Inferno_Fusion

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  1. Group Name: Shadow Organization

    Group Theme: Dark and mysterious group

    Website (if applicable):N/A

    Group Focus (rp/pvp/etc.): PvE/Minor RP/Minor PvP

    Contact Info: @Just Shadow

    Description:The mysterious "Shadow Organization" is a group player with special gifts from Elemental powers, to weapon Skills, Healing Abilities,and Pet Control. All classes are welcome to join us. Looking forward in seein you all.

    Other information: Greetings the "Shadow Organization" is looking for active veteran players. We have a ventrilo (Its a talk server), All levels are welcome. And is looking to grow to something bigger. Pst for invite Thank you Shadow.
  2. Inferno_Fusion

    Channel Merge?

    Suggestion Exalted Elites would be good to have its like a lvl 50 channel on my home server has general convo with side of Forming Teams,TFs,Trials,etc.... thus i made it and is available to anyone who wants to join it?
  3. Inferno_Fusion

    Exalted Channels

    Quote:
    Originally Posted by Cherry Cupcakes View Post
    exalted = vip
    i get that.......
  4. Inferno_Fusion

    Exalted Channels

    Quote:
    Originally Posted by Cherry Cupcakes View Post
    we need to condense the 1s we have already. All this is accomplishing is dividing the server even further making it even more difficult to get thing organized and publicized.

    As an event organizer its incredibly frustrating having 50 thousand channels to advertise in.
    Well yeah but there nothing wrong with having special channels like Freedom-Exalted or Virtue-Exalted. But we should change up the other alittle bit.


    Quote:
    Originally Posted by Heyman View Post
    Type /chanjon "channel name" to join any of the channels below.
    I can only put a basic description of the public channels that I find. If any channel mod would like their description updated please let me know.

    Exalted Events
    For any kind of Event you can think of. From TFs to Costume Contests, from Trails to Mothership Raids. The perfect channel to arrange them all in.

    BMT of Exalted
    The VIP (B)adges, (M)onsters and (T)rials/Taskforces/Strikeforces.

    EXALTED-UNITED
    Global chat channel for general chatting and fun.

    Exalted LFG
    General teaming and pick up groups.

    Victory Exalted
    Those who main on the Victory server, but like to play on Exalted from time to time.

    Freedom's Exalted
    Those who main on the Freedom server, but also like to play on Exalted from time to time.

    Virtue Exalted
    Those who main on the Virtue server, but also like to play on Exalted from time to time.

    POOF
    Stands for, Project Obsidian Operations Friends.
    Silenced on entry, we do daily teams, events, raids, trials, badging and more fun activities. No requirement to have fun, so why not have FUN! We keep our MoTD updated with events ran by Obsidian Operations SG.

    Exalted Incarnates
    For all Level 50 Incarnate Trail activity.

    Exalted TFs
    Exalted TFs is a wonderful source of finding TF/SF/Trial/iTrial teams on Exalted server.

    I hope someone doesn't have all these channels cuz I for one would be so confused if anything have the follow main on Exalted Server and the Freedom & Virtue Server Exalted thing is fine but the other Exalted need to be change down to the following.....

    Exalted Incarnates
    For all Level 50 Incarnate Trail activity.

    Exalted TFs
    Exalted TFs is a wonderful source of finding TF/SF/Trial/iTrial teams on Exalted server.

    Exalted Events
    For any kind of Event you can think of. From TFs to Costume Contests, from Trails to Mothership Raids. The perfect channel to arrange them all in. (This should be Just SG Special Events and CCs hosted by SGs cuz already have two things that is good for TF and Trials)

    Exalted Elite
    This is like the lvl 50 channel on Guardian from the server where I'm from. General Chat,Teams,TFs/SFs, and Trials
    ^and I know that im going back on what i said but this is for more VIP players^
  5. Inferno_Fusion

    Exalted Channels

    Quote:
    Originally Posted by Heyman View Post
    Type /chanjon "channel name" to join any of the channels below.
    I can only put a basic description of the public channels that I find. If any channel mod would like their description updated please let me know.

    Exalted Events
    For any kind of Event you can think of. From TFs to Costume Contests, from Trails to Mothership Raids. The perfect channel to arrange them all in.

    BMT of Exalted
    The VIP (B)adges, (M)onsters and (T)rials/Taskforces/Strikeforces.

    EXALTED-UNITED
    Global chat channel for general chatting and fun.

    Exalted LFG
    General teaming and pick up groups.

    Victory Exalted
    Those who main on the Victory server, but like to play on Exalted from time to time.

    Freedom's Exalted
    Those who main on the Freedom server, but also like to play on Exalted from time to time.

    Virtue Exalted
    Those who main on the Virtue server, but also like to play on Exalted from time to time.

    POOF
    Stands for, Project Obsidian Operations Friends.
    Silenced on entry, we do daily teams, events, raids, trials, badging and more fun activities. No requirement to have fun, so why not have FUN! We keep our MoTD updated with events ran by Obsidian Operations SG.

    Exalted Incarnates
    For all Level 50 Incarnate Trail activity.

