LRM seems awesome but...


Arbegla

 

Posted

Pure S/L damage

Huge interrupt time

Huge recharge

Now, granted, it has huge range and does a ton of damage, but is this power as fun to use as it looks? My theme is a Special Forces/Technology type character who uses guns, power gloves, and pure combat expertise. Full Auto does more damage and recharges in 20 seconds on my build. The Munitions pool is the thematic choice I'm making, but I'm feeling a little underwhelmed. It's all just a bunch of crap picks to get to LRM. Body Armor and Cryo Freeze ray are good set mules, but I can get all-around better powers from pretty much any other APP/EPP. Then you look at LRM on paper and start to wonder if it's even worth it. For example, I could go the Mace route, easily soft-cap myself to S/L/E and have an AoE immob to use with Ignite.

Why do military/real weapon themed sets get the shaft in this game (Devices, DP, Mercs, AR, Munitions Mastery). :/


 

Posted

I'd love to know why we can 'Aim' a fireball or a bolt of lightning..yet looking down the scope/iron sights of a gun...Impossible


 

Posted

Quote:
Originally Posted by Neogumbercules View Post
Pure S/L damage

Huge interrupt time

Huge recharge

Now, granted, it has huge range and does a ton of damage, but is this power as fun to use as it looks? My theme is a Special Forces/Technology type character who uses guns, power gloves, and pure combat expertise. Full Auto does more damage and recharges in 20 seconds on my build. The Munitions pool is the thematic choice I'm making, but I'm feeling a little underwhelmed. It's all just a bunch of crap picks to get to LRM. Body Armor and Cryo Freeze ray are good set mules, but I can get all-around better powers from pretty much any other APP/EPP. Then you look at LRM on paper and start to wonder if it's even worth it. For example, I could go the Mace route, easily soft-cap myself to S/L/E and have an AoE immob to use with Ignite.

Why do military/real weapon themed sets get the shaft in this game (Devices, DP, Mercs, AR, Munitions Mastery). :/
I thought Munitions was a pretty decent pool, actually. Body Armor can stack with Tough if you want that in your build, which gets you to what a lot of the epic pools give you. It's not great on its own, but it can work fine if you like the other stuff in the set.

LRM is a second nuke and isn't that far off from the cast time of other ranged nukes. If you don't like it enough compared to other sets, you can grab something else, but I like it. For your case, I'd rather have LRM than have to do all that redraw that the Mace set would cause.

Cryo Freeze Ray works along with ignite if you choose to set things up that way as well, and it takes a mob out of a fight more than an immobilize does.

*shrugs* I think each of the epics has pros and cons, which is the way they should work. I see drawbacks to the Scorpion set just from the powers alone... when you add in needing to be redside and having to run his arc, that's an even bigger drawback, to my mind.

Quote:
Originally Posted by MisterD View Post
I'd love to know why we can 'Aim' a fireball or a bolt of lightning..yet looking down the scope/iron sights of a gun...Impossible
Are you complaining about the interrupt time? I can't figure out what the heck you're trying to say about aiming, since we auot target.


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Story Arc:
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Posted

Quote:
Originally Posted by Grey Pilgrim View Post
Are you complaining about the interrupt time? I can't figure out what the heck you're trying to say about aiming, since we auot target.
He's talking about the lack of [Aim] in AR, and he's got a good point about it too.


 

Posted

It'd be okay if more about the set compensated for it, or if it had an alternative approach, like Power Siphon or Follow Up. I don't believe it does this right now, as far as I can remember.


Guide: Tanking, Wall of Fire Style (Updated for I19!), and the Four Rules of Tanking
Story Arc:
Belated Justice, #88003
Synopsis: Explore the fine line between justice and vengeance as you help a hero of Talos Island bring his friend's murderer to justice.
Grey Pilgrim: Fire/Fire Tanker (50), Victory

 

Posted

Targeting Drone...but that's hella expensive on the endurance and I think it's about half the ToHit boost that Aim does.


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I am the hunter of ignorance.
I am the truth.
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Posted

Quote:
Originally Posted by EternalWho View Post
Targeting Drone...but that's hella expensive on the endurance and I think it's about half the ToHit boost that Aim does.
Sadly it doesn't quite make up for /device's lack of build up and does nothing to compensate for the fact that AR doesn't have aim.



About LRM. I keep seeing people call it a ranged nuke (not this thread, but over the years) which really kind of confuses me. It's more of an AoE snipe than a ranged nuke. Snipes do nice damage, but I've never considered it nearly on-par with the nukes. That may just be a perception thing on my part, but I kind of doubt it.


