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Posts
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Joined
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I currently have a GeForce 8600 GT that seems to be dying. I have video problems when playing the game (I don't play other PC games), but not when I'm doing anything else. It only started happening the past few days. I was thinking about doing a "relatively significant" upgrade for a replacement, and I came across the GT 430/440. What kind of improvement should I expect with those cards over what I have now?
Also I'm thinking of installing a sound card while I'm at it. Is there any difference between an internal card vs one of those external USB ones? -
BAB as a new TF contact would be perfect, just put him in Kings Row where he was originally planned to be. Isn't there a helipad right next to Blue Steel? Add him and a helicopter and you're set
And I vote for moving the Galaxy Girl statue to a new location -
How do BS and WM stack up? Is the difference enough to reroll a mid-30s BS/SD?
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Quote:...curse you, I'm now seriously considering rerolling my Ninja/Pain, and this after just hitting 39 last nightAwhhhh yeahhhhh. Can I get my Masterminds to say it's NINJA/TIME!
Quote:Seeing as we just got controllable Phantoms in the Lore portion of the Incarnate system, does anyone else get the feeling that we'll be seeing an Illusion Mastermind primary before a dominator one?
Quote:I don't think making this into a full set is a good idea. Hybrid sets rarely are. Much more realistically, I'd like to see a Pistol(s) Epic for Scrappers, Brutes and Stalkers. With potentially up to four pistol powers on top of 9 powers of ANY type of sword, mace, axe or anything else you envision should be enough, I think.
Quote:I think that's a bad idea. There's been no word on if the weapon redraw problem is being worked on, and any meaningful attack chain with something like Broadsword and this Pistol APP would be butchered with two redraw animations.
Quote:Dark Blast/Dark Manipulation is pretty much the ONLY possible proliferation to blasters left at this point. Anything else they get will have to be a new set.
Thunder Kick
Entangling Arrow or Glue Arrow
Storm Kick
Build Up
Crane Kick
Flash Arrow
Ice Arrow or Cobra Strike
Oil Slick or Dragon's Tail
Eagle's Claw
Or throw in some Kinetic Melee in there (I'm not too familiar with it). They could also add an /Earth Manipulation secondary, then add a proper Earth Blast primary later like they did with Electric Assault and Electric Control -
Good to see some new possibilities, though no Energy Melee for Scrappers, no Ice Melee for Stalkers, and no Energy Aura for Tankers (especially with the fixes) is a bit surprising. Please, complete the sets! And add some new matching Ancillaries for Blasters (Dark) and Defenders (Fire) ... and soon Stalkers (Ice) too
Personally, the only thing that immediately comes to mind is possibly rerolling my Inv/Axe tanker into a scrapper...
Also my /Poison mastermind appreciates the love -
This is great news... though it means my Necro/Poison will officially be on the shelf till I21
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Quote:You're not weird, I just think you have a very specific advantage with the secondary and PPP you chose. Caltrops and RoF (and the scattering they cause along with Crane Kick) aren't as useful to me as a /Pain - and a future /Field (or possibly /Heat or /Chill) Mastery - mastermindMaybe I'm weird, but my ninja/poison/mace does a large fraction of her damage via caltrops and rain of fire.
I open with the slow cone and follow with the web immob aoe. 2 sets of caltrops and a RoF can lay down a lot of damage.
Now often the target dies almost immediately which is a waste but on an ITF or something the DoT can be significant. The nictus ambush has a lot of hard targets packed tightly together, or the nictus dudes guarding the shards packed tightly in those tiny rooms.
Quote:The above Powers Plan for Ninjas changes that by focusing early, and heavily, on Immobilize powers.
Quote:Note that this switch from having Shuriken at initial Summoning to having Web Grenade not only conforms to the more "typical" progression for player ATs who take the Weapon Mastery Pool, but also better "prompts" the Pet AI to close to Melee Range when Genin and Jounin can better apply their more damaging attacks, rather than just hanging back at range.
