So.. fill me in.


ClawsandEffect

 

Posted

coming back to the game after a long hiatus. I have a lvl 31 BS/Regen Scrapper. Is this still a good character? How is regen? is it the beast it used to be?

More importantly, how is BS? It seems like Kinetic Melee out-does BS now in the burst damage category, which is where it stood out before. Is that true, or false?

Wanting to play a scrapper, but I don't want to waste my time if my character isn't what it used to be


 

Posted

"what it used to be" ~ are you refering to pre i4 regen? Because no, it's not able to solo-tank Hamidon by itself with no outside help. obviously.
I mean... that was like, 6 years ago?

Regen is, however, still pretty awesome, especially when paired with one of the single sword sets. Katana/regen and bs/regen both build about the same, with the minor exception being the recharge necessary for their attack chains, and the EPS required to run said chains. With that said, if you look in to the thread in my sig, you'll find a good bit of high end katana/regen builds and philosophies at work.

No, you don't have perma IH to soak everything that is thrown at you, but you *can* have IH and rebirth alternating for ridiculous regen at all times, on top of your hp cap, positional defenses, and shmeld, mog, and reconstruction.
sword/regen/soul is a magical bag of tools for surviving anything thrown at you.

As for BS, I've not done any in-depth crunching, but KM is likely more closely comparable to claws (or DB) than BS. You'll still get your hefty *chunks* when you swing away.
It's definitely still a good character, and it would be made even better by running redside to pick up soul mastery for shadow meld.


Quote:
Originally Posted by Iggy_Kamakaze View Post
I hate to be the bringer of bad news... but Willpower sucks!!! you're better off rolling a regen
http://boards.cityofheroes.com/showthread.php?t=260718
^Professional Katana/regen build thread

 

Posted

Regeneration is a good middle of the pack secondary now. It can do some amazing things with a lot of INF spent but you have to be very good at playing a regenerator in order to not die. Alot


Virtue: @Santorican

Dark/Shield Build Thread

 

Posted

Quote:
Originally Posted by Elegost View Post
"what it used to be" ~ are you refering to pre i4 regen? Because no, it's not able to solo-tank Hamidon by itself with no outside help. obviously.
I mean... that was like, 6 years ago?
I haven't fought Hamidon since the 150-person raids, so I have no idea what's involved these days. But Arcanaville said that the Hamidon nucleus puts out about 200 DPS. Some of the builds in the thread you link to are healing an average of 250 hit points per second. I doubt the healing is consistent enough, but maybe, just maybe, Regeneration can solo-tank Hamidon again.

Also, I'm thinking that with all the extra defense available in modern builds, that in most circumstances, a top end Regeneration these days is MORE survivable than a top end Regeneration in the glory days. I didn't have one back then, though. I could be totally high. And certainly it takes a lot more effort and concentration these days.


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks

 

Posted

Quote:
Originally Posted by Werner View Post
I haven't fought Hamidon since the 150-person raids, so I have no idea what's involved these days. But Arcanaville said that the Hamidon nucleus puts out about 200 DPS. Some of the builds in the thread you link to are healing an average of 250 hit points per second. I doubt the healing is consistent enough, but maybe, just maybe, Regeneration can solo-tank Hamidon again.
Hamidon blasts and Mending mito blasts turn regeneration and heals off, so nope, not gonna happen.


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Posted

Quote:
Originally Posted by Desmodos View Post
Hamidon blasts and Mending mito blasts turn regeneration and heals off, so nope, not gonna happen.
Do they? I was interpreting (or perhaps misinterpreting) this information to mean that it wasn't much of an issue:

Quote:
Originally Posted by UberGuy View Post
I bring Regens to Hami raids regularly. I've never figured out why it works this way, but Greens can't debuff a Regen's heals, either Recon or DP. (They don't debuff FA's Healing Flames, either.) They do debuff Regen, but it's very small compared to a Regen's normal rates, let alone what we're talking about here, and only seems to happen infrequently.
Quote:
Originally Posted by Arcanaville View Post
Sometime a while ago, Issue 13ish, primary and secondary self heals like reconstruction and healing flames were made unresistable. Those heals used to be resistable, which provided a mechanism for the game to reduce the strength of those heals (i.e. MoG). Hamidon mitos apply heal resistance to the players which is how they make heals reduce in strength.

You should notice the regen debuff though, even on a regen. If I remember correctly, it should be a -300% regen debuff for 15 seconds.
Quote:
Originally Posted by UberGuy View Post
I certainly only notice my Regen rate go red on non-regen characters. Maybe I am not noticing it happen unless it drives me to zero. Even on characters that happens with, it doesn't seem to affect me often. It seems like something they may only do in melee range, or something. I don't think I've ever noticed it on my FA Brute, though, and because of the strength of HF, I haven't intentionally accumulated any +regen bonuses on her.
It seems like you would sometimes suffer from a minor regen debuff (minor when we're averaging instant healing sorts of regeneration), but that this wouldn't have a large overall effect, and wouldn't affect your heals. Again, I haven't fought Hamidon in forever, so I'm relying on second-hand information trying to figure this out.

