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Posts
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WRT Team Teleport:
TT has several sets of numbers associated with it on the Magical, Internal, Not-So-Secret Spreadsheet Of Ultimate Doom.
The numbers actually used in the game is a 30 foot pick-up sphere and 225 foot teleport distance.
But those aren't the first set of numbers in the spreadsheet, thus, the ' ' Real Numbers ' ' are picking up the wrong and unused set of numbers for display, while the game uses the alternate set of numbers.
I've bugged it several times. I got the Mids folks to change the numbers they picked up from the MINSSSpreadsheetOUD to the correct ones the mechanics use.
The ' ' Real Numbers ' ' that the game displays point to an element in the spreadsheet and then is massaged in that field for display -- e.g., putting it in percentage form, or, adding a base value to it. Thus there are several ways that displayed number could be wrong:
1. It points to the wrong item on the MINSSSpreadsheetOUD.
2. It is formatted incorrectly (as a additive bonus rather than multiplicative one, e.g.)
3. It is 'massaged' incorrectly (e.g., the base value added to it is off)
As another example of how the ' ' Real Numbers ' ' can be off is the fly speed reported by the fly icon under the Health Bar. For the longest time, it added in the base speed three times over because there were three 'dummy' figures included in the the fly buff used for various purposes (such as tracking travel suppression). -
Cat-girls are crueler -- even more so with emotions.
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My prediction:
Doesn't matter who dies, because the others, in order to get X back will set in motion...
A REBOOT. -
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When people are ready to log out of the game, don't.
Switch to your Kin, grab an AE mission (putting you in TF mode so you don't auto-log out) and park that Kin at the top of the Advanced course with Inertial Reduction on auto-cast. Then go AFK.
If several people do that, everyone can get stacked IR, which will make it almost impossible not to get the gold, as long as you stay on the track.
Extra Credit fun: Get your server to get a dozen Kins doing that and watch Granite toons be able to jump.
Ignore requests for Speed Boost... compared to IR, it's almost useless. -
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In closed beta I laid into the Devs heavily for how poorly the last mission was designed from a mechanical point of view for a level 20 fresh from Praetoria.
It was advertised as their intro to Paragon City, which meant, the first thing they did leaving Praetoria from a solo-only mission.
So, imagine the last fight in the last mission from the point of view of a real Level 20 Praetorian with no Shivans, no Accolade Powers, no Kieth Nance, and trained to take on missions as a soloist.
Castillo resets his fight with you twice, which means commencing to engage an EB three times over. That will totally exhaust all your inspirations and long term buffs. Then, on top of that, an EB ambush. That's basically 4 EB fights in a row.
People freaked out with duo EB fight in Ramiel's arc. Where's the real rage for this really outlandishly overpowered final 4-EB fight for level 20s?
Granted, level 50s exemplared down, or folks on team won't have that problem. But this doesn't give a fresh Praetorian soloist a chance of survival.
Not to mention the annoyingly long mission map that has to be traipsed through with each trip to the hospital.
This mission should really have been level 25-30 (or higher) and given after Kieth Nance's mission so that soloists will be given the hint to take Keith along for the help. Also, by that time, Praetorians will have had the chance to join a SG or pick up Shivans.
But for level 20 Praetorians newly arrived to Paragon City? This arc is a pure set-up for failure. -
Yes, that info should be in the Dev-written help menus.
Until then:
1. You can alter the Dev-written help menus to include any thing you like, including putting hyperlinks in them. See here for an example.
2. You can copy and paste that info into a Player Note. Player Notes open automatically with a click on the player, but, you can enter in their name manually, or... and here's the important part for the context of this post... you can come up with a fake name for that Player Note and then it will simply be a Memo Pad for you. So, create a player note with something like:
/playernote Incarnate
And in that note, copy and paste the component info. Then, that same command will call up that memo.
