/SR?
It's because SR to Brutes is very new.
And as a DB/SR Brute player, all I can say it is anything but bad. I'm currently enjoying my SR Brute more than any other character. Here's my build if you wanna get an idea of how SR is:
Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
N'ika: Level 50 Natural Brute
Primary Power Set: Dual Blades
Secondary Power Set: Super Reflexes
Power Pool: Flight
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Power Slice -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(7), T'Death-Dmg/Rchg(7), T'Death-Acc/Dmg/EndRdx(9), T'Death-Dmg/EndRdx/Rchg(9), T'Death-Dam%(11)
Level 1: Focused Fighting -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(3), RedFtn-Def/EndRdx(3), Ksmt-ToHit+(37)
Level 2: Ablating Strike -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(11), Mako-Dmg/Rchg(13), Mako-Acc/EndRdx/Rchg(15), Mako-Acc/Dmg/EndRdx/Rchg(15), Mako-Dam%(17)
Level 4: Focused Senses -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(5), RedFtn-Def/EndRdx(5)
Level 6: Hover -- Flight(A)
Level 8: Typhoon's Edge -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(17), M'Strk-Dmg/Rchg(19), M'Strk-Acc/EndRdx(19), M'Strk-Acc/Dmg/EndRdx(21), M'Strk-Dmg/EndRdx/Rchg(21)
Level 10: Practiced Brawler -- RechRdx-I(A), RechRdx-I(23)
Level 12: Agile -- DefBuff-I(A), DefBuff-I(13), DefBuff-I(43)
Level 14: Fly -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(37), Zephyr-ResKB(39)
Level 16: Hurdle -- Jump-I(A)
Level 18: Vengeful Slice -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(23), Mako-Dmg/Rchg(25), Mako-Acc/EndRdx/Rchg(27), Mako-Acc/Dmg/EndRdx/Rchg(27), Mako-Dam%(31)
Level 20: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(36), RgnTis-Regen+(37), Mrcl-Rcvry+(40)
Level 22: Stamina -- EndMod-I(A), EndMod-I(36), P'Shift-End%(36)
Level 24: Dodge -- DefBuff-I(A), DefBuff-I(25), DefBuff-I(43)
Level 26: Sweeping Strike -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(31), Sciroc-Dmg/Rchg(33), Sciroc-Acc/Rchg(34), Sciroc-Acc/Dmg/EndRdx(34), Sciroc-Dam%(34)
Level 28: Evasion -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(29), RedFtn-Def/EndRdx(29)
Level 30: Lucky -- DefBuff-I(A), DefBuff-I(31), DefBuff-I(46)
Level 32: Kick -- Acc-I(A)
Level 35: Quickness -- Flight(A)
Level 38: One Thousand Cuts -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(39), M'Strk-Dmg/Rchg(39), M'Strk-Acc/EndRdx(40), M'Strk-Acc/Dmg/EndRdx(42), M'Strk-Dmg/EndRdx/Rchg(42)
Level 41: Tough -- S'fstPrt-ResDam/Def+(A)
Level 44: Gloom -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(45), Thundr-Dmg/Rchg(45), Thundr-Acc/Dmg/Rchg(45), Thundr-Acc/Dmg/EndRdx(46), Thundr-Dmg/EndRdx/Rchg(46)
Level 47: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(48), Mocking-Taunt/Rchg/Rng(48), Mocking-Acc/Rchg(48), Mocking-Taunt/Rng(50)
Level 49: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(50), RedFtn-Def/EndRdx(50)
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Level 1: Brawl -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(33), T'Death-Dmg/Rchg(33), T'Death-Acc/Dmg/EndRdx(40), T'Death-Dmg/EndRdx/Rchg(42), T'Death-Dam%(43)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
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[u]Set Bonus Totals:[u]<ul type="square">[*]11% DamageBuff(Smashing)[*]11% DamageBuff(Lethal)[*]11% DamageBuff(Fire)[*]11% DamageBuff(Cold)[*]11% DamageBuff(Energy)[*]11% DamageBuff(Negative)[*]11% DamageBuff(Toxic)[*]11% DamageBuff(Psionic)[*]11.1% Defense(Smashing)[*]11.1% Defense(Lethal)[*]11.1% Defense(Fire)[*]11.1% Defense(Cold)[*]12.1% Defense(Energy)[*]12.1% Defense(Negative)[*]6.13% Defense(Psionic)[*]15.5% Defense(Melee)[*]17.4% Defense(Ranged)[*]14.6% Defense(AoE)[*]1.8% Max End[*]16% Enhancement(Accuracy)[*]4% FlySpeed[*]90 HP (6%) HitPoints[*]4% JumpHeight[*]4% JumpSpeed[*]Knockback (Mag -4)[*]Knockup (Mag -4)[*]MezResist(Held) 14.9%[*]MezResist(Immobilize) 12.1%[*]MezResist(Sleep) 3.3%[*]MezResist(Stun) 3.3%[*]2% (0.03 End/sec) Recovery[*]62% (3.88 HP/sec) Regeneration[*]1.89% Resistance(Fire)[*]1.89% Resistance(Cold)[*]3.13% Resistance(Negative)[*]4% RunSpeed[/list]
Lookie in meh Sig it may help a little.
