for it says more about your playstyle than anything.
You're welcome. -
Quote:There's lots of powers that work differently in PVP than in PVE, make the change PVE only.Sure this will make me do more in an instant. I still think in PvP it might be too advantageous.
On the topic of the OP's suggestions:
I like the first one. I might take it further though. Instead of three trip mines, have it be a large patch of little tiny bomblets, like cluster munitions. The animation would be very similar to caltrops, with the character scattering the little bombs around. Then you could set the damage to be whatever you wanted.
The second one I'm not so big on. I'm assuming you're referring to it being like oil slick arrow, not tar patch. Which is a good concept, but in execution, OSA is one of the buggiest powers in the entire game, and has been as long as it's existed, since it's apparently also the most complicated single power in the game.
The third suggestion, what I'd really like to see done with gun drone is just make it a permanent pet. You summon it, and it sticks around until it dies. Then the long cast time wouldn't matter.
The other thing I'd like to see done to devices is a small damage buff (say 15-20%) added to targeting drone. Originally, before ED, devices gave up burst damage (i.e. not having buildup) for having higher sustained damage than the other blaster secondaries, since devices players could slot six damage instead of five damage and one accuracy in their attacks. When ED came along, devices lost that ability, and got nothing in return. -
Quote:I was curious to see how true this was, since my perception has always been that the tutorial was faster. I created two new level 1 characters, both kat/regen scrappers with the exact same power choices. Both became heroes. One went into the tutorial, one went straight to atlas park. I timed how long it took each one to get to level two, counting from when I finished claiming all my vet powers until, in the tutorial case, I zoned into atlas park, and in the non-tutorial case, I finished leveling up to level 2 (since the time spent leveling is included in the tutorial.That's the last reason to do it. You can get that level faster around City Hall in Atlas. You might have to go a little farther in Mercy.
The tutorial took 3:51, The non-tutorial took 2:10.
Turns out you were right. -
Just because it doesn't take anything away from scrappers doesn't automatically make it a good suggestion. It's a bad idea because it gives scrappers something they can easily get anyway but for the most part don't because no one cares. It's useless and useless = bad.
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I like to do it just so that I can enter the sewer trial with three powers instead of two.
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The ONLY thing that I'd really like to see done to scrappers is replace the stupid useless confront power in every primary with something useful.
You could even take confront away from scrappers and give it to brutes in place of taunt, so that tanks could feel special since they would have a better aggro management power than brutes. -
If the devs are going to change scrappers' inherent power (and I hope they don't), please don't do this. It's a bad suggestion.
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Quote:Yep, that answers my question, thanks.You get the points each month at the start of the billing cycle, and the rewards at the end of the billing cycle.
They wanted to do the rewards up front but the devs said technical issues related to how vet rewards were awarded prevented it from working that way. There is no estimate on when this will be fixed or if it's possible to fix.
They NEVER said paragon points would be awarded in bulk up front.
Hope that helps. -
I've got a little extra money laying around, and I like the way the game is going right now, so I'm considering paying for more than a month at a time, something I've never done before.
If I do so, how does that work with my paragon points and paragon rewards tokens. If I pay for a year, would I get 4800 paragon points and 4 paragon reward tokens immediately, or would I continue getting them monthly through the course of the year? -
We're getting new powersets a lot more often than we used to. I don't mind paying for them as long as they are high quality. Many of them have been, but a few have been disappointing.
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True, they won't be a complete waste of money. Even the current ~200 million for a gladiator's armor is in most cases 40-50 times what I paid for the PVP IOs. At the moment though, the limited supply of converters I have is much better spent converting the junk purples that I bought.
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I'll end up making 4-5 billion, all from purples. The PVP IOs I bought were a waste of money. I didn't expect the market on gladiator's armor to crash as fast and as hard as it did, but I only spent about 500 million on them.
