Winterminal

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  1. Quote:
    Originally Posted by The_Hegemon View Post
    First, I think many of the replies suggesting that the content will become easier over time as new tactics disperse throughout the PuG hivemind and new boosts fall into the hands of Incarnate characters are spot on. We know from experience (ITF, STF, LGTF, etc.) that this is true.

    ...

    What irritates me most about I20 is the tunnel-vision focus on the trials as the sole source of Incarnate advancement. Yes, it's a grind. If you want to advance in the system, you need to farm the hell out of these trials.
    Quote:
    Originally Posted by Clouded View Post
    The only beef I have with I20 is the incarnate progression being tied to these trials. The shard -> conversion is awful and not a reasonable substitute.

    Keep up the good work Devs but you should give the players more options (a la Alpha) in terms of obtianing incarnate slots/components.
    Everybody is saying it. I believe it to be the crux of the matter, and the cause of anyone's negative feelings toward i20. The trials are, in and of themselves, quite impressive! It's clear that a lot of work went into them. People are already figuring out the in's and out's of these trials, and successful runs are occurring more and more by the hour. Also, there will surely be other ways to earn Incarnate XP in the future.

    However the fact is that, currently, the most reasonable and practical way to gain Incarnate XP ('gaining IXP' being the only method of unlocking the new powers) is through these two trials. No one can say it is the only way to gain it, but taking the conversion route is akin to a level 35 hoofing it through Eden, without any travel powers, from the Brickstown gate to the 'Hive' gate: you'll get there eventually, and probably unscathed (more or less) but it is a much longer, winding road and by the time you get there, the Hamidon raid is probably nearly over.

    It has been made clear, both in-game and externally, that becoming an Incarnate is not supposed to be easy nor fast. But to set a precedent with the Alpha slot, where the necessary materials are achievable over a number of different methods, and then narrow it down to one trial per two new power slots simply feels like a step backward. No crying 'doom' here, just wondering what the logic was behind it.
  2. Quote:
    Originally Posted by Rubberlad View Post
    Devs, I beg you: please reconsider your current Incarnate design plan to include the long-idle assets you already have at your finger tips - they're called Ouroborous and Hazard Zones and they're waiting to be retooled for Incarnates...

    Good luck!
    This. I've stated it multiple times over a couple different threads in a couple different forums: there are things already in this game that had a lot of potential when they were input, and still carry that potential, but have been left untouched.

    I also loved your idea of how Ouroboros could be used. Maybe in the future? We can hope.
  3. Quote:
    Originally Posted by Memphis_Bill View Post
    Infinite loop... rather like "raid for gear to raid for gear to raid for gear?"

    I don't like feeling like I *must* keep running the same content over and over. Lambda isn't even all that interesting, frankly. Yet I have to keep running it if I want to get to the various powers... the point of which is, really, to run the same content, and which feed into themselves by being the only realistic way to get the rewards that let you get the powers.

    Grind.
    *snipped for brevity, but I agree with all the points*

    This is my stand point as well. With the Alpha slot, there were many avenues through which you could (and in some cases, needed) to travel in order to pick up the necessary components for creating your Alpha powers, and they varied from TFs, to ship raids, to even simple missions. Then would you go tackle the new content (The Tin Mage II and Apex task forces). Here, well... Memphis Bill said it all.

    From a game lore standpoint, I get it. We, the Primal Earth super-beings, need to keep up a constant assault against facilities like the B.A.F. and the Lambda Sector, in order to cripple Tyrant's forces, at least until we can figure out a way to dispatch him for good. You could even justify the massive amount of defeats one may suffer by saying, "At least we made a dent. We will regroup and come at them again. As long as we keep them in check..." etc. etc.

    But from a logical standpoint, it makes little sense. Let's say that these trials are indeed a "test" for incarnates ('trial' can be a synonym for 'test,' after all). Most tests are one-time opportunities that you study for in advance, so that when the time comes, you can pass it. I could go into examples and evidence, but I think the blanks can be filled in: this is not the design on which the trials are based.

