BS/SD I need help!!!


Anaku

 

Posted

Ok, so I've been playing COH for some years now (love the game) but it's still a lot that I don't know. My current issue is that I have a BS/SD scrapper lvl 50 that that I haven't slotted with ANYTHING. Some would wonder how but there are ways if you have a great friend who is willing to help you lvl up without fighting. I just want and awesome fighting machine with great defense. My friend has a DM/SD scrapper and he's AWESOME!! It seems like he cant die and he's soul drain and shield charge seems to clear out the enemies quick. Well I want to be just like him. He would make recommendations for me but I think he doesn't want to see me at my full potential because he feels I won't need him anymore..(go figure)?? Can someone give me a great setup (thru mids) where I can be softcapped in defense (I still don't understand what that means fully, but reading up on it) and still have great dmg? I would sooo appreciate it. I'm working with about 75mil in influence, all lvl 50 orange recipes which include (but not limited too):

2 Dark Watchers (To Hit Debuff/End and To Hit Debuff/Rec/End
1 Numina's (End/Heal)
2 Oblit's (Acc/Dam/Rech and Dam/Rec)
1 Perfect Zinger (Taunt/Range)
1 Performance Shifter (End Mod/Rech/Acc)
1 Scirocco's Dervish (Acc/Rech)
and last 1 Touch of Lady Grey (Def Debuff/End Reduction)

I can get some more influence to work with (over-time or from my other toons) but I think this is about what I'm working with. Is someone out there with enough experience to get this done for me? I don't want to slot myself (frankenslotting I think it's called)...Help a girl out??


 

Posted

75M isn't a lot to work with. Of the pieces you listed, the only one I could find use for in the build below was the Scirocco's Acc/Rech. The other pieces, I'd either save (especially the Numina, Perf Shifter and Obliterations) or sell to raise influence.

Here's a soft capped build (melee/range/AoE which is 45% or more) and it uses a combination of cheap IOs and SOs. This will save you a lot on cost since you can slot the parts that you don't need for defense set bonuses with SOs.

Most shield builds are not frankenslotted because they require the set bonuses that only a full set can give you. However, a build that uses frankenslotted or SO pieces with full sets can be soft capped (as you can see below).

The build *does* have some expensive pieces. In particular, the Steadfast Def/Res and the Mako Bite pieces are expensive relative to your budget. I'd acquire the Steadfast first and get the Mako pieces when you can. All the other pieces of the build are inexpensive and widely available.

BTW, my sig has a guide for making influence quickly. You don't have to be stuck with 75M.