3. Email that info to yourself. Downside is that emails now have expiration dates.
Here is the info to cut and paste:
- Essence of Incarnate: Statesman Task Force or Lord Recluse Strike Force
- Hero 1 DNA: Lady Grey Task Force
- Ancient Nictus Essence: Imperious Task Force
- Dimensional Keystone: The Reichsman Task/Strike Forces (Kahn for Heroes, Barracuda for Villains)
- Penumbra of Rularuu: Cathedral of Pain
- Gr'ai Matter: Bought with 150 Vanguard Merits (a Mothership Raid typically gives 100-300 Vanguard Merits)
- 4 Shards: Hamidon Raid
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WARNING: Choking Hazard.
Choking hazard indeed. -
The tentacle may never spawn if you camp. If it's on the NPC variable pop-up algorithm, the presence of players makes it persistently there, or, persistently not there.
Best bet to see it spawn would be running in and out of draw distance.
Oh, next time, no screen caps... demorecord it. -
I got a second patch on one machine, the one that couldn't get back in, but not on the other. There's not supposed to be a second patch. There's not supposed to be a *.prv file, which is for updating the updater. When I deleted the *.prv file, it fixed the updater.
So, as a next step solution: Delete the updater and re-download it to your desktop and start it from there. Point it to your normal directory if it asks. If it looks like it's going to re-download all the .piggs with a huge update. Stop it and restart it normally from your shortcut. Delete checksum again and the *.prv again. Reboot. -
Delete not only the checksum file, but the *.prv file.
Reboot and let reverify. -
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Praetorian Trains, Ouroboros TPer, and RWZ doors were never supposed to give you access to 'train' missions. So, this is a fix even though the patch notes only mention Praetorian Trains.
I wonder if RWZ portals were fixed, too? -
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Quote:So a squishie pulling an EB into a hall and having to defeat it toe-to-toe is risk-free?I'd say the disconnect is the notion that risk is not part of the equation - people breaking encounters to minimize or negate the risk of defeat (as opposed to the risk inherent in completing the encounter as designed; doing things like getting out of the way of whats-his-name's AE is not an exploit, because that's an intentional part of the encounter) is often considered an exploit, as well.
You're reaching for non-existent conditions to make a point.
I'm in the crowd that believes calling a 'pull' an 'exploit' puts one in the 'the too ridiculous to have a reasonable discussion with' crowd. -
Quote:I assure you, there is a trend to make it not 'sometimes not,' but 'almost always not.'You are terribly mistaken, my friend. The gold standard is 'make it fun,' and sometimes that comes in the form of multiple solutions to the same problem and sometimes not.
If this case existed in isolation, I wouldn't be complaining.
Tip of the iceberg. -
Quote:It shouldn't be stupid hard for ANYONE.
Anyone finding this encounter stupid hard is DOING IT WRONG.
Why even DESIGN fights with new mechanics if people are just going to cheat their way around it?
You and others are making this all about LRN2PLAY.
*I* can defeat Trapdoor toe-to-toe on any level 50 toon using nothing but inspirations. I don't even need the lava.
I know how to play.
I object not because "he's too difficult" but because what they did here in removing a typical tactic is being done too often. Not only famously in other ways like disallowing Warburg Missiles in the CoP, but I've seen this pop over and over again in Beta, often Closed Beta, where non-exploitive ingenuity on the part of the players is rewarded in mechanical 'fixes' (and some of them were horribly ugly kludges they should be ashamed of) to remove the player-invented tactic so as to force the encounter to be played in only one mechanical way.
You all do know that MMO's and CRPGs usually get very high praise when they set up their encounters so as to allow multiple solutions and tactics, right? That's the gold standard of 'good computer gaming.'
What's been happening in the past 6 months is all a giant step backward. This makes for 'bad computer gaming' since it's so restrictively scripted.
While the storyline opens up to branching trees and multiple options, the gaming mechanics gets straitjacketed.
Trust me, this is just the tip of the iceberg and such 'fixes' are happening fast and furious making this game, IMO, worse. -
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Quote:That's "stem cell" not "embryonic stem cells".
The stem cells were themselves taken from healthy young mice about the same age as the recipients.
Embryonic stem cells involves destroying the embryo.
Adult stem cells are taken from adults without killing that adult.


