dugfromthearth

Legend
  • Posts

    2012
  • Joined

  1. Starship Troopers was a good movie, just not Starship Troopers
  2. I hate to tell you this, but some guy was born with athletic talent and was 6' 6" in high school. He made the team with no real effort on his part thanks to his genetics. He got the letter and it meant nothing to him. High school football was a given, he was disappointed that he did not get into pro football.

    It meant something to you because you worked hard for it. The fact that others did not have to work hard for it didn't change what it meant to you. Maybe you just ignored that fact, or maybe you didn't realize that others did not have to work for it.
  3. Quote:
    Originally Posted by Adeon Hawkwood View Post
    I've recently been leveling up a new Blaster and I think one change that would be nice for Blasters as a general QoL feature at low levels is simply removing the recharge time on Rest. Compared to other ATs Blasters have the fewest for restoring hit points during/between fights (yes, not all other ATs have it in every powerset but most have some self healing as an option). This in turn leads to an annoying situation where you either have to burn inspirations (rather than saving for when you really need them), hang around for several minutes until you regen naturally or push on anyway (increasing the chance of death).

    A lot of other games have very high out-of-combat regen and removing the recharge on Rest would serve the same basic purpose.
    I have this opinion as well. But the blaster changes may fix this. They add a self heal or +regen which should greatly reduce this downtime.

    Arcanaville posted on another thread that what causes blasters to be defeated is primarily starting fights below full health. Given that, the blaster changes allowing them to quickly get back to full health between fights may be all that is needed to eliminate the blaster defeat disparity.

    My suggestion for making blasters even better would be adding additional defiance effects.

    Every power you attack with (or hit with, however the dmg bonus works) gives you +.5 mezz resist for 3 seconds. 4 attacks gets you resist 2, 6 attacks gets you resist 3. This makes using your fast tier 1 and 2 powers useful for this effect, and since you can use those while mezz'd would let you fight your way out of mezz. Get hit by a mezz, use your tier 1 and 2 to get resist 2 and break out of mezz so you can use your other attacks.
  4. this is done in AE in a few clever arcs through optional objectives.
    a mission to defeat X, has an optional objective to plant bombs as a vigilante. No bombs, you arrest the villains. Bombs - the place is blown up killing them.

    likewise you could have a co-op mission. In the building is a safe, villains use the confusion and opportunity to rob the safe - heroes do not. Does not change the whole arc, but does change your motive.

    And they have this with text trees - arrest the guy or kill him sort of thing
  5. Quote:
    Originally Posted by Seschat View Post
    Problem is, he did the SAME D###ED thing in the Korean trailer. "I am big mighty FLYING senior superhero with seventy years of experience under my belt! I will WALK across this blatantly obvious circular feature on the ground when facing down a known mystic foe!" This behavior is marginally forgivable in a team environment, to protect your friends. (To quote Superman from the Justice League cartoon, "I'm invulnerable, they're not. Every hit I take is one that they don't have to.") But solo... how many of Nemesis's Electro-Etheral Gravity Lenses has he walked into, and needed Manticore to shoot the control mechanism, anyway?
    I saw all these posts about him walking into an obvious trap. I played the mission - there was nothing obvious about it.

    We walk into patterns on the floor, glowing crystals, and all sorts of things all of the time - you just think the circle was an obvious trap because it turned out to be a trap.

    And States was magical from the well of furies. He fought a ton of magical beings - we fight CoT all of the time. There was no reason to think Darrin posed a threat to him.
  6. crabs are amazing. I don't mind the arms because crabs are so rare the arms are fairly unique. You just need a concept for them.
  7. Quote:
    Originally Posted by Golden Girl View Post
    Holidays have gotten worse - it's harder to other stuff now when they give us more and more holiday content.
    posters' editing has gotten worse
  8. I've seen the video - it is very pretty

    I will enjoy teaming with all of the water blasters
  9. did you notice any of the content or just the rewards?
  10. Quote:
    Originally Posted by Zombieluvr View Post
    Taking it to level 40, though, solo is somewhat harder. I find First Ward pretty much tops out at around 25-27, and you've got to find some way of making it from there to 30 for Night Ward, which- the only time I've made it all the way through so far- stops around 35-37 or thereabouts.
    I've done First Ward once. Now I get an explosion of possible contacts there - I assumed they had added more content with those contacts. Or do they just now give access to all contacts instead of one at a time?
  11. I am wanting to make a grav/time controller and play through Praetoria from 1 to 40.

