Necro/Poison respec build help


evertheskeptic

 

Posted

I just resubscribed after a lengthy absence and I decided to play my 50 Necro/Poison mastermind... only to find that for some reason I did a respec that completely destroyed my build (no enhancements, 6 slotted Flurry, etc)

Anyway, there's no way to know what my exact build used to be, but I did find a very old hero builder file that I've slightly modified here

Click this DataLink to open the build!

Level 1: Zombie Horde -- Acc-I(A), Acc-I(3), Acc-I(3), Dmg-I(5), Dmg-I(5), Dmg-I(7)
Level 1: Alkaloid -- Heal-I(A), Heal-I(7), RechRdx-I(9), RechRdx-I(9), EndRdx-I(11), EndRdx-I(11)
Level 2: Envenom -- Acc-I(A), Acc-I(13), EndRdx-I(13), DefDeb-I(15), DefDeb-I(15), DefDeb-I(17)
Level 4: Weaken -- Acc-I(A), Acc-I(17), EndRdx-I(19), ToHitDeb-I(19), ToHitDeb-I(21), RechRdx-I(21)
Level 6: Enchant Undead -- EndRdx-I(A), EndRdx-I(45)
Level 8: Combat Jumping -- Jump-I(A)
Level 10: Neurotoxic Breath -- Acc-I(A), Acc-I(23), Range-I(23), RechRdx-I(25), RechRdx-I(25), Slow-I(27)
Level 12: Grave Knight -- Acc-I(A), Acc-I(27), Dmg-I(29), Dmg-I(29), Dmg-I(31)
Level 14: Super Jump -- Jump-I(A)
Level 16: Hurdle -- Jump-I(A)
Level 18: Soul Extraction -- Acc-I(A), Hold-I(31), Hold-I(31), RechRdx-I(33), RechRdx-I(33), Dmg-I(46)
Level 20: Health -- Heal-I(A)
Level 22: Stamina -- EndMod-I(A), EndMod-I(33), EndMod-I(34)
Level 24: Acrobatics -- EndRdx-I(A), EndRdx-I(46)
Level 26: Lich -- Acc-I(A), Fear-I(34), Fear-I(34), Hold-I(36), Hold-I(36), ToHitDeb-I(36)
Level 28: Paralytic Poison -- Acc-I(A), Acc-I(37), Hold-I(37), Hold-I(37), RechRdx-I(39), RechRdx-I(39)
Level 30: Assault -- EndRdx-I(A), EndRdx-I(39)
Level 32: Dark Empowerment -- EndRdx-I(A), EndRdx-I(45)
Level 35: Tactics -- EndRdx-I(A), EndRdx-I(40), ToHit-I(40), ToHit-I(40), ToHit-I(42)
Level 38: Noxious Gas -- RechRdx-I(A), RechRdx-I(42)
Level 41: Life Drain -- Acc-I(A), Acc-I(42), Heal-I(43), Heal-I(43), RechRdx-I(43), RechRdx-I(50)
Level 44: Dark Blast -- Acc-I(A), Acc-I(45), Dmg-I(46), Dmg-I(48), EndRdx-I(48)
Level 47: Vengeance -- ToHit-I(A), ToHit-I(48), DefBuff-I(50), DefBuff-I(50)
Level 49: Elixir of Life -- EndRdx-I(A)

How's that? There weren't really any powers that I wanted towards the end (40s), which in turn meant that I had a lot of extra slots that I just threw in. Are there any powers that were buffed/nerfed that I should know about? As you can see, I also don't use set enhancements, so no need to worry about that


 

Posted

Okay here is the deal.. Not knowing your play style, but I can see you have a few 50s though. If you are going to group with him, I would suggest getting as many group friendly powers as you can get.. Simply because, yes you will be okay, but you have no defenses which mean you do not want ANY aggro. On a full team that is running at a higher difficulty setting, if you end up getting a a few purple mobs on you.. Your gonna be dead.. A LOT..

Solo I don't see you doing anything beyond the normal difficulty setting.

So with that being said.. I would take these powers at a minimum to get your Smash and Lethal defenses up to 37%. Then I would look to take powers that have a Hit Debuff. Which will make you harder to hit.. That will hopefully get you to the 45% soft cap for defense.

I would take power boost since it will help pretty much all your poison powers out..

I'm am assuming your going to use Single Origin Enhancements, so I slotted that way. Slotting with Generic IOs will give some improvement.

I would say your going to have to slot endurance with 4 slots because of the amount of toggles you will be running.. Even at that number I can see the endurance recovery is not going to be that great.

Now with all that said.. If this is not for you and your not into all this defense jazz..

Then I would pick up hasten and 3 slot it, maybe even 4 slot it.. Pick up a good single attack. AOE are nice, but again aggro is going to crush you. I would stick with a good single attack to help the pets out and pick off those almost dead while pets deal with something else..