    Exalted TFs
    Exalted TFs is a wonderful source of finding TF/SF/Trial/iTrial teams on Exalted server.
    I just made a more advanced one "Exalted Elites" welcoming all VIPs and Vets to a channel is like lvl 50 channel on Guardian but its for Exalted to join channel just look for the name if not Send a tell to @Another Shadow for invite to channel. Thank you.....
  6. The Underground Incarnate Trial
    Personnel Needed: League of 12-24 characters
    Character Level: 50
    Alpha Slot: Can be unlocked here
    Incarnate Slot Experience: Earn Judgment, Interface, Lore, and Destiny slot experience (if Alpha Slot already unlocked)

    Act 1: IDF Territory
    Upon entering the Underground, Desdemona greets you. She immediately chooses one of your teammates to follow and then summons her demon forces. Although a powerful ally, Desdemona is not invulnerable and needs to be assisted throughout the journey. In addition to her Demon Summoning powers, Desdemona has the following abilities throughout the Trial:

    Threatening Aura: Desdemona's magical power makes her a primary target of both the IDF and the Devouring Earth. Her presence continually draws the attention of enemy forces, so it is critical that the members of your League either have a way to draw enemy attention away from her, heal her, or assist her in quickly defeating all threats.
    Mark of Leadership: Desdemona believes it is critical that her allies always be aware of whom she considers her leader. A mark hovers above her selected leader's head at all times. This mark also appears over her captor if enemy forces detain her, allowing her allies to know who to target to free her.
    After a brief initial skirmish with the IDF, which unlocks further access into the Underground, Desdemona informs you that she needs to perform two rituals to link her mind with Vanessa's. This allows her to pinpoint Vanessa's location and more easily track Vanessa's movement through the massive Underground.

    Desdemona performs two rituals. While she is focused on the rituals, she does not move and will not defend herself. Her demon pets, however, defend her.
    During each ritual, Desdemona draws the IDF's attention. Members of the IDF appear in waves and attack. Eliminate the IDF waves before they overwhelm Desdemona.
    After the first ritual is complete, Desdemona heals herself completely and automatically moves to start the second ritual.
    After the second ritual is complete, Desdemona heals herself completely, and the door leading in Vanessa's direction unlocks.
    Fight your way through the Underground with Desdemona until you encounter a chamber secured by the IDF. Clearing these guards unlocks the doorway in this chamber, letting you move into an area secured by a powerful weapon: the Extinction War Walker.

    Extinction War Walker: In addition to the standard suite of abilities normal to War Walkers, the Extinction War Walker periodically marks opponents within a 30-foot sphere around it with a Targeting Reticle. After a few seconds, everyone in your League with a Targeting Reticle and everyone within 10 feet of each of those beings is hit by one of the three single attacks listed below. Desdemona is immune to each of these attacks, but her demon pets are not. Members of the IDF continually reinforce the Extinction War Walker.
    The three Extinction War Walker attacks are:

    Crowd Dispersal: When hit, you are Terrorized for 10 seconds.
    Arrest Mode: When hit, you are Held for 10 seconds.
    Lethal Force: When hit, you suffer a rapidly ticking, high damage over time (DoT) effect. This DoT deals 30% of your maximum HP each tick. Death is assured if no healing occurs

    Act 2: Conflict
    After defeating the Extinction War Walker, you trek deeper into the Underground in pursuit of Vanessa DeVore. You now find yourselves caught in an open war between the IDF and the Devouring Earth, which have been moving aggressively against Emperor Cole's forces in the Underground.

    Although the IDF dominated previous levels, the creatures of the Devouring Earth more heavily infest the next sections of the Underground. In addition to the more monstrous creatures of the Devouring Earth, you confront Infested IDF forces. Seers, Soldiers, and even War Works have fallen prey to the Tellurian Plague and now serve as foot soldiers in the Hamidon's army in the depths.

    Throughout this conflict zone, you encounter glowing fungal growths that can be harvested for special lichen. Though this has no immediate use as you move through the tunnels, it proves valuable later on, so be sure to gather all you find!

    Crystal Trap: About halfway through the conflict area, Desdemona and your League fall victim to a trap sprung by the Devouring Earth. Having homed in on the powerful link between Vanessa and Desdemona, the Devouring Earth has placed a set of four crystals around a room. Once Desdemona enters this room, the trap is sprung, and she is trapped by the power emanating from the crystals.

    Once she is trapped, Desdemona's demon pets are defeated instantly. She cannot move, be healed, regenerate, recover, or assist you in any way while locked in the trap.
    Every three seconds while the trap remains active, Desdemona and those in your League lose 1% maximum health. The trap also slows your regeneration, and heals are 50% less effective.
    You can deactivate the trap by destroying the four crystals around the room.
    However, Devouring Earth creatures protect the crystals. As long as any Devouring Earth creatures are nearby, a crystal instantly regenerates its health.
    Access to Lower Level: Once the last crystal is destroyed, Desdemona is freed and fully heals. Continue through the conflict zone until you reach a subway chamber with lower level access. As in Act 1, a group of enemies in front of the entrance blocks access to the lower level. In this case, however, your enemies in this chamber are creatures of the Devouring Earth.

