Suggestions for Electric/Electric fix.
Says who.........the same people who argue that Defenders secondaries are only there by accident?
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Anyway, just my two cents on Electric's gameplay mechanics. After 7 years (well almost) I have about 50 Alts, most are Blasters, and Electric still needs something to be on the same level as the other sets.
Quixotik
"I did not say this. I am not here." -Guild Navigator
Okay, Blasters don't melee, "well". As opposed to Scrappers who do melee very well.
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The Energy drain in the electrical attacks should be looked at as a nice *little* bonus rather than something to use strategically.
Hi there, I've just come back after a cheeky 4.5 year hiatus and played elec/elec/elec blaster for 90% of my time.
While I agree with many of your quarms regarding the relatively short range of the PBAoE and the seeming lack of secondary effects, I would say that the drain and -EndRec effect are devastating both in group and solo PvE. With Haste and good slotting it's posssible to continuoulsy output massive damage, even without defender buffs. Not many blasters are as self sustaining, have as much continuous DPS and crowd control.
I've played in all sorts of groups, but I've never seen a blaster have as much effect on the group dynamic as an electric blaptroller IMO.
All that said, any and all buffs as per your suggestions would be welcome; VS seems pretty weak and the animation of Tesla Cage is certainly long compared with ice's holds.
Just my 2 cents .
Plight
Life is pleasant. Death is peaceful. It's the transition that's troublesome.
Isaac Asimov
Okay, Blasters don't melee, "well". As opposed to Scrappers who do melee very well.
Anyway, just my two cents on Electric's gameplay mechanics. After 7 years (well almost) I have about 50 Alts, most are Blasters, and Electric still needs something to be on the same level as the other sets. |
I don't recall the order, but there was an opener on my ice blaster that started with one of the Freeze Rays and followed with the other Freeze Ray and shazam, troublesome LT's, Bosses and obnoxious minions are held. It largely had to do with activation times and response triggers, where I can hold a Boss and he only gets off one attack on me.
It's the safest way I can handle Paired Death Mages in Portal Parking.
And nothing brings me more joy than watching a Death Mage reach for the sky amidst his personal block of ice.
Life is pleasant. Death is peaceful. It's the transition that's troublesome.
Isaac Asimov
Ah the DMs in Portal, good to practice on, not particularly difficult if I remember .
I ran a mission with a +1/2 Master Illusionist the other day and OMG I forgot how tough they are, I died SO many times! No fun.
Plight
Blasters do just fine in melee if you build'em properly, and a proper elec/ sapper is a lot of fun to play alongside.
What electric needs more than anything is a real third ST blast. Sapping is nice but at the end of the day it's a gimmick you can't always rely on; the lack of single-target killing power is what really hurts elec/. I would like to see zapp turned into a conventional short range/high damage blast.
@Dysc, on virtue:
Virtue blues: Overnight (DP/MM), Kid Ridiculous (FC/rad), Panorama (Ill/time)
Virtue reds: Block Party (SS/SD), Goldcrush (earth/fire), Deadwire (claws/elec), Snowcrush (ice/kin)
If you are not playing your Elec/Elec in melee range, then you are not getting the full power and potential your powersets lean to--and I can see why you are frustrated with your elec/elec blaster.
If you prefer fighting at range, then perhaps the /Energy, /Dev, or /Ice secondaries are more for you. /Fire and /Mental also lean towards being in melee range, but these sets are also easy for building towards a playstyle where you jump in and out melee range during a fight.
Also, the end drain an Elec/Elec blaster brings can be devastating to a mob and works really well, imo. Throwing just a single End Mod in your attacks is REALLY good and you'll see a difference. Short Circuit however should be slotted for full End Mod, imo, as this will drain most of an entire mob's end and help floor their recovery (then hit Powersink and/or Ball Lightning to drain the rest and keep their recov down).
Powersink is awesome--short range, sure--but it's auto-hit and has a base rech of 60s (~30s with Hasten and sets). Consume from /Fire has a larger range but it also has a to-hit check and its base rech is 180s! I love /Fire, but I'd rather have Powersink's auto hit and fast rech.
I will agree that Voltaic Sentinel is lacking and imo, not worth taking. But that's ok as it gives opportunity to pick up something else to make you survive in melee better--like Tough, Weave, or Maneuvers!
Tesla Cage can use some love from the Devs to make it more inline with Freeze Ray, but it is also a good end drain power too AND it stacks with Shocking Grasp to hold those pesky bosses.