    What would have been more logical is to follow the system they already have in place: allow *insert necessary components for unlocking/crafting the new abilities here* to be obtained via multiple means, some of which do not even require your Alpha slot to be slotted (just unlocked). Then make these trials a test for your new abilities.

    Some of you may say this is a case of, "Just because they didn't do it the way YOU wanted..." but surely my reasoning is clear. Logically, a trial that gives you the same awards that will make it more easily completable does not make sense.
  4. Quote:
    Originally Posted by Sardan View Post
    I wonder. I don't play WoW but I've heard the mantra repeated many times that the game only really gets interesting there once you hit the level cap and can start raiding. I believe it's common there to have fewer alts that you invest more time into. Perhaps the new CoH end game will attract players that saw CoH as being shallow when it lacked one?
    I do not play WoW either, and all I have ever heard is "there are two halves: your journey to the level cap, and then what you do afterward." Interesting perspective, and entirely plausible. I hope you're right, I miss the days where, on any given server, there was a handful of new players looking to test things out. Any motivation for new players is good.

    Quote:
    Originally Posted by Sardan View Post
    There are a whole spectrum of devs. They all do different jobs. This issue has been a lot of programming work. But all the artists, designers and writers who do new missions, tilesets, powers, and costumes have to be working on something all this time, and it sure as hell wasn't i20 (or at least, not much). They've been hard at work on i21 for weeks, if not months. I would expect i21 to include a new Incarnate Trial or two but also a whole lot of non-Incarnate stuff.
    Admittedly, I had not thought of this, but it makes perfect sense. Again, I can only hope you are right.
  5. I honestly have yet to try either of the new trials. Hell, I have yet to even attempt an Apex. But that's because, unlike your character, the Incarnate storyline has not fit into any of my current 50s. Despite that I wish it were different, I acknowledge that, and let it go.

    I give you kudos, Escalus. Not because yours is the only topic I see (thus far, in this forum) bearing a positive reaction to i20, but because you acknowledged both viewpoints as valid, and adopted a "to each his/her own" mentality. I think if more of the negative comments did that, discussions would be a lit more diplomatic and based on evidence rather than opinion.

    But then, where's the fun in that?
  6. Quote:
    Originally Posted by Defenestrator View Post
    Right. Which is why my server has seen a number of veteran players who had been missing from the game (some for as long as a couple of years) resubscribe. But other than that, you're right. There's nothing new here for old players with lots of level 50s.

    Remember, just because YOU don't like something, it doesn't mean the whole world shares your taste. Adding tintable colors to the few powers that currently don't have it would be nice, but it's seriously not going to retain subscriptions. "Oooo...my controller can now have a green fireball. I'd better stay in the game!"

    The Lambda Sector and BAF are the type of end game content other MMOs have, but from my experience they are MUCH more friendly to casual players that EQ or WoW-style raids. I remember a Plane of Hate raid in EQ that lasted well over 10 hours. TEN HOURS! And that was with an experience group that knew how to raid the zone.

    Believe it or not, yes, there are people who want this type of stuff in the game.
    Please do not twist my words. I did not say:
    -that no deactivated vets would return to the game.
    -that adding customizations would would be a good way to keep current members interested.
    -that this was the most difficult end game content out there for any MMO.
    -that no one out there wants this type of stuff in the game.

    What I said was:
    -that the new content may be considered daunting to a returning character if they haven't been keeping tabs on the game.
    -that adding customizations in addition to the new end game content would be an effective way to bring in new players as well as retaining vets.
    -While I didn't say, I implied that this content might be considered frustrating to the casual player who may only have time to run one of these trials 1-3 times a week, if that, and therefore take all the longer to achieve. (But that's a moot point since becoming an incarnate is not supposed to be an easy nor fast process.)
    -And finally, I simply stated that the player population is vast and diverse, and it may benefit the "powers that be" to release an issue more well-rounded, therefore appealing to a greater majority of players.
  7. Complete power customization (which, in my head, should include things like alternate travel power animations).