Edit: This just seems to be a discussion of mitos on second reading. I assume Hamidon blasts can't shut of primary healing any more than mitos can, but perhaps the Hamidon blasts have a much larger regeneration debuff than the mitos?


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks

 

Posted

most of hamidons attacks do -heal and -regen

-heal doesnt usually have to much affect since that will not affect powers such as dull pain and reconstruction (my dark/stone brutes siphon life still works at full strength even with dozens of stacks of hami attacks), the caveat is it will affect green insp and outside sources of heal

the -regen is the real killer since regen has 0 resistance to it, however with an ageless destiny that has debuff resistance you can get some resistance to -regen for a bit (not long but might be enough to save your hide)


 

Posted

What are the major differences between katana and BS? Is katana better DPS, while BS is better burst?


 

Posted

Quote:
Originally Posted by Kasual View Post
What are the major differences between katana and BS? Is katana better DPS, while BS is better burst?
Katana:
74.6 DPS 0 parry @ 250% recharge
65.5 DPS 1 parry @ 103% recharge
60.9 DPS 2 parry @ 90% recharge

Broad Sword:
71.6 DPS 0 parry @ 304% recharge
65.5 DPS 1 parry @ 219% recharge
59.6 DPS 2 parry @ 108% recharge

So Katana has slightly better DPS, but really only on high end recharge builds running top DPS chains. The bigger advantage for Katana, in some cases at least, is that it can achieve that DPS at somewhat lower recharge rates. The recharge advantage is almost meaningless for a high end Regen, though, as you're going to have gigantic recharge anyway, and you'll want to be using at least one Parry most of the time.

As far as burst damage, yes, Broad Sword has the single hit advantage if that's something you're after, but that advantage won't last for long.

In other words, the differences are pretty small on a high end Sword/Regen. The Reactive interface might swing DPS slightly further in Katana's direction, but I doubt it's all that big a deal. So in case you were going to ask, there's absolutely no reason to start over with Katana in my opinion. The linked thread was just about Katana/Regen because that's what I happen to have.


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks

 

Posted

Quote:
Originally Posted by Necrotech_Master View Post
most of hamidons attacks do -heal and -regen

-heal doesnt usually have to much affect since that will not affect powers such as dull pain and reconstruction (my dark/stone brutes siphon life still works at full strength even with dozens of stacks of hami attacks), the caveat is it will affect green insp and outside sources of heal

the -regen is the real killer since regen has 0 resistance to it, however with an ageless destiny that has debuff resistance you can get some resistance to -regen for a bit (not long but might be enough to save your hide)
Seems there is lots of conflicting experiences. I've been in numerous Hamidon Raids with my DM/DA and repeatedly debuffed to the point where neither Siphon Life nor Dark Regeneration could heal me. On an organized raid, not a HUGE issue, but it is quite noticeable.

I know several who run these raids on Regeneration characters and don't recall anyone specifically mentioning an immunity to -heal or -regeneration. Regeneration is a great choice for Hamidon raids as they can get +HP and heal up quickly once the effects wear off, but that's a far cry from "solo tanking" Hamidon.


SI Radio has many DJs and listeners whom hold City of Heroes close to their hearts. We will be supporting many efforts to keep CoH ALIVE!!

 

Posted

Quote:
Originally Posted by Desmodos View Post
Seems there is lots of conflicting experiences. I've been in numerous Hamidon Raids with my DM/DA and repeatedly debuffed to the point where neither Siphon Life nor Dark Regeneration could heal me. On an organized raid, not a HUGE issue, but it is quite noticeable.

I know several who run these raids on Regeneration characters and don't recall anyone specifically mentioning an immunity to -heal or -regeneration. Regeneration is a great choice for Hamidon raids as they can get +HP and heal up quickly once the effects wear off, but that's a far cry from "solo tanking" Hamidon.
when i was noticing my siphon life still ticking for the full amount it was during an organized hami raid, it was my job to tank hami even lol, idk if its changed since then since it was almost a year ago that i did that


 

Posted

Quote:
Originally Posted by Kasual View Post
What are the major differences between katana and BS? Is katana better DPS, while BS is better burst?
Essentially.

As Werner showed you, the DPS difference isn't that big, and Broadsword has a similar advantage in burst damage. i.e. the orange numbers will be maybe 20-30 points higher with the tier 8 and 9 attacks. But when both sets are hitting for 300+ with those attacks, 20-30 points isn't that big of a difference.

Broadsword is still just fine in terms of damage. The situations where it will make a difference are few and far between.