Quote:Also note that this build plan for Ninjas includes Hide for every Pet at Train Ninjas (Level 6) ... rather than at Kuji-in Zen (Level 32). I mean ... c'mon ... they're supposed to be *NINJAS* for crying out loud Who ever heard of a Ninja who can't Hide? Ninja Masterminds should not be FORCED into taking Grant Invisibility so that their Ninjas Pets can actually *Ninja* through missions undetected, if the player didn't select Storm Summoning as their Secondary.
I do like your suggestions overall, but I think a huge problem is that you've given out too many powers. Ninjas currently have 7.3 powers each (fully upgraded), second only to Mercenaries at 7.7 (the lowest are Bots at 5.3), but your new Ninjas have a massive 10.3. You need to drop at 2-3 powers each to retain some balance with the other powersets -
I agree that Ninjas need a power revamp. Here are my ideas, some based on the other ideas already presented
-Add higher innate defense. I prefer this over adding the Ninjitsu self-heal
-Change Crane Kick knockback to knockdown. Or maybe even switch Crane Kick for Dragon's Tail?
-Switch Caltrops and Blinding Powder for Flashing Steel (or Lotus Drops)
-Switch Poison Dart for... I'm not sure. Maybe just increase the damage so it's a worthwhile power to cycle/open with. Even if it drops the -regen aspect and it's just renamed to "Wrist Dart"
-Switch Breath of Fire for Fire Ball
-Switch Rain of Fire (eliminating the last fear power) for Smoke (AoE -ToHit and -Perception), to better synergize with the improved defense of the pets
-Switch the 2 Oni melee attacks for Flares and Cauterize (ally heal)
Ideally I would change the fire demon to an elite samurai warrior or something (but not an Ancestor Spirit, that's just a ghost ie another non-ninja pet), but that's pretty much not happening
Anyway, the pets would look like this
Genin
-Basic: Thunder Kick, Shuriken
-Train: Storm Kick, Shuriken
-Zen: Crane Kick w/knockdown (or Dragon's Tail), Exploding Shuriken
Jounin
-Basic: Gambler's Cut, Sting of the Wasp
-Train: Soaring Dragon, improved Poison Dart, Placate
-Zen: Golden Dragonfly, Flashing Steel (or Lotus Drops), Hide
Oni
-Basic: Flares, Fire Blast
-Train: Cauterize, Ring of Fire, Fire Ball
-Zen: Char, Smoke -
I'm a returning player trying to figure out the Incarnate stuff. I have a basic understanding of the systems. I ran Ramiel's arc so I have the Alpha slot unlocked, and I started running some BAF and Lam trials so I have some progress towards Judgement and Interface and have some of the rewards from those. But I'm having a little trouble figuring out how the different merits and components and shards and threads and whatnot all fit together
What's the difference between Incarnate shards and threads? Do I make different things with them?
Is it worth it to convert the Astral and Empyrean merits to threads (I think that's correct) which I can then convert to the components I need for Incarnate abilities? Or are they better off saved for something else, and I just run the trials to get the components? What about converting components, like downgrading uncommons, is that a wise thing to do?
Also, I'm thinking of the Alpha: Cardiac and Judgement: Void abilities. For Interface, I'm considering either Diamagnetic or Paralytic. Are those choices good? This is for my Dark/Dark scrapper btw
And is this the best forum for Incarnate discussion? I didn't see a specific Incarnate category so I wasn't sure -
Just got the Oni, what's good slotting for him? Obviously accuracy and damage, does he need an endurance like the others? What about hold or immobilize duration, does he use those powers often?
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I'm leveling up a Ninja/Pain, 25 right now and I've noticed they can run out of end in long fights. Should I slot an endurance reducer in Genin and Jounin (and Oni)?
