baron_inferno

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  1. baron_inferno

    BAF Griefing?

    I know the guy you're talking about. I joined a couple of his leagues actually. I personally don't think he's doing it to grief anyone. It seems to me that for some reason, he just likes to put teams together. That or he gets tired of watching 100 people broadcasting LFT. He *does* actually run the team from time to time though. Definitely an odd fellow but harmless really.
  2. Quote:
    Originally Posted by Golden Girl View Post
    They're easy to spot - they just don't look normal
    I'm going to have to disagree. I personally feel that the top has a push-up effect. Just look at the strategically high belt placement.

    Anyways, I'm glad she's wearing a trench coat because I could easily imagine a wedgie on the back side.
  3. Easy. If a way to skip the cut scenes is implemented, I would just broadcast this.

    "No cut scene BAF/Lambda LFM. Send tells"

    Set the expectation that way there are no misunderstandings. Besides, in the 50+ league teams I've been in so far, I have yet to come across one single person who says that they want to keep the cut scenes unskip-able.
  4. Quote:
    Originally Posted by Techbot Alpha View Post
    What? Since when? The mobs have never dissapeared when running BAF for us on Union? We tend to make a point of sweeping everything, turrets included, before even thinking about going inside.
    You're thinking about Lambda where you sweep the street outside first, then courtyard and lastly the turrets before going in to do the warehouse/lab phase. When you start BAF and kill 40 of the Warworks, all the remaining mobs in the large open area disappears. Same thing happens when you kill Siege or Nightstar, their accompanying 9CU and Victorias go poof as well.

    As for the OP's comment, yeah I agree. The iexp is way, way, way too slow in accumulation when compared to threads and component rewards. I have rares in all 4 slots for 2 of my level 50's now. In both cases, they had enough materials to make almost 1 and half rares before they're even able to unlock the darn slot.
  5. After 50+ BAF runs, staring at Mother Mayhem in her pornstar-like outfit referring to herself in Ochocino's third person fashion is seriously wearing on me. Similarly, after 20+ Lambda runs, watching Marauder drink some Red Bull laced with steroid and then going on a 'roid rage isn't any better. I mean, they don't even provide us with any crucial mission data that is necessary for completion. I can't imagine under any circumstances in the future, even if I quit the game for a year, that I would actually *want* to see these cut scenes again. In fact, make all in-game cut scenes skip-able. Maybe when the league or any of the team leaders presses the space bar or something. Just take it consideration please.
  6. baron_inferno

    Traps or FF?

    Here's one advantage of Traps over FF.

    On FF:
    "Teammate says: Buffs please."
    Spend the next 30 seconds bubbling your team and your pets. Rinse and repeat every 4 minutes. Pull hair out.

    On Traps:
    "Teammate says: Buffs please."
    Bring out FF generator. Two seconds and done. Proceed to acid mortaring, poisoning trapping, toe bombing, etc. You know, the fun stuff.
  7. I have uh, 23 level 50's on two accounts so uh, there are many potential combinations.

    The Balanced Team aka Content Chewing Team
    Euthanasist - 50+1 WM/SHD Brute
    Raging Wacko - 50+1 SS/SR Brute
    Sunder Thigh - 50+1 Claws/Invul Brute
    Prickly Terror - 50+1 Plant/Psi Dom
    Les Fembot - 50+1 AR/Kin Corr
    Lady Chillista - 50+1 Ice/Rad Corr
    Psyko Neko - 50+1 Thugs/Traps MM
    Lord Phthirus Pubis - 50+1 Crab Spider

    Hordes of AoE with solid ST damage. Tons of debuffs and decent amount of buffs. Only potential problem is the Dom pissing off the Brutes due to fighting over aggro.

    The Melee Happy Team
    Corpulent Mass - 50+1 SM/Stone Brute
    Baron Inferno - 50+1 FM/DA Brute
    Great Pink Menace - 50+1 ELM/ELA Brute
    Turbo Hussy - 50+1 Night Widow
    Mistress Silhouette - 50+1 DB/WP Stalker
    Bushi Doh - 50+1 NB/Nin Stalker
    Crag Hag - 50+1 Earth/Thorns Dom
    Super Emo Man - 50+1 Sonic/Pain Corr

    Bunch of self sufficient melee goons running around doing their own thing, leaving the Dom and Corr staring at eachother wondering "WTF?". Hmm, I guess the same could be said for the first team too.
  8. Quote:
    Originally Posted by Ammon View Post
    However, the argument that Confuse supporters are missing is that TFs and SFs are not infinite mobs and missions. If I run a TF that would normally give 15 bars of XP, then with a confuser on the team, that same TF will probably only give around 12 bars of XP, a 20% reduction.