Willpower has more passive regen than Regen does. Who thought that was a good idea?
Can we get a fix for Energy Melee instead of more new sets?
Also, something I forgot to add in my previous post:
There is a reason for why SR guides are rare. And the reason is because you don't really need one. You pretty much need all of the powers in SR (with the exception of Elude, which is not NEEDED). And that sums up the guide for SR. All powers also take standard slotting. Either 2/3 Slotted for Defense, or 3/4 slotted for Defense/Endurance.
Enerix is right on the money
Willpower has more passive regen than Regen does. Who thought that was a good idea?
Can we get a fix for Energy Melee instead of more new sets?
I have a /SR brute that is a real hoot to play. She is sitting at 49/46/49 defense. As far as I understand, SR for brutes varies little from the version in scrappers aside from the taunt in evasion, and the soft cap is still considered to be 45%. I rarely see other /SRs and I like that. I am about to respec her now, I did pick up a couple of powers I just don't need now. If you cap your defense, you will find that elude is not needed.
edit*
Just finished my respec. I scrapped the med pool and grabbed the fighting pool instead. I am now at 54.21% ranged 48.58% melee and 51.39% AoE. Sure, I can be debuffed, but at least I have a bit of resistance to fall back on. My build is incomplete. I still want to throw some stuff into health and see where it takes me.
Words to the wise aren't necessary- it's the stupid ones that need them.
"You're right...I forgot...being constantly at or the near the damage cap is a big turn off. Definitely not worth it."
- Vitality
I didnt think /SR could be defense debuffed much. At least, on scrappers, I think by the time you are level 50, you have 94% defense debuff resistance. So anything that floats at 47.4% or so defense is still at 45% after you get as debuffed as you can be.
Though maybe I didnt understand it correctly.
Anyway, don't Brutes get strong defense debuff resist in /SR also?
Lewis
Random AT Generation!
"I remember... the Alamo." -- Pee-wee Herman
"Oh don't worry. I always leave things to the last moment." -- The Doctor
"Telescopes are time machines." -- Carl Sagan
Yep, the main reason to go SR over Shields defense-wise, assuming you have an unlimited budget and were going to IO the hell out of it, is that SR has ridiculous resistance to any defense debuffs. If you get up to 47% or so, you pretty much STAY there. Other sets have other fun toys, but for pure defense it's -really- hard to beat. It's also very simple - take everything up to (and possibly including) Elude, slot them for defense, and call it good.
Rule number six of an empathy defender is NEVER underestimate a blaster's ability to die. I don't care if he has CM, Fort, both RAs, bubbles (both FF and Sonic), and is fighting next to a Storm defender with hurricane on. If there is a way to die in that situation, the blaster will find it.
Shield Defense can easily get to 90% defense debuff resistance. They get debuffed twice as much as SR, but it's still too little to be a problem in almost all scenarios.
