evertheskeptic

Legend
  • Posts

    145
  • Joined

  1. I currently have a GeForce 8600 GT that seems to be dying. I have video problems when playing the game (I don't play other PC games), but not when I'm doing anything else. It only started happening the past few days. I was thinking about doing a "relatively significant" upgrade for a replacement, and I came across the GT 430/440. What kind of improvement should I expect with those cards over what I have now?

    Also I'm thinking of installing a sound card while I'm at it. Is there any difference between an internal card vs one of those external USB ones?
  2. evertheskeptic

    Numina TF in i21

    BAB as a new TF contact would be perfect, just put him in Kings Row where he was originally planned to be. Isn't there a helipad right next to Blue Steel? Add him and a helicopter and you're set

    And I vote for moving the Galaxy Girl statue to a new location
  3. How do BS and WM stack up? Is the difference enough to reroll a mid-30s BS/SD?
  4. Quote:
    Originally Posted by bAss_ackwards View Post
    Awhhhh yeahhhhh. Can I get my Masterminds to say it's NINJA/TIME!
    ...curse you, I'm now seriously considering rerolling my Ninja/Pain, and this after just hitting 39 last night

    Quote:
    Originally Posted by ThePill View Post
    Seeing as we just got controllable Phantoms in the Lore portion of the Incarnate system, does anyone else get the feeling that we'll be seeing an Illusion Mastermind primary before a dominator one?
    I'm hoping it opens the door for my long-awaited Elemental Mastermind primary

    Quote:
    Originally Posted by Samuel_Tow View Post
    I don't think making this into a full set is a good idea. Hybrid sets rarely are. Much more realistically, I'd like to see a Pistol(s) Epic for Scrappers, Brutes and Stalkers. With potentially up to four pistol powers on top of 9 powers of ANY type of sword, mace, axe or anything else you envision should be enough, I think.
    YES YES YES for Pistol ancillaries for melee ATs. But I still think a "Martial Arts" Blaster secondary and a "Gun Fu" (Dual Pistols and a punchy Martial Arts using the pistols as blunt weapons) Dominator secondary would be great

    Quote:
    Originally Posted by bAss_ackwards View Post
    I think that's a bad idea. There's been no word on if the weapon redraw problem is being worked on, and any meaningful attack chain with something like Broadsword and this Pistol APP would be butchered with two redraw animations.
    Do people really add APP attacks into their chain? Honestly curious, I've felt they come way too late (what happened to the chain you've been using for the last 40+ levels) and the effects not good enough (so they don't match up to the original powers) to fit it/them in

    Quote:
    Originally Posted by ClawsandEffect View Post
    Dark Blast/Dark Manipulation is pretty much the ONLY possible proliferation to blasters left at this point. Anything else they get will have to be a new set.
    Not necessarily true. /"Martial Arts" is doable, I'm thinking a hybrid of MA and Trick Arrow. Here's a general idea

    Thunder Kick
    Entangling Arrow or Glue Arrow
    Storm Kick
    Build Up
    Crane Kick
    Flash Arrow
    Ice Arrow or Cobra Strike
    Oil Slick or Dragon's Tail
    Eagle's Claw

    Or throw in some Kinetic Melee in there (I'm not too familiar with it). They could also add an /Earth Manipulation secondary, then add a proper Earth Blast primary later like they did with Electric Assault and Electric Control
  5. Good to see some new possibilities, though no Energy Melee for Scrappers, no Ice Melee for Stalkers, and no Energy Aura for Tankers (especially with the fixes) is a bit surprising. Please, complete the sets! And add some new matching Ancillaries for Blasters (Dark) and Defenders (Fire) ... and soon Stalkers (Ice) too

    Personally, the only thing that immediately comes to mind is possibly rerolling my Inv/Axe tanker into a scrapper...

