dior_union

Apprentice
  • Posts

    79
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  1. Forget Mitt Romney et al

    maybe Tonyv should run for president and save America!
  2. Cool - where do I enroll?!!

    Ah first Id better ask - do you accept enrolement for 52 years olds?

    One other question Mr Lecturer, have you posted this on our "protest forums"?

    Say hi to the 40 noobs for me - 6+ year vet and still paying and playing
  3. I believe from a quick overview of the replies, it is the POP MENU I was looking for - thanks for the help guys.

    I should have been more clearer in explaining that I want to change the way my trays etc look on screen layout wise.

    I will subscribe and see whats in the threads listed.

    Again, thanks all!
  4. Hi all.

    I remember reading somewhere in the forums a post so that the little boxes etc that you see on your screen can be modified and saved to a .txt file?

    does anyone know where the posts are nowadays?
  5. Thankies Damz - cya ingame sometime
  6. Vitality - thanks for the build suggestion.

    If you look at my original build on page 1 (one man and his dog toon), you will notice that I hadnt actually built the same as Hyperstrike (I didnt use build up (combat readiness), and took something in the Leadership pool (which caused quite a stir amongst other posters!)).

    I must admit that I still have reservations about such slottings, but thats what individual builds are all about!

    I still use One Man and his dog and have no issues with it, and, if I remember correctly, the healing uniques were included in that build.

    What I am trying to balance up now is the differences between recovery etc, the soft caps, and my play-style.

    In retrospect, ALL these builds are rock solid once they hit level 50, but what pains me a lot (and not just on this build but other AT's I run) is the automatic assumption that all builds will be blinding when they hit level 50, but that there are not many builds in the forums which use mids for "in-between" levels of 1 through 49.

    For example, there are uniques which I can start to slot as low as level 10, but they don't always seem to be reflected in the forums "slot-wise". I actually respec my toons maybe twice or 3 times to both pick up early uniques, and to sell lower rated enhancements for their maximum rated level enhancements.

    I accept that not all people have 6 years plus of influence to draw on as I do, and like to see a maxed out level 50 mids build online, but, for example, Hyperstirkes build has Hamis included which aren't available in the middle levels, and, this makes building an all-rounder, all level capable toon very hard to achieve.

    Obviously, a quick work-around is to stock up on blues and greens, but, more interesting, would be to see a build which covers levels 1 thru 20, 21 thru 35 and 36 thru 50 for example. Loads of work for no real gain when one considers the ultimate goal is to hit 50?

    I suspect at the end of the day, my foibles from 1 to 49 wont amount to much when most forum watchers want to see the final level 50 numbers, but then I ask what they will do when they join a level 25 task force with a build which has been maxed out, and most of their enhancements dont work!

    A tough cooky that eh?
  7. Thanks vitality.

    I will try this out using one of my free respecs and report back.
  8. OK people.

    As promised, I have used Hyperstrikes suggested build and finally gotten it to level 50. I am currently in the process of incarnate slot opening, and have Alpha open and tier 1 slotted.

    My observations are below, and, to pre-empt any back-biting among fellow readers/repliers, please try not to disparage other peoples suggestions etc, as thats not really what the forums are about!! If you have issues with a posters suggestions, please offer a valid suggestion / arguement in reply - as my sign-off says, we all have opinions.

    Some background information:

    I'm lazy, very lazy! When I enter a mish, I just toggle on everything Invuln-wise which isn't auto, together with sprint and combat jumping.

    I have Conserve Power on auto.


    Quote:
    Originally Posted by Hyperstrike View Post

    In normal combat you should be able to button-mash like a Brute and have everything dead before you worry about endurance. In protracted combat, you can go to Conserve Power.
    Sadly, from lvl 40 onwards, this toon eats end at a disturbing rate! (well IMHO anyway).

    This may be due to my Invuln toggle mania, and, when soloing (+3 x3) I was having to half fill my insps tray with big blues. This problem isnt so apparant in a team with buffs flying around.