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Yep, the main reason to go SR over Shields defense-wise, assuming you have an unlimited budget and were going to IO the hell out of it, is that SR has ridiculous resistance to any defense debuffs. If you get up to 47% or so, you pretty much STAY there. Other sets have other fun toys, but for pure defense it's -really- hard to beat. It's also very simple - take everything up to (and possibly including) Elude, slot them for defense, and call it good.
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You really don't need ALL THAT IO to bring SR up to Soft-Cap.
This is what's good with SR...
With only around 200,000,000 to 300,000,000 influence/infamy (depending on market conditions), you could easily reach soft cap defense. My SR brute is currently sitting at 53% Ranged Defense, 52% Melee Defense, and 50% AoE Defense, and I did keep within that budget. The only things that really came out expensive were the Touch of Death IOs.
Another thing that's good with SR is the defense debuff resistance. No longer do I have to fear those Cimeroran Traitors with their ridiculous defense debuffs.
And, for the grand finale, what I REALLY love about SR, is how you get resistance as your health drops. It really plays a nice roll. When my health goes red, I know I have nothing to worry about, because I will take half the damage IN CASE I get hit.
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I didnt think /SR could be defense debuffed much. At least, on scrappers, I think by the time you are level 50, you have 94% defense debuff resistance. So anything that floats at 47.4% or so defense is still at 45% after you get as debuffed as you can be.
Though maybe I didnt understand it correctly.
Anyway, don't Brutes get strong defense debuff resist in /SR also?
Lewis
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Sorry, I didn't mean to give the impression that SR was not strong in resisting debuffs, because it is quite untrue. As far as I know, SR is pretty much king of resisting such debuffs, but they still slip though on occasion. On my SR, the defense debuff resistance is at 95% and that appears to be the cap as the number is blue. If I am facing Cimerorans, I watch my defense, and it barely moves downward as they do their attacks which cut down on defense.
Quickness also adds 40% recharge debuff resistance, so that is quite handy too.
In building a good SR though, don't forget to add some resistance in somewhere. Nothing is worse than being a one trick pony and having no resists to back you outside of the health-scaling one.
Words to the wise aren't necessary- it's the stupid ones that need them.
"You're right...I forgot...being constantly at or the near the damage cap is a big turn off. Definitely not worth it."
- Vitality
Im playing an /sr brute at the moment.. Im liking it alot, its only my first toon in this game and still only a low lvl but it has alot of defence debuff resistance.. constant effect no toggle powers have it actually.. and then as you play it you just switch the other ones on and off depending on whats tryna get yah.. but yeah it is good good fun.. didnt realise they were so new tho..
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Am I missing something? How come in all the pages of this forum / all the guides, there is nothing on Super Reflexes?
Is it that bad? Have a made a terrible no-no?
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/SR is very very strong...as long as you get your defense to cap although it depends what difficulty level you want to play at of course but if you want to play at the highest, you need defense cap and you have no healing whatesoever so medecine pool is recommended by lvl 50. Endurance is an issue as well with all the required toggles.
Getting your defense to cap requires IO and some are more expensive on red side than blue side (Gaussian for example).
btw, avoid elude, it's not all that good; it's better to cap your defenses without it.
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With only around 200,000,000 to 300,000,000 influence/infamy (depending on market conditions), you could easily reach soft cap defense.
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With about 10 millions infamy, you can reach the defense softcap on a SR. CJ, Weave, all toggles, all passives and a Steadfast +3% def will do it.
Edit : forgot a Gaussian set in BU, too.
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Yep, the main reason to go SR over Shields defense-wise, assuming you have an unlimited budget and were going to IO the hell out of it, is that SR has ridiculous resistance to any defense debuffs. If you get up to 47% or so, you pretty much STAY there. Other sets have other fun toys, but for pure defense it's -really- hard to beat. It's also very simple - take everything up to (and possibly including) Elude, slot them for defense, and call it good.
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You really don't need ALL THAT IO to bring SR up to Soft-Cap.
This is what's good with SR...
With only around 200,000,000 to 300,000,000 influence/infamy (depending on market conditions), you could easily reach soft cap defense. My SR brute is currently sitting at 53% Ranged Defense, 52% Melee Defense, and 50% AoE Defense, and I did keep within that budget. The only things that really came out expensive were the Touch of Death IOs.
