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Quote:Yeah, or you have a situation where you didn't pull that person from that mission and it required the entire trial to wait until everyone completed their task.I think that's to avoid having things like half the team on an STF being yanked out just as you're about to fight Recluse
The only real solution to this kind of queue is the one implemented. -
Quote:..In issue 20, you will be able to craft all abilities from the Incarnate trees that are available via Incarnate Trials using Incarnate Shards and some INF. It will take longer than it will take getting components via the trials, but you will be able collect the shards as you play everything(!) else in the game to offset that. If you mix in the occasional Incarnate Trial you will make more progress.
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Yep. And as long as one realizes that is the case, where's the harm? If you play for shinies, drop the level, and if you play for the challenge, increase the level.
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Quote:I get a distinct feeling that the devs will re-think their approach here, at least to some degree. There's simply been too much like minded feedback to ignore.Due to restraints on my time I'm often unable to do any TFs. I'm very unhappy about this looking like it's the only way to get my 50's on par with everyone else's. The upside is that everyone will be doing those TF's so hopefully when I do get a little time to play, I'll be able to run those TF's. I'm still unhappy though, the majority of the shards that I get with my 50s is when doing solo or just normal 50 missions.
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Quote:That's the problem, there aren't lowbies generating the stuff, because there exists a lack of lowbies, and the ones that do exist now level past the content at a high rate.Common salvage can only be picked at random, but considering each piece only costs 8 tickets and you have a 1/6 chance of getting the one you want....
Besides, if you could buy it from stores people would do that instead of buying from the lowbies generating the stuff, and then we'd be back to doing inf transfers just to pay for SOs.
We already have the capability of getting uncommons and rares through tickets, and I haven't seen this monumental spike in SO dependency.......... -
I wouldn't call it a bug, but more likely a poor check system.
It's definitely not working as designed, ime, because it presents a needless problem without adding anything. A better check system could still gate the rewards, but without adding these external problems. -
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Picard was so bad ***, he could wear a red shirt and not die.
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Quote:It's actually very difficult to make it absolutely impossible with 8 committed, attentive players. Teams generally simply quit well before the point of impossibility ever arises.
Sure for the right team STF is a less than 30 minute speed run but for other teams it could be all but impossible -
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It's probably a coincidence that these sort of threads (there have been several) are popping up now that the actual risk to many characters at higher difficulties is nothing more than it would be at lower difficulties.
Definitely not just disguised "gimme gimme" threads under a bonnet of intellectual discourse. -
Quote:This is a very fair and balanced point, unlike the 3 toon example given above.Edit: I should add, the OP has a bit of a point, in that if you're duo'ing, say 2 scrappers, or hell 2 brutes or 2 tankers, the melee w/the stronger (or just plain existent) taunt aura will take the brunt of aggro. This *can* be a problem at the lower levels. I try to alleviate it by jumping in first (if I have the weaker aura) and catching the alpha, knowing the aggro will bleed off of me. Still, this is a rare enough situation that rarely bothers me, and is far outweighed by the benefits of having mobs stick close to all my melee toons.
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Quote:Neither did the rest of them, in a literal sense. Almost all were slotting solutions of some sort.I'd guess this is different in that it doesn't totally get rid of KB, and yet doesn't have KB fanatics have to change their power slotting in order to get the KB back.
The problem is, in an actual sense, it does eliminate knockback in most non-solo situations, which is why these threads generally blow up into giant arguments. -
At one point in time, we had a knockback elimination idea of some sort every single month, like clockwork, but then for some reason they just stopped.
Glad to see the tradition is alive and well again. -
This idea is actually possible, an actual suggestion, and actually useful to a small percentage of users. The fact it changes other powers in a global environment makes it a particularly not good idea.
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Quote:Maybe in 7 more years you'll figure out how to operate Blasters in melee.........Okay, Blasters don't melee, "well". As opposed to Scrappers who do melee very well.
Anyway, just my two cents on Electric's gameplay mechanics. After 7 years (well almost) I have about 50 Alts, most are Blasters, and Electric still needs something to be on the same level as the other sets. -
Quote:It's not a bad idea. The game desperately needs a good way of communicating needed information for the game, within the game........which, frankly, just doesn't happen much right now.Personally, I still want to see Information Kiosks get that... Information.
The default support method is 'look at the boards', which is clumsy. -
Back in the day, an Archery/Devices blaster was seen as having a poor primary and a good secondary.