Hero Plan by Mids' Hero Designer 1.704
http://www.cohplanner.com/
Click this DataLink to open the build!
SO-IO Cheap BS-Shield: Level 50 Natural Scrapper
Primary Power Set: Broad Sword
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Hack -- Acc(A), Dmg(3), Dmg(3), Dmg(15), EndRdx(15)
Level 1: Deflection -- S'dpty-Def/EndRdx(A), S'dpty-Def/Rchg(7), S'dpty-Def/EndRdx/Rchg(13), S'dpty-Def(37), S'dpty-EndRdx(40), S'fstPrt-ResDam/Def+(40)
Level 2: Battle Agility -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(7), RedFtn-EndRdx/Rchg(13), RedFtn-Def/EndRdx/Rchg(40), RedFtn-Def(46), RedFtn-EndRdx(46)
Level 4: Slice -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(5), M'Strk-Dmg/Rchg(5), M'Strk-Acc/EndRdx(17), M'Strk-Acc/Dmg/EndRdx(17), M'Strk-Dmg/EndRdx/Rchg(42)
Level 6: True Grit -- H'zdH-Heal/EndRdx(A), H'zdH-EndRdx/Rchg(9), H'zdH-Heal(9), H'zdH-Heal/Rchg(11), H'zdH-Heal/EndRdx/Rchg(43)
Level 8: Combat Jumping -- DefBuff(A)
Level 10: Active Defense -- RechRdx(A), RechRdx(11)
Level 12: Hurdle -- Jump(A)
Level 14: Super Jump -- Jump(A)
Level 16: Health -- Heal(A), Heal(43), Heal(43)
Level 18: Whirling Sword -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(19), M'Strk-Dmg/Rchg(19), M'Strk-Acc/EndRdx(23), M'Strk-Acc/Dmg/EndRdx(23), M'Strk-Dmg/EndRdx/Rchg(34)
Level 20: Stamina -- EndMod(A), EndMod(21), EndMod(21)
Level 22: Against All Odds -- EndRdx(A)
Level 24: Build Up -- RechRdx(A), RechRdx(25), RechRdx(25)
Level 26: Disembowel -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(27), Mako-Dmg/Rchg(27), Mako-Acc/EndRdx/Rchg(29), Mako-Acc/Dmg/EndRdx/Rchg(29), Mako-Dam%(31)
Level 28: Boxing -- Acc(A)
Level 30: Tough -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/EndRdx/Rchg(31), TtmC'tng-ResDam(31), TtmC'tng-ResDam/Rchg(34), TtmC'tng-EndRdx/Rchg(42), TtmC'tng-EndRdx(46)
Level 32: Head Splitter -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(33), M'Strk-Dmg/Rchg(33), M'Strk-Acc/EndRdx(33), M'Strk-Acc/Dmg/EndRdx(34), M'Strk-Dmg/EndRdx/Rchg(50)
Level 35: Shield Charge -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(36), M'Strk-Dmg/Rchg(36), M'Strk-Acc/EndRdx(36), M'Strk-Acc/Dmg/EndRdx(37), M'Strk-Dmg/EndRdx/Rchg(37)
Level 38: Weave -- RedFtn-Def/EndRdx(A), RedFtn-Def(39), RedFtn-Def/Rchg(39), RedFtn-EndRdx/Rchg(39), RedFtn-Def/EndRdx/Rchg(50), RedFtn-EndRdx(50)
Level 41: Conserve Power -- RechRdx(A), RechRdx(42)
Level 44: Physical Perfection -- EndMod(A), EndMod(45), EndMod(45), Heal(45)
Level 47: Maneuvers -- RedFtn-Def/EndRdx(A), RedFtn-Def(48), RedFtn-Def/EndRdx/Rchg(48), DefBuff(48)
Level 49: Phalanx Fighting -- DefBuff(A)
------------
Level 1: Brawl -- Acc(A)
Level 1: Sprint -- EndRdx(A)
Level 2: Rest -- RechRdx(A)
Level 1: Critical Hit
Level 6: Ninja Run

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Posted

Quote:
Originally Posted by Fury Flechette View Post
75M isn't a lot to work with. Of the pieces you listed, the only one I could find use for in the build below was the Scirocco's Acc/Rech. The other pieces, I'd either save (especially the Numina, Perf Shifter and Obliterations) or sell to raise influence.

Here's a soft capped build (melee/range/AoE which is 45% or more) and it uses a combination of cheap IOs and SOs. This will save you a lot on cost since you can slot the parts that you don't need for defense set bonuses with SOs.

Most shield builds are not frankenslotted because they require the set bonuses that only a full set can give you. However, a build that uses frankenslotted or SO pieces with full sets can be soft capped (as you can see below).

The build *does* have some expensive pieces. In particular, the Steadfast Def/Res and the Mako Bite pieces are expensive relative to your budget. I'd acquire the Steadfast first and get the Mako pieces when you can. All the other pieces of the build are inexpensive and widely available.

BTW, my sig has a guide for making influence quickly. You don't have to be stuck with 75M.