    I will take whatever else is put into the game, from beyond this, with a big grin. My only wish is for an ice slide option somewhere, jet packs to be optionally permanent, and a "Minimal FX" option on Hasten.
  8. Quote:
    Originally Posted by Gemini_2099 View Post
    Too late in the development cycle for Issue 21 to be a change of pace. Incarnate content has been, and will be more than likely the focus as it was hinted recently with two new trials.
    Joy...

    I don't care if they release more incarnate content, as long as there is also an effort to cater to more casual players and toons pre-50.

    On the plus side, this whole incarnate push has been a great motivator for me to discover the vast amount of story arcs in the 1-50 game.
  9. Quote:
    Originally Posted by Olantern View Post
    Right. i20 (and the idea of incarnates as a whole) is an attempt to capture a kind of player the game has previously had trouble retaing- one who loves to repeat "challenging" content that requires a great deal of team coordination for randomized rewards and enjoys more complex crafting systems than what we had previously.

    In my opinion, this is a horrible wrong turn in the design of the game, but that doesn't mean it isn't working as intended or isn't "done right."
    I agree, on both points. And most of what I would say has already been said. I had small hopes to begin with for this issue: I only wanted to get the Cryo Judgment power on my 50 ice blaster, and the Ion Judgment power on my 50 elec blaster. But considering I never cared to get any Alpha higher than a T1, those characters would be little more than passengers on these trials, even after a handful of people learn how to lead them well.

    Issue 20: Incarnates certainly lives up to its name, in terms of what came in it. Really the only thing given to the level 1-49 players was a new TF/SF and a new team UI. And though yesterday I was feeling a bit like an angry Taz from Looney Tunes, today I am going to say: that's fine. The veteran players who were perhaps getting frustrated that their 50s had nothing new to do can now grind out their new powers and strategies to their heart's content.

    "Veteran players getting bored and quitting" is not the only reason games lose population. You also have to offer things that may draw in new players, or draw back deactivated players, and i20 caters to neither. There's nothing to advertise to newbies and say, "You know that thing that you couldn't do and therefore kept you from trying this game? Now you CAN do it!" And let's be realistic: this new content is confusing and convoluted even for players who have been paying attention. The amount of new things a returning player would have to read and comprehend is daunting and probably a turn-off.

    Issue 21 needs to change the pace. As I said, we have now released half the incarnate powers, so those players who want to take their 50s to the next level can do so. Let's temporarily switch our focus back to the 1-49 game. I'm talking about finishing power customization (priority 1 in my head), changing up some existing zones (i.e. mending Faultline/Boomtown, taking back Terra Volta/Crey's Folly, making a zone event around The Zig, etc.), and other things based in content that already exists. Strengthening the foundation of this game, before we put newer stuff on top.

    In improvisational acting, there is something called "Shiny Penny Syndrome." The improv group continues to add outrageous characters/circumstances to a scene (moving from one 'shiny penny' to another), all of which get a laugh, but you end up with a scene that is SO outrageous that it makes no sense and just collapses on itself. Let's not let that happen to this game.
  10. The Green Lantern thing had me for a minute, kudos over there.

    The credit for the best April Fool's joke I know goes to my younger brother. We have a kitchen sink that has a spray nozzle attached to a hose, separate from the main faucet. A few years back, he scotch-taped the button on the nozzle, so when the water was turned on (instead of exiting the faucet straight into the sink) the sprayer would soak whomever turned on the water. Boy was Mom pissed. But what makes this the best one I know?... He got her two years in a row.
  11. Winterminal