    The War Walker: Clearing this room allows access to a large subway chamber, wherein you discover the reason why the Devouring Earth abominations were massed there: A specialized Extinction War Walker that can regenerate extremely rapidly guards the large subway chamber. This Self-Repairing Extinction War Walker has the powers of a standard Extinction War Walker and a new ability, Nano-Regeneration.

    Nano-Regeneration: This advanced technology grants the Self-Repairing Extinction War Walker a level of regenerative repair that can exceed any amount of damage inflicted upon the War Walker. This regeneration buff is so powerful that a Self-Repairing War Walker near defeat can be restored to full working condition within seconds.
    The only way to counteract this powerful regeneration rate is by using the Glowing Lichen you collected throughout the previous conflict zone on the Self-Repairing War Walker. Applying the Glowing Lichen to the War Walker disables the Nano-Regeneration briefly. If you steadily and continuously apply the Glowing Lichen, it effectively eliminates the War Walker's regeneration, allowing you to defeat it.

    But no sooner do you achieve victory than it is snatched from you. Using the Glowing Lichen on the Self-Repairing War Walker has done the work of the Devouring Earth. The Glowing Lichen takes full control of the behemoth machine and reactivates it! The now Lichen-Infested Extinction War Walker stands up as powerful as before with new Devouring Earth allies and a new Lichen Regeneration ability.

    Lichen Regeneration: fungal masses sprout throughout the room, linking the War Walker to the Devouring Earth biomass. This continuously heals the War Walker as long as it is within range of a Glowing Lichen.
    Destroying these fungi lets you eventually clear a dead zone in which the War Walker cannot regenerate. This dead zone, however, is only temporary. In order to claim victory, you must keep an eye out for the continual regrowth of the Glowing Lichen, clearing it away rapidly to keep regeneration at a minimum.

    Once you have defeated the Lichen-Infested Extinction War Walker, you and Desdemona move to the final area.

    Act 3: Like an Alien World
    The presence of the Devouring Earth here is so overwhelming that the vast tunnels of the Underground are unrecognizable. The sharp metallic edges are gone, replaced by a living biomass. Fighting your way through the Devouring Earth in this alien environment is the only way to catch up with Vanessa, however, so you must press onward.


    The Gauntlet: In addition to the issues that come from the heavy Devouring Earth presence, two other challenges confront you.
    IDF Explosive Devices: Throughout this section of the Underground, the last remaining IDF forces have been dropping powerful explosives as they make their retreat.

    When you approach one of these devices, it gives a ten-second warning before unleashing a large-radius explosion. You are continually warned while in the explosive radius of a device by a countdown.
    Failure to avoid the blast results in death.
    Desdemona is immune to the effects of a bomb.
    To avoid a device, move out of its blast radius.
    Desdemona provides an additional means of survival, as she creates an Ember Shroud around herself. This powerful magical shield allows Desdemona to protect everyone within a 30-foot radius around her from the explosions. To be protected by her shield, you must remain close to her.

    Spore Infestation: While you move through a series of circular tunnels, you directly encounter no IDF members or Devouring Earth creatures. Instead, you must navigate a continuous run of IDF explosive devices planted to collapse the tunnels. This gauntlet is made worse by the presence of deadly Devouring Earth spores. Throughout this area, you take continuous Toxic and Negative energy damage, sustain a 50% reduction in the effectiveness of healing, and suffer a randomly applied -20% debuff to one of seven attributes, which is reapplied every 12 seconds.
    Showdown with the IDF and the Devouring Earth: Running this gauntlet ultimately leads to a series of chambers where you catch up with the final remnants of the IDF, surrounded on all sides by creatures of the Devouring Earth. You are close to Vanessa, but you must clear a way through both sets of forces to reach the final collection of rooms that lead to a fateful encounter against your final adversary: the Avatar of Hamidon.
    Conclusion: The Avatar of Hamidon
    The Avatar of Hamidon, a powerful creature that resides deep in the Underground, stands between you and Vanessa. Your League and Desdemona have no choice but to confront this creature in its lair. The Avatar uses a variety of powers, including:

    Crush: A powerful, direct damage attack deals very heavy Smashing and Toxic damage. The attack sometimes targets a random target, rather than the Avatar's main target.
    Devour: The Avatar calls forth monstrous, writhing vines from the ground that cause a large area of effect (AoE) attack. The Avatar has two modes for this attack: a point-blank area of effect (PBAoE) for those who fight him in melee or close range and a targeted AoE for those who hang back. The targeted version selects targets randomly.
    Infection: This large PBAoE debuff infects those within its area with the Tellurian Plague. The strength of the debuff increases the more times Infection is applied. At the worst level, you have no defense or resistance to the Avatar and its Devour attack will gain a DoT component in addition to its normal damage.
    Cripple: When using this location-directed cone attack, the Avatar pauses and charges up the attack. You have five seconds to get to the Avatar's sides or rear before it ejects a jet of toxic ectoplasm at its target's original location. Anyone in your League who is caught in the ectoplasm suffers a significant Recharge and Recovery debuff and also has all Endurance drained rapidly.
    Corruption: The Avatar feeds on Desdemona's magical energy, draining her life. This effect is made worse when her allies surround Desdemona, so you need to give her some space (but not too much, as detailed below) or heal her effectively.
    Confounding Spores: While in the Avatar's chamber, everyone in your League is susceptible to a Confusion effect. This effect can be protected against and can be broken if you are prepared.

