Werner

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  1. Yep, you can have two builds, so if you wanted a top level power build and an exemplaring build, that would be fine. Just remember you need to buy everything separately for both, but of course if you just use SOs and the like, your exemplaring build will be very cheap.

    Still, level 35 IOs aren't MUCH less powerful than level 50 IOs. I'd just go with one build myself.

    I'd definitely pick up Tough and Weave on your all out power build.

    And yeah, the influence is the bad news. Recharge, which is what Regen really wants, is one of the priciest things out there. And defense doesn't come particularly cheap either. You're probably looking at over a billion influence for a top tier build. Maybe two billion.
  2. I've done a Rikti War Zone challenge against +6s with Katana/Regen. That's three bosses plus a handful of lieutenants and minions, all without temporary powers, inspirations, pulling, running, and so on. Linky. I tried +7s back at the time, but they tore me apart. Once you go above +5, things start getting really ugly really quickly.

    So the answer is yes, Katana/Regen is capable of the same sort of insane feats as other combinations. It probably isn't the BEST combination for large mobs of seriously uplevel enemies, but it'll do just fine.

    I usually wait until 50 to start on sets, but it really depends. I don't exemplar much at all, so I don't care if I lose half my power when I do. If you plan to exemplar, you might want mostly level 35 sets, for instance, in which case you could start slotting out your final build at 32.

    Yes, Hasten is pretty much a requirement on a Regen. I don't personally have it, partially because I wanted my build to show that alternate approaches could still be viable, but you'll be better off with it, and I'll probably add it in on my next respec.
  3. As Umbral said, I'm Katana/Regen, but Broad Sword/Regen should be capable of similar feats. As far as me having “no trouble soloing AVs”, that depends on what you mean by trouble. Infernal caused me fits and required multiple attempts. He was definitely one of the harder AVs for me. I don't remember having a DPS problem, but I had a hard time staying vertical for long enough to take him out.

    I think that Head Splitter -> Parry -> Disembowel -> Hack -> Parry is the chain of choice in this case. It looks like you have the basics for DPS, with an Achilles' Heel in Hack and Head Splitter, and Parry slotted as an attack. You've gone beyond that and even included Assault. You can replace the damage/recharges in Head Splitter and Hack with a straight damages for higher DPS, but I'm not seeing any other significant opportunities.

    From a survivability standpoint, you don't have Tough and Weave. I'd also be using Maneuvers instead of Vengeance, but that will require some slots. And if you can somehow pick all that up, then you may have endurance issues to solve, and so on.

    Anyway, you'll probably be able to beat some other AVs without any changes. It looks like a pretty solid build to me, just with more AoE and less defense and resistance than I would use on an AV build. You're probably having trouble with Infernal simply because Infernal is trouble.
  4. Quote:
    Originally Posted by Shred_Monkey View Post
    Does mid's calculate that number correctly and what number is it really displaying?

    note: for those who are unfamiliar with this game mechanic, adding +tohit (usually from powers) and adding +accuracy (usually from enhancements or sets) are not the same thing.
    I believe that Mids' is calculating correctly, minus a few hiccups like if you have a chance of build up in a toggle, turning on the toggle makes Mids' think you also want to see your built up numbers. Mids' by default displays your chance to hit an even level enemy, which is to say a base 75% to-hit. You have a base 39% to-hit for a +4, so that's what I've configured my own Mids' to display (options, configuration, exemping & base values, base ToHit). So I guess my suggestion is to configure it that way and then try to have 95% or higher accuracy displayed for each attack. That's not the same as accuracy enhancement in the attack.

    And for anyone that doesn't know, grab a Kismet unique. They go into every build I make.
  5. Heh. If I were you, I'd probably turn my Spines/Regen into an AV soloer just to show that it can be done. Not that we're saying it can't, just that it would take a lot of investment. But your Dark Melee/Willpower will probably have a MUCH easier time of it.
  6. Werner

    DM/Regen

    Yeah, by all means, give it a shot. Maybe you'll love it. As much of a min/maxer as I am, I still end up loving the strangest things – like how fast my Regen can die, the sound that Poison Dart makes on my widow, or my main brute's costume. Maybe you'll love having your enemies all cowering in fear, even if it does technically slow you down a bit. A character you love is going to level much faster than a character you hate, that's for sure.
  7. Werner

    DM/Regen

    Quote:
    Originally Posted by Neg_rogue View Post
    a lot of people consider tough/weave to be pretty meaningless now unless you can stack it with other resistance/defense powers.
    Weave, maybe. But I ALWAYS grab other powers and +defense IOs to stack Weave on. Tough doesn't need anything to stack on. It provides a significant increase in survivability right out of the box. If a lot of people see it as meaningless, a lot of people are wrong.

