Instant healing or Tough?!?


Amazing_Shnyet

 

Posted

I just made level 28 and so far I'm having a blast playing a regen/claw scrapper.

Now I've a choice to make... Go for the power Tough and become more resistante, a toggle I think I can keep up and running all the time. Or go with instant healing, heal like crazy for a short period of time and a long recharge time.

I've got reconstruction and dullpain, but I don't use them very often... In a team I use them alot more then solo, but still, most of the time there just ready for use.

I Believe going Tough might suit me better because, if I need healing I've got dullpain and reconstruction up and ready.


Advice welcome...


 

Posted

IH is immensely more powerful, and it is THE power to allow regen to take big amounts of damage. Definitely take it before tough.


 

Posted

If you've already got boxing/kick then I'd get tough, if not get IH.


 

Posted

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IH is immensely more powerful

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I know, but for me its much like dullpain or reconstruction away to heal my self during battle... And I don't use them much, so I look at instant healing as yet an other healing power that I might not use much, thats why I'm considering going tough (got boxing already)...

I'm asking for advice.. So keep the feedback comming ;-)


 

Posted

IH, IH, IH, IH, IH, IH, IH, IH, IH, IH, IH, IH *breathes*, IH, IH, IH, IH, IH, IH, IH...

I think you get teh idea, non?


 

Posted

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IH

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QFT


 

Posted

Oke, I think I'll go Instant Healing... But still have some doubts

How long does an unslotted instant healing last?
And whats the unslotted recharge rate?


 

Posted

[ QUOTE ]

How long does an unslotted instant healing last?


[/ QUOTE ]As long as a slotted one, 90 secs


 

Posted

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If you've already got boxing/kick then I'd get tough, if not get IH.

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I'd definitely second this - IF you already have boxing/kick, take Tough. Otherwise, I'd go with IH

My regen is now L45, and I can almost count on the fingers of one hand the number of times I've actually found it necessary to use IH. IMO, IH's recharge rate, even fully slotted and even with Hasten running, is just a little too long for what it does. It's definitely my least used power (apart from maybe MoG, which I respec'd out of after about a week, I used it so litte, i.e. not at all!)

To be fair, it has come in handy now and then, but generally Reconstruction and Dull Pain (along with Fast healing, Reconstruction and Health all fully slotted for healing) have almost always been more than enough. When they haven't, faceplanting has usually been due to a sudden massive burst of damage (such as an AV's alpha) totally exceeding my HP and one-shotting me - IH can't help you in those situations.

(Hmmm... it has just occurred to me that since one-shotting a toon from 100% health became impossible with i7, maybe that's not quite so true now... could be a bit of a plus for IH then?)


 

Posted

Ultimately have both but IH is an awesome power combined with dull pain you become and unstoppable killing machine and its good against all damage types wheres tough only S & L.


thePhilosopher Martial Arts/Regen/Fire Scrapper
theRegulator Empathy/Energy/Soul Defender
Total Inertia Ice Blast/Kinetics/Psy Corruptor
Total Inferno Ice Blast/Thermal/Leviathan Corruptor

 

Posted

As a qualifier: you don't "need" tough or IH. ^^

Having said that... IH is better than Tough in almost every situation in PVE and PVP. The only possible time tough would be better is against very high spike damage S/L enemies like DE Monsters in PI or AVs like Battle Maiden. IH is fantastic against any damage, including carnie bosses/sappers that can drop your toggles or drain your endurance (it's a clicky ^^).

In a choice between tough and IH, I'd choose IH every time. It's usually up more often than you'll need it... but recommended slotting is still 3x Recharge (brings it to about a 4 minute downtime)

If you want the maximum benefit, slot 2x Healing to bring it from base +800% to +950% regen (3rd is optional, brings you to 990%). With 3-slotted Health, Fast Healing and Integration you'll be at about +475% regen normally without IH running, without Dull Pain up.

Hitting Dull Pain, Geas the Kind ones accolade and Instant Healing is essentially a short 'God mode' in PvE... and if you throw Hasten in there too you can actually double-stack Dull Pain for a short time with Geas' recharge bonus...


 

Posted

[color=dodgerblue] defenity IH, tough is only smash/lethal - IH wil do anything for ya


 

Posted

I think I'm going with Instant Healing then... Even tho I fear I might not be using it often and it will be my standby "keep my alive panic power".

At level 30 I'll go for tough then...

thx for all the feedback


 

Posted

If u already have boxing/kick... pick IH . It's like comparing brawl to headsplitter (well i might be exaggerating a bit, but there's really no possible doubt about which is a better choice )


 

Posted

In a sense it _is_ a panic button, like Elude or Unstoppable, except it recharges a lot more often. At any rate, it's what keeps you alive when something goes awfully other than planned, like when the defender goes down and the tanker follows soon thereafter.

On the other hand, it does recharge in a few minutes, which makes it possible to plan a mission around it.

E.g., when soloing, sure, you don't need IH on heroic, but then you wouldn't need it all the time on higher difficulties either. What kills you on higher difficulties are the occasional overlapping groups with bosses, and/or adds. So having a 90 second (demi)god mode may be all you need to deal with those.

E.g., when you get some hunt mision in a hazard area, and you're at the minimum level for that area, you can pretty much plan to need IH if you want to solo that. E.g., hunting Crey in CF later comes to mind. If you pick one of those missions early, you're pretty much guaranteed that they'll be large groups with bosses, and will probably be higher level too. IH recharges often enough to be feasible to sit and wait for it before you dive into a group. (By comparison, if you sat and waited for Elude, eh, I hope you have lots of patience)

Basically, yeah, it's a power you'll be using less than 10% of the time on a well built character, but then that's ok because it will be up more often than that. And because those 10% are enough to get you in debt without it.