    As if this was not already enough, the IDF's wanton use of explosive devices has induced a rapid evolutionary development among the Devouring Earth biomass, leading to the creation of the Detonating Seedlings. These new creatures are shell-less, unstable ectoplasmic orbs that spawn from the biomass lining the Avatar's chamber and that explode like the IDF devices did. However, the blast area of each explosion covers the entirety of the Avatar's chamber, and the detonation occurs automatically, regardless of proximity. The only way to survive the onslaught of these "bomblings" is to collapse around Desdemona and gain the benefits of the Ember Shroud.

    Keep Desdemona and your League alive and defeat the Avatar of Hamidon, and you will finally learn the truth behind the lie on which Praetoria was founded!



    NOTE I DIDNT NOT MAKE THIS IT WAS FROM THE DEV Chris "Baryonyx" Behrens. This is on the website just incase you all dont view that here that run down.......
  7. Group Name: "The Convent of Steel"

    Group Theme:N/A

    Website (if applicable):N/A

    Group Focus (rp/pvp/etc.): Lots of Teaming and having a good time PvE all around is welcome

    Contact Info:@Ghost-Angel

    Description:We are Known by many names, but our goal has always been the same to protect and serve. For we are the galactic peacekeepers, and we call ourselves "The Covenant of Steel", a title that encompasses wholly everything that was as soldiers of right consider to be the heart of the order. Our us sacred charge bestowed upon us by the Council of Twelve and the free peoples of the Universe. For this honor, we shall not falter nor shall we surrender or abandon them when called to duty. Long live the Fighters!!!

    Other information:We Have Ventrilo ^_^
  8. Inferno_Fusion

    issue 21

    YAY ITS GONNA BE HERE AND ITS 9hr DOWNTIME HEHE everyone ready ^_^
  9. Inferno_Fusion

    So.. fill me in.

    Hero Plan by Mids' Hero Designer 1.942
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Del'Anon: Level 50 Magic Scrapper
    Primary Power Set: Dual Blades
    Secondary Power Set: Willpower
    Power Pool: Fighting
    Power Pool: Leaping
    Ancillary Pool: Body Mastery

    Hero Profile:
    Level 1: Power Slice -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg(15), C'ngImp-Dmg/EndRdx(15), C'ngImp-Dmg/Rchg(19)
    Level 1: High Pain Tolerance -- ResDam-I(A), ResDam-I(48), Heal-I(50), Heal-I(50)
    Level 2: Ablating Strike -- LdyGrey-%Dam(A), LdyGrey-DefDeb(11), LdyGrey-DefDeb/Rchg(11), LdyGrey-DefDeb/Rchg/EndRdx(13), LdyGrey-Rchg/EndRdx(13), LdyGrey-DefDeb/EndRdx(29)
    Level 4: Fast Healing -- HO:Golgi(A), HO:Golgi(5), Panac-Heal/+End(7), HO:Golgi(7)
    Level 6: Boxing -- Empty(A)
    Level 8: Combat Jumping -- Krma-Def/EndRdx(A), Krma-Def/Rchg(9), Krma-ResKB(9)
    Level 10: Typhoon's Edge -- Sciroc-Acc/Dmg/EndRdx(A), Sciroc-Acc/Dmg(29), Sciroc-Dmg/EndRdx(31), Sciroc-Dmg/Rchg(31), Sciroc-Acc/Rchg(36)
    Level 12: Blinding Feint -- ToHit-I(A), ToHit-I(31), ToHit-I(34), Acc-I(34), EndRdx-I(36)
    Level 14: Super Jump -- Empty(A)
    Level 16: Tough -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(17), S'fstPrt-ResKB(17), EndRdx-I(19)
    Level 18: Rise to the Challenge -- ToHitDeb-I(A), ToHitDeb-I(48), EndRdx-I(48)
    Level 20: Quick Recovery -- P'Shift-End%(A), P'Shift-EndMod(21), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc/Rchg(23), P'Shift-Acc/Rchg(23)
    Level 22: Vengeful Slice -- Dmg-I(A), Dmg-I(25), Dmg-I(25), EndRdx-I(27), Acc-I(27)
    Level 24: Acrobatics -- KBDist-I(A), EndRdx-I(50)
    Level 26: Sweeping Strike -- Sciroc-Acc/Dmg/EndRdx(A), Sciroc-Acc/Dmg(40), Sciroc-Dmg/EndRdx(40), Sciroc-Dmg/Rchg(42), Sciroc-Acc/Rchg(42)
    Level 28: Mind Over Body -- ResDam-I(A), ResDam-I(42), ResDam-I(43), EndRdx-I(43), EndRdx-I(43)
    Level 30: Indomitable Will -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(36), LkGmblr-Def/Rchg(37), LkGmblr-EndRdx/Rchg(37)
    Level 32: One Thousand Cuts -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Dmg(33), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(34)
    Level 35: Heightened Senses -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(37), LkGmblr-Def/Rchg(40)
    Level 38: Strength of Will -- ResDam-I(A), ResDam-I(39), ResDam-I(39), EndRdx-I(39)
    Level 41: Focused Accuracy -- GSFC-ToHit/EndRdx(A), GSFC-ToHit(45), GSFC-ToHit/Rchg(46), GSFC-ToHit/Rchg/EndRdx(46), GSFC-Rchg/EndRdx(46)
    Level 44: Physical Perfection -- P'Shift-End%(A), P'Shift-EndMod(45), P'Shift-EndMod/Rchg(45)
    Level 47: Laser Beam Eyes -- Achilles-ResDeb%(A)
    Level 49: Nimble Slash -- Acc-I(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Critical Hit
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal/EndRdx(5)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(3), P'Shift-EndMod/Rchg(3)
  10. Shadow Embers

