dugfromthearth

Legend
  • Posts

    2012
  • Joined

  1. Quote:
    Originally Posted by Texas Justice View Post
    They haven't announced specifically that they are fixing the text errors, but they did call this "Fixing all the things" during the Coffee Talk (why call it a coffee talk, I saw no coffee in evidence).
    if they were fixing text errors they would have called it "Fixing all of the things"
  2. it should not be the phalanx, it should be the shining stars singing to their stern father Manticore.
  3. Quote:
    Originally Posted by Starsman View Post
    No mentions about Flurry? That power really blows...

    The medicine pool is another horrible pool, would love to rid it of it's interrupts.
    medicine pool would be fine if you could get a heal self without taking other powers

    it has to be worse at healing than actual healing sets
  4. archery has had RoA, the other nukes will be similar. If that didn't break the game, these won't either.

    the simple fact is that blasters cannot break the game. Corrs, Defenders, and Controllers already can and have for a long time.

    a group of 8 fire/kin corrs with speed boost so they can nova every 20 seconds will trivialize almost everything - even without fulcrum shift.
  5. soloing a corr on +0 I barely noticed scourge. I'm sure it happened sometimes, but damage comes in such chunks they often go from not half defeated to defeated.

    I am sure at higher difficulty the mobs stay up longer and are below half health more often.

    when playing a corr you also want to change your attack order to do your high damage attacks first and finish off with your low damage attacks. Get them below 50% health and then get scourge. But given how recharge works, that often screws up your attack chain.

    additionally, blasters have melee attacks that do a lot of damage. A corr vs a blaster both only using their blast powerset may be a fair comparison, but if the blaster is using their secondary attacks their damage will be much higher.
  6. to be clear, you are not losing damage to make the nuke not crash

    they are removing the chance of extra damage and making it flat damage so it is consistent
    they are reducing the recharge time so you can use it more frequently
    it is doing the damage it should for its new recharge time

    removing the crash is just a bonus
  7. not using IO's is failing to exploit the system to its maximum potential
    it is not gimping yourself - you can still do +0/x1 missions easily (unless you are a blaster)
  8. Quote:
    Originally Posted by Texas Justice View Post
    There are however 2 Trials with a minimum level of 24. The Terra Volta Reactor Trial (Jane Hallaway as the contact) and the Tree of Thorns Respecification Trial (Sparcetriel as the contact).

    So there is a precedent for Heroes getting one thing with 24 and Villains getting something similar yet different with 24.
    those trials are boring and easy and give you a respec

    so one can conclude that issue 24, if there really is one, will be boring, make things too easy, and give you a respec.
  9. any bonus to bad powers in blast sets helps defenders and corruptors more because they have fewer attacks. So having more good ones to choose from helps them more.

    blasters just have too many attacks. Making some better simply means they will skip others. It does raise their power level, but it does not solve the basic problem.

    the way to help blasters would be to make their attacks very situational but amazing in that situation.

    I think these changes are good for blasters - but as noted they simply raise the floor, they do not give blasters a niche.
  10. Quote:
    Originally Posted by Oedipus_Tex View Post
    That self rezz has my name ALL OVER IT.
    even better, it is a self buff with optional rez

    you can use it dead or alive
  11. if you think dying means get closer chronologically to the time you die, then you have a very bad definition of dying. A useless definition.
  12. Quote:
    Originally Posted by Arcanaville View Post
    To be honest its going to be anticlimatic anyway, because minus the details I was pretty sure there was going to be an Issue 24 for quite a while now.
    I was pretty sure issue 25 was going to come after issue 23 but I will leave the math to you.
  13. Quote:
    Originally Posted by Johnny_Butane View Post
    He is a dodge tank. His primary M.O. is to jump around taunting his foes. He's not known for being exceptionally good offensively.
    .
    When spiderman was created he was the 4th strongest hero in the marvel universe. Like all scrappers, he did not get buffed whereas everyone else did. Leaving his damage pathetic. A perfect example of how scrappers need to be buffed.
  14. given that each issue is put on test for a month or so before release, it is always anticlimactic by the time it is released - for people who follow the boards.

    For the other 98% of the players it is a surprise.
  15. I am surprised no one has posted about how big of a nerf to Scrappers i24 is.

    first they made brutes do more damage than scrappers
    then stalkers did more damage than scrappers
    now blasters will do more damage than scrappers

    the scrapper AT is basically useless now. And it is the AT that pretty much defines comics - wolverine, spiderman, superman, iron fist, bat man, flash, wonder woman, etc.

    if they do not fix scrappers in i24 I foresee massive numbers of people quitting in crit
  16. Quote:
    Originally Posted by newchemicals View Post
    I'm all for changing powers that suck. Starting with D-shift and blackhole.

    The new power isn't much of an improvement since I skip placate on my stalkers.
    ah, but hit a nuke with a blaster and then placate and you might find it useful
  17. Quote:
    Originally Posted by Arcanaville View Post
    What did I tell you about mathematical oversimplifications? Looks like someone needs a timeout.
    timeout not affected by global recharge bonuses
  18. Quote:
    Originally Posted by Agent White View Post
    And yet people will still complain.
    especially if the world ends late
  19. Quote:
    Originally Posted by FourSpeed View Post



    Excellent news indeed.

    Since incarnate Judgement demonstrated what a "nuke" *should* have been
    from the get-go, I've been wondering when the devs would quit dragging their
    heels and relent to correcting this long-standing game mechanic.

    Is there a ballpark ETA on when this would go live?


    Regards,
    4
    after issue 23, but before issue 25
  20. is the OP asking for the max number of enemies to be reduced in poison?

    8 foot radius, maybe max 4 targets?
  21. I don't care about bases. I don't even use my SG base for the teleporters.

    but at least bases don't ruin the game like incarnate powers
  22. Quote:
    Originally Posted by Nalrok_AthZim View Post
    It's a self-aggro dump.
    so you won't attack yourself?
  23. interesting ideas

    still don't see Fighting being used for attacks because who needs extra attacks by the time you can get them? And if you want an attack with knockdown get Air Superiority

    Presence might be nice for characters that lack any control. I can see this for Blasters - if Pacify dumps aggro from everyone, or even just that one boss trying to kill you. Might help blasters a lot on teams.

    Nukes - looks good, more damage more often

    Dual Pistols - I will remake my DP corr I believe. I loved the look, but it was just too slow. I still probably won't play a blaster. Although a western dual pistols blaster with the presence pool might be cool.
  24. you can have a rescue ally linked to it - but she will already be on the map

    you can have a fight, that would spawn triggered by the other objective completed

    but then you might get multiple of her
  25. Quote:
    Originally Posted by Liz Bathory View Post
    Let us turn this thread around....

    What would it take for a Virtue player to transfer to Union!!!

    an SG with at least 4 players active west coast time doing non-incarnate content
    or an active enough player base that I could easily hit LFG and find a team