    Yes, I might finish the TF 20% faster, so a fifty minute TF takes 40 minutes, but that doesn't change the fact that the XP on any finite task will have been lowered.
    Highly hypothetical argument that does not reflect reality. I've completed *at least* 500 ITF/LGTF/BSF/LRSF/etc runs, about half of which were done during the past few months since Going Rogue came out. In anycase, I can count on one hand the number of times where the team actually made it a point to literally kill everything. Not even on Shard runs.

    Now you could say that people who run the lower level TF/SFs would care about the potential experience loss except, who really runs TF/SFs for exp? On the rare occasion that I do join a sub-50 TF, it is even more rare for me to come across a difficulty setting that's not +0. This is in comparison to your average paper/radio/arc/AE experience team running at no less than +2.

    Bottom line, kill all TFs are a myth and if they do exist, still a waste of time. If I ever join a team that's committed to a 2+ hour kill everything TF/SF, I will hit the quit button faster than the team leader can type "just kidding".
  9. OP, being a team leader in this game only means that you put the team together. Micromanagement isn't part of the equation, unless of course a member of the team is doing something extremely stupid. At that point, I doubt you'd even have to speak up anyways because surely someone else will. The only situation where you actually have to stand out and give step by step instruction is if no one else in the group knows the mission/content. That type of situation is extremely rare (except for new issues) given the vast amount of veterans that have been playing this game for years.
  10. Okay now I'm worried. Right before I logged off last night (or perhaps I should say early this morning) around 1am PST, I had just finished picking up a couple of LOTG 7.5% from the BM. I also adjusted my bids for some Kinetic Combats and more LOTG 7.5% around. It would really suck to have those recipes about a billion inf worth of bids vanish into thin air.
  11. Well, when I'm on my Plant/Psi/Soul dom, whether I use confuse depends on the group I'm in. If someone else (mainly Tanker/Brute/Scrapper) is consistantly the first one to engage a mob to soak up the aggro/alpha with little issue, then I'll forego on seeds and just focus on my AoE slaughter spree. However, if the above Tanker/Brute/Scrapper is slow or skittish about it, then I have no reservations about being the first one in, usually leading with seeds. Keep up if you can and no complaints.
  12. Quote:
    Originally Posted by Silverado View Post
    There is only one thing to keep in mind in all this: despite what others may say, PvP is not serious business in MMORPGs.
    Fixed.

    Outside of MMOs, it is a very serious and profitable business.
  13. WM/SD/Body Brute. The opponent matters not as it all results in total carnage in favor of me. Well, usually at least.

    Plant/Psi/Soul Dom. Confuse/holds/creepers, drain AoE drain AoE AoE. Rinse repeat.

    Thugs/Traps/Mace MM. See above brute.

    VEATs. Self explanatory.
  14. Quote:
    Originally Posted by Psylenz View Post
    SMASH
    Ahem. The word SMASH can only be used in reference to Brutes. The exclusivity clause is binding thus Tankers will have to find their own trademark description. Perhaps "fender bender" would suffice?
  15. Quote:
    Originally Posted by PurpleHippo View Post
    I like majority of pairings especially since you provided reasons for each, but I do have a problem with the Fire/SR. Since Fire Melee has no mitigation wouldn't you want a self heal to be paired with the set since Fire is an AoE set and will tend to draw a lot of aggro.
    Indeed you're right. However, that's why you pick up Aid Self and slot at least one generic interrupt IO into it along with whatever Heal set you prefer. Sitting at defense soft cap with high DDR gives you the luxury of healing yourself at will with little chance of being interrupted. Sure your DPS would be affected by such pauses but you also won't come across that many situations where you would need to take many such breaks.

    Besides, the only brute primary that contains a self heal is DM. With an easy to soft cap secondary like SR, the additional -tohit DM provides is somewhat redundant. DM has far better synergy with other secondaries.
  16. I play exclusively on Villain side for three reasons.

