damojs

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  1. [ QUOTE ]
    Portal Jockey doesn't have anything to do with a task force. Most of what you need for hero accolades can be gotten by street sweeping in the right zone. Villains it's a bit harder because we don't have hazard zones. As for the PvP badges, getting those should be easy if you just sit in a safe area and do something to avoid getting booted for being idle.

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    Well. It has that big long Hero's Hero arc.
  2. [ QUOTE ]
    Can shield defense farm bosses? I'm murdering them with my ss/stone armor.

    [/ QUOTE ]

    If softcapped.

    It excells at minions/lts though.
  3. Actually, I would advise against parking and trying to grind out the accolades before 50, unless you wanted to stay at the level.

    One of the great things about the mayhem missions, is when they give you a 72 hour +Endurance temp, and a 72 hour +Health, one after the other. That gives me the confidence to put off the Born in Battle crap until the end. Since I know I'd just be wasting the temp power to get it.
  4. [ QUOTE ]
    Sick because they are so evil or sick because if this was Fallout 3 you would have murdered most of your contacts for giving you lip?

    [/ QUOTE ]

    For me, it's the latter. :P

    And besides, they DO give you outs. You can let the time run out on certain missions, specifically to let the good guys win. You still get XP, merits, etc, and you get a different souvenir. I do it sometimes for Amanda Vines and the Freakshow teacher.
  5. Have you ever noticed that the Villain Accolades require ridiculous tasks that you more or less have to grind, for example: The 1.2 million deathless badge, taking a whopping 10 million damage, or spending 5 hours in a PvP zone post the recent changes.

    Whereas the Hero side accolades, seem to revolve around doing task forces. Such as the Task Commander badge, or Portal Jockey.

    Which do you prefer? Villain's soloable grinds, or the Hero side where you have to do task forces? It also seems to mean that Villains have MUCH less incentive to malefactor down.

    I will say though, that I totally prefer getting the Invader accolade than the Task Force Commander. I'd rather do mayhem missions form 10 to 45 than Positron and Synapse again...

    However, I'd still say getting all three badges was easier on my hero. The 10 million damage badge was a pain in the [censored].
  6. I play on Freedom, and honestly, it is probably the only server I will ever play on. Because I can almost never play during prime time, I am restricted to odd off-peak hours. Freedom is the only server where I have a hope of getting a team together, if I want to do a task force or respec trial. Especially Villainside.

    Having said that, and admitting there is nowhere else I could play...I'll still allow that Freedom has far and away the highest ratio of idiots and freaks to normal people.

    So if your immersion is broken by seeing LARD SCUMBALLZ88 begging in all caps for someone to let them doorsit on an ae farm, then stay away.
  7. [ QUOTE ]
    Then, a brief period of experimentation with Mercantilism - in order for you to earn XP, someone else to lose it! Nothing could go wrong with that!

    [/ QUOTE ]

    Awesome.
  8. Any arc that has a kill all mission, on anything but the tiniest map, is getting a one star from me :P I always have to spend at least five minutes combing for the minion I missed on the way through. Hate it.
  9. You can't really go wrong with footstomp. It's either the best, or second best, by just about anyone's definition, for brute AoE goodness. I like to frankenslot it to get the max amount of damage, recharge and endurance possible (depending on the whims of the market, it's harder to put something decent together redside), then toss in a force feedback +recharge in the sixth slot.
  10. I would consider tough and weave to be pretty essential to making even a decently survivable willpower brute. Especially since their endurance can handle it without blinking. Then it's even /better/ when you get the IOs to stack onto it.
  11. [ QUOTE ]
    [ QUOTE ]
    I got to 35 before I remembered about getting the 'Bad Luck' badge from Hard Luck. I went to Ouroboros to try and do 'The Unlucky Artifact' mission, as it says it exists on the wiki, but it's not offered in the Wiseguy (30-34) bracket. There's his story arc, but no badge mission.

    Anyone know what's going on with it?

    [/ QUOTE ]

    The mission is in the Level 35 to 40 Range titled "The Unlucky Artifiact"

    Flashback Guide for Villains

    [/ QUOTE ]

    Weird that's in the 35-40 range, but the contact is 30-34.

    Thanks for both the heads up and the link!
  12. I got to 35 before I remembered about getting the 'Bad Luck' badge from Hard Luck. I went to Ouroboros to try and do 'The Unlucky Artifact' mission, as it says it exists on the wiki, but it's not offered in the Wiseguy (30-34) bracket. There's his story arc, but no badge mission.

    Anyone know what's going on with it?
  13. [ QUOTE ]
    There was a comic in the City Scoop semi-recently on the same subject. The Statesman saying something along the lines of "I need to count on you to save the world. The whole world!" and wouldn't give out his phone number because he didn't want weirdos calling him all the time.

    [/ QUOTE ]

    lol
  14. So, Operative Rutger is this guy: http://paragonwiki.com/wiki/Operative_Rutger

    He gives you a mission to prove that he can trust you. Then he sends you to bust up a Longbow base. Then to hijack a tanker in Cap au Diable. He's in the [censored] end of Nerva, but alright.

    But what gets me is that by the time you've taken over the tanker and completed your third mission for the bugger, he STILL hasn't given you his cell number! So you have to trek all the way back to Nerva, and this is what really 'made' it...:

    His big master plan is for you to sail the tanker you just hijacked to paragon city. Necessitating a trip back to Cap au Diable.