An Elec/Elec blaster can be a beast if you play it to its full potential. You may need to pick up Pool Powers to help your survivability, like Fighting, Leadership, or etc. Then tossing in the Elec APP and getting Charged Armor, Surge of Power and/or EM Pulse makes them just that much more of a force to be reconnned with.
A suggestion for Elec/Elec playstyle - wait 2 seconds, follow the tank into melee range, Short Circuit, power sink, ball lightning, the start using charged brawl, havoc punch, lightning bolt and thunderstrike until the cows come home. You will see a BIG spike in your damage output, and the mobs will be too tired to return fire so you swing with impunity. Refire off Ball Lightning and Short Circuit when recharged to keep the mobs drained and you're golden. Your team will love you!
A suggestion for Elec/Elec playstyle - wait 2 seconds, follow the tank into melee range, Short Circuit, power sink, ball lightning, the start using charged brawl, havoc punch, lightning bolt and thunderstrike until the cows come home. You will see a BIG spike in your damage output, and the mobs will be too tired to return fire so you swing with impunity. Refire off Ball Lightning and Short Circuit when recharged to keep the mobs drained and you're golden. Your team will love you!
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If you play Elec/Elec at range, you're doing it wrong. It's for blapping and sapping.
I just said the same thing in the other Electric Blaster thread! Two seconds in behind the tank.
If you play Elec/Elec at range, you're doing it wrong. It's for blapping and sapping. |
I apologize for dragging the thread off the rails a bit, but I'd like to ask about this.
How does one level an Elec/Elec blaster solo? My experience with blasters usually ends up with me chewing on the floor. I'm trying again with Elec/Elec, but I'm not sure how best to go about leveling.
Once I get into the 30s or so, I can start stacking up the IOs to help me survive, but how do I get there?
Hello, Elec/Elec Blaster right here. I've been faithful to him even since 2004, too.
As an Elec/Elec Blaster, I think I am permitted to say this, but choosing Electricity powersets aren't all about endurance drain. Sure, that's the best part of it, but who says that Electric Blasters can't do damage? Most of the stereotyping population, but people who have Electric Blasters I'm sure will say that they can do damage.
I've looked through your post and seen that you use Voltaic Sentinel. My suggestion, don't. I've gotten that before, and all it's done is greifed me when I was preparing for a tough battle.
Now, to attempt explaining things in order.
The mechanics: This is not true. They can work at any time in the battle, and draining endurance at the beginning can be very helpful, even life saving. I'm not saying do this every time, because sometimes you'll need Power Sink in the middle of the fight, but you can use it whenever. Any time your enemy is gasping for a break is a good and happy time.
Range: The two main endurance drainers are indeed melee, but you can drain endurance slower with the ranged attacks. About the melee part, as a Blaster that tanked Lady Winter as an AV on an eight person team and have no one die, I think I am allowed to say that Electric Blasters can in fact melee, and I think Thunder Strike, Power Sink, and Short Circuit back this up. Those are the three best melee powers, and they do a lot with a little. Power Sink's endurance cost could be lowered a little, but that's my only complaint there.
Attacks: This I agree with this mostly. Electric Blasters drew the short stick with less strong attacks, but the endurance drain can make up for this, even if it's small. I say that Voltaic Sentinel should be replaced with a better power, like an attack.
(Liberty) Trick Dacy - Forge Steel - Hypother Mia
(Freedom) Folgus Sprit
(Infinity) Marcus Solomon
(Protector) Thylacine
(Justice) Ashkicker - Revile
Solo Play Tips: I have 2 suggestions on this:
1) Emulate team play, only eat a LUCK or some such, jump into a group of mobs. The luck should keep you alive long enough to fire off short circuit and power sink, then just clean up the mess by blapping while using ball lightning and short circuit to keep em drained. Fun stuff!
2) For 2-3 mobs at a time - Tesla Cage the LT, this will draw your initial aggro from the other 2 minions. Hit one with Charged Bolts and lightning bolt as they run towards you - that should about finish him off. Hit the next one with charged brawl and havoc punch, as it has likely closed to melee range = dead mob. About this time the LT should be waking up from tesla cage - refire it off and hold him again, then finish him off as you see fit. Rinse and repeat.
The */Elec secondary lends itself to Blapper gameplay, which is kind of like a race to see who runs out of health first. If you don't want to blap, then it's probably not that good of a secondary to choose. In that case, I'd probably also avoid */Fire. The other sets all offer something to keep a pure-ranged character happy.
If you really want to build a sapper-type character, I recommend Elec/Kin, Elec/Rad, or Elec/Therm Controllers or Elec/Elec or Elec/Psi Doms.
I apologize for dragging the thread off the rails a bit, but I'd like to ask about this.