Hero Plan by Mids' Hero Designer 1.704
http://www.cohplanner.com/
Click this DataLink to open the build!
SO-IO Cheap BS-Shield: Level 50 Natural Scrapper
Primary Power Set: Broad Sword
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Hack -- Acc(A), Dmg(3), Dmg(3), Dmg(15), EndRdx(15)
Level 1: Deflection -- S'dpty-Def/EndRdx(A), S'dpty-Def/Rchg(7), S'dpty-Def/EndRdx/Rchg(13), S'dpty-Def(37), S'dpty-EndRdx(40), S'fstPrt-ResDam/Def+(40)
Level 2: Battle Agility -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(7), RedFtn-EndRdx/Rchg(13), RedFtn-Def/EndRdx/Rchg(40), RedFtn-Def(46), RedFtn-EndRdx(46)
Level 4: Slice -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(5), M'Strk-Dmg/Rchg(5), M'Strk-Acc/EndRdx(17), M'Strk-Acc/Dmg/EndRdx(17), M'Strk-Dmg/EndRdx/Rchg(42)
Level 6: True Grit -- H'zdH-Heal/EndRdx(A), H'zdH-EndRdx/Rchg(9), H'zdH-Heal(9), H'zdH-Heal/Rchg(11), H'zdH-Heal/EndRdx/Rchg(43)
Level 8: Combat Jumping -- DefBuff(A)
Level 10: Active Defense -- RechRdx(A), RechRdx(11)
Level 12: Hurdle -- Jump(A)
Level 14: Super Jump -- Jump(A)
Level 16: Health -- Heal(A), Heal(43), Heal(43)
Level 18: Whirling Sword -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(19), M'Strk-Dmg/Rchg(19), M'Strk-Acc/EndRdx(23), M'Strk-Acc/Dmg/EndRdx(23), M'Strk-Dmg/EndRdx/Rchg(34)
Level 20: Stamina -- EndMod(A), EndMod(21), EndMod(21)
Level 22: Against All Odds -- EndRdx(A)
Level 24: Build Up -- RechRdx(A), RechRdx(25), RechRdx(25)
Level 26: Disembowel -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(27), Mako-Dmg/Rchg(27), Mako-Acc/EndRdx/Rchg(29), Mako-Acc/Dmg/EndRdx/Rchg(29), Mako-Dam%(31)
Level 28: Boxing -- Acc(A)
Level 30: Tough -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/EndRdx/Rchg(31), TtmC'tng-ResDam(31), TtmC'tng-ResDam/Rchg(34), TtmC'tng-EndRdx/Rchg(42), TtmC'tng-EndRdx(46)
Level 32: Head Splitter -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(33), M'Strk-Dmg/Rchg(33), M'Strk-Acc/EndRdx(33), M'Strk-Acc/Dmg/EndRdx(34), M'Strk-Dmg/EndRdx/Rchg(50)
Level 35: Shield Charge -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(36), M'Strk-Dmg/Rchg(36), M'Strk-Acc/EndRdx(36), M'Strk-Acc/Dmg/EndRdx(37), M'Strk-Dmg/EndRdx/Rchg(37)
Level 38: Weave -- RedFtn-Def/EndRdx(A), RedFtn-Def(39), RedFtn-Def/Rchg(39), RedFtn-EndRdx/Rchg(39), RedFtn-Def/EndRdx/Rchg(50), RedFtn-EndRdx(50)
Level 41: Conserve Power -- RechRdx(A), RechRdx(42)
Level 44: Physical Perfection -- EndMod(A), EndMod(45), EndMod(45), Heal(45)
Level 47: Maneuvers -- RedFtn-Def/EndRdx(A), RedFtn-Def(48), RedFtn-Def/EndRdx/Rchg(48), DefBuff(48)
Level 49: Phalanx Fighting -- DefBuff(A)
------------
Level 1: Brawl -- Acc(A)
Level 1: Sprint -- EndRdx(A)
Level 2: Rest -- RechRdx(A)
Level 1: Critical Hit
Level 6: Ninja Run

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Thanks for the info and quick response..I'm going to try this out..atleast until I can get closer to the billion influence mark..then I'll be back here again. Thanks again!!!


 

Posted

Good luck making money Supanig. I use the same method Flechette describes in his guide, and it works really well. I've been doing it sinse a month or two after WW was opened, and I've generated a huge profit in that time.



Contact me in-game: @CheeseSlicer

 

Posted

Quote:
Originally Posted by Supanig View Post
My friend has a DM/SD scrapper and he's AWESOME!! It seems like he cant die and he's soul drain and shield charge seems to clear out the enemies quick. Well I want to be just like him. He would make recommendations for me but I think he doesn't want to see me at my full potential because he feels I won't need him anymore..(go figure)??

I die.. well sometimes. lol
To be honest I'd say don't worry about working with only 75mil. We're going to keep running those missions so the cash(and recipes) will consistently roll in. The one thing you would hate to happen is make a build spend your cash on it and then think or want to change it again down the road. Might as well build it more 'uber' and buy what you can as we go along. You can always just throw regular SO's in the empty spots until you can afford things.

Like I mentioned I don't know BS too well so the attacks are foreign to me. Which ones are good which are skippable etc. Worked on the build though for you and send it to you. I myself am still learning to does and don't for a lot of things.