    Origin:Mutant (I think)

    Affiliations:Human

    Archetype:Controller

    Power sets:Fire/kin

    Height:5'10''

    Weight:180lbs

    Eyes:brown

    Hair:White

    Distinguishing Marks:Has a young Face


    Brief Summary: (Villain summery)Thus among this he gets a little taste of the dark side and does unforgivable things.With those unforgivable things that Embers has done. He fully turns over to the Dark side and goes against his fellow members of "Dream Team". Thus with this he broke way from being a good guy to being a full bad guy. Embers goes bout his business and follows the cruel leadership of Lord Recluse. Thus with this he was taken under the wing from Ghost Widow. Lord Recluse most powerful Generals of his army. And being under the wing of Ghost Widow Shadow Embers became more and more evil with each defeating of a Longbow Solider or bring down a hero or even just being mean.Ghost Widow is very very pleased with the progress on what Shadow Embers is doing. He is a great addition for more then Lord Recluse army. No she has a much more evil idea for him. Thus for Shadow Embers to help her out RULE!! Lord Recluse and for her to be the most powerful villain in the Rogue Isle and have Shadow Embers as her number one General.


    Screen Shot: not atm
  11. Quote:
    Originally Posted by LukeMinhere View Post
    For fun, it would be nice to see who all plays on Guardian, and a little bit about their character(s). Use the template below, borrowed from CoH itself, if you wish, and let us get to know your characters. Also, pass it on to others who play on Guardian as well! Thanks.

    Origin:

    Affiliations:

    Archetype:

    Powersets:

    Height:

    Weight:

    Eyes:

    Hair:

    Distinguishing Marks:


    Brief Summary:


    Screen Shot:
    You should have Toon name.....
  12. Quote:
    Originally Posted by Inferno_Fusion View Post
    We here on Guardian have a Author among us. He a vet who has be on and off this game. His global is known as @Ghost-Angel. And I would like to promote his name and his book for all those who are into reading (SCI FI Adventure) Books. I have made the post on the Facebook Guardian Page once before but I would like to make a special announcement here on the forums for him. Here the link to his book http://www.publishamerica.net/product42438.html Its called "Blood and Heroes". I suggest you all if you would like check out this publish site and take a look at it.


    Product Description

    Nori Fallnor was the twenty-two year old daughter of Gern Fallnor, Chancellor and First Adlorr of the Balastaran Republic, a beautiful and intelligent young woman with high aspirations of becoming Balastare's first female fighter pilot. She yearned for adventures out among the stars---adventures that would take her across the vast expanses of the galaxy to distant and alien worlds.

    But Nori got more than she bargained for when her beloved Republic was suddenly and deliberately attacked by a vicious warmongering race known as the Havanak. And with the legendary Scarlet Fleet at their disposal and weaponry and armor of superior design, they seemed utterly unstoppable. Nori didn’t know why they chose to spill first blood, but she did know they had to be stopped at all cost.

    Armed with only courage and her brother’s teachings she left behind all she knew, all she loved, and headed out on her own across the stars to search for help. But what she found instead would change the galaxy forever…

    Alexander LeMay was born and raised in Ontario Canada, and he still resides there today. He has traveled quite a bit in the United States, has seen Italy half a dozen times, and is an avid reader of military history. He tries to write as much as possible while working full-time and managing his other hobbies, such as computer building and repair, gaming, sketching, model making, cooking, and anything else that will permit him to enjoy the rewards gained from using his mind and working with his hands. Blood and Heroes is his first book.
  13. We here on Guardian have a Author among us. He a vet who has be on and off this game. His global is known as @Ghost-Angel. And I would like to promote his name and his book for all those who are into reading (SCI FI Adventure) Books. I have made the post on the Facebook Guardian Page once before but I would like to make a special announcement here on the forums for him. Here the link to his book http://www.publishamerica.net/product42438.html Its called "Blood and Heroes". I suggest you all if you would like check out this publish site and take a look at it.
  14. System Information
    ------------------
    Time of this report: 7/12/2011, 01:43:02
    Machine name: STEPHN-B9E4D642
    Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 3 (2600.xpsp_sp3_gdr.101209-1647)
    Language: English (Regional Setting: English)
    System Manufacturer: HP Pavilion 061
    System Model: RR789AA-ABA a1646x
    BIOS: Phoenix - AwardBIOS v6.00PG
    Processor: Intel(R) Core(TM)2 CPU 6300 @ 1.86GHz (2 CPUs)
    Memory: 2046MB RAM
    Page File: 779MB used, 2492MB available
    Windows Dir: C:\WINDOWS
    DirectX Version: DirectX 9.0c (4.09.0000.0904)
    DX Setup Parameters: Not found
    DxDiag Version: 5.03.2600.5512 32bit Unicode


