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OK, what I'm hearing in MY head when I write and what people are hearing in THEIR heads when they read appear to be VERY different things. I don't understand where y'all are coming up with "dissing BS" and "broadsword is bad on the paper" when what I said included the following:
- "Broad Sword cranked to the max CAN outdamage pretty much any set without a Build Up for ten seconds"
- "Broad Sword is much better than the DPS numbers would lead you to believe"
- "I'm not saying Broad Sword sucks. I have two of them at 50. It's a great set."
- "Just a single power, Parry, can put you at the melee and lethal soft cap. That's HUGE."
- "DPS isn't everything. Burst damage is at least as important for regular old spawn diving, and Broad Sword DOES have it"
- "Does this mean Broad Sword is underpowered...? No"
I'm not kicking your kitten. I'm just informing you that DPS isn't the specific strength of your beloved primary. Its strengths lie elsewhere.
Edit: Seph, if you're convinced that I'm wrong and that your Broad Sword/Regen does very high DPS, just solo a pylon, calculate your DPS (38343.75 / seconds to solo the pylon + 127.8125), then compare to the results in the Rikti Pylon Results Thread. -
Incinerate (+204% recharge, 2.90 seconds) -> Cremate (+134%, 3.03) -> Fire Sword (+69%, 3.56). Here's the comparison between your current chain, that chain, and the top DPS chain:
DPS EPS DPE
73.6 4.06 18.1 Incinerate -> Scorch -> Cremate -> Scorch
78.4 4.32 18.1 Incinerate -> Cremate -> Fire Sword
81.8 4.63 17.7 Incinerate -> Cremate -> Greater Fire Sword
So you get DPS much closer to the top chain without losing the endurance efficiency you're currently enjoying. It's a great chain. Unfortunately, when Hasten drops, you're likely going to end up with a half second gap, even if you have tons of recharge in Incinerate itself. That'll last for 16 seconds out of 136 seconds, during which you'll be at 69.5 DPS... and yeah, it still beats your current chain by plenty. Sounds like a good idea to me. -
If you had billions and billions of influence burning a hole in your pocket, you could go for a massive recharge build to pull off one of the top two chains for Dual Blades. Super Reflexes helps you get there, but doesn't really benefit from the recharge, so that would be all about the DPS. It's also not a HUGE difference. Plenty enough to notice, sure, but not enough to be life changing. Plus you can pull off better DPS for cheaper with Dark/Shield or Fire/Shield.
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I guess when you said "both are around 3rd in... DPS" I thought you were looking at someone's list somewhere that I hadn't seen. No, if that's just your opinion, you certainly don't have to look at a chart to make a guess that it's about third. That said, you may want to consider that a lot of analysis has been done by a number of people that indicates Broad Sword does worse for DPS than you believe it does.
Quote:It's burst damage(what I'd call spike damage) is incredible, and unless you're fighting nothing but AV's and GM's, anything you DO fight is dead in a hit or two.
Quote:In any event, if you're right and those other powersets so far outperform things, perhaps it should be brought to the Devs attention like Shield Defense was so it can be slated for some heavy duty nerfing? Everything is supposed to be the same it seems.
Do most other sets outperform Broad Sword on DPS? Yes. Does this mean Broad Sword is underpowered, or that other sets are overpowered? No, or at least not very significantly. -
Quote:Katana/Dark is very good, with a few caveats. First, like you noticed, light on AoE. Second, DPS is only so-so because you'll want to be doubling up on Divine Avalanche for your survivability. Third, it's a pretty tight build if you want massive survivability - hitting the defensive soft cap is difficult and leaves little room for other bonuses or fun powers. Fourth, defense debuffs are your kryptonite.How is Katana/Dark? Seems an interesting combo. And i LOVE interesting combos. Maybe light on AoE but the rest seems nice. Seen alot on people using /dark now...is it really good now?
All that said, I consider mine my most survivable toon by far in most situations, and it isn't so sensitive to defense debuffs that I can't farm the wall if I feel like it. I just need to make some adjustments after the recent round of IO nerfs, so mine isn't really at full steam at the moment.