    Similarly, unless a team-mate is supplying speed-boost, hasten doesnt quite hit the "perma" mark on the staple damage powers - by this, I mean the recharge rate of builder/finishers combos is a little slow (particularly the AOE Spinning Strike could do with being a little faster) but, its manageable.

    The recharge and endurance issues obviously disappear once you open the alpha slot, but they do make soloing a bit of a pain until you hit lvl 50 - I tried soloing at +6 and had big end issues resulting in toggles dropping.

    I am going to revert to my normal build (lvl35) and see if the issue arises.

    Thanks to all the people who contributed to this build / thread.
  9. In announcements it says servers are down for 7 hours today from 1300 CET. Its now 12.11 CET and servers are down - does this mean the update will finish an hour earlier or did someone somewhere just decide to start earlier?

    This isnt meant as a moan post, since if you tell us these details and dont hold to them someone somewhere will have a gripe. If you dont tell us the chances are most of us wouldnt notice anyway, so, if anyone wants to moan, please start a moaning post of your own and not bump mine!!

    Im just curious as to why the update started earkier!!
  10. Which lore pet would compliment this build btw?

    So many to choose from these days!
  11. Thanks Hyperstrike for the heads-up on the defence cap.
    I assume the CMA guide you are referring to is http://boards.cityofheroes.com/showthread.php?t=126983 by Call Me Awesome, which in turn, refers to this guide http://boards.cityofheroes.com/showthread.php?t=121258 by Arcanaville.
    This post by CMA also helps http://boards.cityofheroes.com/showthread.php?t=133483

    I must admit that I am probably among a vast majority who neither understand what a “soft cap” is, or the effect it has on our build – sadly not everyone is into “the numbers behind the words or meanings”, and the above guides helped me in understanding the point you were making. It should be noted that the forum post is “Invulnerability tankers and the Defence soft cap”, but I’m guessing the theory holds good for scrappers too.

    At the risk of being proven wrong, you and Call Me Awesome are making the point that once our defence totals hit the 45% soft cap (per damage type), further slotting or placement of powers/slots with defence sets of a specific damage type is superfluous (unless you plan to slot “non-defence” enhancements), and we would be better off taking other more useful powers, or placing slots where they can be better used? Secondly, not ALL damage types need to hit the magical 45% soft cap, as we are unlikely to encounter all the damage types throughout levels 1 to 50 – Smashing/Lethal damage accounts for most (about 70%) of the damage we will ever encounter and these are the types we should aim to reach the soft cap on?

    My posted build was a culmination of the builds given in this post, and provided better psi protection and regeneration.

    I didn’t take Combat Readiness as the “Global speed boost” within teams (if someone had it), and the normal recharge bonuses meant most of my attacks were available when needed.

    I have used Hyperstrikes build (as my 3rd build) to see how it compares to my normal build, and will report back in the future. With the uniques, I have spent over 2 billion influence (I had some of the uniques in storage) so you are looking at medium priced build (by my spending budget!!).

    Thanks once again to Hyperstrike for the info on soft capping. I hope Paragons Light, myself and others can now “go forth and slap” knowing that they have finely tuned toons!
  12. Nice build guys!

    One problem I see is that it has hami's slotted, and we all know about their destiny.

    I have tweaked the builds a little, and list mine below.

    Regen is a little higher and build also includes psi protection.

    I regularly play this toon on union (BAFs etc) and with incarnate slotting, I love every minute.

    If anyone can think of some minor tweaks - please feel free.