    Also my /Poison mastermind appreciates the love
  6. This is great news... though it means my Necro/Poison will officially be on the shelf till I21
  7. Quote:
    Originally Posted by anonymoose View Post
    Maybe I'm weird, but my ninja/poison/mace does a large fraction of her damage via caltrops and rain of fire.

    I open with the slow cone and follow with the web immob aoe. 2 sets of caltrops and a RoF can lay down a lot of damage.

    Now often the target dies almost immediately which is a waste but on an ITF or something the DoT can be significant. The nictus ambush has a lot of hard targets packed tightly together, or the nictus dudes guarding the shards packed tightly in those tiny rooms.
    You're not weird, I just think you have a very specific advantage with the secondary and PPP you chose. Caltrops and RoF (and the scattering they cause along with Crane Kick) aren't as useful to me as a /Pain - and a future /Field (or possibly /Heat or /Chill) Mastery - mastermind

    Quote:
    Originally Posted by Redlynne View Post
    The above Powers Plan for Ninjas changes that by focusing early, and heavily, on Immobilize powers.
    Sounds good, though I would trade Web Grenade for Entangling Arrow, just a thematic preferrence. Also, I think you might be overdoing it a bit with all of them having an immobilize, especially Oni having 2 (which is why I went with Smoke instead of Fire Cages)

    Quote:
    Originally Posted by Redlynne View Post
    Note that this switch from having Shuriken at initial Summoning to having Web Grenade not only conforms to the more "typical" progression for player ATs who take the Weapon Mastery Pool, but also better "prompts" the Pet AI to close to Melee Range when Genin and Jounin can better apply their more damaging attacks, rather than just hanging back at range.
    Would that really happen though? Just because they have an immobilize doesn't necessarily remove the occurrences of the Genin and Jounin getting "stuck" at range. It's just now the range powers are that much more useful

    Quote:
    Originally Posted by Redlynne View Post
    Also note that this build plan for Ninjas includes Hide for every Pet at Train Ninjas (Level 6) ... rather than at Kuji-in Zen (Level 32). I mean ... c'mon ... they're supposed to be *NINJAS* for crying out loud Who ever heard of a Ninja who can't Hide? Ninja Masterminds should not be FORCED into taking Grant Invisibility so that their Ninjas Pets can actually *Ninja* through missions undetected, if the player didn't select Storm Summoning as their Secondary.
    I'm not sure about giving Hide to all the pets (actually I don't like it even just on Jounin, though I left it in), I think it might be too counterintuitive to Bodyguard. I would start to feel like I'm "required" to take Stealth to sneak around with them

    I do like your suggestions overall, but I think a huge problem is that you've given out too many powers. Ninjas currently have 7.3 powers each (fully upgraded), second only to Mercenaries at 7.7 (the lowest are Bots at 5.3), but your new Ninjas have a massive 10.3. You need to drop at 2-3 powers each to retain some balance with the other powersets
  8. I agree that Ninjas need a power revamp. Here are my ideas, some based on the other ideas already presented

    -Add higher innate defense. I prefer this over adding the Ninjitsu self-heal
    -Change Crane Kick knockback to knockdown. Or maybe even switch Crane Kick for Dragon's Tail?
    -Switch Caltrops and Blinding Powder for Flashing Steel (or Lotus Drops)
    -Switch Poison Dart for... I'm not sure. Maybe just increase the damage so it's a worthwhile power to cycle/open with. Even if it drops the -regen aspect and it's just renamed to "Wrist Dart"
    -Switch Breath of Fire for Fire Ball
    -Switch Rain of Fire (eliminating the last fear power) for Smoke (AoE -ToHit and -Perception), to better synergize with the improved defense of the pets
    -Switch the 2 Oni melee attacks for Flares and Cauterize (ally heal)

    Ideally I would change the fire demon to an elite samurai warrior or something (but not an Ancestor Spirit, that's just a ghost ie another non-ninja pet), but that's pretty much not happening

