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Posts
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Joined
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DBServer now - can't even log in...
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Well that makes about 4 threads now about the login issue... anyone know how to get hold of a tech or redname on the weekend ? LOL...
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Add me to the list too - rebooted router, modem, flushed, tried both pc's and the laptop - nada. Can't get past the login screen. Hello, support ??
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From the server status page... is it really that long ?
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Kitsune I agree - not a game breaking issue. In reality if someone spent too much time just walking in and out of mission doors, they probably could keep the pet for quite some time. Not very useful or productive though. Just figured it was worth a mention, and being a tester during the day (my RL day that is) - there's a certain amount of satisfaction of knowing exactly how reproduce an issue.
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Ok, I found out how to reproduce this issue. Spawn the Patron pet toward the end of a mission...pet follows you out of that mission. At this point it appears the "timer" resets. To further test we entered another mission that we knew we could stealth to the glowies and complete in under 4 mins (pet still with us). So, in a nutshell, the entering and exiting of a mission seem to reset the pet's timer. Might just be a side effect of them adding the ability to have pets zone and follow you. We also used the Oro to get around, not sure if that zoning also extends the timer. We successfully kept the pets with us for 20+ minutes.
Edit: the exit animation is still borked for Coralax, Mu, and Fortunata - they just collapse on the ground. -
Quote:Actually we noticed that too. Both of them just fell to the ground. The Mu usually disappears in a flash of lightning and the coralax does it's little dive/splash thing.I just tested my Fortunata Mistress and it died promptly at 4 minutes. A weird unrelated thing though... instead of doing it's usual "poof" animation, it simply collapsed on the floor. Maybe I'm just recalling incorrectly.
On a side note - I was just reminded that on the final mission from Dr (damn, what's his name?) to defeat ZenFlower ... she tossed out her vines, and our pets and the vines slapped each other around for a good 3 mins After she was defeated. Global pet glitch ?
And of course now today the coralax dies promptly at 4 mins ... damn ! -
Last night running my Corr with Leviathan/Coralax and my buddy's widow with Electric/Mu pet out ... we both noticed about 1/2 way through the mission that the pets were still with us (well over 4 mins). They finally despawned about 2 mins after exit. On the 2nd mission they were both out for 22 mins (we timed it). Should I bug it or is this a nice change ?
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Legs in my pants (ZZTop).
My Obsession in my pants.
Rhinestone Cowboy in my pants. -
Cream in my pants (Prince).
Teddy Bear Picnic in my pants.
Sleazy in my pants (Village People).
Wake me up before you go go in my pants (Wham). -
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I'm gonna slightly derail this thread - what if the idea here was changed slightly to a required swap out ? In other words in order to remove an enhancment you have to have a replacement in your tray.
Here's what I'm seeing: you know you want to "remove" 4 enhancements so you buy the 4 replacements and have them in your tray. You open the respec window (there's no turning back once started) and you drop the IO or whatever from your tray onto the IO in your power and they swap. You could obviously do 10 per "new respec". If you make a mistake or forget to buy something to swap out - too bad - the only way out is to hit "finishted" - the cost is final and "finished" ends the "new respec".
With this idea you aren't stripping your toon, you have to buy something to replace the existing enhancement. And maybe add a very long cool down between "new respecs".
EDIT: Taking it a step further - it would be an IO for an IO, SO for SO, etc... so you couldn't replace an IO with a Training.
EDIT: If you try to put a replacement IO in a power that does not accept that kind of IO (recharge in Health, for example) the IO you were trying to replace stays in the power and the 'recharge' goes to the trash. -
Quote:Thank you Exxar !DPA (Damage Per Activation) is where it's at. Unenhanced, Barb Swipe has 25.2 while Boxing has 42. Boxing wins by a long shot.
Fireheart - Are you planning on slotting Boxing ? I have Boxing and Tough, but only the default slot so far in Boxing (at 38). -
I'm glad you posted this question - been pondering the same thing. Still would like to know the opinions on your 2nd question - is boxing a worthwhile power to "sub" with ?
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They could always take the prompt away again ... :P
The double animation is Extremely annoying. And if you already have a fortune buff, when someone casts it on you, you don't get a pop up but you do the animation. Fix please. -
So far I've noticed that today's patch turns shadows "on" if you had them disabled. Confirmed on two accounts so far. Anyone else ?
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Still don't see why they can't make it a Self buff instead of a buff you cast on someone. After all it was part of a pack, and the purchaser of that pack should be the one getting the benefit of any bonus power, no ?
updated 6/11/10 (better late than never) - NOW I get it ... mutuation pack. Doh ! -
Quote:Now here's a good idea ! Read your own fortune and be done with the whole debate. If you don't want it - don't put the self buff icon in your tray. Give it a extremely long recharge. The cards animation could swirl around your head for a second or two and, Viola, you're buffed or debuffed or whatever.Removing Mystic Fortune from the game probably won't be an option, since it was something that people had to spend money to get.
How about changing MF to a self buff?
It shouldn't take long to, it sort of adheres to the premise of the power, and the would be 100% positive control over having it without the need for a pop up. -
Please give us an option to permanently Accept or Decline the fortune.
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Why are we putting the Fortune prompt back ? So now for all those that were annoyed by it have to look at the Yes/No prompt in the middle of their screen / in the middle of a fight. How is this better ? {chant} no prompt, no prompt...
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Costumes and base building - waaaay too many hours on either.
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Yep, same issue here - reproduced 3x in a row. Hitting BACK at any point during the respec crashes the game. We need to get the dev's attention. What info do they need ? Opened a ticket too.
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Sadly, this has been a "bug" for well over a year.... give the poor thing a head already... :P