Though Power Boost does seem very nice for the poison set.. Again if your not into Scorpion shield and power boost, then I would go with Soul Mastery. Dark embrace, Oppressive gloom, Soul Storm.. Soul Storm seems very nice. I have seen that work on several big bosses, Like Romulus.

Oppressive Gloom, A bit tough because if the mob breaks out of the stun your gonna have insta aggro. I can see you doing it after you know the Brute has aggro and you want to help out by keeping them from running.

I would 6 slot your pets.. But you don't need to 6 or 5 slot everything. For Example Tactics.. I might slot 2 endurance redux and just one hit buff.. But nothing more really..

You might want to do a search or look at the sticky to see what powers are good from Poison and which are not..

I would consider 6 slotting Life Drain as a heal for yourself.. Again I don't know this power set so I can see someone telling not to do this because it is a junk heal.

Nutshell if your not going to go the defense route then I would go the group friendly route.. I would pick up the ress power earlier. In case you get invited to a lower level task force, it might be nice to have a ress handy at the appropriate level. I can't tell you how many times my Kin Corruptor is asked what level he picked up Speed Boost at when down leveling. Which is 20 of course.

If you are going to go defense route, I would pick them up when possible. Your still going to have to wait for level 41 to get Scorpion Shield, but I would make that my last level of waiting.

End result I always say. Players for the most part will not see what your doing.. But they will notice really fast what your not doing.. You could be healing up a storm.. Debuffing everyones hit. But if you die constantly, oh people will notice that.. You will immediately begin to receive comments about how you should handle your pets and not to rush in.. You have no defenses.. Watch your pets..etc,etc,etc...

Villain Plan by Mids' Villain Designer 1.707
http://www.cohplanner.com/

Click this DataLink to open the build!

Chihama: Level 46 Natural Mastermind
Primary Power Set: Necromancy
Secondary Power Set: Poison
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: [Empty]
Level 1: Alkaloid -- Empty(A)
Level 2: Envenom -- Empty(A)
Level 4: Weaken -- Empty(A)
Level 6: [Empty]
Level 8: Combat Jumping -- DefBuff(A), DefBuff(9), DefBuff(34), DefBuff(36), DefBuff(36), EndRdx(36)
Level 10: Life Drain -- Acc(A), Acc(11), Dmg(11), Dmg(13), RechRdx(13), Heal(15)
Level 12: [Empty]
Level 14: Super Jump -- Jump-I(A)
Level 16: Hurdle -- Jump-I(A)
Level 18: [Empty]
Level 20: Health -- Heal(A), Heal(21), Heal(21)
Level 22: Stamina -- EndMod(A), EndMod(23), EndMod(33), EndMod(34)
Level 24: Kick -- Empty(A)
Level 26: Tough -- ResDam(A), ResDam(27), EndRdx(29)
Level 28: Weave -- DefBuff(A), DefBuff(37), DefBuff(37), DefBuff(37), DefBuff(39), EndRdx(39)
Level 30: Maneuvers -- DefBuff(A), DefBuff(31), DefBuff(33), DefBuff(33), DefBuff(39), EndRdx(46)
Level 32: [Empty]
Level 35: Tactics -- EndRdx(A)
Level 38: Noxious Gas -- Empty(A)
Level 41: Scorpion Shield -- DefBuff(A), DefBuff(42), DefBuff(42), DefBuff(42), DefBuff(43), EndRdx(43)
Level 44: [Empty]
Level 47: [Empty]
Level 49: [Empty]
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Supremacy
Level 6: Ninja Run



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1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives

 

Posted

Acrobatics - eh. Don't tend to find it that necessary on my MMs. Even if I do get KB'd, it's not essential to my survival in most cases. Take it if you want - but since you have CJ, you may (money/drop luck/MA tickets providing) want to look into a -KB IO to throw in there.

Life drain - I tend to have on mine purely for thematic reasons. (I actually generally like the power as an "attack with a heal," regardless.)

Look into a patron. Get your shield. On my Thugs/Poison, I ended up taking Black Scorpion - power boost, second hold to stack with Paralytic if needed, AOE immob and the shield (not in that order.) You said it's been a lengthy absence - for patrons, you still have to do one of their arcs, but you're not locked into the patron pool at all. (And you can, should you choose, use a second build, as well.) Compare the patron pools here.

Skippable in Poison - Poison Trap.
Potentially - Elixir of Life (rez,) Antidote. Can't use the first on your pets (and teammates might not appreciate a pseudo-hold as they puke 90 sec. later.) Antidote I like having around to clear mezzes from my pets, so it's useful solo as well.
Personal preference - I tend to like Gloom over Dark Blast, specifically for being a DOT (ok, and whipping a skull at someone.) If they're going to do something interruptable, it lasts long enough to interrupt it.

At 38, my Nec/Poi is pretty much "All of the primary but Dark Blast, all of the secondary but Elixir and PT, CJ/SJ, Swift/Health/Stamina." Nothing fancy, and plans from there are mostly picking up Soul Mastery. (Thematic, again.)