So far as I know, Dark Armor has always been good (Edit: OK, well, a LONG time ago it sucked. But it's been good for a long time.), just... different. But with the ability to drastically improve defense with IOs, I think it's really come into its own now, as well as playing a little more like other defense and resistance sets. That might account for any recent improvement in popularity, at least among forumites. -
Fire/Shield. Massive DPS, massive AoE, good enough survivability for AVs. Warning - probable impending nerf to Shield Charge. Should still be an excellent combination, though.
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OK, for 300-350 million, you can't run the top chains, as they require massive recharge approaching +300%. But for only +128% recharge in Blinding Feint, you can easily run the very good chain of Blinding Feint -> Attack Vitals Combo (Ablating Strike, Vengeful Slice, Sweeping Strike). So you need at least four attacks from your primary. Some people also like to take the Sweep combination. I personally wouldn't, but I'm an attack chain minimalist. Since your required recharge is so low, and since you have Quickness, you'll need very little in the way of global recharge bonuses, and you won't need Hasten.
I agree with Streetcleaner's basic plan for Super Reflexes - Combat Jumping, Tough and Weave, Steadfast Protection unique. Consider Manuevers and Tactics with a Gaussian set. Or just pick up a bunch of set bonuses. You're shooting for 45% defense to all positions, maybe 46%. -
The Regen will be a click fest trying to stay alive. If you LIKE that, then you'd probably enjoy the combination, and Martial Arts won't have the redraw problems that a lot of sets have with Regeneration. Otherwise, I'd go Katana/Super Reflexes. It's fairly fire and forget, fairly strong, and Katana will prevent any "late blooming" arguments that people can have against Super Reflexes. End game, I think the Katana/Super Reflexes will be stronger.
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Quote:Ohmigod, you're right. Walmart IOs are PERFECT. I'm so jealous.The version of the build he posted would also serve well.
And yes, would be fairly inexpensive, which would be perfect considering she used to work at Walmart. LOL, she's got all Walmart IO's, that's HILARIOUS. And while not as awesome as it might be, it'd still be WAY zestier than nothing but SO's.
Stick with a two Parry attack chain, and you won't need expensive recharge, nor will you need much melee defense. Recharge is still nice for Healing Flames, of course. Mostly want some ranged and AoE defense, I'd say. -
Quote:Like you, I'd been thinking a full set of Obliterations as my second choice, since defensive set bonuses are so valuable. But really, maybe not so much here. It's melee defense. How much melee defense do you need when you're using Broad Sword? Now, if you're Super Reflexes, you might choose to go without Parry completely, and need some melee defense bonuses, but in that case you're shooting for the top DPS chain, which has a limitless appetite for recharge, so you'll probably be wanting the Armageddons, and pick up your melee defense elsewhere.I argee with Werner it really depends on your build and what your looking for. But the best IMO is Armageddons (all but damage) and a Fury of the Gladiator proc, that is what I put in Headsplitter, then a full set of Obliterations would be the next best choice.
Maybe with Shield Defense, though, if you're trying to drop Parry. Yeah, you'd like massive recharge, but most critical is defense, so you may well need those melee defense bonuses everywhere you can get them, even if it means sacrificing some recharge. On the other hand, if you sacrifice recharge for defense, you'll end up with a gap in your chain that needs to be filled with a lesser attack, so why not fill it with Parry, and save all that defensive slotting? I haven't really fiddled with it in Mids', though, so I'm not sure how it actually works out. I was shooting for 70% or higher melee defense when I was planning my Broad Sword/Shield Defense because I wanted it to be able to survive just about anything in Architect Entertainment (pets, Build Up, etc.). Then I decided I hated Architect Entertainment, and the build fell by the way side.
Other secondaries are probably going to be using a two Parry attack chain. In that case, it'll probably be pretty trivial to hit the melee soft cap without specifically slotting for melee defense set bonuses.