    Anyway, the pets would look like this
    Genin
    -Basic: Thunder Kick, Shuriken
    -Train: Storm Kick, Shuriken
    -Zen: Crane Kick w/knockdown (or Dragon's Tail), Exploding Shuriken

    Jounin
    -Basic: Gambler's Cut, Sting of the Wasp
    -Train: Soaring Dragon, improved Poison Dart, Placate
    -Zen: Golden Dragonfly, Flashing Steel (or Lotus Drops), Hide

    Oni
    -Basic: Flares, Fire Blast
    -Train: Cauterize, Ring of Fire, Fire Ball
    -Zen: Char, Smoke
  9. I'm a returning player trying to figure out the Incarnate stuff. I have a basic understanding of the systems. I ran Ramiel's arc so I have the Alpha slot unlocked, and I started running some BAF and Lam trials so I have some progress towards Judgement and Interface and have some of the rewards from those. But I'm having a little trouble figuring out how the different merits and components and shards and threads and whatnot all fit together

    What's the difference between Incarnate shards and threads? Do I make different things with them?

    Is it worth it to convert the Astral and Empyrean merits to threads (I think that's correct) which I can then convert to the components I need for Incarnate abilities? Or are they better off saved for something else, and I just run the trials to get the components? What about converting components, like downgrading uncommons, is that a wise thing to do?

    Also, I'm thinking of the Alpha: Cardiac and Judgement: Void abilities. For Interface, I'm considering either Diamagnetic or Paralytic. Are those choices good? This is for my Dark/Dark scrapper btw

    And is this the best forum for Incarnate discussion? I didn't see a specific Incarnate category so I wasn't sure
  10. Just got the Oni, what's good slotting for him? Obviously accuracy and damage, does he need an endurance like the others? What about hold or immobilize duration, does he use those powers often?
  11. Quote:
    Originally Posted by Slauterhause View Post
    So, yes, an EndRx in Genin will help with their issues.
    Is doing so recommended or does their end use get better with the 2nd upgrade?
  12. I'm leveling up a Ninja/Pain, 25 right now and I've noticed they can run out of end in long fights. Should I slot an endurance reducer in Genin and Jounin (and Oni)?
  13. I will be very interested to see how inherent Stamina will affect endurance costs for future power sets
  14. All my heroes (about 10) are staying put. All my villains (3) are going full hero, which they should have been from the beginning
  15. Quote:
    Originally Posted by New Dawn View Post
    Kiter, Interrupter, Blinder, Crippler
    I don't understand what you mean by this
  16. Hello, I'm looking for some build help for my AR/Dev blaster

    A lot of the reason behind the powers I took (and didn't take, as far as primary/secondary powers go) are due to character concept, but I'm open to suggestions for replacing any sub-optimal powers for something more effective

    I'm not into enhancement sets, so no need to get into that. You can more or less ignore slotting levels, though I did have a lot of slots left over so some of the 39+ slottings that may look odd are because of that. Just like for powers, I'm open to slotting suggestions, keeping in mind that I'll only be using IOs of course

    Thanks in advance for your input

    Hero Plan by Mids' Hero Designer 1.707
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Primary Power Set: Assault Rifle
    Secondary Power Set: Devices
    Power Pool: Leaping
    Power Pool: Fitness
    Power Pool: Medicine
    Power Pool: Speed
    Ancillary Pool: Munitions Mastery

