Werner

Renowned
  • Posts

    3682
  • Joined

  1. Quote:
    Originally Posted by Shred_Monkey View Post
    OH and lastly, your self rez is one of your powers. If you watch a movie and you see the hero gets knocked down for the count and you think maybe he's dead.. then somehow he miraculously is able to get back up and beat up the badguys... that's your self rez. Once you embrace that concept, you don't think of dieing as failure, it's only failure if you die a 2nd time... that makes your self rez one of your biggest heals instead of it being the power you skip.
    I believe the argument goes that with no toggles up and no mitigation from Revive, anything that was able to kill you the first time is going to kill you again in very short order, perhaps before you can even hit Moment of Glory. I've never taken a rez power, but at one point, I was trying to do a "worst case scenario" RWZ challenge that included beginning the fight dead and using a wakie. Even with a tier 3 wakie, I could never hit a single power before I was dead again. Since my build was perfectly capable of reliably taking out a RWZ challenge spawn, this just reinforced my belief that Regen's rez was useless to me.

    Well, not useless. If I take the time to pull a spawn away from their spawn point, I could rez once they returned. But I'm not going to do that when I die once in a blue moon.

    I suppose I could be missing something if you like Revive. How are you taking advantage of it?
  2. Quote:
    Originally Posted by Spectral_Hunter View Post
    Aren't all balancing adjustments done based on SO setups? If that's the case, recharge doesn't play a factor. Which brings us back to regen underperforming in dps.

    Again I'm just arguing because this topic is interesting. I'm no expert and I certainly haven't done any thorough research on the matter. I'm just trying to work this out systematically.
    In addition to Arcanaville's comments, no, not all balancing adjustments are done based on SO setups. That might be the devs' primary concern, but they are certainly not ignoring what's possible with IOs.
  3. I'm not convinced Regen is penalized for DPS on average compared to, say, Willpower. Yes, yes, I understand the obvious and undeniable fact that when you use a click heal or what not, you aren't attacking. But Regen loves recharge. DPS loves recharge. Yes, you CAN build a Willpower for really high recharge, but it isn't benefitting your survivability, so you're making compromises to get there. Willpower has to compromise survivability for DPS, and vice versa. Regen has no such compromise. Full bore recharge benefits both survivability and DPS.

    It's an overly simplistic argument, I agree. And some other sets, like Shield Defense, DO benefit in meaningful ways from high recharge. But it wouldn't surprise me if, say, good IO Regen builds are doing as much or more damage than good IO Willpower builds in practice, or other builds that don't benefit much from recharge, or have too many other priorities to prioritize recharge. That's doubly true if your Regen has enough base survivability that in normal play, you're not hitting many clicks in the first place.
  4. Quote:
    Originally Posted by Supernumiphone View Post
    Oh okay so it's a "Shut up the whiners" token buff rather than an actual buff. Too bad.
    Ah, yeah, 11.25% isn't going to do much of anything. Probably normally exactly nothing. Ah, well. On the bright side, it at least says "we're willing to look at it". But it could also mean, "we looked at it, here's your token buff, now shut up" like you say.
  5. Werner

    ??/Shield

    OK, I uploaded a video of my Fire/Shield farming +2 Council so that you can see the pace and rhythm of it.
  6. I'm not saying it's the best secondary evar, but it's no gutter dweller either. A small buff like this, in my mind, is just what it needed. If it turns out it needed more, well, maybe later.
  7. Werner

    ??/Shield

    Electric probably has better AoE, but Fire has satisfactory AoE IF you're running really high recharge and have Fire Sword Circle, Shield Charge and Fire Ball. My time was eclipsed by Iggy's Super Strength/Fire Brute, but here's my Fire/Shield doing the RWZ challenge in 1:40 without the level shift (only incarnate power is an uncommon cardiac). Sorry for the poor video quality, invisible sword, and lack of sound.

