DB AV Soloing/Farming Q?


BrokenPrey

 

Posted

What is the attack chain you would use in AV soloing with a DB scrapper? I've seen Blinding Feint>>Albaiting Strike>>Sweeping Strike chain as the best, is this correct? I was playing around with BF>>AS>>Vengful Slice>>SS for the Attack Vitals combo. I was thinking the Vitals xtra dmg would offset the VS cast length, am I wrong?



Also, just for fun I was running around in an ITF and farm with the combo of BF>>AS>>VS>>SS>>OTC...seemed to do alot of damage to a big group. Separate, from above question, what would you recommend for a Farming build?

Thanks in Advance


 

Posted

What secondary? What's your budget? How serious are you about top DPS?

If Super Reflexes, unlimited and extremely, then we have some options. The best single target chain is what Broken Prey said, Blinding Feint -> Ablating Strike -> Sweeping Strike -> Ablating Strike.

Another to consider is Blinding Feint -> Sweeping Strike -> Ablating Strike. The single target DPS isn't quite as good, but the AoE is better, as you're triple-stacking Blinding Feint on your AoE, and you'll be hitting that AoE every four and a half seconds. Get good at lining up cones. Achilles' Heel proc in Ablating Strike, Gladiator proc in Sweeping Strike.

If you aren't Super Reflexes or don't have an unlimited budget for the extreme recharge that those two chains require, go with the traditional Blinding Feint -> Attack Vitals Combo. It's another step down on DPS, but is MUCH easier to achieve.

For a dedicated farming build as opposed to a multi-purpose build, I'd guess you'd want Blinding Feint -> Sweep Combo. It requires high recharge, +248% if my notes are correct, but that's actually pretty achievable if you have enough influence to throw at it.


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
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Posted

Quote:
Originally Posted by Werner View Post
What secondary? What's your budget? How serious are you about top DPS?

If Super Reflexes, unlimited and extremely, then we have some options. The best single target chain is what Broken Prey said, Blinding Feint -> Ablating Strike -> Sweeping Strike -> Ablating Strike.

Another to consider is Blinding Feint -> Sweeping Strike -> Ablating Strike. The single target DPS isn't quite as good, but the AoE is better, as you're triple-stacking Blinding Feint on your AoE, and you'll be hitting that AoE every four and a half seconds. Get good at lining up cones. Achilles' Heel proc in Ablating Strike, Gladiator proc in Sweeping Strike.

If you aren't Super Reflexes or don't have an unlimited budget for the extreme recharge that those two chains require, go with the traditional Blinding Feint -> Attack Vitals Combo. It's another step down on DPS, but is MUCH easier to achieve.

For a dedicated farming build as opposed to a multi-purpose build, I'd guess you'd want Blinding Feint -> Sweep Combo. It requires high recharge, +248% if my notes are correct, but that's actually pretty achievable if you have enough influence to throw at it.
Secondary is REGEN, Budget is medium to High end, I would LIKE top DPS, but I don't mind dropping down like 10 DPS or so.


 

Posted

As someone who has a DB/SR scrapper but is too lazy to do the math, how much total recharge do you achieve for each attack to do the Blinding Feint -> Ablating Strike -> Sweeping Strike -> Ablating Strike combo?


 

Posted

Wait a minute buddy, I would like my questions answered first before you come blazing in here for a Thread Jack. . .


 

Posted

I'm not sure Regen can really get to the top DPS chains, but if you want a crack at it, you're shooting for over +273% recharge in Ablating Strike. So far as I know, we still don't know EXACTLY how to calculate the required recharge, and there have been some anomalous results reported during recharge testing. So while +273% is theoretically exactly enough to get Blinding Feint double-stacked on all attacks including itself, you'll probably want even more recharge than that to be certain. I'd shoot for something like +280%, which you'll find nearly but not quite impossible.

Personally, I'd just settle for Blinding Feint -> Attack Vitals. You're giving up more than just 10 DPS, though. Probably more like 20 DPS. But you can do Blinding Feint -> Attack Vitals for just +128% recharge in Blinding Feint, and the proper stacking of things isn't nearly so critical if that number is slightly off. It will make the build much less expensive (you won't NEED five sets of purples and five Luck of the Gamblers), and allow you to focus on other aspects of the build.