Let's see, if a full set of Obliterations aren't second, what is? Hmmm, well, a full set of Eradications gives you max endurance, ranged and AoE defense, and big big hit points. On the down side, massive endurance use, so it depends on how well you manage endurance in the rest of your build. Scirocco's Dervish? Eh, not particularly great on endurance either, and the set bonuses aren't as good. So maybe my vote for second place, depending on build of course, is a full set of Eradications. -
Yeah, the Armageddons are arguable. It depends on how you fight, and what you care about fighting. I figure I can munch through minions fast enough, and it's hard targets where I really want the DPS. And Broken Prey is right about the Fury of the Gladiator proc, and I wouldn't put an Achilles Heel in an AoE either. I should have the write up on that around here somewhere... ah, here we go. Oh, man, I made notes to myself about how I needed to revise it, so I have to rewrite it anyway. *bleah* Nah, I'm lazy. I'll just leave the revision notes in, and attach it as is.
Lets say you're surrounded by five even level minions and you use a PBAoE with an Achilles' Heel proc in it. With a 20% chance of firing, on average it will hit one of those minions. Achilles' Heel is basically a buff attacks on that minion over the next ten seconds will do 20% more damage. So we can consider that additional damage to be the damage that the proc does. A level 50 minion has 430 hit points. Let's say that the attack with the proc did 190 hit points of damage, leaving the minion with 240 hit points. And lets say that you DO manage to kill the minion in the next ten seconds. The 240 hit points of damage required to kill the minion can be considered to be 200 base hit points of damage, plus 40 hit points of damage from the proc. So what's the MAXIMUM damage that the proc can do? It would be in an AoE that does NO damage itself, so that the minion still has all 430 hit points of damage. And then you'd need to finish off the minion in the next 10 seconds, which pretty much means finishing off the whole crowd in 10 seconds since I don't think there's a way to identify who got hit with the proc, or at least not to do it quickly. You would then attack the minion for exactly 359 points of damage, and the proc would do the other 359 * 20% = 71 points of damage.
So the proc does 71 damage to an even level minion under nearly IDEAL circumstances your AoE does no damage at all, and you finish off the crowd in the next 10 seconds.
What about a regular damage proc? That's a lot simpler. 20% chance of doing 71.8 damage.
So when fighting minions, even under nearly ideal circumstances, the Achilles' Heel proc basically only pulls even with a regular old damage proc. In practice, it'll be way behind.
What about lieutenants? Well, you won't be surrounded by just five lieutenants and nothing else, and good luck finishing five lieutenants off in 10 seconds except with an AoE monster, but sure, let's say that everything comes together just perfectly. A level 50 lieutenant has 805 hit points. So you're doing 671 damage, and the proc does 671 * 20% = 134 damage to finish off the lieutenant. Then yes, under these even more ideal circumstances, the Achilles' Heel proc will do somewhat more damage than a regular old damage proc. But taking into account that not everyone's level 50, that you won't often find yourself in this situation, that your AoE actually does damage, and that sometimes you won't finish off the guy that got hit with the proc in the next 10 seconds, I wouldn't say that it's necessarily better in practice. I'd probably still recommend a regular damage proc as being more likely to do more damage on average, and to do it sooner since it takes effect on that attack rather than on potential future attacks. But even if we take the 20% chance of 134 damage at face value, what about a purple proc? That's a 33% chance of 107.1 damage = 35.343 damage on average, compared to our 20% * 134 = 26.8 damage on average. So the purple proc is still significantly better than Achilles' Heel against lieutenants even under near ideal circumstances.
So we pretty much need to get up to boss level before the Achilles' Heel starts to really beat out the alternatives. And while you might be using AoEs on a boss farm, you're not going to be finishing off that crowd of bosses in 10 seconds unless you're on a big AoE team. So I suppose I could add a qualifier of unless you're AE boss farming on a big AoE team to my advice to skip Achilles' Heel procs on AoEs, but that's seems unnecessary, that being such an exceptional circumstance.