    RESPEC Junkies

    DanZero, it sounds like your issue is not that you don't plan your builds. Perhaps your "thing" (if you will) is that you like planning builds: putting thought into picking powers, figuring out the best slotting for those powers, and finally what enhancements to use. If you really want to stop doing this on your toons, I suggest finding ways to help others plan their respec. Spend time combing the boards for people who have posted their Mid's builds and offer feedback for them. Or keep your eyes out for people in-game who may be requesting help with their builds, and go fiddle with a replica of their toon on Mid's. The time and energy that you spend on your own toons would go toward helping to respec other people's toons, and that might help you focus less on tearing your own builds apart.
  12. I'd quote the posts, but it is unnecessary. I completely agree. Honestly, I am far more concerned with making my character (and his/her powers) look exactly the way I want them to, than I am with furthering their post-50 prowess (which currently seems to be the focus of developer attention). I do not doubt that pool/Ancillary/Patron costumization is a large undertaking, but it is something much of the player base has been requesting since i16, over a year and a half at this point. Just a few reasons we should bump it up on the priority list:
    • The more new powers we add before completing customization across the board, the more potential we have for powers with conflicting/clipping animations i.e. I imagine every power in game would have to work with, say, a new hover animation, and adding new Incarnate abilities only increases the number of powers that need to be checked.
    • The incarnate abilities are, if I remember correctly, customizable. Why not do that with existing powers first before adding the new stuff?
    • The past couple issues have been spent appeasing those players who have been requesting end-game content. Let's now switch gears, just temporarily, back to those more concerned with the cosmetic side of things. You can't make everyone happy all the time, true enough, but you can alternate whom you appease.
  13. Thanks to both of you! Hope to see you around!

    Also, for anyone interested, the first meeting is tonight at 8pm central time, under the Prometheus statue in Atlas Park (the statue in the middle of the pond west of City Hall).
  14. Emailed (in-game) all those who have made their interest known.

    For others concerned, or if you did not receive it for any old reason, we are planning on 8pm central time, under the Prometheus statue in Atlas Park (the statue in the middle of the pond west of City Hall.)
  15. Hey Justice server residents,

    I and a few others are starting up a project group on this server. We all hail from different servers, and considering we want to build this group from the very bottom, we decided the best way to do that was to start on a completely new server. And we would like to invite you to join us. In a nutshell, the idea behind this project is that we act as writers, sculpting a story through our actions, and inputting our own consequences (but this little statement here hardly explains everything). If you are curious about exactly how we'll be operating, what the backstory is, how you can get involved, etc., I have posted the link below. Please pay no heed to the fact that it is in the Roleplaying forum. It simply seemed like the most appropriate place given that we are sculpting a story.

    If you have any questions or concerns, feel free to post them here or on that topic. If you're interested, we'd love to have you aboard.

    The ChronoKnights

    Happy Hunting, all!
  16. Quote:
    Originally Posted by Neogumbercules View Post
    Why do military/real weapon themed sets get the shaft in this game (Devices, DP, Mercs, AR, Munitions Mastery). :/
    My theory is the "versatility" that they bring. Thematically, you can make a weapon do anything, so you can have a guy with a machine gun, freeze ray, flamethrower, and rocket launcher. My specific example is Dual Pistols: It is supposed to be very versatile, enabling you to change the type of secondary damage you do with your attacks, thus making up for the lack of Aim. Granted, I do not agree with that reasoning since I find, in most cases, Swap Ammo has little impact.

    But yes, apparent versatility is my theory.
  17. Quote:
    Originally Posted by Gemini_2099 View Post
    As of right now, no new costume pieces, no power proliferation, no power/epic pool/ custimization, etc.

    I am curious to hear opinions as to why a NDA was required for any of this content, or is this secretive content being planned for issue 21? Thoughts?
    *snipped for brevity*

    All the stuff we are getting i20 looks pretty substantial. The NDA might have been for that reason alone: Because there was so much stuff they were working on at one time (i21 material as well, if I recall), they wanted to keep it all under wraps. And so far, it looks promising.

    Personally, though, I would have preferred to have seen a new power set or two, and/or further power customization. I am glad we are getting some big endgame content, but I'd like my character customization from levels 1-49 be exactly the way I want it, before I start thinking about his/her 50+ career.
  18. A True Beginning

    The idea was simple enough: Rather than think up a concept, storyline, theme, group name, costumes, and back-story by myself, why not bring a bunch of interested people together, people who merely wanted to create "something" and do just that. It brings fresh ideas to the table, most likely things that never crossed my mind, and makes for an end-product in which everyone involved wants to participate, because they helped create it.

    Thus, the ChronoKnights were conceived.