Quote:
Originally Posted by Supanig View Post
I can be softcapped in defense (I still don't understand what that means fully, but reading up on it) and still have great dmg? I would sooo appreciate it.
Let's see if I can explain Soft-Cap effectively..
No matter how high your Defenses get everything will always have at least a 5% chance to hit you. Under typical settings a Minion has a 50% chance to hit you. So the Soft-cap is 45%. Lieutenants under the same condition have a 62.5% chance to hit you, so to soft-cap against them is a little higher. Bosses have a 75% chance to hit you. For every level the creatures are above you they receive a +6.5% more to hit.

The Soft-cap is considered to be 45%, which makes you practically untouchable by Minions and Lts having a hard time at it too. I personally like to have my Defenses a little higher than 45 (about 1-2%) since we always run things at +2 or +3 level.


 

Posted

Quote:
Originally Posted by Andferne View Post

Let's see if I can explain Soft-Cap effectively..
No matter how high your Defenses get everything will always have at least a 5% chance to hit you. Under typical settings a Minion has a 50% chance to hit you. So the Soft-cap is 45%. Lieutenants under the same condition have a 62.5% chance to hit you, so to soft-cap against them is a little higher. Bosses have a 75% chance to hit you. For every level the creatures are above you they receive a +6.5% more to hit.

The Soft-cap is considered to be 45%, which makes you practically untouchable by Minions and Lts having a hard time at it too. I personally like to have my Defenses a little higher than 45 (about 1-2%) since we always run things at +2 or +3 level.
Not exactly, but close. Just about everything has a base ToHit of 50%. It is 50% for all ranks, and stays at 50% for everything up to +4 of your level. The enemies will have higher end hit chance, but that's because of Accuracy mods rather than ToHit which means that the soft cap isn't changed due to the way Accuracy works. After +4 the enemies will also start to gain ToHit as they difference between your and their level grows.

Basically the thing works like this: ToHit * (1 + Accuracy) = Hit Chance. Where ToHit is always at least 0.05. What it actually works out to is (ToHit - Enemy_Defense) * (1 + Accuracy) = Hit Chance which in turn leads to this for (nearly) all enemies up to +4 in level (0.50 - 0.45) * (1 + Accuracy) = Hit Chance, and as Accuracy cannot be debuffed and ToHit's lowest possible value is 0.05, 45% Defense results in the lowest possible Hit Chance for anything up to +4.

My explanation may be a bit off, but I blame that on the break I've been having for a while... Anyways, there was a good post by someone where the importance and effects of soft cap were explained better than I did here.


- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom

My Katana/Inv Guide

Anyone who doesn't take truth seriously in small matters cannot be trusted in large ones either. -Einstein

 

Posted

Here is my build for my scrap. It is soft capped to all 3 positions and like 62% to defense debuffs. All things concidered this is an expensive build even tho it did cost me alot because I had a ton of saved IOs and reciepes. Its something to look at tho.

Good luck.... its a fun toon

Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/

Click this DataLink to open the build!

New Blu Cross build: Level 50 Natural Scrapper
Primary Power Set: Broad Sword
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Hack