MA Arcs: Yarmouth 1509 and 58812

 

Posted

Quote:
Originally Posted by MisterD View Post
I'd love to know why we can 'Aim' a fireball or a bolt of lightning..yet looking down the scope/iron sights of a gun...Impossible
Concept-wise, I believe the devs probably thought "A guy using an assault rifle...when are they *not* aiming?"


 

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Quote:
Originally Posted by Oliin View Post
Sadly it doesn't quite make up for /device's lack of build up and does nothing to compensate for the fact that AR doesn't have aim.
I think we are in agreement here.


Ignorance dies from exposure to truth.
I am the hunter of ignorance.
I am the truth.
- The Seeker

 

Posted

Is the power fun? Sure, if you like snipe! I like body armor especially with inherent fitness auto power single slotted for 10% s/l why not? Back that with surveillance, it only benefits the entire team plus -res and -def can "act" as a build up.

True assault rifle has no aim but isnt the base acc a bit higher to begin with? Now that does not make up for the dam buff but... remember just because the rifle is in your shoulder does not qualify as using the sights for every shot.

Targeting drone, give it all its benefits. It is a constant tohit buff not a few shots every recharge cycle. It also resists tohit debuff and adds perception. Sure it has all the negatives but its not just a watered down aim.

I find the lrm fun but that depends on the way you play.


 

Posted

Quote:
Originally Posted by Neogumbercules View Post
Why do military/real weapon themed sets get the shaft in this game (Devices, DP, Mercs, AR, Munitions Mastery). :/
My theory is the "versatility" that they bring. Thematically, you can make a weapon do anything, so you can have a guy with a machine gun, freeze ray, flamethrower, and rocket launcher. My specific example is Dual Pistols: It is supposed to be very versatile, enabling you to change the type of secondary damage you do with your attacks, thus making up for the lack of Aim. Granted, I do not agree with that reasoning since I find, in most cases, Swap Ammo has little impact.

But yes, apparent versatility is my theory.


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I am a blaster first, and an alt-oholic second.

 

Posted

Thanks for the replies people. I think I'll have to do a lot of testing with it before I decide.

If I use Full Auto before LRM I'll pull aggro and it'll get interrupted.

If I use LRM before Full Auto the knockback will completely screw up my AoE cones.

:/

I'll I'll only be able to use it once every 90 seconds at best. And with that interrupt time, poor damage..


LRM sucks.

There goes my concept.


 

Posted

Quote:
Originally Posted by Neogumbercules View Post
If I use Full Auto before LRM I'll pull aggro and it'll get interrupted.

If I use LRM before Full Auto the knockback will completely screw up my AoE cones.
I pull off LRM + Full Auto on my AR blaster Sgt. Ironside pretty often.

It helps that I have superspeed running. I'll LRM the spawn, then zip up closer so my FA cone still covers the slightly scattered spawn.

Hm. It probably also helps that my secondary is Energy, and I use Boost Range, so the cone of FA is longer. If you don't get TOO close, the width of a Range Boosted FA cone is pretty sweet.

Anyway, the combo works for me. Don't know if its the superspeed positioning shuffle, the Boost Range, or a little bit of both.


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Posted

Quote:
Originally Posted by Neogumbercules View Post
Thanks for the replies people. I think I'll have to do a lot of testing with it before I decide.

If I use Full Auto before LRM I'll pull aggro and it'll get interrupted.

If I use LRM before Full Auto the knockback will completely screw up my AoE cones.

:/

I'll I'll only be able to use it once every 90 seconds at best. And with that interrupt time, poor damage..


LRM sucks.

There goes my concept.
OR, you can LRM one group on a team (think the crystals on the ITF) just before you tank/brute rushes in, then when they herd everything together (taunt auras do that) you full auto the group.

Thats kinda like what i plan on doing to my DP/dev/munitions, she'll have so many different options available to her to lay waste to a group that something will be up that can 1-2 shot things (hail of bullets, trip mine, the cone and AoE DP attacks, LRM, caltrops, etc)


 

Posted

Quote:
Originally Posted by Oliin View Post
About LRM. I keep seeing people call it a ranged nuke (not this thread, but over the years) which really kind of confuses me. It's more of an AoE snipe than a ranged nuke. Snipes do nice damage, but I've never considered it nearly on-par with the nukes. That may just be a perception thing on my part, but I kind of doubt it.
Well, it's on par with the other crashless nukes, though a little weaker. Not sure you can't justify that, though, since it is an ancillary power pick. It gives you a lot more AOE potential, and able to be done from quite long range. I'm not going to say it doesn't have pros and cons, but I would say it has more uses than a snipe, AOE or otherwise.