    Anyone done this yet?

    is it fun?
    how does the story hold up all of the way through?
    any particular path in Praetoria most fun? (loyalist, traitor, violent, peaceful)
  12. Quote:
    Originally Posted by Obscure Blade View Post
    Vanguard needs Vanguard Destroyers; huge flying vessels reverse engineered from Rikti Dropships, they show up at the tail end of various invasion events to chase the enemy off.
    That would be awesome

    I would love to watch a sky battle and try to help out
  13. beastmaster attacks are probably the coolest in the game

    although elec has some cool ones
  14. Quote:
    Originally Posted by MajorDecoy View Post
    Well, I read "Tasers" and I was hoping for an altogether different give away.

    (free electricity for everyone!)
    don't tease me bro'
  15. Quote:
    Originally Posted by Nethergoat View Post
    This is like the MILLIONTH time I've had to explain the concept of exaggeration for effect.
    fixed
  16. pirate summoning is overpowered. they should have fixed mercs instead.
  17. Quote:
    Originally Posted by Jasra View Post
    GunAxes in I25! Black Pebble said so! :P
    nice try, but when you interpret red name comments think bigger

    CoH movie coming soon Black Pebble said so!
  18. Quote:
    Originally Posted by rian_frostdrake View Post
    i think you are trying to hustle us here.
    good catch

    I think you are a natural born forum posting genius, and if you buy my manual you can achieve your potential
  19. Quote:
    Originally Posted by Clave_Dark_5 View Post
    They didn't intend this problem, but in the AE, soon as you step onto a map any kidnapped NPC spouts out their dialogue. The line they're supposed to say when you get near, the line they say when you show up, the line they say when you've beaten up their guards (iirc, I haven't set foot in there in a bit, even though I have one arc about 80% near completion).

    This pretty much ruins any kind of story flow an author had planned. Being it's the AE, I seriously doubt they've even taken one look at fixing it or will. But hey we all know it's only used for farming anyways, right?
    I don't know if this broke in the last 2 years, but it is really annoying
  20. Quote:
    Originally Posted by BViking View Post
    So you're saying that it's not worth changing your build for a buff to a power you have that is situational with no other alterations. By changing your build and cutting off your nose to snipe your face?
    oh snipe!
  21. I decided to get a character to 50 and get the accolades. I just got Portal Jockey for the first time. Also have Atlas, and the other 2 main ones.

    It is interesting having actual goals in game rather than just playing whatever. And the Praetorian arc is interesting.

    Makes me sad that these are not actually listed in game. I don't see how they expect players to find these things except just looking online.
  22. Quote:
    Originally Posted by Nethergoat View Post
    again:

    pre "gutting" 'everyone' still ran the sewers in preference to those terrible starter arcs.

    There is no golden age of lowbie hero content.
    Back when each origin had its own starter arc, they still sucked and people preferred grinding the sewers.
    1. they did not all suck. Vahz was too tough. Clockwork were annoying but okay. And running the arcs in Atlas was terrible because you would be sent to the lvl 6 area down where you could not get back up. But running the council ones in Galaxy was fine.

    2. people did do sewers. But lots of people in the golden age went to Hollows. Then when radios came out they went to KR to earn the jet pack. The sewers were for getting to level 8, not level 22
  23. 1. ignoring balance (X powerset is now better than Y powerset).
    2. ignoring player behavior (everyone now does DfB instead of contacts)

    What from an actual dev produced mechanics or content has gotten worse in the past 2 years?

    I can't think of anything.
    No powersets nerfed to useless
    No new content that is terrible
    No QoL changes that made things worse

    There is stuff that they haven't fixed, old TF's that need to be replaced. But I cannot off the top of my head think of any changes the devs have made in the psat 2 years that have made the game worse.

    But I'm sure someone can think of at least one.