MA/SD Questions
I have a 34 MA/SD scrapper and while I play him mostly for concept reasons I am not opposed to a little optimizing. I have looked at several SD builds and I noticed that many take hasten and the fighting pools. I assume the fighting pool is to help with defense and/or resistance. Is there anyone with some numbers on tough and weave so I can see how effective they are? Also does anyone use boxing or do they take it only to get tough and weave?
In regards to hasten, with active defense being a clicky, how does hasten help when you can't keep it on autofire (unless they changed that when I wasn't looking) or do people autofire hasten and not active defense? |
Effectiveness: weave is 5.5 to 5.8% defense fully slotted and tough adds another 17 to 17.5% smashing/lethal resists and stacks with the smash/lethal resists provided by deflection. You can look this up yourself by just looking at Mid's.
Hasten isn't really for active defense but mostly to bring up your attacks faster, and for some builds, to bring up shield charge faster. Two recharge in active defense is enough to have it self stack without any global recharge bonuses.
Hasten is taken primarily to boost damage. It is also sometimes used to double stack Active Defense to greatly improve defense debuff resistance. I'd put Hasten on autofire and manually click Active Defense, but you could do it the other way around too. You just have to click something. Almost nobody uses Boxing. They're just taking it to get to Tough and Weave.
"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks
Thanks for the replies. I assume hasten is used so you can take less primay attack powers but I don't think having to manually click either hasten or active defense is for me. I will definately consider the fighting pool though.
I have seen builds that go for leadership when they have body mastery and I wondered why tactics instead of focussed accuracy? Is it due to the team benefit or is tactics better number wise?
Does anyone have a good build for MA/SD? I have modest funds and I plan to make my primary build by feel but I want to make a secondary build that is optimized at level 50. Since I only have about 12mil on this character right now I'll probably need to farm some TFs for merits to make this work. Some set bonuses would be nice but frankenslotting might be better.
Thanks for the replies. I assume hasten is used so you can take less primay attack powers but I don't think having to manually click either hasten or active defense is for me. I will definately consider the fighting pool though.
I have seen builds that go for leadership when they have body mastery and I wondered why tactics instead of focussed accuracy? Is it due to the team benefit or is tactics better number wise? |
Tactics uses less endurance than Focused Accuracy, and usually provides enough of a boost to make Focused Accuracy expensive overkill, particularly if you also have the Kismet unique. And yes, it benefits the team, not just you, which is a nice bonus.
"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks
Yes, you use Hasten to take fewer primary attack powers, and more specifically, to only take the BEST primary attack powers and spam them. For Martial Arts, the highest DPS chain is Storm Kick -> Crane Kick -> Storm Kick -> Crippling Axe Kick, and it takes +225% recharge in Storm Kick. That is very, very difficult to achieve without Hasten.
Tactics uses less endurance than Focused Accuracy, and usually provides enough of a boost to make Focused Accuracy expensive overkill, particularly if you also have the Kismet unique. And yes, it benefits the team, not just you, which is a nice bonus. |
@ThrillKiller
Not to jack your thread, but I don't want to start a whole other MA/SD Question thread. So, I'll ask here. The BEST attack chain is SK>CK>SK>CAK....but can you add SC (Shield Charge) for more DPS or does it lower the DPS?
What is a secondary DPS attack chain not using Hasten? I am trying to build my MA / Shield and don't see a way to fit in Hasten as I have run out of power pools (based on concept).
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The only benefit to not taking Hasten is if you have endurance issues and can't handle the end being used up faster as you fight faster.
The only time I didn't take hasten was on a katana, because there was no reason.
I don't numbercrunch and I don't reccomend it unless you had a natural draw to it. I use Mids compulsively to get the best bonuses, etc, but as for attack chains, I get a feel for what hurts and I use it. I try to use the tiny attakcs when they're almost dead, etc.
I have a 34 MA/SD scrapper and while I play him mostly for concept reasons I am not opposed to a little optimizing. I have looked at several SD builds and I noticed that many take hasten and the fighting pools. I assume the fighting pool is to help with defense and/or resistance. Is there anyone with some numbers on tough and weave so I can see how effective they are? Also does anyone use boxing or do they take it only to get tough and weave?
In regards to hasten, with active defense being a clicky, how does hasten help when you can't keep it on autofire (unless they changed that when I wasn't looking) or do people autofire hasten and not active defense?