firespray

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  1. I've played a couple different toons that have to deal with redraw, and it seems to affect them differently.

    My archery/NRG blaster didn't mind it at all. I would mostly use the NRG buffs before a group, use my archery AoEs and blazing arrow, then finish up with the NRG punches. So I only had to draw the bow once. And since I would usually open my AoEs with rain of arrows, the redraw wasn't so noticeable next to its 4.5 second animation time.

    I tried a DP/MM blaster when DP first came out, and couldn't stand it. I tended to use my MM powers more in the midst of a fight, rather than NRG which was used at the beginning and at the end, so I ended up doing a lot of redrawing. And the DP animation seems to be one of the longest. That was a major factor in me deleting the toon.

    Overall, redraw will have a negative impact on your character's performance. How major this impact is depends on what you're playing and how you're playing it. Whether or not it really bothers you just kind of depends on what kind of person you are.
  2. I can't stand most characters from about 10-22. That's when endurance issues get to be really, really bad, and my power choices are basically made ahead of time (travel power and fitness). I19 should fix that though. The late 30s and early 40s seems to be another dead zone for me. Not so much that I'm having issues with the character, it just seems like it takes forever to level through those levels. 45-50 seems to go by much quicker somehow.
  3. firespray

    WTF Purples?

    Quote:
    Originally Posted by Test_Rat View Post
    I never understand posts like this.
    What's not to understand? Purples almost doubled in price over the course of a week, and I'm trying to determine why.
  4. firespray

    WTF Purples?

    Quote:
    Originally Posted by Fulmens View Post
    Makes it nice standing in the middle profiting.
    Oh absolutely. Buying for 350 mil and selling for 600-700 is WAY over my usual profits on a purple.
  5. firespray

    WTF Purples?

    Quote:
    Originally Posted by Sharker_Quint View Post
    how about people buying up the purples for the toons that are about to hit 50? or outfitting their current 50's with purples? once i19 drops we should see a decline in prices within a month or so. i would guess.
    Could be I suppose. It's not the increase in prices really that surprised me, just how fast it happened. I tend to pay a lot of attention to purple prices (it's how I make my money on the markets) and I'm not used to them changing so much in that short a period of time.
  6. Quote:
    Originally Posted by MajorPrankster View Post
    I cannot recall anything I have seen you post being positive toward the game, thus my post. It's not just this particular thing with you from where I sit.
    I enjoy the game quite a bit. I'm just a negative person. I tend to talk a lot more about things I don't like than things I do.

    Besides, are you stalking me or something? I don't post on here all THAT much. You couldn't have read that many of my posts unless you're following me around or something.

    That said, I love the IDEA of events for special times of the year, I just get bored with them doing the same ones over and over and over and over and over and over and over again. It's time to get rid of the invasions, and come up with something new.
  7. firespray

    WTF Purples?

    Quote:
    Originally Posted by _23X_ View Post
    with the new issue having a lot of lv 50 content I think purples are going to see a huge spike in prices across the board.
    Actually, I expect to see just the opposite. I18 had a ton of lowbie content and very little for the level 50s, so people weren't playing their 50s as much, and weren't generating as many purples, so prices went up.

    When people are playing their 50s more again, there will be more supply, and prices should drop.

    I suppose hoarding could be part of it, but I somehow doubt it. As far as I know, they haven't announced a release date for I19 yet, so I don't know what would have happened in the course of a week to cause prices to shoot up so high so suddenly.

    I realize that correlation doesn't imply causation, but it's hard not to suspect something to do with the halloween event, since that's really the only thing that changed in the last week. I'm just not sure why that would drive purple prices up.
  8. firespray

    WTF Purples?

    What is up with purple prices. I go on a business trip for a week and come back to see that purple prices for a lot of things have close to doubled. Something to do with the halloween event I guess?
  9. Quote:
    Originally Posted by MajorPrankster View Post
    I am so very glad my brain chemistry allows me to have fun.

    Sorry about yours...
    I am so very glad I'm intelligent enough to realize that just because someone doesn't think a particular thing is fun doesn't mean they are incapable of having fun.