Overall I'm quite pleased with how things turned out. And what's best is that 500 million inf insured that I'll never have to buy another miracle, numina's, steadfast protection, or regenerative tissue again. And I'm set on LotG and kinetic combats for awhile. -
I don't tend to save slots for things, but there are several things I'm eagerly awaiting.
I've got a couple low-level blasters who are sitting around waiting for blaster buffs so that they can be awesome again.
I'm waiting for a tech-y control set of some sort.
I'm waiting for another tech-y or natural themed blaster secondary besides devices. -
Quote:But you should have a tangible advantage over another player simply because you have more time to spend farming or playing the market than them?You should NEVER have a tangible advantage over another player simply because you have more disposable money than them.
Don't get me wrong, I wouldn't buy my IOs with real cash, but as long as the ones you could buy with real money were exactly the same as the ones you could buy with inf, I'd have no problem with selling them in the paragon market. -
My /time is a fire/time corruptor, and he is an absolute blast to play.
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Quote:That's great, thanks man.Odd. The enhancement database is actually smaller now, because I moved a lot of the enhancement data over to the Powers section... Oh, I know what's happening. It's because the references are by string instead of by static index. I'll fix that. Oddly enough, that happens really fast on my PC, but the update check takes a while.
My bathroom is being remodeled starting today, and I've just been told it might take two whole weeks, so I probably won't be able to do much development until that finishes. Once that's done, I'll be able to change the references. -
Yes, it is.
Quote:This game isn't just arbitrary mechanics. It's a game about character concepts.
Quote:Vigilantes, as defined in CoH, are pretty much the exact opposite of Rogues concept wise.
Sure I can. The mechanics of having two different purple alignments are clunky and awkward. And since combining them, if done correctly, would improve the mechanics without stifling character concepts, there's no good reason not to do it. -
If it helps, the loading box shows 'loading enhancement database' and 'loading graphics' as being the two parts that are taking a significant amount of time. Everything else before that scrolls by too fast to see.
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Has anyone else noticed that since the update Mids' is taking a ridiculously long time to open? It was bad before, taking 30-40 seconds on a new, high-powered computer. Now it takes close to 5 minutes.
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Quote:I agree with all of these. Though I would add to the list that the biggest thing you could do to help convince people to play purple is to only have one alignment. Having two is just stupid.1) A homeland. We have a hero side and a villian side. we need a rogue side. I think - with the story arc changes - that a 'broken" Praetoria would be wonderfully suited to that role.
2) "Grey" arcs. solo and team arcs that require a certain "moral flexibility." This would require certain choices to be made in the arcs and missions.
3) Special "grey" perks and awards.
4) A "grey" EAT/VEAT. My suggestion would be the "Profiteer," a stealthy blasterish AT with secondary mastermindish support powers (eg support pets) with an innate ability to generate better/extra rewards for teams. -
I've been getting mine in Terra Volta now. The big spawns of sky raiders near the door tend to get me three pretty fast. Once I have three, I just run the tip missions, killing my way through, and by the time I've finished all three, I usually have the two more I need to cap out that day's tip missions.
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My favorite is Napalm Firestorm, a fire/sr scrapper. He was the first character I made after I came back to the game from several years away. He was the first I made who was IO'd, and the first to be purpled. So for him, IOs, and proliferating fiery melee to scrappers were what made him possible.
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I'm curious what you were trying to sell it for? Generally screwups like that are due to too many or too few zeroes. But you couldn't have been trying to sell it for 5 billion, and 50 million doesn't make any sense either.
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Quote:I've always thought this too. It's not as noticeable on brutes with their low base damage numbers, but I've always thought that rage would have to be weakened quite a bit to be ported to scrappers.Castle was a bit more conservative than the current dev team is on average, but I doubt Rage would survive a port to Scrappers in its current form regardless. It would have twice the strength of Power Siphon's average buff, and that's just too far of an outlier.
The problem is though, that without rage, SS is average at best.