Patron Power Pets issue ?
(for once that lie benefits the user and not slaps them in the face!)
Originally Posted by ShadowNate
;_; ?!?! What the heck is wrong with you, my god, I have never been so confused in my life!
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We had a patch today. I'd check that out now if I could.
total kick to the gut

This is like having Ra's Al Ghul show up at your birthday party.
Last night |

Originally Posted by ShadowNate
;_; ?!?! What the heck is wrong with you, my god, I have never been so confused in my life!
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I was thinking more along the lines if it was a bug introduced with Mutant booster they may have fixed it.
total kick to the gut

This is like having Ra's Al Ghul show up at your birthday party.
I was thinking more along the lines if it was a bug introduced with Mutant booster they may have fixed it.
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Edit: No dice. NW died after 4 minutes.
Originally Posted by ShadowNate
;_; ?!?! What the heck is wrong with you, my god, I have never been so confused in my life!
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I just tested my Fortunata Mistress and it died promptly at 4 minutes. A weird unrelated thing though... instead of doing it's usual "poof" animation, it simply collapsed on the floor. Maybe I'm just recalling incorrectly.
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On a side note - I was just reminded that on the final mission from Dr (damn, what's his name?) to defeat ZenFlower ... she tossed out her vines, and our pets and the vines slapped each other around for a good 3 mins After she was defeated. Global pet glitch ?
And of course now today the coralax dies promptly at 4 mins ... damn !
**Damien**

"Be who you are and say what you feel, because those who mind don't matter, and those who matter don't mind." ~Dr. Seuss.
"Going to church doesn't make you a Christian any more than standing in a garage makes you a car. "
Ok, I found out how to reproduce this issue. Spawn the Patron pet toward the end of a mission...pet follows you out of that mission. At this point it appears the "timer" resets. To further test we entered another mission that we knew we could stealth to the glowies and complete in under 4 mins (pet still with us). So, in a nutshell, the entering and exiting of a mission seem to reset the pet's timer. Might just be a side effect of them adding the ability to have pets zone and follow you. We also used the Oro to get around, not sure if that zoning also extends the timer. We successfully kept the pets with us for 20+ minutes.
Edit: the exit animation is still borked for Coralax, Mu, and Fortunata - they just collapse on the ground.
**Damien**

"Be who you are and say what you feel, because those who mind don't matter, and those who matter don't mind." ~Dr. Seuss.
"Going to church doesn't make you a Christian any more than standing in a garage makes you a car. "
Yeah, that makes sense, and is consistent with how other timed powers along those lines work (i.e. the Jump Pack's timer is reset upon zoning). I have a feeling the Devs will consider this a low priority bug, as it doesn't really unbalance them (you'll have to be frequently zoning to be able to abuse it... which is highly inconvinent and'd lower your performance).
Originally Posted by ShadowNate
;_; ?!?! What the heck is wrong with you, my god, I have never been so confused in my life!
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Kitsune I agree - not a game breaking issue. In reality if someone spent too much time just walking in and out of mission doors, they probably could keep the pet for quite some time. Not very useful or productive though. Just figured it was worth a mention, and being a tester during the day (my RL day that is) - there's a certain amount of satisfaction of knowing exactly how reproduce an issue.
**Damien**

"Be who you are and say what you feel, because those who mind don't matter, and those who matter don't mind." ~Dr. Seuss.
"Going to church doesn't make you a Christian any more than standing in a garage makes you a car. "
Last night running my Corr with Leviathan/Coralax and my buddy's widow with Electric/Mu pet out ... we both noticed about 1/2 way through the mission that the pets were still with us (well over 4 mins). They finally despawned about 2 mins after exit. On the 2nd mission they were both out for 22 mins (we timed it). Should I bug it or is this a nice change ?
**Damien**
"Be who you are and say what you feel, because those who mind don't matter, and those who matter don't mind." ~Dr. Seuss.
"Going to church doesn't make you a Christian any more than standing in a garage makes you a car. "