  • (A) Hecatomb - Damage
  • (3) Hecatomb - Damage/Recharge
  • (3) Hecatomb - Accuracy/Damage/Recharge
  • (5) Hecatomb - Accuracy/Recharge
  • (5) Hecatomb - Damage/Endurance
Level 1: Deflection
  • (A) Red Fortune - Defense/Endurance
  • (7) Red Fortune - Defense/Recharge
  • (7) Red Fortune - Endurance/Recharge
  • (9) Red Fortune - Defense/Endurance/Recharge
  • (9) Red Fortune - Defense
  • (50) Red Fortune - Endurance
Level 2: Battle Agility
  • (A) Red Fortune - Defense/Endurance
  • (11) Red Fortune - Defense/Recharge
  • (11) Red Fortune - Endurance/Recharge
  • (13) Red Fortune - Defense/Endurance/Recharge
  • (13) Red Fortune - Defense
  • (15) Red Fortune - Endurance
Level 4: True Grit
  • (A) Numina's Convalescence - Heal/Endurance
  • (15) Numina's Convalescence - Endurance/Recharge
  • (17) Numina's Convalescence - Heal/Recharge
  • (17) Numina's Convalescence - Heal/Endurance/Recharge
  • (19) Numina's Convalescence - Heal
  • (19) Numina's Convalescence - +Regeneration/+Recovery
Level 6: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
Level 8: Super Jump
  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
  • (36) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
Level 10: Slice
  • (A) Scirocco's Dervish - Accuracy/Damage
  • (21) Scirocco's Dervish - Damage/Endurance
  • (23) Scirocco's Dervish - Damage/Recharge
  • (23) Scirocco's Dervish - Accuracy/Recharge
  • (25) Scirocco's Dervish - Accuracy/Damage/Endurance
Level 12: Build Up
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (25) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (27) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (27) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (29) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (29) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 14: Hurdle
  • (A) Jumping IO
Level 16: Health
  • (A) Miracle - +Recovery
  • (21) Regenerative Tissue - +Regeneration
Level 18: Whirling Sword
  • (A) Obliteration - Damage
  • (31) Obliteration - Accuracy/Recharge
  • (31) Obliteration - Damage/Recharge
  • (33) Obliteration - Accuracy/Damage/Recharge
  • (33) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (33) Obliteration - Chance for Smashing Damage
Level 20: Stamina
  • (A) Performance Shifter - EndMod
  • (34) Performance Shifter - EndMod/Recharge
  • (34) Performance Shifter - EndMod/Accuracy/Recharge
  • (34) Performance Shifter - Accuracy/Recharge
  • (36) Performance Shifter - EndMod/Accuracy
  • (36) Performance Shifter - Chance for +End
Level 22: Kick
  • (A) Empty
Level 24: Active Defense
  • (A) HamiO:Enzyme Exposure
  • (31) HamiO:Enzyme Exposure
Level 26: Against All Odds
  • (A) Endurance Reduction IO
Level 28: Phalanx Fighting
  • (A) Luck of the Gambler - Recharge Speed
  • (37) Luck of the Gambler - Defense
  • (37) Luck of the Gambler - Defense/Endurance
Level 30: Disembowel
  • (A) Touch of Death - Accuracy/Damage
  • (37) Touch of Death - Damage/Endurance
  • (39) Touch of Death - Damage/Recharge
  • (39) Touch of Death - Accuracy/Damage/Endurance
  • (39) Touch of Death - Damage/Endurance/Recharge
  • (40) Touch of Death - Chance of Damage(Negative)
Level 32: Tough
  • (A) Aegis - Resistance/Endurance
  • (40) Aegis - Resistance/Recharge
  • (40) Aegis - Endurance/Recharge
  • (42) Aegis - Resistance/Endurance/Recharge
  • (42) Aegis - Resistance
  • (42) Steadfast Protection - Resistance/+Def 3%
Level 35: Weave
  • (A) Luck of the Gambler - Recharge Speed
  • (43) Luck of the Gambler - Defense
  • (43) Luck of the Gambler - Defense/Endurance
Level 38: Shield Charge
  • (A) Obliteration - Damage
  • (43) Obliteration - Accuracy/Recharge
  • (45) Obliteration - Damage/Recharge
  • (45) Obliteration - Accuracy/Damage/Recharge
  • (45) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (46) Obliteration - Chance for Smashing Damage
Level 41: Head Splitter
  • (A) Obliteration - Damage
  • (46) Obliteration - Accuracy/Recharge
  • (46) Obliteration - Damage/Recharge
  • (48) Obliteration - Accuracy/Damage/Recharge
  • (48) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (48) Obliteration - Chance for Smashing Damage
Level 44: Conserve Power
  • (A) Recharge Reduction IO
