My first MA story - can I do this? and other help wanted


Ankylosaur

 

Posted

I've finished the first three missions of a story arc titled, "Solar Angels in Peril!", and I'm looking for a few tips.

Story summary: Dr. Margaret Sanderson, aka "Mother Sun", founder and leader of the supergroup known as "Solar Angels" has asked for your help. She, and the rest of her team have been mysteriously de-powered, several members of her team have been abducted, and she needs you to rescue those missing team members.

(Solar Angels is a team of my own themed characters on Virtue. Dr. Margaret Sanderson/Mother Sun is a scientist who developed a procedure to imbue normal humans with superpowers. The rest of the team is made up of volunteers who underwent the procedure, and each member represents a planet or other major object/feature in our solar system. They all have the "Science" origin, except for Ms. Mars, an actual Martian, who is a "Natural" sword/shield brute.)

So:

Mission #1: Rescue Ms. Mars (rescue ally) and then locate and access a computer. Pretty straightforward.

Mission #2: Rescue three more allies: Girl Mercury, Notta Planet, and Saturn Signal, removing the power-suppression collars they're wearing to restore their powers. Again, pretty straightforward. However, I originally wanted an ambush/defeat boss after rescuing the final ally (Saturn Signal), but I ran into problems with both options. With the "defeat boss" option, it seemed the boss had to be a "Boss"-level mob or higher, where I just want a Lieutenant and a couple Minions. The "ambush" option didn't work because it falls under the "non-required" mission objective category, so if I set it to spawn after rescuing the final ally, the mission completes as soon as I rescue that last ally and defeating the ambush becomes pointless. Is there a way around this? For now I've just left out the ambush/boss objective.

Also, three allies: too many? (granted, the last one is basically superfluous without the ambush/boss, though I've left her as an ally so that she doesn't simply run off as soon as she's rescued).

Mission #3: Rescue the final Solar Angel, Venus Lass. She's actually had her powers drained, not simply suppressed, so this is a "rescue hostage" mission, and she leaves after you rescue her, rather than staying to fight with you. Find a clue on another computer, and destroy the Experimental Power Drainer device at the end.

Mission #4: I haven't started this one, but it will be the finale, and here's where I want to know if I can do a specific thing. Destroying an object at the end of the mission will shut off the power-suppression effect, giving the remaining Solar Angels their powers back. So I would like, after destroying the object, to have Mother Sun appear near the player character. That is, Dr. Margaret Sanderson, now powered-up, will appear in her Mother Sun guise to congratulate the player, and maybe have the player speak with her to complete the mission. I've made two separate characters to represent the same person: Dr. Margaret Sanderson in her "civilian" identity, to function as the mission contact, and then her costumed superhero identity of Mother Sun.

Can I do this? The only way I can see to have Mother Sun spawn after destroying the object is to link an ambush to the object, but obviously I don't want her to be attackable.


 

Posted

you can have a rescue ally linked to it - but she will already be on the map

you can have a fight, that would spawn triggered by the other objective completed

but then you might get multiple of her


 

Posted

If what dugfromtheearth said is true about having an ally triggered, for mission 4, I would try this--trigger a "defeat a boss" that spawns after the glowie is clicked. Set the boss to Mother Sun and make her alignment "Ally" and have the surrounding mob appear as "Single."

I think that will be close to what you are after.


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Posted

Thanks for the suggestions, I'll give them a try as soon as I get back to working on this arc (been busy with work )