Requesting AR/Dev build help (mainly powers, some slotting)
I reworked your build with most of the same powers and same layout as you have I did switch a few things for you to look at mainly switched to shotgun instead of grenade launcher. shotgun fires 2x as fast and when combined with fullauto is a nice follow on. I also switched out munitions with force mastery instead of 11% res with body armor you will have 31% res with temp inv .. you also get force field up every 16 sec. and will be untouchable while you heal or get out of the area. and lastly I added ignite just for team AV melting. all fire damage. few things where undersloted also in your accrobatics you now have 10 pts of knock back protection instead of 8.
Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
basic blaster: Level 50 Natural Blaster
Primary Power Set: Assault Rifle
Secondary Power Set: Devices
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Medicine
Power Pool: Speed
Ancillary Pool: Force Mastery
Hero Profile:
Level 1: Burst -- Acc-I(A), Dmg-I(3), Dmg-I(3), Dmg-I(5), RechRdx-I(5), EndRdx-I(7)
Level 1: Web Grenade -- Acc-I(A), Acc-I(42), Immob-I(42), Immob-I(43), RechRdx-I(43), EndRdx-I(43)
Level 2: Slug -- Acc-I(A), Dmg-I(7), Dmg-I(9), Dmg-I(9), RechRdx-I(11), EndRdx-I(11)
Level 4: Caltrops -- Slow-I(A)
Level 6: Buckshot -- Acc-I(A), Dmg-I(13), Dmg-I(13), Dmg-I(15), EndRdx-I(15), Range-I(17)
Level 8: Combat Jumping -- Jump-I(A)
Level 10: Targeting Drone -- EndRdx-I(A), ToHit-I(17), ToHit-I(19), ToHit-I(19), EndRdx-I(46)
Level 12: Hurdle -- Jump-I(A)
Level 14: Super Jump -- Jump-I(A)
Level 16: Health -- Heal-I(A), Heal-I(29)
Level 18: Flamethrower -- Acc-I(A), Dmg-I(21), Dmg-I(21), Dmg-I(23), RechRdx-I(23), EndRdx-I(25)
Level 20: Stamina -- EndMod-I(A), EndMod-I(25), EndMod-I(27)
Level 22: Smoke Grenade -- Acc-I(A), ToHitDeb-I(27), ToHitDeb-I(29), EndRdx-I(40)
Level 24: Cloaking Device -- EndRdx-I(A), DefBuff-I(50)
Level 26: Acrobatics -- EndRdx-I(A), EndRdx-I(39), KBDist-I(46)
Level 28: Sniper Rifle -- Acc-I(A), Dmg-I(31), Dmg-I(31), Dmg-I(31), IntRdx-I(33), IntRdx-I(33)
Level 30: Aid Other -- Heal-I(A), Heal-I(39), RechRdx-I(39), RechRdx-I(40)
Level 32: Full Auto -- Acc-I(A), Dmg-I(33), Dmg-I(34), Dmg-I(34), RechRdx-I(34), EndRdx-I(36)
Level 35: Aid Self -- Heal-I(A), Heal-I(36), RechRdx-I(36), RechRdx-I(37), IntRdx-I(37), IntRdx-I(37)
Level 38: Hasten -- RechRdx-I(A), RechRdx-I(40), RechRdx-I(42)
Level 41: Personal Force Field -- RechRdx-I(A), RechRdx-I(46), DefBuff-I(50)
Level 44: Temp Invulnerability -- ResDam-I(A), ResDam-I(45), EndRdx-I(45), EndRdx-I(45)
Level 47: Ignite -- Acc-I(A), Dmg-I(48), Dmg-I(48), RechRdx-I(48), EndRdx-I(50)
Level 49: Resuscitate -- EndRdx-I(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Defiance
Level 1: Ninja Run
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Hello, I'm looking for some build help for my AR/Dev blaster
A lot of the reason behind the powers I took (and didn't take, as far as primary/secondary powers go) are due to character concept, but I'm open to suggestions for replacing any sub-optimal powers for something more effective I'm not into enhancement sets, so no need to get into that. You can more or less ignore slotting levels, though I did have a lot of slots left over so some of the 39+ slottings that may look odd are because of that. Just like for powers, I'm open to slotting suggestions, keeping in mind that I'll only be using IOs of course |
Where you got 3 IOs of the same I might go down to 2 in places to free up slots for more caltrops over time. One set to keep villains way back and another at my feet should some get to me (teleporters etc).