 

Posted

I've got IH and MoG, and both of them are panic buttons that I rarely use.

IH is more a perperation panic button though, as it's not really much use when your health is low and you're getting pummeled. More of a "I'm going to tank this group!" button.

MoG is a proper panic button.

I forgot to ask originally, have you got resilience?


 

Posted

Personally, I use IH a LOT, but that's because I'm a herding spines scrapper. If you always team and tend to get very little aggro, tough might be the better choice, but for taking lots of damage, IH wins by far.


 

Posted

This is the roadmap i've bin following for my build,

01 : Fast Healing
01 : Strike
02 : Reconstruction
04 : Quick Recovery
06 : Swift
08 : Follow Up
10 : Dull Pain
12 : Combat Jumping
14 : Super Jump
16 : Integration
18 : Focus
20 : Resilience
22 : Health
24 : Boxing
26 : Eviscerate
28 : Instant Healing
30 : Tough
32 : Stamina
35 : Revive
38 : Shockwave
41 : Focused

Brawl is part of my attack chain and most powers have rechare reducers slotted so that the few attack powers I have don't have any pause between them.
I've no endurance problem, unless i'm facing endurance draining attacks. I focus on hitting, so 3 accuracy in each power and so far it has bin paying of when dealing with purple mobs, I've feel like the only one good enough to deal with then in a team all to often


 

Posted

Well, if you're on the last sliver of health, yeah, probably even IH won't pull you out of trouble. On the other hand, if you realize fast enough that you're not gonna make it on Integration, IH can easily save the day. It can also be combined with other stuff that can bridge over that 1-sliver-of-health moment, such as hitting DP first (it does heal about the same amount it adds), hitting reconstruction, or popping a green inspiration.


 

Posted

well... you say you fear you won't use it...
you're not a real scrapper.
the ethos of the scrapper is to be an absolute nutter and charge headlong into any combat, no-matter what the odds... it's what makes them so fun.
and if you use DP/IH before you run into those seemingly impossible battles, you'll most likely triumph.

i remember a time blah blah nostalgic story get out of my office

heh, no i was in a team fighting freaks, on invincible, and the entire team faceplanted against this big gang of freak tanks so i calmly activated DP/IH and proceeded (ignoring cries of "freakin' run for it stoic you nutter!") to take down 4 of the 5 tanks before sounding the retreat (read: activating MoG and wailing on the last one)
when the rest of the team got back from the hospital there i was amongst the bloody and bruised remains of my victims, enjoying a quiet cigarette and a moment of contemplation.


 

Posted

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Brawl is part of my attack chain

[/ QUOTE ]Then your build is really, REALLY [censored] up.


 

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IH, IH, IH, IH, IH, IH, IH, IH, IH, IH, IH, IH *breathes*, IH, IH, IH, IH, IH, IH, IH...

I think you get teh idea, non?

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I have to agree. Tough is good but Im actually consdiering respecing it out as I have no room with recent feedback. IH is da bomb.


 

Posted

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If you've already got boxing/kick then I'd get tough, if not get IH.

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I'd definitely second this - IF you already have boxing/kick, take Tough. Otherwise, I'd go with IH

My regen is now L45, and I can almost count on the fingers of one hand the number of times I've actually found it necessary to use IH. IMO, IH's recharge rate, even fully slotted and even with Hasten running, is just a little too long for what it does. It's definitely my least used power (apart from maybe MoG, which I respec'd out of after about a week, I used it so litte, i.e. not at all!)

To be fair, it has come in handy now and then, but generally Reconstruction and Dull Pain (along with Fast healing, Reconstruction and Health all fully slotted for healing) have almost always been more than enough. When they haven't, faceplanting has usually been due to a sudden massive burst of damage (such as an AV's alpha) totally exceeding my HP and one-shotting me - IH can't help you in those situations.

(Hmmm... it has just occurred to me that since one-shotting a toon from 100% health became impossible with i7, maybe that's not quite so true now... could be a bit of a plus for IH then?)

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Indeed. Also consider IH was once a toggle. It was nerfed too much Ive always said that. But it was only a back up plan even then. A useful tool to have in extremem corcumstances/ The age old better to be overprepared than caught short and unguarded.

[ QUOTE ]
well... you say you fear you won't use it...
you're not a real scrapper.
the ethos of the scrapper is to be an absolute nutter and charge headlong into any combat, no-matter what the odds... it's what makes them so fun.
and if you use DP/IH before you run into those seemingly impossible battles, you'll most likely triumph.


[/ QUOTE ]

Am I the only person who considers scrappers should use tactics and this "ethos" that scrappers charged in haphazard? Surely any toons success should be based as much around survivablity and not mindlessness along with getting the job done?


 

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Quote:
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well... you say you fear you won't use it...
you're not a real scrapper.
the ethos of the scrapper is to be an absolute nutter and charge headlong into any combat, no-matter what the odds... it's what makes them so fun.
and if you use DP/IH before you run into those seemingly impossible battles, you'll most likely triumph.



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Am I the only person who considers scrappers should use tactics and this "ethos" that scrappers charged in haphazard? Surely any toons success should be based as much around survivablity and not mindlessness along with getting the job done?

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I've to agree with ya... Being able to heal damage is a great defense, but if your foes get to strong and hit to often I'm not gonna gamble with dullpain or instant healing that the will pull me through. I'll leave it up to a tank to charge in to a group of creates first... Once he has some of there attention I'll come join the fry and do what I do best.