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    Display Memory: 1024.0 MB
    Current Mode: 1280 x 1024 (32 bit) (60Hz)
    Monitor: Plug and Play Monitor
    Monitor Max Res: 1600,1200
    Driver Name: nv4_disp.dll
    Driver Version: 6.14.0011.9745 (English)
    DDI Version: 9 (or higher)
    Driver Attributes: Final Retail
    Driver Date/Size: 4/3/2010 22:55:32, 6432128 bytes
    WHQL Logo'd: n/a
    WHQL Date Stamp: n/a
    VDD: n/a
    Mini VDD: nv4_mini.sys
    Mini VDD Date: 4/3/2010 22:55:32, 10232128 bytes
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    Video Accel: ModeMPEG2_C ModeMPEG2_D
    Deinterlace Caps: {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
    {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
    {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(UYVY,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
    {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
    {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
    {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
    {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
    {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
    Registry: OK
    DDraw Status: Enabled
    D3D Status: Enabled
    AGP Status: Enabled
    DDraw Test Result: Not run
    D3D7 Test Result: Not run
    D3D8 Test Result: Not run
    D3D9 Test Result: Not run


    Sound Devices
    -------------
    Description: Realtek HD Audio rear output
    Default Sound Playback: Yes
    Default Voice Playback: Yes
    Hardware ID: HDAUDIO\FUNC_01&VEN_10EC&DEV_0885&SUBSYS_103C2A36& REV_1001
    Manufacturer ID: 1
    Product ID: 100
    Type: WDM
    Driver Name: RtkHDAud.sys
    Driver Version: 5.10.0000.5233 (English)
    Driver Attributes: Final Retail
    WHQL Logo'd: n/a
    Date and Size: 10/29/2006 14:15:22, 4249088 bytes
    Other Files:
    Driver Provider: Realtek Semiconductor Corp.
    HW Accel Level: Full
    Cap Flags: 0x0
    Min/Max Sample Rate: 0, 0
    Static/Strm HW Mix Bufs: 0, 0
    Static/Strm HW 3D Bufs: 0, 0
    HW Memory: 0
    Voice Management: No
    EAX(tm) 2.0 Listen/Src: Yes, Yes
    I3DL2(tm) Listen/Src: Yes, Yes
    Sensaura(tm) ZoomFX(tm): No
    Registry: OK
    Sound Test Result: Not run

    ---------------------
    Sound Capture Devices
    ---------------------
    Description: Line in/Mic in
    Default Sound Capture: Yes
    Default Voice Capture: Yes
    Driver Name: RtkHDAud.sys
    Driver Version: 5.10.0000.5233 (English)
    Driver Attributes: Final Retail
    Date and Size: 10/29/2006 14:15:22, 4249088 bytes
    Cap Flags: 0x0
    Format Flags: 0x0

    Description: Realtek HD Digital input
    Default Sound Capture: No
    Default Voice Capture: No
    Driver Name: RtkHDAud.sys
    Driver Version: 5.10.0000.5233 (English)
    Driver Attributes: Final Retail
    Date and Size: 10/29/2006 14:15:22, 4249088 bytes
    Cap Flags: 0x0
    Format Flags: 0x0

    -----------
    DirectMusic
    -----------
    DLS Path: C:\WINDOWS\SYSTEM32\drivers\GM.DLS
    DLS Version: 1.00.0016.0002
    Acceleration: n/a
    Ports: Microsoft Synthesizer, Software (Not Kernel Mode), Output, DLS, Internal, Default Port
    Microsoft MIDI Mapper [Emulated], Hardware (Not Kernel Mode), Output, No DLS, Internal
    Microsoft GS Wavetable SW Synth [Emulated], Hardware (Not Kernel Mode), Output, No DLS, Internal
    Registry: OK
    Test Result: Not run

    -------------------
    DirectInput Devices
    -------------------
    Device Name: Mouse
    Attached: 1
    Controller ID: n/a
    Vendor/Product ID: n/a
    FF Driver: n/a

    Device Name: Keyboard
    Attached: 1
    Controller ID: n/a
    Vendor/Product ID: n/a
    FF Driver: n/a

    Poll w/ Interrupt: No
    Registry: OK

    -----------
    USB Devices
    -----------
    + USB Root Hub
    | Vendor/Product ID: 0x8086, 0x2834
    | Matching Device ID: usb\root_hub
    | Service: usbhub
    | Driver: usbhub.sys, 4/14/2008 01:15:38, 59520 bytes
    | Driver: usbd.sys, 4/15/2008 08:00:00, 4736 bytes