    Quote:
    Originally Posted by Neg_rogue View Post
    Might as well take them though I guess, since my End recovery is about 2 end/sec over my end drain with integration, tough, and weave toggled.
    If the fighting pool doesn't feel right to you, you CAN skip it. It isn't ESSENTIAL by any means. It's just good. This game isn't so hard that you can't play what you find fun instead of what some number crunchers tell you is optimal. Your friends are right about that.
  8. Werner

    Buzzsaw Build

    Buzzsaw builds used to be popular. Then two things changed. First, we learned more about how the server clock works, and how that adds time to attacks in an attack chain, and how that hurts fast attacks more than slow attacks. Second, they changed Siphon Life and Midnight Grasp, making them stronger attacks.

    The current top Dark Melee DPS chain isn't a buzzsaw chain at all. Smite -> Midnight Grasp -> Smite -> Siphon Life. That's probably difficult on a budget, so I'd recommend Smite -> Shadow Punch -> Midnight Grasp -> Smite -> Shadow Punch -> Siphon Life. I don't have a build on me for that, but that's very likely the chain you want.

    Edit: To run that chain, you need Smite to recharge in 3.16 seconds, Shadow Punch to recharge in 3.3 seconds (no +recharge necessary), Midnight Grasp to recharge in 6.6 seconds (that's the hardest one), and Siphon Life to recharge in 6.73 seconds. That way you have some targets if you have to put your own build together.
  9. I'm not sure that there's a specific ideal. However, I shoot for 95% accuracy or higher against +4s, which would be 183% accuracy as reported by Mids'. I like even higher, but generally try not to make many compromises for it past that point. That may change with I16, though, if I can drop level 55+ enemies into my missions.
  10. Yep. Boom. I had decided not to comment any further, because there's usually only so far I want to jump into a straight up argument. But now that Negescape has flounced the thread, I suppose I can say what I was thinking.

    It all finally hit home when he described EXACTLY who all he was tanking for. He's tanking for a pick up group of lowbies with no enhancements, who are all side kicked by the mission level up to 50. He's power leveling the completely helpless. No WONDER he thinks a tank is necessary. No WONDER he has an attitude. No WONDER he thinks everyone around him is useless and he's the golden child. He specifically set up an extremely artificial situation that made it so. The problem comes when he takes this experience and applies it to the game at large, and seemingly fails to believe anyone that says that tanks aren't a requirement for regular missioning. I mean, he flounced right after someone posted an actual story about running an AE L54 boss farm without a tank. What, did it not count because he wasn't powerleveling unenhanced lowbies?

    Anyway, given all that, it hardly seems like he was even arguing his own point. It seems like he was arguing the OPPOSITE point by describing the absolute most extreme situation, and saying that in that specific situation, he was necessary. It was just weird.
  11. Quote:
    Originally Posted by Negescape View Post
    You guys getting butt hurt by the truth can feel free to prove me wrong on the characters you've already maxed out in the best possible sets to be able to do what a tank can. But I would love to see you jump on that random whim of a build you want to try out (just like everyone else out there), jump into a PUG AE, and do it without a viable tank. A good tank is an ABSOLUTE NECESSITY if you want to do a good AE farm.

    Also, I seriously doubt your scrapper is built to hold and keep threat beyond just doing a lot of damage praying they stay angry with you. In that situation you will be damn thankful you have a good healer on board because everyone else is the group will need the healing.

    Further, if you take issue to me exerting my elitist view on how I run my AEs, don't be an idiot in what's clearly a farm. I don't abide stupid, lazy and generally worthless people.
    Yes, I'm sure everyone that disagrees with you is merely butt hurt by your absolute rightness. We can't take the shame of how badly we all need you. Look, if you want to know how much scrappers need you, lurk moar. We have scrappers soloing multiple AVs at once without using temporary powers or inspirations. You're saying that even with inspirations, we can't handle a few level 52 bosses that were DESIGNED to be easy to fight? That's a joke, right?