    I'm guessing a good Electric/Shield would go faster, but I'm also guessing not a whole lot faster, and I think I could knock another 10 seconds off if I avoided mistakes. But at this point, I'd have to unslot the alpha, and then I'd run out of endurance, and I'm not going to bother picking up a lower level cardiac just to see. If someone wants to try it on an Electric/Shield without level shift for comparison, I think that might be interesting.

    My memory might be poor on this one, but there was a thread about farm speed a long time ago on the market forum, and I think the Fire/Shields were keeping pace with the Electric/Shields. They were looking for top raw influence per hour, vendor value of all drops (not market value) as I recall.
  8. Translate scale 1.25 resistance for me? I never learned that "scale" stuff, and apparently am not searching for the right keywords on paragonwiki. Not seeing anything useful on city of data either.
  9. Quote:
    Originally Posted by Death_Adder View Post
    This is making me want to give Kat/Regen a try, but I'm not sure if I want to do it now or wait for i21 and roll it as a Brute. Gamblers' Cut should be awesome for fury as well as procs, and a brutes higher hit points should really boost the health healed via regen.
    That DOES sound nice.
  10. Quote:
    Originally Posted by Shard_Warrior View Post
    Regen needs an overhaul IMO. It's great for the early game, but becomes lackluster compared to defense sets later on. Just my 2 inf.
    Here's Iggy Kamakaze on a Claws/Regen doing a double RWZ challenge with no incarnate powers slotted. That's pretty high end survivability. Granted, he abuses the hell out of his knockback, but that just means it's not a "go make a sandwich" combo.

    I think it could use minor buffage, such as the oft-suggested regen and/or recharge debuff resistance, but it's still pretty competitive as long as you're on top of it. I don't see a need for an overhaul.
  11. Quote:
    Originally Posted by Iggy_Kamakaze View Post
    Well my Katana/Regen is still under the dps build and my Claws /regen is probably a bit more survivable.
    Yeah, I guess once you get enough defense dialed in, the knockback owns any extra defense from Divine Avalanche in any pressure cooker situation.

    Quote:
    Originally Posted by Djeannie View Post
    Heh come on Werner, you know regen is all clicky. We've only got 1 toggle in regen now and all the rest are click heals/regen powers add that on top of any attack set and its a bloody clickfest.
    Elegost and I are talking about a very specific build, though. Yes, it has super high recharge and a ton of clicks. But it also has soft-capped melee/lethal, plus ranged and AoE around 35% if I recall (edit: 32.5%, one purple from cap), plus decent passive regeneration. I'd predicted that most of the time, you'd be coasting along just fine without much clicking. I was curious if I was right. I'm sure it depends greatly on your normal difficulty settings, of course. I'm sure +4x8 is a click fest.
  12. I can't use Mids' links, but there's a good discussion of Dark/Dark build strategies and example builds in this thread:

    http://boards.cityofheroes.com/showthread.php?t=263685
  13. Quote:
    Originally Posted by Elegost View Post
    I pulled the trigger after we finished with that thread.
    It was the best idea evar.
    So... you're enjoying your build, then? How unkillable do you feel, and compared to what? How clicky is it, and when does it get that clicky? Does the damage feel sad, or can you spend most of your time doing the DPS chain with no survivability concerns, or do the incarnate powers make it feel good? Any other comments?

    I suppose the first thing to do if I'm thinking of pulling the trigger is to pull Werner out of retirement and learn to play Regeneration again. I bet I totally suck now.

    Mind you, that would take playing the game again. I've barely touched it in months. A mission now and then. I just don't like the incarnate trials all that much, and the lack of a solo path to advance upsets me to the point where it has tainted the solo activities I normally find fun. Yes, yes, I know the only reason to advance is to run the incarnate trials. But if there was a solo path, I assume there would be a solo challenge as well. Sorry, way off topic.

    But yeah, back on the original subject, just about everything goes well with Katana. Heck, Super Reflexes goes fine with Katana, and it probably benefits the least since you can soft cap without Divine Avalanche, and Divine Avalanche is kind of the reason to go Katana. It'll really smooth the leveling out, though, which is a nice bonus. I loves me some Katana.
  14. Quote:
    Originally Posted by Iggy_Kamakaze View Post
    Here's a schocker... Go with Regen
    Did you kit yours out? Are you playing it? Is it really that good compared to your Katana/Willpower?