    Level 1: Burst -- Acc-I(A), Dmg-I(3), Dmg-I(3), Dmg-I(5), RechRdx-I(5), EndRdx-I(7)
    Level 1: Web Grenade -- Acc-I(A), Acc-I(42), Immob-I(42), Immob-I(43), RechRdx-I(43), EndRdx-I(43)
    Level 2: Slug -- Acc-I(A), Dmg-I(7), Dmg-I(9), Dmg-I(9), RechRdx-I(11), EndRdx-I(11)
    Level 4: Caltrops -- Slow-I(A)
    Level 6: M30 Grenade -- Acc-I(A), Dmg-I(13), Dmg-I(13), Dmg-I(15), EndRdx-I(15), Range-I(17)
    Level 8: Combat Jumping -- Jump-I(A)
    Level 10: Targeting Drone -- EndRdx-I(A), ToHit-I(17), ToHit-I(19), ToHit-I(19), EndRdx-I(46)
    Level 12: Hurdle -- Jump-I(A)
    Level 14: Super Jump -- Jump-I(A)
    Level 16: Health -- Heal-I(A)
    Level 18: Flamethrower -- Acc-I(A), Dmg-I(21), Dmg-I(21), Dmg-I(23), RechRdx-I(23), EndRdx-I(25)
    Level 20: Stamina -- EndMod-I(A), EndMod-I(25), EndMod-I(27)
    Level 22: Smoke Grenade -- Acc-I(A), ToHitDeb-I(27), ToHitDeb-I(29), ToHitDeb-I(29), EndRdx-I(50)
    Level 24: Cloaking Device -- EndRdx-I(A)
    Level 26: Acrobatics -- EndRdx-I(A)
    Level 28: Sniper Rifle -- Acc-I(A), Dmg-I(31), Dmg-I(31), Dmg-I(31), IntRdx-I(33), IntRdx-I(33)
    Level 30: Aid Other -- Heal-I(A), Heal-I(39), Heal-I(39), RechRdx-I(39), RechRdx-I(40), RechRdx-I(40)
    Level 32: Full Auto -- Acc-I(A), Dmg-I(33), Dmg-I(34), Dmg-I(34), RechRdx-I(34), EndRdx-I(36)
    Level 35: Aid Self -- Heal-I(A), Heal-I(36), RechRdx-I(36), RechRdx-I(37), IntRdx-I(37), IntRdx-I(37)
    Level 38: Hasten -- RechRdx-I(A), RechRdx-I(40), RechRdx-I(42)
    Level 41: Body Armor -- ResDam-I(A)
    Level 44: Surveillance -- Acc-I(A), DefDeb-I(45), DefDeb-I(45), DefDeb-I(45), RechRdx-I(46), EndRdx-I(46)
    Level 47: LRM Rocket -- Acc-I(A), Dmg-I(48), Dmg-I(48), Dmg-I(48), IntRdx-I(50), IntRdx-I(50)
    Level 49: Resuscitate -- EndRdx-I(A)
  17. I was making a new character and saved a powercust file (I see it in my folder) to work on it more later, but when I try to load it up again, it's not listed by the game. How can I get it to load? Is this a common issue?
  18. I just resubscribed after a lengthy absence and I decided to play my 50 Necro/Poison mastermind... only to find that for some reason I did a respec that completely destroyed my build (no enhancements, 6 slotted Flurry, etc)

    Anyway, there's no way to know what my exact build used to be, but I did find a very old hero builder file that I've slightly modified here

    Click this DataLink to open the build!