How does one level an Elec/Elec blaster solo? My experience with blasters usually ends up with me chewing on the floor. I'm trying again with Elec/Elec, but I'm not sure how best to go about leveling. Once I get into the 30s or so, I can start stacking up the IOs to help me survive, but how do I get there? |
One strategy that works for me a lot at low levels is to fight while moving backwards. Every secondary seems to start with an Immobilizer. Use it on guy #1, run backwards, fire an attack at guy #2 that's running at you, keep moving back until the Immob recharges and hold him as well. Guy #3 is in you face by this point. Blap him. You're not a tanker. Your defensive set is quick thinking.
Add a DoT damage effect to ranged attacks. Voltaic Sentinel also Buffs or Debuffs in some way.
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All the damage in the ST Attacks is instant, as it should be. I never imagine lightning as a DoT effect (when you get shocked it's pretty incredibly instant). KB/KD/Stun/-dam are all actually much more in line with reality.
In fact, it's for that reason that I'm one of the people not playing electric blast, they just don't strike me as visually interesting (or thematic) If there was an alternate animation type, similar to lightning storm (from the storms set) lightning bolts of the Banging cracking set your enemy temporarily on fire variety, I'd choose it. Immediately. But the zzzzzzttttt tangly line contained within perfectly straight line for half the powers in the set just doesn't do it for me. It makes my awesome Lightning wielding Zeus type BA into something akin to .. I don't even have a good comparison (because electricity isn't quiet and contained without a conductor)
So what I'm saying is, the set is fine, but it's animations are outdated and uninteresting. That's why the Cabal have cooler lightning blasts, that's why electric melee isn't boring, they were made more recently. The tech is there, upgrade the visuals and I guarantee you more people would play it.
"Fascinating. I'm not bored at all, I swear." -Kikuchiyo
Elec Blast doesn't suffer from the Psi Blast problem. Elec doesn't suck outright. Elec's problem is merely mediocre damage paired with blandness.
If we must increase Elec's damage (and I'm not sure we must), add a chance for CB, LB, and Zapp to do chain damage to a nearby target. Why should Chain Induction get all the fun mechanics? This will increase Elec Blast's fun factor without rocking the balance boat.
If we must improve Elec's debuffing (and I think perhaps we should), scrap the unpredictable +endurance idea in favor of more normal acting debuffs. This will make Elec Blast's debuffs act more like other primaries'. For example:
Current CB: -7% endurance, 20% chance of -100% recovery for 2 seconds, 30% chance of +2.6 endurance to self
Current LB: -10% endurance, 30% chance of -100% recovery for 4 seconds, 30% chance of +4.265 endurance to self
Note that enhancing these blasts for endurance modification is rare, since the base drain is small (laughable in PvP), the endurance boost to self is unreliable, and the recovery debuff is already 100% -- if it happens at all.
My wishlist CB: -7% endurance, -20% recovery for 6 seconds
My wishlist LB: -10% endurance, -20% recovery for 10 seconds
Now slotting for endurance modification becomes a little more attractive, as you can meaningfully improve the recovery debuff, and PvPers can no longer laugh Elec off as a total non-threat. The debuffs also gain the simplicity, non-randomness and modest stackability of other primary debuffs, such as Ice Blast's, good for the newbie blaster learning curve.
Your suggestion seems pretty solid.
What's the Psi Blast problem, btw?
I have been trying to get Electric/Electric to work for almost 7 years now, but the mechanics are still flawed.
Endurance Drain and game mechanics: Works at the middle to end of battles and Bosses have very powerful attacks that require little endurance, so your toughest opponents must be held completely drained.
Range: Endurance Drain is a Melee effect and Blasters don't Melee.
Attacks: Ranged attacks get no secondary effect from minor Endurance Drain and have no special ranged attack like Blazing Arrow, Power Burst, Blaze, etc. Short Circuit is melee in gameplay, and Power Sink is only melee. Tesla Cage is a short Hold with a 2.17 sec activation (Freeze Ray is 1 sec). Voltaic Sentinel attacks weakly and randomly.
Changes that seem reasonable compared to other Blaster sets would be to make Short Circuit and Power Sink 25 foot PBAoE's in the Blaster versions. Add a DoT damage effect to ranged attacks. Voltaic Sentinel also Buffs or Debuffs in some way. Electric/Electric still would not be as good as other Blaster sets with these changes, but it might make the set playable in PvE.
Final note. I never see Electric Blasters anymore. Not saying no one plays it. Just that I haven't seen an Electric Blaster in over a year now.
Quixotik
"I did not say this. I am not here." -Guild Navigator