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I don't know what you are smoking but I want some!
For one, 200M to 300M is Ridiculously High amount of infamy and second, you only need around 10M to 15M to reach Cap using pool powers/IO and third, above 45% defense it's a waste except for PvP.
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Yep, the main reason to go SR over Shields defense-wise, assuming you have an unlimited budget and were going to IO the hell out of it, is that SR has ridiculous resistance to any defense debuffs. If you get up to 47% or so, you pretty much STAY there. Other sets have other fun toys, but for pure defense it's -really- hard to beat. It's also very simple - take everything up to (and possibly including) Elude, slot them for defense, and call it good.
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You really don't need ALL THAT IO to bring SR up to Soft-Cap.
This is what's good with SR...
With only around 200,000,000 to 300,000,000 influence/infamy (depending on market conditions), you could easily reach soft cap defense. My SR brute is currently sitting at 53% Ranged Defense, 52% Melee Defense, and 50% AoE Defense, and I did keep within that budget. The only things that really came out expensive were the Touch of Death IOs.
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I don't know what you are smoking but I want some!
For one, 200M to 300M is Ridiculously High amount of infamy and second, you only need around 10M to 15M to reach Cap using pool powers/IO and third, above 45% defense it's a waste except for PvP.
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I'm not reaching the cap with pool powers, that's why. :P I needed room for attacks because I need the combos for DB. I only took Weave to help with soft-capping. The rest is from IOs.
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Yep, the main reason to go SR over Shields defense-wise, assuming you have an unlimited budget and were going to IO the hell out of it, is that SR has ridiculous resistance to any defense debuffs. If you get up to 47% or so, you pretty much STAY there. Other sets have other fun toys, but for pure defense it's -really- hard to beat. It's also very simple - take everything up to (and possibly including) Elude, slot them for defense, and call it good.
[/ QUOTE ]
You really don't need ALL THAT IO to bring SR up to Soft-Cap.
This is what's good with SR...
With only around 200,000,000 to 300,000,000 influence/infamy (depending on market conditions), you could easily reach soft cap defense. My SR brute is currently sitting at 53% Ranged Defense, 52% Melee Defense, and 50% AoE Defense, and I did keep within that budget. The only things that really came out expensive were the Touch of Death IOs.
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I don't know what you are smoking but I want some!
For one, 200M to 300M is Ridiculously High amount of infamy and second, you only need around 10M to 15M to reach Cap using pool powers/IO and third, above 45% defense it's a waste except for PvP.
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I'm not reaching the cap with pool powers, that's why. :P I needed room for attacks because I need the combos for DB. I only took Weave to help with soft-capping. The rest is from IOs.
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And above 45% defense is not a waste if you want to stand toe-to-toe with AVs and EBs while going AFK. I wanted to see how much I could bring up my defenses. :P
Edit: I phailed at posting. Sowwy.
SR = awesome
with brutes HPs it gains a lot more from scaling resistences (the lower your hit points the more resistence to all you get)
you get quickness which is like 3 lotgs worth of +recharge so thats 100s of millions saved
defence debuff resistence is easy to get all the way up
You can also soft cap out SR with just SOs, nothing else can reach essentially a perma god mode so easily.
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And above 45% defense is not a waste if you want to stand toe-to-toe with AVs and EBs while going AFK. I wanted to see how much I could bring up my defenses.
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Unless you're fighting +6 AVs, the extra defense isn't helping you.
Critters get accuracy buffs now up to +5. At +6 and higher they start getting tohit buffs on top of the accuracy buffs.
Thanks to the way the tohit/defense equations work, an AV from +0 to +5 will have exactly the same chance to hit you if you have 45%, 46% or 237% defense.
Unless the AV has a defense debuff or some power based inherent tohit buff.
Be well, people of CoH.
What I don't understand is people who put the Fighting pool back until their 40s. Why would you want to wait until level 49 to finally be softcapped? It's possible, without gimping yourself, to be softcapped by level 30-31, if not even sooner. There is more than enough room to fit in weave (and a res/def in tough), if you replace Jab with Boxing, and don't take Knockout until later.