    ----------------
    Gameport Devices
    ----------------

    ------------
    PS/2 Devices
    ------------
    + Standard 101/102-Key or Microsoft Natural PS/2 Keyboard
    | Matching Device ID: *pnp0303
    | Service: i8042prt
    | Driver: i8042prt.sys, 4/15/2008 08:00:00, 52480 bytes
    | Driver: kbdclass.sys, 4/15/2008 08:00:00, 24576 bytes
    |
    + Terminal Server Keyboard Driver
    | Matching Device ID: root\rdp_kbd
    | Upper Filters: kbdclass
    | Service: TermDD
    | Driver: termdd.sys, 4/14/2008 06:43:22, 40840 bytes
    | Driver: kbdclass.sys, 4/15/2008 08:00:00, 24576 bytes
    |
    + HID-compliant mouse
    | Vendor/Product ID: 0x093A, 0x2510
    | Matching Device ID: hid_device_system_mouse
    | Service: mouhid
    | Driver: mouclass.sys, 4/15/2008 08:00:00, 23040 bytes
    | Driver: mouhid.sys, 8/17/2001 14:48:00, 12160 bytes
    |
    + Terminal Server Mouse Driver
    | Matching Device ID: root\rdp_mou
    | Upper Filters: mouclass
    | Service: TermDD
    | Driver: termdd.sys, 4/14/2008 06:43:22, 40840 bytes
    | Driver: mouclass.sys, 4/15/2008 08:00:00, 23040 bytes

    ----------------------------
    DirectPlay Service Providers
    ----------------------------
    DirectPlay8 Modem Service Provider - Registry: OK, File: dpnet.dll (5.03.2600.5512)
    DirectPlay8 Serial Service Provider - Registry: OK, File: dpnet.dll (5.03.2600.5512)
    DirectPlay8 IPX Service Provider - Registry: OK, File: dpnet.dll (5.03.2600.5512)
    DirectPlay8 TCP/IP Service Provider - Registry: OK, File: dpnet.dll (5.03.2600.5512)
    Internet TCP/IP Connection For DirectPlay - Registry: OK, File: dpwsockx.dll (5.03.2600.5512)
    IPX Connection For DirectPlay - Registry: OK, File: dpwsockx.dll (5.03.2600.5512)
    Modem Connection For DirectPlay - Registry: OK, File: dpmodemx.dll (5.03.2600.5512)
    Serial Connection For DirectPlay - Registry: OK, File: dpmodemx.dll (5.03.2600.5512)

    DirectPlay Voice Wizard Tests: Full Duplex: Passed, Half Duplex: Passed, Mic: Passed
    DirectPlay Test Result: Not run
    Registry: OK

    -------------------
    DirectPlay Adapters
    -------------------
    DirectPlay8 Modem Service Provider: Data Fax SoftModem with SmartCP
    DirectPlay8 IPX Service Provider: IPX Adapter 1 - (00000000,0013F7E5953F)
    DirectPlay8 IPX Service Provider: IPX Adapter 2 - (00000000,0018F3D25E7F)
    DirectPlay8 TCP/IP Service Provider: Wireless Network Connection 3 - IPv4 -

    -----------------------
    DirectPlay Voice Codecs
    -----------------------
    Voxware VR12 1.4kbit/s
    Voxware SC06 6.4kbit/s
    Voxware SC03 3.2kbit/s
    MS-PCM 64 kbit/s
    MS-ADPCM 32.8 kbit/s
    Microsoft GSM 6.10 13 kbit/s
    TrueSpeech(TM) 8.6 kbit/s

    -------------------------
    DirectPlay Lobbyable Apps
    -------------------------

    ------------------------
    Disk & DVD/CD-ROM Drives
    ------------------------
    Drive: C:
    Free Space: 122.5 GB
    Total Space: 190.8 GB
    File System: NTFS
    Model: ST3200820AS

    Drive: H:
    Model: TSSTcorp CD/DVDW TS-H653L
    Driver: c:\windows\system32\drivers\cdrom.sys, 5.01.2600.5512 (English), 4/15/2008 08:00:00, 62976 bytes
  15. Quote:
    Originally Posted by Inferno_Fusion View Post
    Name: The Rogue Avengers

    Currently Recruiting: We are looking for any and all who looking for a home for there toon(s). We farm when we can,we PvP, and we have all around a good time and have fun with all Villain Group members.

    Activity: Just so Far me and my friend. But we are looking for more hoping to grow bigger.

    Requirements for Membership: No ego, must be friendly, helpful, and respectful.

    Leadership: Cybernetic Shadow

    In-Game Contact(s):@Just Shadow or @Another Shadow or @ THE R MAN

    Out-of-Game Contact(s):Inferno_Fusion

    Coalition(s): Just the Furious Five but hoping to have more coalition with more well know villain groups.
    ^^^^^^^^^^^^^^^^^^^This Villain Group is disbanded^^^^^^^^^^^^^^^^^


    This is the New Villain Group........

    Name: The Conspiracy

    Currently Recruiting: We are looking for a few respective players who are looking to start fresh with a new Villain group. We have a Hero side SG known as "The Association" lead by another friend of ours. We have a Talk server aka Ventrilo that we are on 99% of the time. We in courage you to join us on it. For the host name and port must join Hero or Villain Super group for info.

    Activity:Just me and my friends who I have been with for the past few years.