So the basic use of Achilles' Heel procs is for taking down single hard targets. It's a single target because you don't usually find or take out multiple hard targets fast enough (with some exceptions on some teams). And its a hard target like a boss or above because only those have enough hit points for the damage from the Achilles' Heel to add up.
Now, I DO see some logic in putting it in AoEs for another situation attacking the boss, but using an AoE because there are other enemies around. The primary target is the boss, so it's pretty much like putting it in a single target attack at that point, which is to say that it is worthwhile. However, what percentage of time do you use your AoEs that way specifically, and what percentage of time do you use them on targets other than bosses? Generally speaking, I think AoEs are largely used as minion munchers. As such, the Achilles' Heel procs are usually going to be outclassed by other options, often significantly outclassed.
REVISION: If the AoE has a regular damage proc, it is all but guaranteed to do full damage, because most AoEs don't do enough damage to kill the minions in that one hit, even when the proc hits. You could always be finishing off something with an AoE, I suppose, in which case a regular proc wouldn't hit for full damage. But if you're finishing off something with AoE, the Achilles' Heel DEFINITELY isn't helping, since it just sets you up for future damage. So we're talking about that initial hit. With an Achilles' Heel, some of the extra damage buff will almost always be wasted on blowthrough damage. In other words, you're not going to do exactly 359 damage, and the proc does the other 71. You're just as likely to have your last attack do blowthrough damage, in which case the proc also isn't contributing as much.,
REVISION: For the AoE attack on bosses, not particularly useful because your single target chain should have a bunch of Achilles' Heels, and stacking makes each additional one less useful. Depends on primary, of course. -
Quote:And when you put it that way, it sounds like a winning combination, now doesn't it?I think reasons you haven't seen too much of elec armor include the Shield Defense craze, and memories of pre-energize days when the set was pretty poor. I think it's coming on now as people realize they can have their cake and eat it too - defensive set bonuses to layer with the armor resists and the fast healing of perma energize, while still having the high damage, fast attack toon that gets to ignore the blue bar.
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I suspect you'll see more of Electric Armor over the next few months. Even the soft-cap crowd can play, and probably with a practical build if they go with Katana or Broad Sword. I want to make a Katana/Electric myself, though I already have a couple things I'm leveling, so I'm not sure if I want another one at the moment.
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Another vote for DM/SR. Still, Fire/SR might be a better general purpose build due to better AoE, so it may depend on how focused you want to be. Also, Fire/SR takes less recharge, and recharge is expensive, so budget may play a role as well.
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Another vote for Fire/SR. Yeah, OK, Willpower probably levels better. Super Reflexes still levels just fine. But I'd put Katana/Willpower second, probably.
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Quote:Mmmm, what list are you looking at that puts Broad Sword at 3rd?Broadsword isn't low on the DPS list unless you're simply going by saturated Pylon killing, in which case Katana is better by a small margin due to faster recharge. That said, both are around 3rd in terms of single target DPS with Broadsword having higher spike DPS than Katana...which is actually better for normal PvE since it doesn't matter how fast Katana recharges if Broadsword kills a target in one shot and the main attacks are back up for the next target.
DM is the best single target for AV's and GM's and the like, but Broadsword is quite respectable with its massive single target damage and moderate AoE abilities, even moreso when paired with Shield, arguably the best secondary for it. And best of all? KATANA CAN'T TAKE SHIELD. Muwahahahaha.
7th in "The Results Are In... Take 2" (simple SO slotting)
As far as spike DPS (what I'd normally call burst damage), yeah Broad Sword does have it, and it's very useful. Something like Broad Sword cranked to the max CAN outdamage pretty much any set without a Build Up for ten seconds, and probably will stay ahead for some time after. I checked this once for a 170 DPS or so Broad Sword build vs. a 230 DPS or so Dual Blades build, and Broad Sword stayed ahead for, if I recall, 17 seconds. That's plenty. So if you have it recharging rapidly, and then have pauses between spawns like you would while missioning, yes, Broad Sword is much better than the DPS numbers would lead you to believe. On the other hand, Katana and Fiery Melee would be better still, and it wouldn't surpise me if Martial Arts beat it much of the time. So it would move up in the rankings, but still not be a top performer.
