Wilfred

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  1. Wilfred

    elec/elec

    Erm, plan for running in, throwing out AoE end drains then hitting things very hard with melee attacks, and holding other things with tesla cage and shocking grasp and so forth. Ta-da!
  2. Wilfred

    EA

    Here's a hint - drop three slots from stamina and jam them on attacks as end reduction instead - way way WAY more efficient
  3. Wilfred

    Kin/Sonic

    In the shadow shards, when you're flying across huge empty tracts of nothingness, good luck finding an enemy to siphon speed off and the huge distance would make unboosted Hover a nightmare.
  4. [ QUOTE ]
    PvP is great fun in this game but people seem a bit reluctant to fight.

    [/ QUOTE ]

    Do please try to remember that a lot of people subscribed to this game in the first place because there wasn't any PvP, or any intention to implement it. Fun it may or may not be, a lot of people simply don't like to compete directly with other players, when coop PvE is what we bought the game for.

    Also please try to remember how galling it is for the same players that so much dev time has gone into an area of gameplay which a huge proportion of the playerbase is not, and will not ever be, interested in.

    /Derailment over - not the best place to put this but I don't get the exasperation at those people who choose not to PvP.
  5. Wilfred

    Kin/Sonic

    Siphon Speed can never have too many accuracy. I slot it 3 acc, 2 rec, 1 speed, because I love whizzing about at unsupressed superspeed nippiness.

    Dark'd be tasty, oppressive gloom maybe? The short range/melee nature of sonics and kinetics means you'll be in the thick of it a lot...

    A team of three of us TANCers recently went on a short stint to Union (having filled up our Defiant slots) and playing as a Fire tank, and two regen scrappers, were levelling really quickly - then in the 20's found a kin/sonic who played as much as we were, and it was a done deal.

    We hit 50 in 20 days total, no PLing (well... having a kin/sonic on a melee-heavy team practically IS PL) and with all TF badges under our belts. And also, all three of us were in that month's top 10 punishers. The power of kin/sonic at work.
  6. Wilfred

    Guess who's back

    [ QUOTE ]
    Guess who's back

    ^_^

    pantsyyyyyyy powahhh

    [/ QUOTE ]


    ... Elvis?

    WB matey!
  7. Wilfred

    Broadsword/SR

    I'd say with the def changes, parry will floor acc of anything but bosses anyway, as it's a hefty part of the attack chain not slotting for 100% extra damage would be a crime against all things sensible.

    Edit: Mind, I've already said as much to DB ingame, just posting here so someone contests it. Let the fights begin!
  8. Wilfred

    EA

    Bear in mind you're going to need Energy Drain, Conserve Power, and Stamina, and possibly want to slot for end reduction in all of your attacks too. You'll want to run four toggles most of the time, all of which are very hungry.
  9. Wilfred

    Broadsword/SR

    Horrifically gimped, where's the LBE!
  10. Wilfred

    Kinetic Fun!

    Combine that with speed-syphoned Superspeed and you are already gone
  11. Wilfred

    Kin/Psi - Powers

    Noone minds, really - until you get the occasional pillock who revives 20-30 4-month-old threads in 20 minutes with one-word replies... should be a hanging offence!
  12. Wilfred

    Defiant Roleplay

    haev a ax of golrax +2 of golbin smitting wil traed 4 1200 gp or free stoof
  13. My Inv tanker uses it when he's in trouble, and he's purely resistance - throw a bit of defence into the mix and there's no reason why not.
  14. Wilfred

    Kin/Psi - Powers

    "targetthreadnext$$powexec_name Resurrect"

    Good tip that though - Casting IR at the zenith of your hop means by the time you hit the ground it's go again.
  15. [ QUOTE ]
    Martial arts does have bonus accuracy. Katana,Broadsword and MA are the only ones from scrapper set that have a bonus.

    [/ QUOTE ]

    Weird, I always thought the +acc was to compensate for weapon redraw - I wonder why MA has it and Claws doesn't?
  16. A lot of the Scrapper sets also have a small Accuracy bonus to make up for the weapon redraw time, MA doesn't.
  17. To clarify further - 30 hp of 240 is 12.5% extra survivability. I'd take that on an Inv. scrapper, and this is just one power, providing survivability to all damage types. Considering regen isn't capped, and that health is on the way to a very useful power anyway, I'd consider a power pick and slots in health, for a regen, at least, anything but wasted.
  18. D'oh, but as said, quite truly

    [ QUOTE ]
    but it's like anything else; it's easy if you know it.

    [/ QUOTE ]

    Out of curiosity, any reason why it couldn't be the other answer stated? Is it more likely that the camp was situated exactly at the North Pole, or that there's another camp two miles east of his?

    I claim protection under Occam's Razor!
  19. [ QUOTE ]
    It wasnt his camp. So no bear trashed it.

    [/ QUOTE ]

    QFT. He's 2 miles to the east of the campsite he set off from.
  20. [ QUOTE ]
    There's no way that is worth a power and 3 slots for an extra 0.3 HP per second!

    [/ QUOTE ]

    Course it is, when Regen is your main survival tool.

    240 HP regen per 10 secs compared to 210? I reckon that difference will be noticeable in heated combat - I've been down to the merest sliver of life more times than I can count even when taking my socks off, and I strongly suspect I'd have been on the floor had I not had Health.

    Whether the slots in health are worth it is another question, but for me, extra regen, when regen is your only defence, can only be a good thing - even if the number looks insignificant.
  21. Wilfred

    ARgh!

    This has come up so many times it's unfunny. At level 7, 3 even level TO's will bring you to around 90% accuracy against even level minions. Against +1's, it'll be around 85%, and against +2's 80%. I can guarantee you, if you use Herostats to record hundreds of blows, you'll find the accuracy recorded is close to this.

    The reason Brutes *feel* inaccurate, is that our life consists of cycling attack after attack after attack. It tends to be misses we remember, as hits we subconsciously pass off as 'everything's normal'.

    Another contributing factor is that when misses happen, due to some game mechanic quirk, you often get a short streak of them. These impress themselves on our immediate memories very strongly - after a couple of hours play, I won't remember the time I hit nine times in a row, but I will remember the time I missed three times in a row. Even though they're both completely normal occurences.

    If you're not convinced by this - download herostats and record a couple of hours' play - it'll put your mind at rest, as it did mine (once did three hours of solid brawl/smite/brawl/brawl/smite/brawl/brawl/smite in Breakout to test accuracy).

    We all have times we curse the base accuracy of the game, but the maths in the game engine are sound.
  22. [ QUOTE ]
    8 man empath team would be very nasty, still lacking some damage output i fear, but the organisation required to make it work is the biggest problem. Love to try though as its about time Chaplain actually scored a kill! Hes been face down in SC and the Arena more times than i care to remember.

    [/ QUOTE ]

    If I tried this, I think I'd want to stack Assault as well - assuming everyone's Fort had three recharge, and everyone was perma-AB'd, I'd suspect 3-4 Fortitudes on every empath in the team - Amazing defense, accuracy, and possibly damage output permanently close to cap...unlimited perception and complete mez immunity (I defy anyone to overcome 7 stacked CM's). Crikey.

    The clincher is the organisation, of course, knowing who to buff up...

    Edit: Wonder if any wilf incarnations on test have a respec remaining...