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Posts
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Joined
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The Penelope Yin picture is an interesting inclusion since she isn't mentioned anywhere else in the overview......
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Things new to the game are always 2-3 issues out for AE. Always have been. I would also be surprised if they added powersets you need to buy with points. It would be kind of odd to be able to use powersets in AE if your own character can't use them. Just saying.
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Info about the hybrid incarnate slot from the livestram of the magisterium iTrial (straight from Posi):
Four trees:
Assault: Gives stacking increases to damage with each attack.
Control: Gives chance to do damage to controlled enemies or a chance to do more damage to enemies with low health (like containment and scourge).
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Melee: Increases regen, defense or resistence (PBAoE like Rise to the Challenge).
Support: Is like all the leadership powers rolled into one (+acc, +damage, +defense, +special).
These are toggle powers. -
I don't know that the web site needs to be redesigned to add in a "new this month" section. If she has the time, a short note like the one War Witch posted last month outlining what was coming in March would be perfect. It could then be posted on the forums and website both as news items.
I honestly never expected staff in March because it wasn't on the list in that post. -
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I really only have one major complaint after running the new SSA. In the final fight, no matter what angle I tried or how close I got (even when flying) every melee attack I tried gave the message out of range. Good thing I had nemesis staff, blackwand, and ranged Lore pets to help. Bug report filed, but it would be nice if the melee range on him can be adjusted for characters who may buy this from the store and not have access to the temp powers and incarnate pets.
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I've also noticed that the wolves will stop attacking a target if it gets knocked down to the ground. Once it stands they will resume attacking. Not a huge issue, but if we can attack targets who have been knocked down, the wolves should be able to as well.
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Hami raid is every other week alternating with Tanker Tuesday. This week would be tanker tuesday if it happens. It may not with the new issue.
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As long as all team members pickup and autocomplete each mission, the only thing you will have to do 8 times is talk to the latin student (each person on their own). You can still do the rest of the arc together.
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For anyone who has read Orson Scott Card's Ender's Game (first published in 1977), a toon was a squad of soldiers at the battleschool.
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I get mapserved on almost 1 out of every 3 zoning, login, or mission entrance/exit. I had no problems before yesterday's patch.
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Actually I quite enjoy both of the new trials. I love MoM for the gimmicky fights which are different then the other 98% of the game. I love TPN because it is a nonstop battle. I am GLAD that everything in the game is not easy. There are way to many easy things as it is. It's not another game which shall not be named where the raids are built with the expectation that people will fail repeatedly until they succeed at stages of it. Here we are given a strategy and then can find what works from there. If people don't like the trials then fine. Don't run them. The solo path is coming in I22 and you can spend all your time there. But really, to call the new trials "a piece of crap" because they are hard and actually challenge players really isn't called for. I have only failed each new trial once. As long as the leader has some experience and people read and follow instructions, these trials and not that hard.
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Quote:The counter does count the nightmares, but doesn't show up until you complete the trial. I failed one and then the second one was successful. My counter then showed 6/16.I actually don't know if there's some kind of "must complete the trial successfully before you can farm that badge" requirement.
As I mentioned I've only run that trial twice now and I've been lucky enough to have successfully completed both runs. I don't think I bothered to check my "closest to completion" list until after I finished the first run. I suppose it's possible the game would force you to have a successful run before it saves any progress into your badge list, but that would be fairly weird all things considered. It might be a case where the game is still tracking your progress but won't show it to you until you have a successful completion. *shrugs* -
Even though my correct e-mail is on file and I have anything from NCSoft flagged as safe, I have yet to ever receive the newsletter.
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The counter only starts when you get in range. Damage does not set it off.
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Had friends come over last minute last night, so wasn't able to make it. Planning on next Tuesday though.
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Just wondering whatever happened to the producer's letter. the last one we saw was in August. Are these being discontinued? Just curious is all.
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Thursday's dodge ball game got a little out of control when Dominatrix started propelling her explosive dodge balls.
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