7th in "The Results Are In" (+250% recharge)
6th in Starsman's DPS chart (+50% recharge)
5th in Starsman's DPS chart (+250% recharge)
8th in Starsman's AoE chart (+50% recharge, electric not included)
8th in Starsman's AoE chart (+250% recharge, electric not included)
6th in my own top end DPS comparison (over +279% recharge, fully IO'd)
4th on the latest summary of the Pylon soloing thread (allowing Shield Defense, which can't be used with all primaries)
7th on the latest summary of the Pylon soloing thread (disallowing Shield Defense)
Shield Defense DOES change things in Broad Sword's favor over some of the alternatives that can't use Shield Defense, of course. But even then, something like Fire/Shield is going to beat it even on spike DPS.
And while it has SOME AoE, it doesn't have MUCH AoE. Starsman even rates it below Dark Melee. I wouldn't go THAT far, but I'd go almost that far.
I'm not saying Broad Sword sucks. I have two of them at 50. It's a great set. But damage output? Not it's selling point. -
Quote:Yes, you use Hasten to take fewer primary attack powers, and more specifically, to only take the BEST primary attack powers and spam them. For Martial Arts, the highest DPS chain is Storm Kick -> Crane Kick -> Storm Kick -> Crippling Axe Kick, and it takes +225% recharge in Storm Kick. That is very, very difficult to achieve without Hasten.Thanks for the replies. I assume hasten is used so you can take less primay attack powers but I don't think having to manually click either hasten or active defense is for me. I will definately consider the fighting pool though.
I have seen builds that go for leadership when they have body mastery and I wondered why tactics instead of focussed accuracy? Is it due to the team benefit or is tactics better number wise?
Tactics uses less endurance than Focused Accuracy, and usually provides enough of a boost to make Focused Accuracy expensive overkill, particularly if you also have the Kismet unique. And yes, it benefits the team, not just you, which is a nice bonus. -
Quote:So what's your vote for weakest Scrapper, then?Wait. People are talking MA/FA for candidate for weakest scrapper combo? When it was mentioned, I thought it was for strongest. While I don't think it is strongest, it is *very* awesomesauce, especially IOed like most would do around here.
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Hasten is taken primarily to boost damage. It is also sometimes used to double stack Active Defense to greatly improve defense debuff resistance. I'd put Hasten on autofire and manually click Active Defense, but you could do it the other way around too. You just have to click something. Almost nobody uses Boxing. They're just taking it to get to Tough and Weave.
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Quote:Yeah, you're probably thinking of me; I decided to play one after a recent "weakest scrapper" thread. Name is "Dead Black", black skin, black costume, fire effects in black, white skull painted on face. Looks great, and a blast to play. I'm still a lowbie, though, because I got distracted by a Fire/Shield, and then I got talked into tanking red side. And yeah, the point was to play the "weakest combo", and still have a ton of fun doing it. And no, I don't feel weak. I need to get back to playing him.I want updates. Could have sworn... was it Werner?... that another scrapper around here was planning to hit that combo.
And hey, plans with friends fell through this evening, so I know JUST what to do with my time... -
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Quote:I can see that Rage would help Scrappers much more than Brutes. But Against All Odds, Follow Up, and that sort of thing help Scrappers more than Brutes, so this hardly seems new, though it may (or may not) be a stronger effect than those. And wouldn't Rage affect Tankers the same way as Scrappers? Aren't the relevant differences between the two just the AT damage modifiers and criticals? If so, then I'm not seeing how the argument "if it would be OP for Scrappers then it's already OP for Tankers" is wrong? I might have missed something - I've long since resorted to at best skimming all the Scrapper Super Strength threads since it comes up so often.Billz, you really should know better than that. Honestly, you're ignoring the mechanical differences between the various ATs out of blind hope. You may as well claim that Shield Defense is exactly as effective for Tankers, Brutes, and Scrappers when anyone worth their salt can tell that it obviously isn't.