    Still, I'm no AE farmer, and I'll admit that my experience has been that pick up groups suck, so maybe you're right. Maybe pick up group AE farming requires a tank. Yet another reason for me to stay away from pick up groups if you're any indication of average tanker attitude. Fortunately, you aren't. You're just a stereotype. Enjoy that.
  12. Quote:
    Originally Posted by Negescape View Post
    You will never see a 52 boss farm fall apart because the scrapper left. While having a great scrapper is a boon, it definitely isn't required. If you have a solid tank you won't even need a healer.
    So you should be thanked because you chose an AT that is more necessary than a scrapper? Not necessary, mind you, just MORE necessary? Or do you mean you should be thanked because otherwise you'll flounce from the team and the team will fail? It doesn't sound like you think the thanks should be spread around. The “healer” apparently doesn't deserve it as much as you, and lord knows the scrappers don't. It sounds like you think all of the thanks should be coming your way.

    Quote:
    Originally Posted by Negescape View Post
    Bit of a primadona attitude, yes, but there's really not much that people can do to combat that in a world where everyone wants to be the DPS.
    So you're entitled to a prima donna attitude because you happen to like playing one of the less popular ATs? First, I don't see how playing the AT you enjoy entitles you to feeling smug and superior to everyone else playing the AT they enjoy. Second, if we go by the number of posts, tankers are only second to scrappers by a margin of 0.6%. Looks like you aren't such a special flower after all. Granted, forum posts doesn't equal in-game presence, but it's about the only solid number I can hang anything on.
  13. Quote:
    Originally Posted by Negescape View Post
    Coming from the tank perspective, and usually putting together my own teams, if someone is playing like a retard, I will warn them one time. Playing like a retard is usually someone throwing out massive AOE knockbacks, sitting there doing nothing, or pulling when they're not ...me.

    Step out of line again and you're gone. Simple.

    Tanks in an AE are typically at a premium. So even when I'm not running the show, I'll tell the leader to get rid of the idiot or find a new tank. Idiots come in a never ending supply. There's always more Fire/kins than you can shake a stick at. Viable and willing tanks are not. I'm never willing to give myself a headache trying to counter the idiots of the group.

    So no, the tank wasn't out of line. Tanking is an exceedingly thankless job and people just expect you to do the job so they don't have to. If anything, kicking him out put you in a worse spot and probably saved him the headache of dealing with more idiots.
    Yes, the survival of the entire group all hinges on you. Everyone has to play exactly like you say or they'll die. It doesn't matter if you're the leader or not, because you ARE the leader. There aren't enough tanks to go around, and the team has the distinct pleasure of your company, so you deserve their worship. Lots of tanks fall too easily into that mindset. Tanking goes to their heads. They turn into prima donnas. They turn into control freaks. My way or the highway. I'm the only one that knows how to play. Some even get vengeful about it. Don't like my tanking? Watch how I can get you all killed if I want. And if someone is complaining that their divine *** needs to be thanked more often for playing their role on a team, then they have issues that playing a game isn't going to resolve.

    Don't be that guy. I love tanks, and they don't need a worse rep.

    For anyone that hasn't gotten the memo, City of Heroes is easy. There are lots of ways to play it successfully, not just your way. Teams may like tanks, but teams don't need tanks, just like they don't need scrappers, defenders, or any specific archetype. There is no requirement for the holy triumvirate of Tank, Healer and DPS.

    As far as a thankless job, try being a scrapper. When's the last time you heard, “Nice scrapping!” A scrapper doing his job is invisible. We only get noticed when we get out of line. There is no carrot. There is only a stick.
  14. Werner

    RWZ challenge?

    AE arc 9713 by Arcanaville
  15. I haven't run any numbers, but Dark Melee/Shield Defense already comes with huge damage buffs, so the additional buff from Fury isn't going to help as much as it normally would. So while I'll guess that in general, Brutes would be superior for the job, in this case, I'd probably go with the Scrapper.
  16. I do very little teaming except some duos or trios with friends, so I simply don't encounter these issues. From my outsider's perspective, a couple players throwing a temper tantrum and refusing to continue because people don't want to do it their way, even if their way is the RIGHT way, isn't acceptable. Sitting there while everyone else does the work is leeching.