Level 47: Physical Perfection
  • (A) Healing IO
  • (50) Endurance Modification IO
Level 49: Hasten
  • (A) Recharge Reduction IO
  • (50) Recharge Reduction IO
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Critical Hit
Level 6: Ninja Run
------------
Set Bonus Totals:
  • 20.5% DamageBuff(Smashing)
  • 20.5% DamageBuff(Lethal)
  • 20.5% DamageBuff(Fire)
  • 20.5% DamageBuff(Cold)
  • 20.5% DamageBuff(Energy)
  • 20.5% DamageBuff(Negative)
  • 20.5% DamageBuff(Toxic)
  • 20.5% DamageBuff(Psionic)
  • 11.8% Defense(Smashing)
  • 11.8% Defense(Lethal)
  • 12.1% Defense(Fire)
  • 12.1% Defense(Cold)
  • 9.25% Defense(Energy)
  • 9.25% Defense(Negative)
  • 3% Defense(Psionic)
  • 20.5% Defense(Melee)
  • 15.5% Defense(Ranged)
  • 16.4% Defense(AoE)
  • 51% Enhancement(Accuracy)
  • 57.5% Enhancement(RechargeTime)
  • 6% Enhancement(Heal)
  • 10% FlySpeed
  • 125.5 HP (9.37%) HitPoints
  • 10% JumpHeight
  • 10% JumpSpeed
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Held) 6.05%
  • MezResist(Immobilize) 7.15%
  • MezResist(Stun) 6.6%
  • 9% (0.15 End/sec) Recovery
  • 42% (2.35 HP/sec) Regeneration
  • 5.04% Resistance(Fire)
  • 5.04% Resistance(Cold)
  • 3.13% Resistance(Negative)
  • 15% RunSpeed
  • 2.5% XPDebtProtection
------------
Set Bonuses:
Hecatomb
(Hack)
  • 4% (0.07 End/sec) Recovery
  • 2.52% Resistance(Fire,Cold)
  • 15% Enhancement(Accuracy)
  • 10% Enhancement(RechargeTime)
Red Fortune
(Deflection)
  • MezResist(Immobilize) 2.2%
  • 1.26% Resistance(Fire,Cold)
  • 2% DamageBuff(All)
  • 5% Enhancement(RechargeTime)
  • 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
Red Fortune
(Battle Agility)
  • MezResist(Immobilize) 2.2%
  • 1.26% Resistance(Fire,Cold)
  • 2% DamageBuff(All)
  • 5% Enhancement(RechargeTime)
  • 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
Numina's Convalescence
(True Grit)
  • 12% (0.67 HP/sec) Regeneration
  • 25.1 HP (1.87%) HitPoints
  • 6% Enhancement(Heal)
  • MezResist(Held) 3.3%
  • 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
Luck of the Gambler
(Combat Jumping)
  • 7.5% Enhancement(RechargeTime)
Blessing of the Zephyr
(Super Jump)
  • 1.25% Defense(Ranged), 0.63% Defense(Energy), 0.63% Defense(Negative)
  • Knockback Protection (Mag -4)
Scirocco's Dervish
(Slice)
  • 10% (0.56 HP/sec) Regeneration
  • 3.13% Resistance(Negative)
  • 9% Enhancement(Accuracy)
  • 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
Gaussian's Synchronized Fire-Control
(Build Up)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • 25.1 HP (1.87%) HitPoints
  • 2.5% (0.04 End/sec) Recovery
  • 2.5% DamageBuff(All)
  • 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
Obliteration
(Whirling Sword)
  • MezResist(Stun) 2.2%
  • 3% DamageBuff(All)
  • 9% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
  • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Performance Shifter
(Stamina)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • 25.1 HP (1.87%) HitPoints
  • 2.5% (0.04 End/sec) Recovery
  • 2.5% DamageBuff(All)
  • 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
Luck of the Gambler
(Phalanx Fighting)
  • 10% (0.56 HP/sec) Regeneration
  • 15.1 HP (1.12%) HitPoints
  • 7.5% Enhancement(RechargeTime)
Touch of Death
(Disembowel)
  • MezResist(Immobilize) 2.75%
  • 20.1 HP (1.5%) HitPoints
  • 2.5% DamageBuff(All)
  • MezResist(Held) 2.75%
  • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Aegis
(Tough)
  • 5% RunSpeed
  • 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
  • 2.5% XPDebtProtection
  • 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
Steadfast Protection
(Tough)
  • 3% Defense(All)
Luck of the Gambler
(Weave)
  • 10% (0.56 HP/sec) Regeneration
  • 15.1 HP (1.12%) HitPoints
  • 7.5% Enhancement(RechargeTime)
Obliteration
(Shield Charge)
  • MezResist(Stun) 2.2%
  • 3% DamageBuff(All)
  • 9% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
  • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Obliteration
(Head Splitter)
  • MezResist(Stun) 2.2%
  • 3% DamageBuff(All)
  • 9% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
  • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)



Code:
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