    [The Fun Stuff a.k.a. The Lore]

    The Well of the Furies has been around for eons, popping up here and there in history, but for the most part remaining dormant... until lately. It is no secret that The Well has suddenly began granting hereto unseen strengths and abilities to those individuals whom it deems powerful enough and worthy, but that is by no means the limits of its actions. The Well has witnessed, and granted power to, the greatest heroes and deities in history. Though those beings have since been forgotten or passed on, their essences live on in The Well. And The Well has decided to release them.

    The souls of great beings from throughout history have found themselves in new bodies, through a bonding process much like when a Kheldian merges with a human. Civilians have suddenly found themselves with knowledge and abilities they never had before, and in some cases, memories of a life not their own. But time has had an unkind influence, and the combination of these aged souls with civilians who are ignorant of their potential has left these individuals as but shadows of their former selves. A small few have found each other and banded together, with the goal of honing their abilities and to offer a home to any individual whose life has been irrevocably changed by The Well.

    Recognizing that all of their powers originate from figures throughout history, they call themselves The ChronoKnights.


    [The Technical Stuff a.k.a. How The Group Operates]

    We are stationed on Justice and operate in a much lighter form of RP, sculpting a character's journey from a third-person perspective, rather than focusing on first-person interaction (though we welcome that as well). The idea of this group was/is to build something from the ground up; start at the very beginning. With that, though the first members were from different servers, we decided to start on a server which was home to none of us (Justice). Individuals can, if they so choose, transfer themselves a little start-up inf. via the game's global emails, but overall, each character is starting from total scratch as if The Well has quite recently cosmically smacked them with abilities, and they have only now decided to test out their new powers.

    We operate in a world of self-generated consequences. As a group, we decided that, while we should take advantage of the benefits available in-game, we should also try to up the stakes for our characters. Our main guidelines:

    - Any action we complete influences the direction of the group's and/or individual's path. This is fairly self-explanatory: any action has an effect, we just decide what that is and how/if it changes the story.

    - Task Forces are one-time opportunities, until your character gains access to Ouroboros or reaches level 35. This is about maintaining realism within the story: Task Forces are repeatable content by design, but theoretically it should be impossible to repeat it until you are able to traverse time (thus the Ouroboros necessity). And by level 35 we figure that these souls with which our characters are infused, having traversed time once already, can do it again, enabling them to repeat certain tasks.

    - Within an instanced mission, should you be defeated, there is no "Go To Hospital" button. This is merely about raising the danger level of even the simplest mission. We want to encourage forethought and caution. Even the most successful, greatest heroes and villains of universes outside the game usually plan their move before making it. In simple terms, use common sense, and make sure you have an Awaken or two before starting your mission.

    Finally, as our characters have been infused with souls of old, every characters name in the group begins with either 'Renewal of...' or 'Essence of...' For example, if you were to embody the power of the Egyptian sun-god Ra, your name might be '(The) Essence of Ra.'

    To recap:
    • We are stationed on Justice.
    • Each character starts from scratch.
    • Any completed task (most likely) has an influence on your progression.
    • Task Forces can only be attempted once, prior to Ouroboros access or lvl 35.
    • The hospital is inaccessible from within an instanced mission.
    • A character's name must begin with 'Renewal of...' or 'Essence of...'

    [Joining The ChronoKnights a.k.a. ... Well, How To Join The Group ]

    Joining is relatively simple. The easiest way is to post your interest here, with a character idea (i.e. which historical figure would be your influence). Then log in to Justice with that character. At least one of our leaders will hopefully be on nightly, and you can get to work. The other way is to simply log in with the character and try to find us, but if you post here first, we'll know you're coming and we can look for you.

    [Addressed Concerns, to be edited/updated as needed]

    - There is no attendance requirement. Logging on at least once in a 30 day period and putting up some prestige numbers will be enough to maintain your membership (unless you notify the leaders of a planned absence).
    - Any scheduled events are "come if you can/would like to participate."
    - Leveling Pacts are encouraged, but by no means required. Playing in a group like this can be easier with friends, particularly ones that will be there for every step of your character's way.
    - Our definition of RP is more based on storyline/arc rather than first-person play/interaction, though it is definitely allowed.