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I will be very interested to see how inherent Stamina will affect endurance costs for future power sets
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All my heroes (about 10) are staying put. All my villains (3) are going full hero, which they should have been from the beginning
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Hello, I'm looking for some build help for my AR/Dev blaster
A lot of the reason behind the powers I took (and didn't take, as far as primary/secondary powers go) are due to character concept, but I'm open to suggestions for replacing any sub-optimal powers for something more effective
I'm not into enhancement sets, so no need to get into that. You can more or less ignore slotting levels, though I did have a lot of slots left over so some of the 39+ slottings that may look odd are because of that. Just like for powers, I'm open to slotting suggestions, keeping in mind that I'll only be using IOs of course
Thanks in advance for your input
Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
Primary Power Set: Assault Rifle
Secondary Power Set: Devices
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Medicine
Power Pool: Speed
Ancillary Pool: Munitions Mastery
Level 1: Burst -- Acc-I(A), Dmg-I(3), Dmg-I(3), Dmg-I(5), RechRdx-I(5), EndRdx-I(7)
Level 1: Web Grenade -- Acc-I(A), Acc-I(42), Immob-I(42), Immob-I(43), RechRdx-I(43), EndRdx-I(43)
Level 2: Slug -- Acc-I(A), Dmg-I(7), Dmg-I(9), Dmg-I(9), RechRdx-I(11), EndRdx-I(11)
Level 4: Caltrops -- Slow-I(A)
Level 6: M30 Grenade -- Acc-I(A), Dmg-I(13), Dmg-I(13), Dmg-I(15), EndRdx-I(15), Range-I(17)
Level 8: Combat Jumping -- Jump-I(A)
Level 10: Targeting Drone -- EndRdx-I(A), ToHit-I(17), ToHit-I(19), ToHit-I(19), EndRdx-I(46)
Level 12: Hurdle -- Jump-I(A)
Level 14: Super Jump -- Jump-I(A)
Level 16: Health -- Heal-I(A)
Level 18: Flamethrower -- Acc-I(A), Dmg-I(21), Dmg-I(21), Dmg-I(23), RechRdx-I(23), EndRdx-I(25)
Level 20: Stamina -- EndMod-I(A), EndMod-I(25), EndMod-I(27)
Level 22: Smoke Grenade -- Acc-I(A), ToHitDeb-I(27), ToHitDeb-I(29), ToHitDeb-I(29), EndRdx-I(50)
Level 24: Cloaking Device -- EndRdx-I(A)
Level 26: Acrobatics -- EndRdx-I(A)
Level 28: Sniper Rifle -- Acc-I(A), Dmg-I(31), Dmg-I(31), Dmg-I(31), IntRdx-I(33), IntRdx-I(33)
Level 30: Aid Other -- Heal-I(A), Heal-I(39), Heal-I(39), RechRdx-I(39), RechRdx-I(40), RechRdx-I(40)
Level 32: Full Auto -- Acc-I(A), Dmg-I(33), Dmg-I(34), Dmg-I(34), RechRdx-I(34), EndRdx-I(36)
Level 35: Aid Self -- Heal-I(A), Heal-I(36), RechRdx-I(36), RechRdx-I(37), IntRdx-I(37), IntRdx-I(37)
Level 38: Hasten -- RechRdx-I(A), RechRdx-I(40), RechRdx-I(42)
Level 41: Body Armor -- ResDam-I(A)
Level 44: Surveillance -- Acc-I(A), DefDeb-I(45), DefDeb-I(45), DefDeb-I(45), RechRdx-I(46), EndRdx-I(46)
Level 47: LRM Rocket -- Acc-I(A), Dmg-I(48), Dmg-I(48), Dmg-I(48), IntRdx-I(50), IntRdx-I(50)
Level 49: Resuscitate -- EndRdx-I(A) -
I was making a new character and saved a powercust file (I see it in my folder) to work on it more later, but when I try to load it up again, it's not listed by the game. How can I get it to load? Is this a common issue?
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I just resubscribed after a lengthy absence and I decided to play my 50 Necro/Poison mastermind... only to find that for some reason I did a respec that completely destroyed my build (no enhancements, 6 slotted Flurry, etc)
Anyway, there's no way to know what my exact build used to be, but I did find a very old hero builder file that I've slightly modified here
Click this DataLink to open the build!