    On the other hand, I SUSPECT that what they wanted to do was just show the team that the team's way wouldn't work. Since there were no more deaths after the kick, I believe the two would have found out that they were NOT as crucial as they thought they were. Either way, someone would have learned something, so I'd have wanted it to go on for another few minutes. But with the team asking for the tank to be kicked, I'd have probably gone with the team's wishes.

    Off hand, it sounds to me like the tank and the fire/kin buddy are used to playing as a duo. They've developed their own strategy, don't need to communicate, and plow through everything extremely quickly with no deaths. As a result, they're probably very difficult to team with, because they expect everyone else to play just like them, can't imagine that teams can function in any other way, and have no tolerance for team deaths. I can understand where they're coming from, but I think they need to set that aside on a team.
  17. Scrappers aren't even in the same league as some of these other combinations. Giant monsters essentially regenerate 360 DPS. We can't touch that without serious buffs. Some characters make mincemeat of that. Just because AV soloing is popular on the scrapper boards doesn't mean we're the best archetype for the job.
  18. Well, I'd say it's decent with no glaring holes. But it would be somewhat stronger with higher recharge and defense, which would likely take sacrificing some of the regeneration and damage since you can't have everything. I also haven't verified the endurance consumption, which could be an issue with the attacks being poorly-slotted for endurance. Still, you're a Regen, and you have Conserve Power, so it doesn't seem likely to be a problem. I haven't checked the DPS, but it's probably better than either of my mains.
  19. Here's pretty much what I was saying. You'll need to shift the power and slot levels around a bit since I have Tactics before its prerequisite at the moment. I'm sure it can be improved further, but if I'm understanding what you're after, I think it's at least a step in the right direction.

    Pluses:
    has an attack chain
    attack chain still runs while Hasten is down
    8% higher regeneration
    8% higher global damage
    lower endurance consumption and better recovery

    Minuses:
    7.5% lower global recharge
    4.2% lower defense
    5% lower damage slotting in Ablating Strike and Sweeping Strike


    Code:
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  20. Werner

    RWZ challenge?

    Yeah, the build I was working on also had better than soft-capped Ranged and AoE defense, but not MUCH better, just enough to try to cope with defense debuffs. So yeah, it would probably still get torn apart.

    Maybe I should level up my Widow. There is something SO satisfying about the Poison Dart. Not sure what it is. It just seems so... evil.

    Or I could just stay away from Architect Entertainment. Other than my attempt yesterday, I don't think I've run an AE mission in a couple months. The shine wore off, and I stopped going.
  21. Werner

    DPS Calculation?

    Quote:
    Originally Posted by Umbral_NA View Post
    I just realized that the build you're using is disturbingly similar to the Claws/SR build that I made and have saved. The one that I have saved (thanks to a bit of tampering after last posting it) actually manages slightly better DPS.
    Didn't you get the memo? Nobody makes their own builds any more. We just use yours. Besides, if anyone comes up with a good build on their own, you surely already have one just like it on your hard drive.
  22. Well, thanks. I feel like I've been slacking off badly recently, particularly in regards to my private messages. They piled up and I started... uh... ignoring them. So for anyone who has written me, sorry! I'll try to reply some month soon here. And I haven't been doing many build reviews, mostly leaving it to others. I appreciate the thought, though.
  23. I don't know much about soloing AVs on other ATs, but maybe a Radiation Defender or a Bots/Traps Mastermind?
  24. Sorry, yeah, it got buried, but not the way you're thinking. I actually looked at it, thought “this could take a while to reply to” and stuck it on its own tab in my browser so that I wouldn't forget. Then I opened up 20 other tabs in my browser, and it got buried that way. *chuckle *

    Yes, Super Reflexes is better for Dual Blades DPS because of Quickness. It's pretty much the only practical way to run the best Dual Blades chains. The same is true of Claws as well.

    The total +recharge would be your global recharge plus the recharge enhancement in the power. But it's easy enough to just put the numbers in terms of seconds, which Mids' reports directly. Blinding Feint needs to recharge in 4.14 seconds, Ablating Strike in 1.61 seconds, and Sweeping Strike in 4.14 seconds.