Basically, it's a nice supplement, but it's not exactly a pick you MUST have. Like most of the ancillary powers, there are nice things about it but they aren't absolutely needed. Which is kind of how they should work, I would say.


Guide: Tanking, Wall of Fire Style (Updated for I19!), and the Four Rules of Tanking
Story Arc:
Belated Justice, #88003
Synopsis: Explore the fine line between justice and vengeance as you help a hero of Talos Island bring his friend's murderer to justice.
Grey Pilgrim: Fire/Fire Tanker (50), Victory

 

Posted

Quote:
Originally Posted by Grey Pilgrim View Post
Well, it's on par with the other crashless nukes, though a little weaker. Not sure you can't justify that, though, since it is an ancillary power pick. It gives you a lot more AOE potential, and able to be done from quite long range. I'm not going to say it doesn't have pros and cons, but I would say it has more uses than a snipe, AOE or otherwise.
Oh, don't get me wrong, I have absolutely no problem with the power itself. The whole second nuke thing always throws me since the one time I took it, it did less damage per target than my snipe. Most crashless nukes do more damage than the snipes right (I don't actually have a blaster high enough to have any of them truthfully, just plain old 'boom' crashy nukes)?

It's just a mental disconnect thing I have when people call it a nuke really.


MA Arcs: Yarmouth 1509 and 58812

 

Posted

I'll definitely give it a whirl when/if I get to that level on my Blaster. I am /EM, so maybe the super long range Full Auto will help with the scatter like the previous poster stated.


 

Posted

Quote:
Originally Posted by Grey Pilgrim View Post
It'd be okay if more about the set compensated for it,
AR attacks have a higher base acc than most other sets. From a design perspective, they figure that's enough compensation. Not saying I agree with that.


 

Posted

I'd honestly like targeting drones to give a small (say 8-12%) damage bonus, or for cloaking devices to give a 'stealth strike' on the first attack you use while under its affect (say a 10 or so second cooldown, so you have to reenter 'stealth' to get the bonus attack) but for AR, it really just needs better stacking of defiance (say add another 1.5 to 3% damage to each attack, as the more bullets/fire/grenades you bump into someone the more likely you are to hit a vital organ)


 

Posted

Quote:
Originally Posted by Supermax View Post
AR attacks have a higher base acc than most other sets. From a design perspective, they figure that's enough compensation. Not saying I agree with that.
Sure, but once slotted out in normal gameplay every character with every powerset is going to be rolling 95s unless they're fighting characters with stupidly high defense or way higher-level than them (not entirely common) so unless you're talking early levels the higher base acc is largely wasted. People don't necessarily like Aim for the tohit buff, they like the damage boost it comes with.


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Posted

Quote:
Originally Posted by Oliin View Post
Oh, don't get me wrong, I have absolutely no problem with the power itself. The whole second nuke thing always throws me since the one time I took it, it did less damage per target than my snipe. Most crashless nukes do more damage than the snipes right (I don't actually have a blaster high enough to have any of them truthfully, just plain old 'boom' crashy nukes)?

It's just a mental disconnect thing I have when people call it a nuke really.
Depends on the crashless nuke. Snipes actually do more damage than Full Auto, but barely. LRM is a tad weaker than Full Auto, but it still does more damage than Flamethrower, Fire Breath, etc. So it's on the high end of somewhere between normal AOE powers and crashless nukes. Basically, a crashless nuke from an ancillary set, not a primary.

If you go in expecting a second Nova, I suppose it doesn't look as good. If you go in expecting a decent crashless and ranged nuke, you'll be fine. You're still going to want to use another power with it to drop minions, but that's par for the course with AR and most sets with a crashless nuke.

Don't get me wrong, I can understand not wanting the pick (I only have it on one character, even though I have three Blasters with Munitions Mastery), but I would say it's far to call it a second nuke. Calling it a heavy damaging AOE on a long timer is basically six one way, half dozen another.


Guide: Tanking, Wall of Fire Style (Updated for I19!), and the Four Rules of Tanking
Story Arc:
Belated Justice, #88003
Synopsis: Explore the fine line between justice and vengeance as you help a hero of Talos Island bring his friend's murderer to justice.
Grey Pilgrim: Fire/Fire Tanker (50), Victory

 

Posted

As a Dev what soloes at times I rely heavily on Devices when soloing. I like to take out large groups rather than 2 or 3 mobs. So with that in mind sometimes I due to enemy perception have to use another tactic. This maybe where LRM comes in use. I am going to take down the whole group anyway so why not pull the lot?


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