ARgh!


Alvan

 

Posted

Ok My elec/elec brute is great and fun but now he cant hit anything. i have 3 sloteed all his attacks with Acc (hes lvl 7 going on 8) and i still miss, heres an example.. Im trying to kill a level 7 snake Minion and every single attack i make misses.. luckily i got a few Jacobs Ladders in and killed them both, is it just me with this problem?


Union-

HEROES

Shiver . Ice/Empath Controller


VILLAINS

Necromozone . Necro/Dark Miasma Mastermind

Tils - Bane Spider

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Posted

At low levels you'll find yourself missing a lot. Happens to pretty much everyone except the few lucky powersets that have inbuilt accuracy.

Things will get a bit better at lv 12, when you get access to Double Origin Enhancements, and should disappear at level 22, when Single Origins come to play.


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Posted

This has come up so many times it's unfunny. At level 7, 3 even level TO's will bring you to around 90% accuracy against even level minions. Against +1's, it'll be around 85%, and against +2's 80%. I can guarantee you, if you use Herostats to record hundreds of blows, you'll find the accuracy recorded is close to this.

The reason Brutes *feel* inaccurate, is that our life consists of cycling attack after attack after attack. It tends to be misses we remember, as hits we subconsciously pass off as 'everything's normal'.

Another contributing factor is that when misses happen, due to some game mechanic quirk, you often get a short streak of them. These impress themselves on our immediate memories very strongly - after a couple of hours play, I won't remember the time I hit nine times in a row, but I will remember the time I missed three times in a row. Even though they're both completely normal occurences.

If you're not convinced by this - download herostats and record a couple of hours' play - it'll put your mind at rest, as it did mine (once did three hours of solid brawl/smite/brawl/brawl/smite/brawl/brawl/smite in Breakout to test accuracy).

We all have times we curse the base accuracy of the game, but the maths in the game engine are sound.


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Pants! Turkey Magnates! A man in a box! Rogue AI! Come one, come all, to arc ID 10107 - It's [i]'Not as long as some other arcs'[/i]!

 

Posted

The other factor is that brutes tend to fight higher level mobs at lower levels than other ATs. I know I put my Brute up to level 4 pretty much streight away.


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Posted

[ QUOTE ]
This has come up so many times it's unfunny. At level 7, 3 even level TO's will bring you to around 90% accuracy against even level minions. Against +1's, it'll be around 85%, and against +2's 80%. I can guarantee you, if you use Herostats to record hundreds of blows, you'll find the accuracy recorded is close to this.

The reason Brutes *feel* inaccurate, is that our life consists of cycling attack after attack after attack. It tends to be misses we remember, as hits we subconsciously pass off as 'everything's normal'.

Another contributing factor is that when misses happen, due to some game mechanic quirk, you often get a short streak of them. These impress themselves on our immediate memories very strongly - after a couple of hours play, I won't remember the time I hit nine times in a row, but I will remember the time I missed three times in a row. Even though they're both completely normal occurences.

If you're not convinced by this - download herostats and record a couple of hours' play - it'll put your mind at rest, as it did mine (once did three hours of solid brawl/smite/brawl/brawl/smite/brawl/brawl/smite in Breakout to test accuracy).

We all have times we curse the base accuracy of the game, but the maths in the game engine are sound.

[/ QUOTE ]

Tis so true, experienced the same thing in Cap Au Diable with my Dark/Dark Brute the other night. Thoguht I was missing an awful lot when teaming witha lvl 14 brute lackeying), but even he was saying I hit alot which i couldn't seem to notice at all lol

That said though Shadow Maul FTW (love that move lol)