    Sorry you aren't...
  10. Great, just what I wanted, more boring invasions that interrupt my gameplay. And one wasn't enough, we had to have two back to back. Thanks devs.
  11. Quote:
    Originally Posted by Biospark View Post
    This is one way to address questionable Tier 1 choices. But the big problem you run into here is playstyle choices. That Tier 1 Gale power that some folks hate being forced to take, is a great Tier 1 power for players like myself. I would be pissed off about being forced to take O2 Boost as my first pick, because it is a power that I usually wait awhile before taking since it does nothing for me solo. So then do you need to swap around the first three powers and force Snow Storm at level 1 ?
    In some sets (storm summoning being one of them) it probably wouldn't be enough to just swap the first two powers.

    Actually, storm summoning is a bit of an odd case, since it seems to me like a LOT of the powers are situational and playstyle dependent. At least the first 3 powers are. To really get to a no-brainer power in storm summoning you might have to go to steamy mist or freezing rain. And even those two wouldn't make great tier 1 powers. Steamy mist has too high of an end cost, and freezing rain is too powerful for a tier 1. I'm honestly just not sure what to do about storm summoning. Maybe one of the powers would need to be buffed a bit? Give gale some more damage, or make O2 boost an AoE.

    For most sets that have this problem though, the fix would be a lot easier I think.
  12. Quote:
    Originally Posted by Mr_Right View Post
    But really, that's about the only alteration I would make, and it's more about the order of powers gained in the secondaries then how many one can choose from.
    This is my feeling on the whole thing too. Pretty much all of my issues with the required power picks in secondaries could be fixed just by changing the order of the powers slightly.

    For example, with my earlier example about invulnerability, if they just moved Temporary invulnerability to tier one and resist physical damage to tier two, the problem would be solved.
  13. Quote:
    Originally Posted by Chase_Arcanum View Post
    I'm inclined to oppose this as well, but to play devil's advocate....

    Unlock them at level 38. Given the nature of most tier-9 secondaries, giving players the choice of taking them or taking their first epic pool power would make for some interesting build options. While the epics usually help "round out" a character, many/most tier-9's are "extreme situation" aspects of the archetype. (Elude, for example, offers extreme defense values, while many of the ancillaries offer a controller-y power at the first level.)

    - It wouldn't necessarily be game-breaking
    - It would open up more power selection variation
    - Now that fitness is inherent, it offers additional power options in their place (people could choose all 5 epics.)

    Of course,
    Does it NEED to be done? No.
    Is it necessarily a bad idea? No.
    I like this idea too. It would be nice to have the option of taking all 5 powers in an EPP if I wanted to.
  14. I'd be fine leaving things the way they are if the powers which were forced on you all had roughly the same degree of usefulness.

    For example, compare invulnerability and shield defense as secondaries.

    Invulnerability forces you to take resist physical damage. It's moderately useful, but nothing special. A decent number of people would probably skip it if they could.

    Shield defense on the other hand forces you to take Deflection, which is an extremely important part of the set. Almost no one would skip it regardless of whether it was forced on you or not because it's such a critical component of the power set.

    There are quite a few other sets that force you to take powers which are sub-par or situational.

    This isn't a game-breaking thing of course, or something would have been done about it already, but it would be a nice QoL improvement if something were done about it.
  15. YES YES A MILLION TIMES YES!!!!

    I started playing back in the day when a tank could herd a whole map full of warwolves, and a blaster could take them all out with a single nuke. That looked like the coolest thing in the world. My fire blaster was in his late 20s when the target cap on AoEs was put into place. I was devastated that I'd never get to do it.

    If we could go back to those rules, even for a single day, I would be freaking ecstatic. I have ALWAYS wanted to do that, even if it was just once.
  16. The way I see it, there are three ways that this could be implemented.

    1. Allow players to choose a weakness, and balance it out with a strength in another area. I'm against this idea, since it would lead to a lot of min-maxing. I've played quite a few tabletop RPGs over the years, and many have these sorts of flaws and associated buffs. They almost always end up making characters more powerful. Unless the penalties of the weakness are much, much higher than the bonuses of the strength, it's impossible to balance. And even then, sometimes it doesn't work out. So IMO this is a bad idea.

    2. Allow players to choose one weakness instead of another. For example, a stone armor tank could choose to have a weakness to smashing damage instead of psionic damage. Or a fiery aura tank could choose to have a weakness to energy damage instead of cold. This offers slightly less potential for min/maxing, but it still has some. The biggest problem with this is that it seems like it would take a ton of time to create and balance. And honestly, I think that time could be better spent on other things.