    1. I've tried blue side on several occasions but I just never really liked Hero ATs. They just felt... bland... when compared to Villain ATs.

    2. Blue side landscape is also... blah. AP, KR, SC etc, just felt like copy and paste jobs for the most part. The "go there and come back" missions are rather annoying too.

    3. I don't really roleplay and hardly ever reads the plot lines anymore so I just make up my own ideals as to what being a hero and villain in this game entails. To me, being a villain is simply more interesting. That and it's quite satisfying to beat down those fraudulent Freedom Phalanx doo-gooders (kind of like giving Zac Efron or Justin Beiber a smack down).
  17. baron_inferno

    FM/DA advice

    Quote:
    Originally Posted by Soul_Stormer View Post
    how much bonus recovery (with 3 slotted stamina assumed) would be feasible after getting a theft of essence proc, if i go with soul mastery/darkest night?
    Well actually I'd 4-slot Stamina with Performance Shifter because one of those slots will be used up by the +end proc. The +recovery % you'd get from the other 3 slots would be around 80% which is good enough. In addition, PS gives some decent set bonuses too.

    As for Darkest Night, as I've mentioned already, I only use it for certain situations. It just sucks up too much endurance for it to be used every fight in my opinion.

    Quote:
    Originally Posted by Soul_Stormer View Post
    i'm thinking cloak of fear might help me more than oppressive gloom. thoughts?
    I had CoF once upon a time but has long respec'ed out of it. It's not all that good a power for a brute to be honest. Its endurance usage is way too high to be left on all the time, especially when combined with Death Shroud. It's fear effect is only really effective against minion level mobs and those are the ones that you *want* to attack you to generate/maintain fury. Minions hurt the least and are most likely to miss you if you have any defense. Of course the same could be said for Oppressive Gloom but at least it works better when you actually need it to without sucking your blue bar dry.
  18. Hmm... I'll give it a shot.

    SS/FA - Well documented AoE powerhouse that just rips through a wide variety of contents.
    FM/SR - Fire Melee has no KD/KU/stun secondary effect for damage mitigation. Thus, SR being a secondary that requires minimal outside assistance so it is a solid choice in my book.
    WM/SD - No particular reason other than it's another AoE machine with solid single target capability. I have this particular brute combination and it just works, functionally and thematically. The same could be said for BA but I personally think WM is slightly superior to BA.
    ELM/ELA - I have this brute as well. Endurance drain is a niche mitigation method and it is questionable whether it works THAT well but this is the only combination that *could* make it work. Also the extra recharge from ELA is certainly a benefit to Lightning Rod.
    SM/WP - Stone Melee has heavy endurance usage so the additional recovery from WP helps. This is a tough one because WP works equally well with a lot of primaries.
    DM/EA - The tohit/acc debuff from DM can help cover any typed defense holes EA may have. Siphon Life can also supplement the pathetic EA self heal. This will probably be my next brute project.
    Claws/Invul - I have this brute also. Claws is another primary that lacks secondary effects that can help with damage mitigation, except for Focus. Invul on the other hand is quite tough by itself due to its layered options so this pairing makes sense, sort of like the FM/SR pairing from earlier.
    KM/DA - The -damage and variety of KD/stun effects offered by KM can contribute immensely to a resistance based secondary like DA. Nextly, DA's biggest achilles heel is endurance usage. KM being a relatively lighter endurance usage set when compared to some other primaries can help less the burden in that area.

    This is all I can think of right now.
  19. baron_inferno

    FM/DA advice

    When you start putting IO sets into this brute, try to make room for some sets that offer +endurance set bonuses. For example, 5-slotted Weave and Cloak of Darkness with 4 GoTA with 1 LOTG Def/+recharge. Also if you got the budget, put 4 Kinetic Combats into each of your melee attacks for some much need S/L defense. Then there's the standard 3-slotting health with Numina/Miracle procs as well as 4-slotting Stamina with Performance Shifters.

