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Quote:And we needed this silly system to do that, why? We've already had a community that helped its fellow players (and thankfully, due to the poor documentation of the genre, and specifically, this game).
Her proposed change would interfere with the intended use of the feature: Casual, user-regulated community help on a mass scale, requiring no additional NCsoft staff.
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This was an unnecessary, and potentially grievous, addition to the game. We already have documents and utilities outside of the game done by players, for players. We already have a help channel for players to help players. We already have players who help players through other means.
There was no reason for this added system, and not surprising, most people I see aren't even using it. I certainly don't. That doesn't mean I won't answer questions I see in chat, or help a player who PM's me. But it does mean I won't take part in a bad idea, whereby the only suggestion I would make in regards to it is to nuke it into the sun. -
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Dark is the natural pairing, and in many respects the best pairing. It matches up with the innate abilities of the pets very well.
Traps is really good on anything, though, and is always a possible secondary if the playstyle suits you. -
Quote:Did you IO your characters in a day? Just walked into Issue 9, purples fell from the sky and you slotted them.Look I like the Devs, and since NCsoft took over CoH the game has grown in great ways... But looking at what it'll take to get the top tier rewards in this game.... It's exactly the reason I don't play WoW.
Did you get to 50 in a day?
Quote:Honestly, the more I think about it, the more I'm coming to the conclusion that Either I'm missing something big (or several somethings big) or that the Devs really missed the boat on this one... -
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The GVE Jetpack still works.
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Quote:Several reports of problems with alpha slots in the incarnate trials. Possible connection?Last night after getting schooled on both the new incarnate trials, I ran some radio and alignment missions. Same difficulty I'd been running on the past 2 or 3 weeks. Only this time even though the mobs were conning the same as they had previously, my damage output seemed reduced from what it was before i20 went live. I have my Tier 4 musculature slotted and while I don't have any hard numbers, it sure felt like it was taking a lot longer to wipe out groups than it had. Does anyone know if there was a stealth-ne...er..I mean, "damage output adjustment" ?
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I'm having more fun than I have in the game (on a consistent basis) for some time.
You actually feel like you accomplish something now, instead of just hitting the button and getting your cheese. -
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Quote:It really isn't that hard. It's different, certainly. It some bit of teamwork, certainly. And it takes a lot of perseverance to overcome the fact you don't yet have the incarnate powers.Failed my first Lamba today on a PuG. Having experienced it and, now I actually now what to do next time, I'm fairly certain PuGs will routinely ace it within the next 2 weeks. It really isn't all that hard. Especially once people start gathering up extra incarnate powers and level shifts.
But mostly, it takes a positive attitude and a willingness to overcome the inevitable deaths. -
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Quote:Amen.Don't go in to a trial with the mindset of "We have to win this or it's all for bust." That will come in time. You need to refocus your determination on unlocking your slots with Incarnate XP.
The biggest problem I'm seeing: Most teams defeat themselves before the trial ever starts. I've seen it time after time:
"We can't do it with one team."
"Someone will screw it up."
On and on. In fact, several of the successful ones I have been on have been nothing more than teams that attempted to do it to the best of their ability to see how far they could get, and then wound up finishing it. Or in some cases, got very close.
Positive attitude and perseverance is far more important right now than powersets and experience. -
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Quote:Did it just this afternoon. Granted, we didn't think we could do it, either, but sure enough, it got done.Yep.
So how exactly did Marauder's personal legion get past playtesting? Because I hate to break it to you but there is no way that an average 8-man, randomly-selected PUG can deal with this. Call me bitter, but the content after GR has gone from bad to worse. Stacking spawns on top of stacking spawns. I remember when things like this were considdered a bug!
These posts will be hilarious in 2 weeks when everyone cries about these things being too easy. -
Noticed the same thing, but only during the sabotage stage.
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Had the same thing happen at the start of a Lambda.
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Quote:Bolded for emphasis. So many of the 'problems' seen on the forum can be 'solved' with this one simple suggestion.
Tanks: If you are on a team, let the Tank do his job and draw aggro before you run in to control/buff/damage. Give him 1-2 seconds, and if he is a decent tank, he will draw the aggro of those mezzing foes. Don't try to race the Tank to beat him into the next spawn (which I see often). -
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Quote:Yeah, the Ninjas really need slotted for endurance, which isn't too big of a problem, given the nature of the pet sets. Once slotted, though, it's no longer a real issue, and on the whole, I wouldn't consider it an issue anymore than I'd consider any endurance slotting for any AT an issue.Since you haven't tried Ninja and Merc, I can tell you they run out of endurance too especially Oni and Commando. It's not just Demon. Lich, surprisingly, doesn't use a lot of endurance at all. Zombies don't have enough attacks to cycle to drain them and Grave Knight may run out. I know bouth Jounin and Genin can run out of endurance if you don't put any -end.
If, anything, I'd suggest that many of the endurance costs, overall, are counterproductive to making the AT less dependent on having 6 pets always active. Many of the secondary sets are very, very expensive to use, as are the pet upgrades. -
Agreed. It has a very fake feel about it all. It'll work if Reynolds can pull it off, but if he can't, it'll just feel like a cheesy action movie.