    3. Allow players the option to choose a weakness, with nothing else about their character changing. This would be the easiest to do, but it seems like something that not a lot of people would want to use. If it could be done quickly, without a lot of effort on the devs' part, then I don't have an issue with it.
  17. /unsigned. This is a terrible idea for so many reasons.

    The devs need to stop wasting time on PvP.
  18. Quote:
    Originally Posted by Lohenien View Post
    The market simply does not work the way you want it to. The market is not a store.
    Someone's sarcasm detector is broken.
  19. OP, I have a small experiment for you to try. Roll up an /sr scrapper or brute heroside. Level them to 50. Spend the money to softcap them. Run around and do all sorts of epic stuff for awhile. Tank AVs. Laugh at 8-man spawns. Enjoy the feeling of being almost unkillable.

    Then take a trip to the shadow shard. Find a good size group of rularuu that includes a few of the giant eyeballs. Go try to kill them and see how long you survive without using any inspirations.

    Then come back and tell me there's no kryptonite in this game.

    To be a little less tongue in cheek, nearly every character in this game already has something that they are weak to.

    My softcapped fire/sr scrapper as I mentioned gets shredded by anything that has large +tohit buffs, and attacks which do not have a positional component (I'm looking at you mind control).

    My stone/fire tank has some pretty serious problems with psi damage.

    My NRG/NRG blaster has trouble going up against enemies who have KB protection.

    My earth/fire dom has problems going up against enemies who have mez protection.
  20. Quote:
    Originally Posted by Quasadu View Post
    Ditto this.
    Same here.
  21. firespray

    Wtf?

    Quote:
    Originally Posted by Necrotech_Master View Post
    someone could have always typed in a few extra 0's by accident, as that tends to happen every now and then as well
    That's a bit hard to believe in this case. One extra zero is pretty common. Two would be difficult, but you'd have to hit 4 extra zeroes to make that mistake. I would think that would be hard to do by accident.

    Another option is that some random soul just decided to donate some money to charity.
  22. I have:

    Intel Core i5-760 OC'd to 4.2 Ghz
    8 GB DDR3 1600 MHz
    Radeon HD5870
    22" monitor at 1680x1050

    With that setup, and all graphics settings completely maxed, I can get 20+ FPS anywhere. Praetoria, Grandville, you name it.

    To get into the low 30s, I have to either turn down FSAA or Ambient Occlusion.

    To play in Praetoria, I have to turn shadows way down, due to the annoying graphical flicker I constantly get outside (did anyone ever solve that by the way?)
  23. EBs should be able to be soloed relatively easily with basic tools (i.e. SOs and inspirations). This is generally the case, so they seem to be working out pretty well.

    AVs should be able to be soloed by people who have invested a lot of time and (fake) money in the ability to do so. This is generally the case, so they also seem to be working out pretty well.

    I always kind of felt like GMs should not be soloable, but I'm not sure how you pull that off without making them inaccessible to casual team players as well.

    I have soloed several AVs with my fire/SR scrapper and I love the feeling of success I get after I win a tough fight with an AV. And part of the reason that it's so rewarding is precisely because it is so difficult. I've invested significant time and resources in building that particular character, and even still I can rarely beat an AV the first time around. If everyone could do it, it wouldn't mean much.
  24. My wife and I generally like to play on big teams, but there are times that we can't find one to join and don't feel like starting one ourselves. So we're creating a duo for just the two of us to play together. We both like damage, and are well aware of the power of stacked buffs, so a pair of corruptors seems like it would work well. I'm just trying to figure out what powersets to play. Right now my thoughts are leaning towards either fire or archery for the primary (neither of us will be happy if we're not doing good damage) and traps or dark for the secondary. I've played dark a few times, and I know how good it is. I've never played traps, but it seems like it has potential, especially since with twin force field generators and twinned maneuvers, we would be close to the softcap by level 22. We'd kind of like to both play the same powerset, but would be willing to give up on that idea if using 2 different sets would be better for performance reasons. Any thoughts on the above sets or other suggestions on what would make a quick and powerful corruptor duo?
  25. Which would make a better duo? And which would deal more damage (considering the new defender damage buff)?