    You would think that given he is trusting you enough by this point, three missions in, to hijack a tanker, he'd give you his damn cellphone number. Most contacts seem to give it after the first mission.

    Meh.
  15. damojs

    Brute or Tanker

    I'd rather play a tanker that did about 20% more base damage.
  16. damojs

    Jab?

    What bugs me about Super Strength...aside from the rage crash...is precisely the fact that it is animated like a pro wrestler. The Punch animation is one, and the silly cartoonish windup on the Knockout Blow is a good example.
  17. How does it work in rage? Just when you click it every two minutes, or does it have a chance to go off continually while it's up?
  18. [ QUOTE ]
    Hey guys, I was looking for a good INV/SS leveling guide for my girlfriend that just started playing.

    She likes to be able to solo and duo with my scrapper.


    [/ QUOTE ]

    Go. Hunt. Kill Skuls.
  19. Sadly, SD/SS cannot do it. Except maybe in specific cases (against low regenning AVs) with heavy red insp usage.
  20. damojs

    /SR?

    [ QUOTE ]
    [ QUOTE ]
    What I don't understand is people who put the Fighting pool back until their 40s. Why would you want to wait until level 49 to finally be softcapped? It's possible, without gimping yourself, to be softcapped by level 30-31, if not even sooner. There is more than enough room to fit in weave (and a res/def in tough), if you replace Jab with Boxing, and don't take Knockout until later.

    [/ QUOTE ]

    I'm currently level 42 on my Fire/SR Brute, no Weave in my build and I'm currently sitting at 47.5% Melee, 46% Ranged adn 43% AoE defense; all thanks to IOs.

    I'm not sure I even need Weave at this point but might take it for ITF/def debuff purposes.

    [/ QUOTE ]

    You can go without weave, if you manage to eke out 4-5 additional defense in a couple places. Such as a blessing of the zephyr and a obliteration set.

    But slotting that steadfast in tough is a huge help. And so is weave, if you're having a hard time acquiring the right sets or slots.

    The villain economy forces one to make due without ready access to sets that are reasonably easy to acquire hero side.
  21. damojs

    Vet Power Choice

    [ QUOTE ]
    Eh, I always go with the axe, even though sands is slightly better, I don't like getting handcuffed and rooted during it's animation.

    My real answer is Nemesis staff. ;]

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    The difference between the axe and sands of mu, is that there are some instances in the later-mid to late game where using the axe is more beneficial than a regular attack. Whereas in the late game, using sands of mu will actually decrease your DPS.

    There are few things better than whipping out the axe (so it's already drawn) and using it to open a fight with a spectral demon or ancestor spirit. It makes fighting CoT and Tsoo a bit more amusing.
  22. They kinda did something like this with Against All Odds. Taunting aura and +damage.
  23. damojs

    Shield/SS build

    I think I would've pulled a few slots from Health (leaving the uniques) Phalanx and from Active Defense, unless you're trying to stack it. One 50 recharge, combined with recharge from sets, keeps it up for me.

    Then I'd probably put those slots into Taunt and grab one of the nicer set bonuses in the game. But YMMV. You also don't need to slot a Taunt into Against All Odds, if you're already taking taunt, and you're better off with hurdle than swift, if you're taking combat jumping.

    I didn't slot boxing in my build, cause either jab, haymaker, knockout or footstomp is always up. And I don't have end issues anymore.

    But otherwise, it's good. I think where I might disagree, are just aesthetic decisions. The core of the build is solid.

    I will say thought that 47%-50% defense, with my defense debuff resist enhanced as much as possible, with the addition of Grant Cover and Phalanx Fighting, is more than sufficient for fighting even something like Lord Recluse. Since Phalanx adds quite a bit more on AV fights with everyone close together, and you'll need to eat a purple anyways just to be safe, to start. Also. Any group doing an end game task force, is gonna have alot of buffs flying around. If they're any good.

    Personally, I don't center my builds around worst case PUG scenarios where I have to do it all myself. There's no sense with a tanker, since you don't have the damage to take down an AV yourself anyways. Whereas a scrapper can get away with that kind of thinking.

    But a shield/ss tank can still do annihilating levels of damage on spawns.

    EDIT: And I think that you would have to have like 75+ defense to take on Recluse without taking a purple or being buffed anyways...
  24. [ QUOTE ]
    POST IS FULL OF SPOILERS!!!





    I recall reading in game that the Rikti Invasion hit Praetorian Earth first accidentally, but quickly retreated (whether due to a superior military response from the Praetorians, or quickly realising they'd hit the wrong place, I don't know). I'll have to look for where exactly, though. But since the Rikti were seeking revenge on the Nemesis Robot versions of the Freedom Phalanx, it makes sense that they'd get confused if they found Praetoria first. Anyway, I've always assumed that the Praetorians themselves found their way to our Earth by following the Rikti's trail, since the Praetorian's first contact (Issue 1) followed the Rikti Invasion (just before release) so closely.

    [/ QUOTE ]

    Hah. I bet they didn't stay long in Praetoria.
  25. damojs

    Vet Power Choice

    Later on, Sands of Mu is great for killing gears. And that's about it, unless you're in a rage crash.

    It's awesome for a level 1-10 sewer roll, though.

    Red side, I like to take the ghost slaying axe, and beat on spectral pirates.