    (I'm still tempted. Not enough to pull the trigger on a build yet, but tempted.)
  15. Werner

    So.. fill me in.

    Quote:
    Originally Posted by Kasual View Post
    What are the major differences between katana and BS? Is katana better DPS, while BS is better burst?
    Katana:
    74.6 DPS 0 parry @ 250% recharge
    65.5 DPS 1 parry @ 103% recharge
    60.9 DPS 2 parry @ 90% recharge

    Broad Sword:
    71.6 DPS 0 parry @ 304% recharge
    65.5 DPS 1 parry @ 219% recharge
    59.6 DPS 2 parry @ 108% recharge

    So Katana has slightly better DPS, but really only on high end recharge builds running top DPS chains. The bigger advantage for Katana, in some cases at least, is that it can achieve that DPS at somewhat lower recharge rates. The recharge advantage is almost meaningless for a high end Regen, though, as you're going to have gigantic recharge anyway, and you'll want to be using at least one Parry most of the time.

    As far as burst damage, yes, Broad Sword has the single hit advantage if that's something you're after, but that advantage won't last for long.

    In other words, the differences are pretty small on a high end Sword/Regen. The Reactive interface might swing DPS slightly further in Katana's direction, but I doubt it's all that big a deal. So in case you were going to ask, there's absolutely no reason to start over with Katana in my opinion. The linked thread was just about Katana/Regen because that's what I happen to have.
  16. Tough is nice and I wouldn't skip it personally, but no, you won't be crippled. You'll be just fine. You do not need to do any real min/maxing to get along fine at level 50 if you have at least a decent idea how to build and how to play. The fact that you're here asking the question tells me that you know enough about builds and playing to make an intentional compromise like this and get away with it. If you run into a troublesome elite boss, use some inspirations. When solo, don't turn on AVs. No problems.

    I'm guessing you'd mostly notice the difference when soloing at high difficulty levels. Most of the time in the normal game, you could probably play the toon with and without Tough back to back and not even notice any difference.
  17. Werner

    So.. fill me in.

    Quote:
    Originally Posted by Desmodos View Post
    Hamidon blasts and Mending mito blasts turn regeneration and heals off, so nope, not gonna happen.
    Do they? I was interpreting (or perhaps misinterpreting) this information to mean that it wasn't much of an issue:

    Quote:
    Originally Posted by UberGuy View Post
    I bring Regens to Hami raids regularly. I've never figured out why it works this way, but Greens can't debuff a Regen's heals, either Recon or DP. (They don't debuff FA's Healing Flames, either.) They do debuff Regen, but it's very small compared to a Regen's normal rates, let alone what we're talking about here, and only seems to happen infrequently.
    Quote:
    Originally Posted by Arcanaville View Post
    Sometime a while ago, Issue 13ish, primary and secondary self heals like reconstruction and healing flames were made unresistable. Those heals used to be resistable, which provided a mechanism for the game to reduce the strength of those heals (i.e. MoG). Hamidon mitos apply heal resistance to the players which is how they make heals reduce in strength.

    You should notice the regen debuff though, even on a regen. If I remember correctly, it should be a -300% regen debuff for 15 seconds.
    Quote:
    Originally Posted by UberGuy View Post
    I certainly only notice my Regen rate go red on non-regen characters. Maybe I am not noticing it happen unless it drives me to zero. Even on characters that happens with, it doesn't seem to affect me often. It seems like something they may only do in melee range, or something. I don't think I've ever noticed it on my FA Brute, though, and because of the strength of HF, I haven't intentionally accumulated any +regen bonuses on her.
    It seems like you would sometimes suffer from a minor regen debuff (minor when we're averaging instant healing sorts of regeneration), but that this wouldn't have a large overall effect, and wouldn't affect your heals. Again, I haven't fought Hamidon in forever, so I'm relying on second-hand information trying to figure this out.