    Level 1: Zombie Horde -- Acc-I(A), Acc-I(3), Acc-I(3), Dmg-I(5), Dmg-I(5), Dmg-I(7)
    Level 1: Alkaloid -- Heal-I(A), Heal-I(7), RechRdx-I(9), RechRdx-I(9), EndRdx-I(11), EndRdx-I(11)
    Level 2: Envenom -- Acc-I(A), Acc-I(13), EndRdx-I(13), DefDeb-I(15), DefDeb-I(15), DefDeb-I(17)
    Level 4: Weaken -- Acc-I(A), Acc-I(17), EndRdx-I(19), ToHitDeb-I(19), ToHitDeb-I(21), RechRdx-I(21)
    Level 6: Enchant Undead -- EndRdx-I(A), EndRdx-I(45)
    Level 8: Combat Jumping -- Jump-I(A)
    Level 10: Neurotoxic Breath -- Acc-I(A), Acc-I(23), Range-I(23), RechRdx-I(25), RechRdx-I(25), Slow-I(27)
    Level 12: Grave Knight -- Acc-I(A), Acc-I(27), Dmg-I(29), Dmg-I(29), Dmg-I(31)
    Level 14: Super Jump -- Jump-I(A)
    Level 16: Hurdle -- Jump-I(A)
    Level 18: Soul Extraction -- Acc-I(A), Hold-I(31), Hold-I(31), RechRdx-I(33), RechRdx-I(33), Dmg-I(46)
    Level 20: Health -- Heal-I(A)
    Level 22: Stamina -- EndMod-I(A), EndMod-I(33), EndMod-I(34)
    Level 24: Acrobatics -- EndRdx-I(A), EndRdx-I(46)
    Level 26: Lich -- Acc-I(A), Fear-I(34), Fear-I(34), Hold-I(36), Hold-I(36), ToHitDeb-I(36)
    Level 28: Paralytic Poison -- Acc-I(A), Acc-I(37), Hold-I(37), Hold-I(37), RechRdx-I(39), RechRdx-I(39)
    Level 30: Assault -- EndRdx-I(A), EndRdx-I(39)
    Level 32: Dark Empowerment -- EndRdx-I(A), EndRdx-I(45)
    Level 35: Tactics -- EndRdx-I(A), EndRdx-I(40), ToHit-I(40), ToHit-I(40), ToHit-I(42)
    Level 38: Noxious Gas -- RechRdx-I(A), RechRdx-I(42)
    Level 41: Life Drain -- Acc-I(A), Acc-I(42), Heal-I(43), Heal-I(43), RechRdx-I(43), RechRdx-I(50)
    Level 44: Dark Blast -- Acc-I(A), Acc-I(45), Dmg-I(46), Dmg-I(48), EndRdx-I(48)
    Level 47: Vengeance -- ToHit-I(A), ToHit-I(48), DefBuff-I(50), DefBuff-I(50)
    Level 49: Elixir of Life -- EndRdx-I(A)

    How's that? There weren't really any powers that I wanted towards the end (40s), which in turn meant that I had a lot of extra slots that I just threw in. Are there any powers that were buffed/nerfed that I should know about? As you can see, I also don't use set enhancements, so no need to worry about that
  19. I've been gone for a long time but came back for the weekend. However when I logged on, all my characters were no longer in the SG I created. I checked the registrar and it's still there, even the SG motto hasn't been changed. Could it have been disabled or removed or something while I was away?
  20. There will be a transcript posted afterwards, yes?
  21. [ QUOTE ]
    I asked this awhile ago and the whole thread got derailed into complaints about wanting selectable arena maps. Anyway, pictures say it best. Link goes to the VR Guildportal site:

    Suggestions.

    [/ QUOTE ]

    Yes please

    And some more (maybe repeats)

    Valor Bridge, Independence Port
    Outside the Golden Giza, St. Martial
    Main plaza, Grandville
    On top of the mothership, Rikti War Zone
    Main plaza, Founder's Falls
    Outside (or maybe even inside) the Ziggurat, Brickstown/Breakout
    Portal Corps, Peregrine Island
    Rocket launch area, Warburg
    Oil platform, Siren's Call
    Docks, Bloody Bay
  22. My 2 cents:

    Like the sentiment from others, the Wedding Pack is weak. Just comparing it to the GvE pack makes the WP pale in comparison. Fine, I can understand no badge. Still, why the disparity between male and female costume pieces? Add more male costume parts and a prestige power or 2 (prestige emotes, while nice, are just not in the same league), then maybe you can justify that price.
  23. Would this thread be more effective (even if marginally) in the suggestions forum?
  24. What if the level limit goes higher the more time the account has been inactive?

    3 months: level 5 and under
    6 months: level 20 and under
    9 months: level 30 and under
    12 months: level 40 and under