    If you, or someone you know, has recently received a blast from the past (so to speak) by The Well of the Furies, we encourage you and/or them to get in touch with us write away.


    Vicis est substantia. (Time is of the essence.)
  19. My third costume has always been one of two things: Either a civilian look, or a look making use of the auras (of course, this was usually when no or few auras were available pre-level 30 and unlocking them).

    The other option is: wait it out. Unless you are itching to change your look, there is no pressing time constraint on costume modifications. Give it a break, take a step away, and maybe some inspiration will come to you in a couple days.
  20. Winterminal

    Saved Costumes

    I had this issue a while back, and I did in fact end up deleting a bunch of costumes. It's fixed now, but I don't remember how I did it. Try the "Verify all Files" button on the Uploader screen when you first open the program.
  21. Quote:
    Originally Posted by MrNotorion View Post
    "After a time you may find that having is not so pleasing a thing, after all, as wanting. It is not logical, but it is often true." - Spock

    I'll stand by that exactly as quoted.
    Big kudos for quoting Spock.

    I'll say this: I've grown to be a journey>destination kind of guy. I admit, when I first got in the game, I was all about the destination. I had just gotten a superhero video game! Sure, I had a ton of background story ideas and origin tales, but I wanted my own characters to be as epic and powerful as the major ones in the comic book universes. And I wanted it NAO!

    Then I adapted. I figured out how the game works, and that there was much more fun to be had if I focused on making those origin stories and the like actually playable, rather than simple words in the bio section of my ID. Now, I definitely play more for the journey.
  22. And here I thought we were talking about the costume creator. (Still one of my favorite parts of this game; I easily lose track of time in there.)

    Glad you have discovered what many of us already have. I'd say IGN nailed it: there are those few people about whom we say, "How the hell did HE get in here...?" but on the whole, it's all teams and good fun.
  23. Winterminal

    Blaster survival

    -Ring of Fire, the first power of your Secondary power set that you are required to take, will greatly improve your survivability. Just keeping the enemies out of melee range will be a huge improvement.

    -Speaking of melee... If I were you, I would avoid your melee attacks for the first few levels. Use the distance of your Primary power set blasts to your advantage. Fire Manipulation has a number of useful melee-distance attacks, but I would save them for those few enemies that do not die before they get within punching distance.

    -Read the aforementioned guide, it's quite helpful.

    -Finally, there is no shame in running. If you are waiting for a power or two to recharge, run away! Get away from their melee attacks to buy yourself some time until you can attack again.

    Best of luck!
  24. Quote:
    Originally Posted by Anti_Proton View Post
    People really think Clark will ever become Superman in this show? (Morphious eye-brow raise) Hmm.
    Nope, that's the whole point. Once he becomes Superman, the show is over. I'm betting the earliest he gets that cape is the second to last episode, only because his battle with Darkseid will most likely be a 2-part series finale. He dons the cape, defeats the "darkness" and "steps into the light" giving Metropolis a face of hope.

    I do hope Skeets is present, even if it is just as an ear piece. (I think a little floating orb might not look that great, so I'll take the downgrade.) As for Blue Beetle, I agree that he looks more like Blue Beetleborg. Here's hoping...
  25. Quote:
    Originally Posted by Steamee View Post
    Now with high server loads on prime times I'm hard pressed to find a team in the under level 20 categories (Red or Blue side).
    As was stated before, much of this reason can probably be attributed to the Weekly Strike Task. Many players are playing their upper level toons to take advantage of that, and to gain Incarnate Shards on their 50s.

    This in turn means that fewer people are running lowbies, and I've seen very few lowbies that are actually new players. I attribute that to two things: with Going Rogue, the size of this game can be quite overwhelming for a new player who knows nothing about it, and there are less veteran players hanging around the starting areas, able to offer a helping hand a friendly face. Not to say that this won't change, because I believe it will, but for now it is just a down period for PuGs in lower zones.