    Hero Plan by Mids' Hero Designer 1.953
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    one man and his dog revamp: Level 50 Mutation Scrapper
    Primary Power Set: Street Justice
    Secondary Power Set: Invulnerability
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Body Mastery

    Hero Profile:
    Level 1: Heavy Blow
    • (A) Kinetic Combat - Accuracy/Damage: Level 35
    • (3) Kinetic Combat - Damage/Endurance: Level 35
    • (7) Kinetic Combat - Damage/Recharge: Level 35
    • (17) Kinetic Combat - Damage/Endurance/Recharge: Level 35
    • (31) Pounding Slugfest - Damage/Endurance: Level 30
    • (46) Pounding Slugfest - Disorient Bonus: Level 30
    Level 1: Resist Physical Damage
    • (A) Steadfast Protection - Resistance/+Def 3%: Level 30
    • (5) Gladiator's Armor - TP Protection +3% Def (All): Level 50
    • (13) Aegis - Psionic/Status Resistance: Level 50
    • (43) Aegis - Resistance: Level 50
    • (48) Aegis - Resistance/Endurance: Level 50
    Level 2: Sweeping Cross
    • (A) Eradication - Accuracy/Recharge: Level 30
    • (3) Eradication - Accuracy/Damage/Recharge: Level 30
    • (9) Eradication - Accuracy/Damage/Endurance/Recharge: Level 30
    • (17) Cleaving Blow - Damage/Endurance: Level 50
    • (31) Cleaving Blow - Damage/Recharge: Level 50
    • (40) Cleaving Blow - Accuracy/Recharge: Level 50
    Level 4: Temp Invulnerability
    • (A) Aegis - Resistance/Endurance: Level 50
    • (5) Aegis - Resistance/Endurance/Recharge: Level 50
    • (15) Aegis - Resistance: Level 50
    Level 6: Dull Pain
    • (A) Doctored Wounds - Heal: Level 50
    • (7) Doctored Wounds - Heal/Endurance/Recharge: Level 50
    • (15) Doctored Wounds - Heal/Endurance: Level 50
    • (50) Doctored Wounds - Heal/Recharge: Level 50
    Level 8: Rib Cracker
    • (A) Kinetic Combat - Accuracy/Damage: Level 35
    • (9) Kinetic Combat - Damage/Endurance: Level 35
    • (11) Kinetic Combat - Damage/Recharge: Level 35
    • (25) Kinetic Combat - Damage/Endurance/Recharge: Level 35
    • (36) Mako's Bite - Accuracy/Endurance/Recharge: Level 50
    • (40) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 50
    Level 10: Hasten
    • (A) Recharge Reduction IO: Level 50
    • (11) Recharge Reduction IO: Level 50
    • (37) Recharge Reduction IO: Level 50
    Level 12: Resist Elements
    • (A) Aegis - Resistance: Level 50
    • (13) Aegis - Resistance/Endurance/Recharge: Level 50
    Level 14: Super Jump
    • (A) Winter's Gift - Slow Resistance (20%): Level 50
    Level 16: Combat Jumping
    • (A) Luck of the Gambler - Defense: Level 50
    • (46) Luck of the Gambler - Recharge Speed: Level 50
    Level 18: Unyielding
    • (A) Aegis - Resistance/Endurance: Level 50
    • (19) Aegis - Resistance/Endurance/Recharge: Level 50
    • (19) Aegis - Resistance: Level 50
    Level 20: Spinning Strike
    • (A) Positron's Blast - Accuracy/Damage: Level 50
    • (21) Positron's Blast - Damage/Endurance: Level 50
    • (21) Positron's Blast - Damage/Recharge: Level 50
    • (25) Positron's Blast - Accuracy/Damage/Endurance: Level 50
    • (36) Positron's Blast - Chance of Damage(Energy): Level 50
    • (42) Positron's Blast - Damage/Range: Level 50