You may not want to IO set but a dam/rechg here or a dam/range there may do more for you and get you about the ED cap rather than way over it in some areas wasting slot potential. More LRM over time would suit me.
I can't imagine enfeebles being expensive and so if you gonna 6 slot webgrenade then ya may as well IO set it. Duration is worth more than rechg also I think. The less you have to use it the better.
2 too many slots in Aidother and the res, acro and cloak cld be less end heavy.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
Hello, I'm looking for some build help for my AR/Dev blaster
A lot of the reason behind the powers I took (and didn't take, as far as primary/secondary powers go) are due to character concept, but I'm open to suggestions for replacing any sub-optimal powers for something more effective
I'm not into enhancement sets, so no need to get into that. You can more or less ignore slotting levels, though I did have a lot of slots left over so some of the 39+ slottings that may look odd are because of that. Just like for powers, I'm open to slotting suggestions, keeping in mind that I'll only be using IOs of course
Thanks in advance for your input
Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
Primary Power Set: Assault Rifle
Secondary Power Set: Devices
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Medicine
Power Pool: Speed
Ancillary Pool: Munitions Mastery
Level 1: Burst -- Acc-I(A), Dmg-I(3), Dmg-I(3), Dmg-I(5), RechRdx-I(5), EndRdx-I(7)
Level 1: Web Grenade -- Acc-I(A), Acc-I(42), Immob-I(42), Immob-I(43), RechRdx-I(43), EndRdx-I(43)
Level 2: Slug -- Acc-I(A), Dmg-I(7), Dmg-I(9), Dmg-I(9), RechRdx-I(11), EndRdx-I(11)
Level 4: Caltrops -- Slow-I(A)
Level 6: M30 Grenade -- Acc-I(A), Dmg-I(13), Dmg-I(13), Dmg-I(15), EndRdx-I(15), Range-I(17)
Level 8: Combat Jumping -- Jump-I(A)
Level 10: Targeting Drone -- EndRdx-I(A), ToHit-I(17), ToHit-I(19), ToHit-I(19), EndRdx-I(46)
Level 12: Hurdle -- Jump-I(A)
Level 14: Super Jump -- Jump-I(A)
Level 16: Health -- Heal-I(A)
Level 18: Flamethrower -- Acc-I(A), Dmg-I(21), Dmg-I(21), Dmg-I(23), RechRdx-I(23), EndRdx-I(25)
Level 20: Stamina -- EndMod-I(A), EndMod-I(25), EndMod-I(27)
Level 22: Smoke Grenade -- Acc-I(A), ToHitDeb-I(27), ToHitDeb-I(29), ToHitDeb-I(29), EndRdx-I(50)
Level 24: Cloaking Device -- EndRdx-I(A)
Level 26: Acrobatics -- EndRdx-I(A)
Level 28: Sniper Rifle -- Acc-I(A), Dmg-I(31), Dmg-I(31), Dmg-I(31), IntRdx-I(33), IntRdx-I(33)
Level 30: Aid Other -- Heal-I(A), Heal-I(39), Heal-I(39), RechRdx-I(39), RechRdx-I(40), RechRdx-I(40)
Level 32: Full Auto -- Acc-I(A), Dmg-I(33), Dmg-I(34), Dmg-I(34), RechRdx-I(34), EndRdx-I(36)
Level 35: Aid Self -- Heal-I(A), Heal-I(36), RechRdx-I(36), RechRdx-I(37), IntRdx-I(37), IntRdx-I(37)
Level 38: Hasten -- RechRdx-I(A), RechRdx-I(40), RechRdx-I(42)
Level 41: Body Armor -- ResDam-I(A)
Level 44: Surveillance -- Acc-I(A), DefDeb-I(45), DefDeb-I(45), DefDeb-I(45), RechRdx-I(46), EndRdx-I(46)
Level 47: LRM Rocket -- Acc-I(A), Dmg-I(48), Dmg-I(48), Dmg-I(48), IntRdx-I(50), IntRdx-I(50)
Level 49: Resuscitate -- EndRdx-I(A)