Honestly, I think Knockout is a deceptive power. Yes, I've taken a SS/Fire Brute to 50 and got it at level 8 like alot of people, but it kills your endurance. And there isn't much that it will kill that a full bar of fury and a Haymaker won't.
I don't think there is a strong reason to pick it up until you start fighting alot of EBs and AVs...Or else somehow make it so your stamina problems go away.
My baby SS/SR has gotten along just fine without it. He also managed to get a level 16 res/def off a Longbow on a Mayhem mission. I was so proud of him!
I must say though. The villain side economy, especially for brutes, is ridiculous.
Also: One great thing about Super Reflexes, is getting your defense easily to just within a luck insp of the soft cap...easily done by level 22, and close enough sooner, and then just rampaging on all the big zone mobs around a contact that sells insps.
Lastly, don't ever let anyone tell you that either Evasion or Lucky are skippable. They're not. They provide vital defense debuff resistance. Elude is the only skippable power.
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Unless the AV has a defense debuff or some power based inherent tohit buff.
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Exactly. 5% extra defense wouldn't hurt anyone for those types of situations.
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What I don't understand is people who put the Fighting pool back until their 40s. Why would you want to wait until level 49 to finally be softcapped? It's possible, without gimping yourself, to be softcapped by level 30-31, if not even sooner. There is more than enough room to fit in weave (and a res/def in tough), if you replace Jab with Boxing, and don't take Knockout until later.
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I'm currently level 42 on my Fire/SR Brute, no Weave in my build and I'm currently sitting at 47.5% Melee, 46% Ranged adn 43% AoE defense; all thanks to IOs.
I'm not sure I even need Weave at this point but might take it for ITF/def debuff purposes.
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What I don't understand is people who put the Fighting pool back until their 40s. Why would you want to wait until level 49 to finally be softcapped? It's possible, without gimping yourself, to be softcapped by level 30-31, if not even sooner. There is more than enough room to fit in weave (and a res/def in tough), if you replace Jab with Boxing, and don't take Knockout until later.
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I'm currently level 42 on my Fire/SR Brute, no Weave in my build and I'm currently sitting at 47.5% Melee, 46% Ranged adn 43% AoE defense; all thanks to IOs.
I'm not sure I even need Weave at this point but might take it for ITF/def debuff purposes.
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You can go without weave, if you manage to eke out 4-5 additional defense in a couple places. Such as a blessing of the zephyr and a obliteration set.
But slotting that steadfast in tough is a huge help. And so is weave, if you're having a hard time acquiring the right sets or slots.
The villain economy forces one to make due without ready access to sets that are reasonably easy to acquire hero side.
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I'm not reaching the cap with pool powers, that's why. :P I needed room for attacks because I need the combos for DB. I only took Weave to help with soft-capping. The rest is from IOs.
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I don'T remember everything of my built with my /SR but I remember getting cap with only Weave as pool power for defense buff.
I checked with Mid's quickly and I reach 42.3 with all /SR defense and Weave 3 slotted with crafted defense IO, Steadfast 3% and Gaussian set.
The other 2.7 % comes from some cheap IO sets but I don't remember which ones (I'll check when I'm home) but overall, it probably costed me around 15M to cap it at lvl 50.
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I'm not reaching the cap with pool powers, that's why. :P I needed room for attacks because I need the combos for DB. I only took Weave to help with soft-capping. The rest is from IOs.
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I don'T remember everything of my built with my /SR but I remember getting cap with only Weave as pool power for defense buff.
I checked with Mid's quickly and I reach 42.3 with all /SR defense and Weave 3 slotted with crafted defense IO, Steadfast 3% and Gaussian set.
The other 2.7 % comes from some cheap IO sets but I don't remember which ones (I'll check when I'm home) but overall, it probably costed me around 15M to cap it at lvl 50.
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Again, I wasn't happy with 42%. I wanted to see how much I can raise my defense, and got it to around 50%.
Am I missing something? How come in all the pages of this forum / all the guides, there is nothing on Super Reflexes?
Is it that bad? Have a made a terrible no-no?