    Requirements for Membership: No ego, must be friendly, helpful, and respectful.

    Leadership:Shadow Embers

    In-Game Contact(s):@Just Shadow & @Another Shadow

    Out-of-Game Contact(s):Inferno_Fusion (Here on the forums)

    Coalition(s): None atm
  16. Super group Name: Galactic Enforcers

    Website (if any):None atm

    Leader or Recruiting Officers: Ms. Shadow Embers or Morgana Delarosa

    Preferred Method of contact: In Game email @Just Shadow or @Another Shadow

    Guild Description:
    Motto; Villainy is Worldwide but Heroism is Intergalactic
    Requirements/Guidelines; Must be well respective to your leader(s) and Super members. We have a Ventrilo server which information will be give only once u come and join the Super Group. We team,we do Taskforces,Trials, Super Group events and Farm. Welcome all new and vet players who are looking to join in on the Enforcers list. So come on down.
  17. ohhh am i a finalist at all???
  18. so when are things being announced???
  19. Osama Bin Laden is he Truly Dead? Opinions???


    Obama is saying he is what does everyone else think?????
  20. Quote:
    Originally Posted by Inferno_Fusion View Post
    Announcement...DT ventrilo is down so when it comes to Rikti Raids *Note: Until DTs Vent* is back up I'm willing to let all those who does the Rikti Raid with DT to cmon my ventrilo. Thus at the Rikti Raids vent info will be posted. Thanxs for reading.....
    Dream Team ventrilo is back up....Just to let ppl know.... and here are some Screenshots from two weekends ago







  21. Announcement...DT ventrilo is down so when it comes to Rikti Raids *Note: Until DTs Vent* is back up I'm willing to let all those who does the Rikti Raid with DT to cmon my ventrilo. Thus at the Rikti Raids vent info will be posted. Thanxs for reading.....
  22. Greetings my name is *signal Interference* but you can call me Shadow Embers. I have been serving the people of Paragon City from the forces of evil....The Archnos Soldiers,The Circle of Thorn,The Council, and many others. But I have some grave news. I have been turned from Hero to Villain. And I don't know if I'll ever change back. See Statesman never offered me anything for all the hard work I have done. He just stands their in Independence Port where I'm off fighting villainy. All I ask from him is a little resignation but he laughs in my face. So I conceited against him and the Freedom Phalanx and became a vigilante but then as I did more and more evil deeds Lord Recluse and the other High Villains saw of my potentional and as soon as I became a Villain......Ghost Widow appear before me. And she said to me "We have been watching you Shadow Embers" "For years you have fought against The Archnos" "I Think its time for you to fight against the Longbow and the Freedom Phalanx and become a true Villain and become one of Lord Recluse Generals." As much as that sounded to my ears I agreed to fight along side her and Lord Recluse. Thus now here in The Rogue Isle I fight and beat the heroes that are here in Rogue Isle. I fight against the rogues that don't want to be a villain and has fallen over to the Heroes. Ghost Widow trained me in her way of Stealth and dominance over the Heroes. Lets see where my path will lead me maybe one day soon. I will over throw Lord Recluse and become the new head villain and Defeat Statesmen and the Freedom Phalanx and any heroes who stand in my way.*Evil Laugh* Muah ha ha ha ha ha....This is Shadow Embers logging off.
  23. Greetings Last Night Dream Team Rikti Raid went good with the run they had which I hosted cuz blade had some RL things to do. Firstly I would strongly like to thank all those who came out for the one run we did got a lot of merits. But there was something I personally didn't like and it was someone team went and destroyed all the pylons before I was ready and i personally didnt like that....Note this isn't reflect on DT this is my personal feeling. I feel like every time I host a raid some team/group of people don't listen,lead the raid without me thus aka I was "BIG BOSS" League Main Leader. No one was communicating that well. When it came to the bombs it was a hell hole. For the GM yes we took him down but most teams got wiped. And All I ask is please people on Guardian those who know who I am and those who don't show some respect to me when I try to run something. As you would Blade. Thank you for reading......


    Inferno_Fusion (Shadow aka Techbubble Shadow)


  24. Greetings,and Welcome to Guardian Fight Night.
    I am welcome all new and ole PvPers still left on Guardian.
    I wanna try and make this fun for everyone so Imma gonna separate
    the two events I have.....

    Event one...@9pm est
    Will be a 5 v 5 panted group event
    The Set up is gonna be simple

    Team Set up allowed only 1 of each the 14 following the following
    Tank Brute
    Scrapper Stalker
    Blaster Corruptors
    Troller Dominators
    Defender Mastermind
    Peacebringer Arachnos Solider
    Warshade Arachnos Widow

    What I mean By that is like example....(only one of each same goes
    for the villain Archetypes)

    Tank/Scrapper/Blaster/Troller/Defender

    Depending on how many show up their could be a mystery Prize ^_^


    Event Two Pot Luck....@ 10pm Est

    And Just for time for Easter the Potlucks Rabbit will be making appearance...
    All you do is give him a small fee of 5 million a person.
    it is a 1 v 1 event so more the merrier.

    Tell your Friends to come and join in on the fun this evening....

    Inferno_Fusion (Shadow)