    Back in +recharge terms, your Ablating Strike is currently at +187% recharge. To pull off the top attack string, you need at least another 86% recharge. Swapping the damage for accuracy/recharge would get you another 30% recharge, but you'd still need another 56% recharge. So you're probably looking at MASSIVE build changes. Like I mentioned, five sets of purples and five Luck of the Gamblers. That and every other recharge bonus you can possibly squeeze in. I wouldn't do it. And I DEFINITELY wouldn't do it if you're trying to mimic what Regeneration used to be before all the nerfs.

    So yes, I would drop down to the Blinding Feint -> Attack Vitals chain. Yeah, that's the 214 DPS one in my comparison spreadsheet.

    As far as swapping the chance for energy damage for the Gladiator proc, that depends on what you fight. Yes, it will help your DPS, but it will hurt your burst damage. If you do a lot of boss farming, AV fighting, pylon soloing and the like, the Gladiator proc is just what the doctor ordered. But if you mostly run regular missions, where most of your time is spent killing minions and lieutenants, you'd be better off with the regular damage proc.

    Something else I would consider, even though it would lower your on-paper DPS slightly, is replacing the damage/recharge with accuracy/recharge in Ablating Strike and Sweeping Strike. You're well over the ED cap on damage in those attacks, so you'd only lose 5% damage enhancement, which would probably end up being something like a 1% to 2% DPS loss. But in exchange, you bump up your accuracy. Mind you, you're already at my 95% target against +4s, so you don't really need the accuracy most of the time. Just something I thought I'd toss out there.

    Hmmm, on the other hand, better accuracy in the attacks might allow some slotting adjustments. For instance, the four Luck of the Gamblers in Moment of Glory. You're over the defense cap, so the only point of the defense IO is the set bonus. So if you bump up your accuracy in the attacks, you could drop that IO. Also, swap the defense/endurance/recharge for just endurance/recharge for the same reason.

    I'm not a fan of Reactive Armor in Tough. You're getting an anemic 0.63% ranged and melee defense out of it. Actually, I'm not sure I'm a fan of ANY set in Tough on your build. Two Ribosomes approach the enhancement from the set, and three exceed it, so you could save one or two slots that way.

    Assuming you want to spend the slots on damage, you're one slot away from +2.5% damage in both Quick Recovery and Stamina. So two slots gives you your 5% damage back in Sweeping Strike and Ablating Strike, plus gives you that damage on Blinding Feint. A third slot could be used on Blinding Feint as well, as five-slotted attacks make me sad. How about replacing the Nucleolus with a couple Pounding Slugfests to bump your regeneration over 800%? Might be better things to do, but it's an idea.

    Wait, I should have started with the attack chain. You need to pick up and slot Vengeful Slice. That's where things get ugly. What power are you going to give up? I hate saying it, but maybe Maneuvers. Defense is good, but yours is low enough that it won't be a huge hit to survivability. I'd personally give up Assault instead, but that's not good if DPS is your goal. And then you'll be needing any saved slots from earlier to slot up Vengeful Slice.

    For Blinding Feint -> Attack Vitals, you need Blinding Feint to recharge in 5.28 seconds, Ablating Strike in 5.54 seconds, Vengeful Slice in 4.09 seconds and Sweeping Strike in 5.28 seconds. It looks like you're in good shape on all of those while Hasten is up. While Hasten is down, Blinding Feint is a little slow, so there's a good reason to add one more slot to that power.

    Swap the heal/endurance/recharge in Fast Healing for a heal/recharge.

    I'd swap the Numina heal in Instant Healing for a heal/endurance/recharge. Better to have it up more often than healing ever so slightly more when it is up.
  25. Quote:
    Originally Posted by Bill Z Bubba View Post
    Kept cycling through AVs. No insps, no temps.
    Not quite sure how I feel about the results so far. The stalemates and defeats outweigh the wins.
    Sounds like you're doing great, particularly if these are just your first attempt results. Many AVs take multiple attempts.

    Stalemating against Silver Mantis is actually very good. She's VICIOUS.

    Besides, don't you have a general purpose build? Some of the AV soloers are built specifically for the task.