    Edit: This just seems to be a discussion of mitos on second reading. I assume Hamidon blasts can't shut of primary healing any more than mitos can, but perhaps the Hamidon blasts have a much larger regeneration debuff than the mitos?
  18. Werner

    So.. fill me in.

    Quote:
    Originally Posted by Elegost View Post
    "what it used to be" ~ are you refering to pre i4 regen? Because no, it's not able to solo-tank Hamidon by itself with no outside help. obviously.
    I mean... that was like, 6 years ago?
    I haven't fought Hamidon since the 150-person raids, so I have no idea what's involved these days. But Arcanaville said that the Hamidon nucleus puts out about 200 DPS. Some of the builds in the thread you link to are healing an average of 250 hit points per second. I doubt the healing is consistent enough, but maybe, just maybe, Regeneration can solo-tank Hamidon again.

    Also, I'm thinking that with all the extra defense available in modern builds, that in most circumstances, a top end Regeneration these days is MORE survivable than a top end Regeneration in the glory days. I didn't have one back then, though. I could be totally high. And certainly it takes a lot more effort and concentration these days.
  19. It is a pleasure to watch you work, Sir. *tips hat*
  20. Well, Regen is certainly better with IOs and incarnate powers, but I'm not sure that it's improved as much as other sets. It doesn't suck, though. Iggy Kamakaze just did a double Rikti War Zone challenge without any incarnate powers on his Claws/Regen. But it IS Iggy. He could probably do that with a Fish Melee/Umbrella Defense Scrapper.

    http://boards.cityofheroes.com/showthread.php?t=267769
  21. Quote:
    Originally Posted by Sentry4 View Post
    Aren't there possibly thousands out there? I know they're rare but they still aren't as much as a glad armor proc.
    It wouldn't surprise me if there are a lot out there, but there are not a lot coming up for sale, and the frequency of the sales seems to keep getting lower and lower. Gladiator Armors are still being produced, so there isn't the same kind of problem with supply, even if both have very low supply.
  22. Quote:
    Originally Posted by Santorican View Post
    The biggest question I have is where did you get the L53 HOs lol
    Leave multiple gigantic bids for the 51-53 level range on the market for month after month. Also check the market forum, since they sometimes come up for sale there. Now ignore all that because I want them all. Mine mine mine!!!
  23. Quote:
    Originally Posted by Auroxis View Post
    Do you think an Achilles' Heel proc would be better than a damage proc in Soaring Dragon, if one is already slotted into GC?

    It seems significantly better than a damage proc with my rough calculations. Enough to match a top DB/SR build with Reactive in DPS, if not surpass it.
    I'm too tired/busy this evening to do any math, but I'd guess that you're right, particularly if you're running the DPS chain instead of a defensive chain (so that Soaring Dragon represents a larger percentage of your attacks). I seem to always end up with a Mako's Bite set in Soaring Dragon which makes the question moot for me, but then, I build and play defensively instead of offensively. Offensively is probably better most of the time.
  24. Quote:
    Originally Posted by Nitrogen_Star View Post
    About the usefulness of aid self....i'd say it's not useful at all... scenario 2) you get hit so hard that a boss or AV oneshots or twoshots you. Pretty bad luck,but that's the weakness of SR and all pure defense builds. You are invincible until you suddenly die. No healing will save you from that. Well,maybe an empath with a timely intervention,but certanly not aid self.
    Actually, Aid Self is great for AV soloing on a Super Reflexes. I think greens are better in normal play, but I think describing Aid Self as useless is overstating the case. As far as the interruptibility, slot one or two interrupt reductions and practice your timing.

    With good hit points, slotted Tough, and properly slotted and used Aid Self, the "you are invincible until you suddenly die" feeling should go away, replaced by simply "you are invincible".

    These days, though, I'd probably go with Rebirth, and at that point, Aid Self might be a little redundant in most circumstances.