    Level 22: Spring Attack
    • (A) Eradication - Accuracy/Recharge: Level 30
    • (23) Eradication - Accuracy/Damage/Recharge: Level 30
    • (23) Eradication - Accuracy/Damage/Endurance/Recharge: Level 30
    • (37) Cleaving Blow - Damage/Endurance: Level 50
    • (40) Cleaving Blow - Damage/Recharge: Level 50
    • (45) Cleaving Blow - Accuracy/Recharge: Level 50
    Level 24: Boxing
    • (A) Kinetic Combat - Knockdown Bonus: Level 35
    Level 26: Shin Breaker
    • (A) Kinetic Combat - Accuracy/Damage: Level 35
    • (27) Kinetic Combat - Damage/Endurance: Level 35
    • (27) Kinetic Combat - Damage/Recharge: Level 35
    • (36) Kinetic Combat - Damage/Endurance/Recharge: Level 35
    • (39) Mako's Bite - Accuracy/Endurance/Recharge: Level 50
    • (43) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 50
    Level 28: Resist Energies
    • (A) Aegis - Resistance/Endurance: Level 50
    • (29) Aegis - Resistance/Recharge: Level 50
    • (29) Aegis - Resistance: Level 50
    Level 30: Invincibility
    • (A) Luck of the Gambler - Defense: Level 50
    • (31) Luck of the Gambler - Recharge Speed: Level 50
    • (46) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50
    Level 32: Crushing Uppercut
    • (A) Kinetic Combat - Accuracy/Damage: Level 35
    • (33) Kinetic Combat - Damage/Endurance: Level 35
    • (33) Kinetic Combat - Damage/Recharge: Level 35
    • (37) Kinetic Combat - Damage/Endurance/Recharge: Level 35
    • (39) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 50
    • (43) Mako's Bite - Chance of Damage(Lethal): Level 50
    Level 35: Conserve Power
    • (A) Recharge Reduction IO: Level 50
    Level 38: Tough Hide
    • (A) Luck of the Gambler - Defense: Level 50
    • (39) Luck of the Gambler - Defense/Endurance: Level 50
    Level 41: Tough
    • (A) Aegis - Resistance/Endurance: Level 50
    • (42) Aegis - Resistance/Endurance/Recharge: Level 50
    • (42) Aegis - Resistance: Level 50
    Level 44: Physical Perfection
    • (A) Performance Shifter - EndMod: Level 50
    • (45) Performance Shifter - EndMod/Recharge: Level 50
    • (45) Performance Shifter - Chance for +End: Level 50
    Level 47: Maneuvers
    • (A) Luck of the Gambler - Defense: Level 50
    • (48) Luck of the Gambler - Recharge Speed: Level 50
    • (48) Kismet - Accuracy +6%: Level 30
    Level 49: Weave
    • (A) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
    • (50) Luck of the Gambler - Defense: Level 50
    • (50) Luck of the Gambler - Recharge Speed: Level 50
    ------------
    Level 2: Swift
    • (A) Empty
    Level 2: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery: Level 50
    • (33) Regenerative Tissue - +Regeneration: Level 30
    • (34) Miracle - +Recovery: Level 40
    Level 2: Hurdle
    • (A) Empty
    Level 2: Stamina
    • (A) Endurance Modification IO: Level 50
    • (34) Endurance Modification IO: Level 50
    • (34) Performance Shifter - Chance for +End: Level 50
    Level 1: Combo Level 1
    Level 1: Combo Level 2
    Level 1: Combo Level 3
    Level 1: Brawl
    • (A) Empty
    Level 1: Critical Hit
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 4: Ninja Run



