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Posts
2012 -
Joined
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I bet, if I knew how to make macros, that it would be easy to create a macro that would turn on fly and set a flypose
but I'm too lazy to figure that out.
The only macro I've done was making teleport work with a shift click so I could do it easily with the mouse. And I've long since given up on teleport -
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Quote:A question is what is the writing?There isn't. We get gems like D-Mac and Leonard's arcs.....and then we get the Sister Psyche to Penny Yin copy-paste bloody mess that happened recently.
I have done the Penny Yin tf several times and really enjoyed it - but I haven't read any of the text. The way the game is set up, only the team leader actually sees the story.
Is the writing the plot, the text, or the whole thing? -
I did not know about the empty option
that opens up so many possibilities -
Quote:never get the Beheader power, or Invincibility, or Death ShroudI can't speak for Johnny, but routinely having to hit nameless mooks (in the general sense, not the specific minion) several times to KO them falls far short of what I expect from "Super Strength".
if I use beheader power, I expect to chop their head off -
I'm sorry, I don't have to rely upon rhetoric and exaggeration to try and ignore points that I cannot reasonably argue against. Good luck with your hysterics and crying.
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Quote:and this is the problem.and calling Tanker offense mediocre when they are dead last of all the melee ATs by a large degree is being generous on my part).
Johnny wants Brutes renamed tankers. He cannot stand that the only melee AT defined as having higher defense than offense has lower offense than the 3 melee AT's defined as having higher offense than defense.
I understand wanting to be overpowered.
I still cannot understand why Johnny does not play brutes when he claims they do everything that he wants his characters to do.
I swear the fix to this is for the devs to code it so Johnny's UI creates a brute when he selects tanker and just hides this from him. -
fix a powerset that has a chance to mezz minions and lt's with practically every attack?
are you asking them to nerf it? -
the ability to belong to Crey, Longbow, Vanguard, Legacy Chain, Outcasts, and maybe a few others would be interesting.
You could get missions from them in addition to the normal arcs -
Quote:So, Superman is tougher and stronger than Batman and Hawkeye (from Marvel comics) but is not higher level than they are because they are just as tough and strong as he is?But obviously they're not 20 levels above their teammates since they are on the same team as guys like Batman and Hawkeye who manage to keep up just fine and contribute.
Quote:You say that the only thing that matters is what a character can take relative to what they can dish out. Characters with feeble offense and superior defense do not exist in comics for the most part.
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Darkseid and Superman can hit each other for days, knocking each other through walls and planets. They can barely do enough damage to hurt one another. They are vastly tougher than their offense.
In fact characters that can knock each other around all day are very common in comics. -
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the unlockable content you don't pay for
you get it by earning architect tickets from playing AE arcs or having people play yours -
link?
I believe you, I just want to read the details
I can't think of many pools that could use customization.
Although I would love it if Flight let you choose the default fly emote as part of it -
Obviously Praetoria is a story from 1-20 and can be 1-40.
There are zones with 10 levels of story such as Striga, Faultline, Croatoa.
I know the old arcs have stories of the drug connections or whatever.
Are there guides for soloing content 1-50 which tries to have a coherent story or stories (since I doubt any storyline continues 1-50)?
I was thinking it would be fun to have guides for:
Learn the secrets of and defeat the Council 1-50
Foil the plots of the Circle of Thorns 1-50
Stop Lord Recluse and Arachnos 1-50
Take on the technological villains such as Crey as your scientist levels 1-50
Weave your magic on the arcane enemies 1-50
It would be great to start a magic based character and have a list so you could go through the best magic themed content, or have your scientist go through the best science themed content. -
stalker, dark armor with martial arts or stj
not great, but fits the theme -
you could heal 151 hit points
making numbers up
assume he had 75% resist and 20% defense (including your toggles)
that means he gets hit 25% of the time and takes 25% of the damage. Basically 1/16 of the damage thrown at him gets through
that means your heal of 151 points is countering 151 x 16 damage = 2,416
healing squishies does not make that much difference, but healing tough characters provides a huge multiplier to effectiveness. -
Quote:Asheron's Call used that system. It worked very well.A 100 rating resistance power would be twice as strong as a 200 rating resistance power. Meaning you'd live twice as long with the 200 power. That's really easy for the casuals to figure out. The *math* is a lot harder for the min/maxers to deal with, but tough.
You added your armor rating, but it got harder and harder to make it meaningfully better. -
Quote:Sure, because of the way you play.Define "much of an issue." Getting a character to 50 is still a big deal to me, because it doesn't happen all that often and is the sign that I must really really like that character to play it all the way to 50. It still takes me months to get from Level 1 to 50. Probably 5 or more, on average.
if you really wanted to get a character to 50 in a week you could. You just don't.
I have one level 50 after 5 years of play. Getting to level 50 is not a big deal to me, I don't care about achieving it.
The point is, suppose you want AT's at level 50. You could level each to 50, or you could level one to 50 and get an alternate build with the other AT.
If getting to 50 is something you really want to do, you can get the second one to 50 in hours. So forcing you to go to AE and farm to level it had very little impact on your overall playtime. -
so I am seeing:
be able to change powersets but not AT
be able to change AT
have to level each up separately
share level but have to earn incarnate powers separate for each
share a name among multiple character slots that are otherwise separate characters
I don't think leveling to 50 is much of an issue at this point, but getting incarnate powers is a big deal.
I like the idea of sharing a name among character slots. They would all be the same player, and everything else would follow normal rules. Seems a nice ability with no real downside. -
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The correct answer to the OP is that powersets are balanced, not powers. Any individual power may be better than any other individual power. Tier 9's are often not just not as good, they are bad and skipped on many powersets. Crashing nukes and defenses come to mind.
if Plant is better than Mind as a set, there is a problem
if a power in Plant is better than a power in Mind there is no problem
keep calm and carry on -
I have one 50, he has unlocked Alpha and not slotted anything
I do not expect to have any slotted incarnates, ever -
Quote:thisI'm disappointed that this isn't about a new movie, but the article makes me smile nonetheless.
they want to do a hellboy 3 btw
http://screenrant.com/hellboy-3-guil...-sandy-188683/ -
Joss Whedon needs to a Wonder Woman movie than Justice League
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Quote:Doc Delilah actually at 20For heroes, I believe the first mission that you naturally get "entrusted with the secret" is from Jim Temblor. I am fairly sure finishing his arc gets you the badge and the Ouro portal summon. You can't get him till level 17 however. As for villains I am unsure. I don't typically play villains so I can't be sure what the earliest mission is that naturally gives the badge and summon.
If nothing else it's useful to know of missions that can naturally provide the portal if you don't have an SG and don't want to bother someone.
looking at the list of hero ways to get the badge they seem to be Faultline, or lvl 40+
Using the Galaxy Echo at 14 would seem much simpler and faster