Level 1: Zombie Horde -- Acc-I(A), Acc-I(3), Acc-I(3), Dmg-I(5), Dmg-I(5), Dmg-I(7)
Level 1: Alkaloid -- Heal-I(A), Heal-I(7), RechRdx-I(9), RechRdx-I(9), EndRdx-I(11), EndRdx-I(11)
Level 2: Envenom -- Acc-I(A), Acc-I(13), EndRdx-I(13), DefDeb-I(15), DefDeb-I(15), DefDeb-I(17)
Level 4: Weaken -- Acc-I(A), Acc-I(17), EndRdx-I(19), ToHitDeb-I(19), ToHitDeb-I(21), RechRdx-I(21)
Level 6: Enchant Undead -- EndRdx-I(A), EndRdx-I(45)
Level 8: Combat Jumping -- Jump-I(A)
Level 10: Neurotoxic Breath -- Acc-I(A), Acc-I(23), Range-I(23), RechRdx-I(25), RechRdx-I(25), Slow-I(27)
Level 12: Grave Knight -- Acc-I(A), Acc-I(27), Dmg-I(29), Dmg-I(29), Dmg-I(31)
Level 14: Super Jump -- Jump-I(A)
Level 16: Hurdle -- Jump-I(A)
Level 18: Soul Extraction -- Acc-I(A), Hold-I(31), Hold-I(31), RechRdx-I(33), RechRdx-I(33), Dmg-I(46)
Level 20: Health -- Heal-I(A)
Level 22: Stamina -- EndMod-I(A), EndMod-I(33), EndMod-I(34)
Level 24: Acrobatics -- EndRdx-I(A), EndRdx-I(46)
Level 26: Lich -- Acc-I(A), Fear-I(34), Fear-I(34), Hold-I(36), Hold-I(36), ToHitDeb-I(36)
Level 28: Paralytic Poison -- Acc-I(A), Acc-I(37), Hold-I(37), Hold-I(37), RechRdx-I(39), RechRdx-I(39)
Level 30: Assault -- EndRdx-I(A), EndRdx-I(39)
Level 32: Dark Empowerment -- EndRdx-I(A), EndRdx-I(45)
Level 35: Tactics -- EndRdx-I(A), EndRdx-I(40), ToHit-I(40), ToHit-I(40), ToHit-I(42)
Level 38: Noxious Gas -- RechRdx-I(A), RechRdx-I(42)
Level 41: Life Drain -- Acc-I(A), Acc-I(42), Heal-I(43), Heal-I(43), RechRdx-I(43), RechRdx-I(50)
Level 44: Dark Blast -- Acc-I(A), Acc-I(45), Dmg-I(46), Dmg-I(48), EndRdx-I(48)
Level 47: Vengeance -- ToHit-I(A), ToHit-I(48), DefBuff-I(50), DefBuff-I(50)
Level 49: Elixir of Life -- EndRdx-I(A)
How's that? There weren't really any powers that I wanted towards the end (40s), which in turn meant that I had a lot of extra slots that I just threw in. Are there any powers that were buffed/nerfed that I should know about? As you can see, I also don't use set enhancements, so no need to worry about that -
I've been gone for a long time but came back for the weekend. However when I logged on, all my characters were no longer in the SG I created. I checked the registrar and it's still there, even the SG motto hasn't been changed. Could it have been disabled or removed or something while I was away?
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There will be a transcript posted afterwards, yes?
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[ QUOTE ]
I asked this awhile ago and the whole thread got derailed into complaints about wanting selectable arena maps. Anyway, pictures say it best. Link goes to the VR Guildportal site:
Suggestions.
[/ QUOTE ]
Yes please
And some more (maybe repeats)
Valor Bridge, Independence Port
Outside the Golden Giza, St. Martial
Main plaza, Grandville
On top of the mothership, Rikti War Zone
Main plaza, Founder's Falls
Outside (or maybe even inside) the Ziggurat, Brickstown/Breakout
Portal Corps, Peregrine Island
Rocket launch area, Warburg
Oil platform, Siren's Call
Docks, Bloody Bay -
My 2 cents:
Like the sentiment from others, the Wedding Pack is weak. Just comparing it to the GvE pack makes the WP pale in comparison. Fine, I can understand no badge. Still, why the disparity between male and female costume pieces? Add more male costume parts and a prestige power or 2 (prestige emotes, while nice, are just not in the same league), then maybe you can justify that price. -
Would this thread be more effective (even if marginally) in the suggestions forum?
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What if the level limit goes higher the more time the account has been inactive?
3 months: level 5 and under
6 months: level 20 and under
9 months: level 30 and under
12 months: level 40 and under