    If you start to run short on slots or is unable to get satisfactory endurance reduction for your toggles/attacks, consider going Cardiac line as your Alpha Incarnate. I did that with my FM/DA brute and his endurance problem is all but gone except for the longest of fights. He doesn't even have the body mastery APP. Instead he went with Soul Mastery PPP for Gloom (great DPA attack), Dark Obliteration (another AoE to complement FSC, with added survivability bonus), Darkest Night (situational use against harder targets).
  20. Quote:
    Originally Posted by HelinCarnate View Post
    While it may not be with the "spirit" of AE, there are no rules being broken on those farms.
    Eh, the spirit of AE is what each individual user make it out to be. As you said, no rules are being broken and gaining exp in as short a time as possible is certainly reasonable.

    Anyways, moving on to address some of other anti-ambush farm sentiments in this thread.

    I too don't believe the devs will *fix* the ambush farm because the risk vs reward is not overly skewed. The whole discussion about the relevance of *time* in the equation is misguided because *time* is a constant variable. There are simply far too many in-game or even real life factors that can influence the time it takes to complete a mission(s). Party composition, player skill, ISP, internet traffic, map server congestion, just to name a few important factors.

    With that said, if a group can plow through a kill-most ITF in 45 mins and in the process getting a couple of level 35s to level 37, does that mean the ITF needs to be nerfed? What about back in the days on red side where Liberate TV farm was all the rage. Lowbies were gaining a dozen levels or more in each 40 minute run. I could be wrong since I've taken a few breaks from the game since then but I don't recall the devs ever changing that mission. In my opinion, time is a far less important (if not overrated) factor than risk or reward when it comes to determining mission balance.
  21. Quote:
    Originally Posted by Nyx View Post
    However, WE, the support toons are under the obligation to save you. If we don't we might not get flack from you, but like in all games, you will get the "Heals Suck" "Buffs not constant", "Where were you" "We wiped it's your fault"
    Well, maybe you're too nice a person heh. When I'm on my support toons (mainly Corrs), if someone is not within my healing/buff range, it is usually their fault, not mine. Don't get me wrong, I do make an attempt to assist them if they're in trouble and also nearby (but just out of range). However if they're half way across the map then it's not my responsibility. If they die, there's always the hospital.

    I only say this because I am also quite guilty of going off on my own sometimes. This is especially the case when I'm playing my Brutes, Doms, MMs and certain Stalkers. Of course I don't expect anyone to come help me when I'm in that mode. After all, if I do get into trouble, I can always pop inspirations and return to the group. Not too proud to retreat
  22. Quote:
    Originally Posted by Rintera View Post
    mmm a team of 8 VEATS is like heaven on a bun.....
    I hate VEAT teams. Things die too fast so you end up feeling like you're playing with game shark.
  23. With capped ranged/AoE defense, few endurance issues and only about 60% global recharge, I went with the Spiritual line instead.
  24. For my Thugs/Traps MM, I went with Spiritual Total Radial Revamp. I was considering Musculature and Nerve too but those just didn't make as much sense for my build. My pets were already at defense softcap, high damage/accuracy modifiers, as well as my leadership toogles. Plus I'm a toe bombing addict.

    For my Demon/Dark MM, I'm going to go with the Cardiac line for her. Between Shadowfall, Darkest Night, all 3 leadershup toggles and personal whip attacks, she sucks endurance like there's no tomorrow. Then there's also the fact that the additional damage resistance is good for my pets own buffs.

    As for my Merc/Poison MM, I guess it doesn't even matter. A toilet still functions as a toilet whether it's made out of porcelin or marble.
  25. Quote:
    Originally Posted by Jericho View Post
    I've been undecisive about Dark Miasma and Traps as well. If you were to match one of those secondaries with Robots and the other with Demons, how would you guys match them up?
    I would go with Bots/Traps and Demons/DM. I personally have a 50 Thugs/Traps MM that's obscenely powerful. I'd imagine Bots/Traps would function just as well since Traps offer similarly exceptional synergy to both primaries.

    As for the Demons/DM pairing, I'm speaking from my experience only as I have one such MM that is currently level 34 whom I love playing. For starters, Darkest Night has a -damage component that works well with the Demon's damage resistance based mitigation. Then comes all of the additional -tohit, -accuracy and the minor +defense buffs which adds more layers of protections to your pets. Just the other day I was soloing Scrappy with this Demons/DM MM and I got him down to about 50% health without a losing a pet before another person jumped in. Admittedly Scrappy isn't exactly the most impressive opponent but it is worth noting given that this combination isn't friendly to the "defense softcap or else" principle.