My Broadsword/Dark Armor just soloed Marauder as an AV a couple weeks ago, so BS isn't too shabby on DPS itself. (Marauder has a significant amount of Lethal resistance, so you need good damage to whittle him down)

No reason whatsoever to consider rerolling as Katana.

Edit: By the way, I like your avatar. GO BEARCATS!!!


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

Quote:
Originally Posted by ClawsandEffect View Post
Essentially.

As Werner showed you, the DPS difference isn't that big, and Broadsword has a similar advantage in burst damage. i.e. the orange numbers will be maybe 20-30 points higher with the tier 8 and 9 attacks. But when both sets are hitting for 300+ with those attacks, 20-30 points isn't that big of a difference.

Broadsword is still just fine in terms of damage. The situations where it will make a difference are few and far between.

My Broadsword/Dark Armor just soloed Marauder as an AV a couple weeks ago, so BS isn't too shabby on DPS itself. (Marauder has a significant amount of Lethal resistance, so you need good damage to whittle him down)

No reason whatsoever to consider rerolling as Katana.

Edit: By the way, I like your avatar. GO BEARCATS!!!
Haha! Go Bearcats indeed!

Thanks!


 

Posted

Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/

Click this DataLink to open the build!

Del'Anon: Level 50 Magic Scrapper
Primary Power Set: Dual Blades
Secondary Power Set: Willpower
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Power Slice -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg(15), C'ngImp-Dmg/EndRdx(15), C'ngImp-Dmg/Rchg(19)
Level 1: High Pain Tolerance -- ResDam-I(A), ResDam-I(48), Heal-I(50), Heal-I(50)
Level 2: Ablating Strike -- LdyGrey-%Dam(A), LdyGrey-DefDeb(11), LdyGrey-DefDeb/Rchg(11), LdyGrey-DefDeb/Rchg/EndRdx(13), LdyGrey-Rchg/EndRdx(13), LdyGrey-DefDeb/EndRdx(29)
Level 4: Fast Healing -- HO:Golgi(A), HO:Golgi(5), Panac-Heal/+End(7), HO:Golgi(7)
Level 6: Boxing -- Empty(A)
Level 8: Combat Jumping -- Krma-Def/EndRdx(A), Krma-Def/Rchg(9), Krma-ResKB(9)
Level 10: Typhoon's Edge -- Sciroc-Acc/Dmg/EndRdx(A), Sciroc-Acc/Dmg(29), Sciroc-Dmg/EndRdx(31), Sciroc-Dmg/Rchg(31), Sciroc-Acc/Rchg(36)
Level 12: Blinding Feint -- ToHit-I(A), ToHit-I(31), ToHit-I(34), Acc-I(34), EndRdx-I(36)
Level 14: Super Jump -- Empty(A)
Level 16: Tough -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(17), S'fstPrt-ResKB(17), EndRdx-I(19)
Level 18: Rise to the Challenge -- ToHitDeb-I(A), ToHitDeb-I(48), EndRdx-I(48)
Level 20: Quick Recovery -- P'Shift-End%(A), P'Shift-EndMod(21), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc/Rchg(23), P'Shift-Acc/Rchg(23)
Level 22: Vengeful Slice -- Dmg-I(A), Dmg-I(25), Dmg-I(25), EndRdx-I(27), Acc-I(27)
Level 24: Acrobatics -- KBDist-I(A), EndRdx-I(50)
Level 26: Sweeping Strike -- Sciroc-Acc/Dmg/EndRdx(A), Sciroc-Acc/Dmg(40), Sciroc-Dmg/EndRdx(40), Sciroc-Dmg/Rchg(42), Sciroc-Acc/Rchg(42)
Level 28: Mind Over Body -- ResDam-I(A), ResDam-I(42), ResDam-I(43), EndRdx-I(43), EndRdx-I(43)
Level 30: Indomitable Will -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(36), LkGmblr-Def/Rchg(37), LkGmblr-EndRdx/Rchg(37)
Level 32: One Thousand Cuts -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Dmg(33), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(34)
Level 35: Heightened Senses -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(37), LkGmblr-Def/Rchg(40)
Level 38: Strength of Will -- ResDam-I(A), ResDam-I(39), ResDam-I(39), EndRdx-I(39)
Level 41: Focused Accuracy -- GSFC-ToHit/EndRdx(A), GSFC-ToHit(45), GSFC-ToHit/Rchg(46), GSFC-ToHit/Rchg/EndRdx(46), GSFC-Rchg/EndRdx(46)
Level 44: Physical Perfection -- P'Shift-End%(A), P'Shift-EndMod(45), P'Shift-EndMod/Rchg(45)
Level 47: Laser Beam Eyes -- Achilles-ResDeb%(A)
Level 49: Nimble Slash -- Acc-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal/EndRdx(5)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(3), P'Shift-EndMod/Rchg(3)