    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
    |MxDz;1503;706;1412;HEX;|
    |78DA6594DD4E135110C7CFB60BB4A540CB47CB374B29140A9456F04A0545D42054A|
    |B35DE92951ECB6AD9DD6C0BCAA5AFA017BE818937DEF8F9121AA3BE831F01F5054C|
    |1D76FE2D24BB49F33B3B67E6CC7F66BA27FF782DFCEADA9315A1745EAEE8D5EA567|
    |1DBD16D5B3A81FC5E4DAF199629E819B44CA9EDEAA6A69B256DC7A86A25ABAC3972|
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    |-------------------------------------------------------------------|
  13. dior_union

    Servers down?

    Just tried to log in at 13:10 CET, servers seems to be going down - why is there no announcement please?
  14. Dear NCSoft.

    This really isn't good enough anymore. You have 9 pages of comments regarding this downtime so I don't see the point in typing more of the same thing.
    But I would like to add just a couple of things - whatever the grounds for more server downtime are, it would actually be nice if one of the updates/patches that take so much of your subscribing customers' "play-time" away actually really resolved the issues they address. It is pointless saying "thank you for your patience" when quite honestly, our patience is running very thin now.
    Double XP weekends/opening the chalet/giving away free codes etc doesnt negate the fact that all most players want is to be able to play the game error free and without continual downtime.
    It would be nice if your Customer Service personnel took heed of what is being written, and actually came up with a compensation package which is directed at EVERYONE involved and not just a few "lucky" individuals, and in my opinion, that would be to grant ALL paying customers a partial refund or extended free playtime.

    What you are currently doing not only aggravates your current customers, but also gives new players a very poor impression of your company.

    I do hope you can get a grip on the problem once and for all before the inevitable happens and people start drifting away to other more reliable games, because that would be the demise of a game that I and many other veteran players enjoy playing.
  15. Sorry to ask such a stupid question!!

    I KNOW the servers arent open yet, but I have encountered a problem (bug?).

    On the login screen, after entering the password, I get directed to the server selection. Exalted is the last on my list and I need to use the scroll button on the right to scroll down to it, however, when I release the mouse button to select Exalted Server, the mouse button springs back up to the first server listed. How the heck am I going to be able to select the Exalted server if this always happens?
    I hope this is fixed before we are allowed to play or I wont be able to get into the Exalted server!!
  16. Quote:
    Originally Posted by Agahnim View Post
    Argh, not fair. I have a test in organic chemistry the next day! This is all a conspiracy to get me not to study, isn't it?
    Haha - sue NCSoft when you drop out of school and dont get that cool job you wanted
  17. Quote:
    Originally Posted by Avatea View Post
    *Please note, participation to the Costume Contests is limited to one contest out of the three contests per account. http://Make sure you read our Contes...participating!
    This link to the rules seems to be broken - wouldnt want to break any rules now would I ?

    Could some-one fix it please or PM the correct link?

    Thankies
  18. He probably had to do a name change because someone on the US servers had the same global name, and, to stop duplicate globals, he had to put EU in front of his name.
  19. Youre not the only one suffering those PIGG crashes again mate - I dc'd 3 times on one baf, once on the second, and then gave up myself.
    Shame to think the powers to be are going to launch another issue soon with out addressing these stability issues.
    This time, even reducing my graphics didnt save me - strange considering I had deleted the COH directory earlier in the day and new installed the damn program.
    Double shame that I hadnt experienced a PIGG crash for quite a while - seems to have bocome more severe with the last patch.
  20. Hi Avatea and crew.

    Just a few dumb bottomed question before I provide you with information compiled on the back of this post.

    I experience various kinds of crashes, and have installed HiJackThis, COHHelper etc. I also know how to use the command prompt!

    Should I send this data:

    With COH running or closed?
    Following a crash? or when I first sign on?
    Can I purge old/all log files so that you get the latest file?
    I have read Hyperstrikes post http://boards.cityofheroes.com/showthread.php?t=231628
    - should I include that data as well?

    If you could get back to me asap with the answers, I will be happy to provide the information you need.

    Thanks.
  21. I have something similar, but on union I can character select, but then go back to login screen where it tells me im already logged on when I try to enter again - continual loop.
  22. Should be quite an interesting night in Pocket D then.

    It's usually where trials kick off, and, when trials finish and people dc, the dev chat is going to be interrupted with broadcasts saying "reinvite to the league please, I dc'd on exit".

    Can't wait to see what impact that makes on their appearance.

    Anyway, congratulations on 7 years, hopefully things will start to get better over the next few months!

    It's gonna be damn crowded at the bar.
  23. dior_union

    Crashing daily

    Maybe someone would like to make a suggestion to my related post?

    http://boards.cityofheroes.com/showthread.php?t=258829

    And as an "after-post",

    I played for 4 or 5 hours last night - Lambdas & MOBAFs, and crashed 8 times, only on 2 occasions was I able to post a comment if wished, 2 times I suffered sound loop crashes with no comment screen, and 4 zone crashes straight to desktop.