To finish up the answer for SlyGuyMcFly, +273% in Ablating Strike, +190% in Blinding Feint and +166% in Sweeping Strike. But that isn't to run it gapless. That's just to get the stacking you want, and even then, I wouldn't trust the numbers. To run it gapless, you need +314% recharge in Ablating Strike, +214% recharge in Blinding Feint, and +188% recharge in Sweeping Strike.


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
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Posted

Quote:
Originally Posted by Werner View Post
I'm not sure Regen can really get to the top DPS chains, but if you want a crack at it, you're shooting for over +273% recharge in Ablating Strike. So far as I know, we still don't know EXACTLY how to calculate the required recharge, and there have been some anomalous results reported during recharge testing. So while +273% is theoretically exactly enough to get Blinding Feint double-stacked on all attacks including itself, you'll probably want even more recharge than that to be certain. I'd shoot for something like +280%, which you'll find nearly but not quite impossible.

Personally, I'd just settle for Blinding Feint -> Attack Vitals. You're giving up more than just 10 DPS, though. Probably more like 20 DPS. But you can do Blinding Feint -> Attack Vitals for just +128% recharge in Blinding Feint, and the proper stacking of things isn't nearly so critical if that number is slightly off. It will make the build much less expensive (you won't NEED five sets of purples and five Luck of the Gamblers), and allow you to focus on other aspects of the build.

To finish up the answer for SlyGuyMcFly, +273% in Ablating Strike, +190% in Blinding Feint and +166% in Sweeping Strike. But that isn't to run it gapless. That's just to get the stacking you want, and even then, I wouldn't trust the numbers. To run it gapless, you need +314% recharge in Ablating Strike, +214% recharge in Blinding Feint, and +188% recharge in Sweeping Strike.
Is the reason SR is better b/c of Quickness? Also according to mids, I have AS down to 2.09 sec (your build in DPS Comparison is a half second faster). and BF down to 4.4 sec (your build in DPS Comparison is a full second faster), and SS down to 3.83 sec (your build in DPS Comparison is also a full second faster). I'm not sure what that equals as far as +% Recharge. Also, I could change out the Chance for Energy for PvP Gladiator in Sweeping Strike. Any other suggestions, I'm pretty glad I was able to get Dull pain perma w/hasten up of course, a little over 1k xtra HP, and almost 80hp per sec regen. So, I am pretty darn close to Orginal REGEN. So any suggestions for my build? If I had to drop down to the BF -> Attack Vitals, how would you change my build? That is 214 DPS correct?

This is my build:
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Posted

Hey Werner thanks for the help on the post, I had this last bit of info for you to dig into, don't know if it got burried among the many Scrapper threads, but this is a *bump* so you can see it and reply, thanks.


 

Posted

Sorry, yeah, it got buried, but not the way you're thinking. I actually looked at it, thought “this could take a while to reply to” and stuck it on its own tab in my browser so that I wouldn't forget. Then I opened up 20 other tabs in my browser, and it got buried that way. *chuckle *

Yes, Super Reflexes is better for Dual Blades DPS because of Quickness. It's pretty much the only practical way to run the best Dual Blades chains. The same is true of Claws as well.

The total +recharge would be your global recharge plus the recharge enhancement in the power. But it's easy enough to just put the numbers in terms of seconds, which Mids' reports directly. Blinding Feint needs to recharge in 4.14 seconds, Ablating Strike in 1.61 seconds, and Sweeping Strike in 4.14 seconds.

Back in +recharge terms, your Ablating Strike is currently at +187% recharge. To pull off the top attack string, you need at least another 86% recharge. Swapping the damage for accuracy/recharge would get you another 30% recharge, but you'd still need another 56% recharge. So you're probably looking at MASSIVE build changes. Like I mentioned, five sets of purples and five Luck of the Gamblers. That and every other recharge bonus you can possibly squeeze in. I wouldn't do it. And I DEFINITELY wouldn't do it if you're trying to mimic what Regeneration used to be before all the nerfs.

So yes, I would drop down to the Blinding Feint -> Attack Vitals chain. Yeah, that's the 214 DPS one in my comparison spreadsheet.

As far as swapping the chance for energy damage for the Gladiator proc, that depends on what you fight. Yes, it will help your DPS, but it will hurt your burst damage. If you do a lot of boss farming, AV fighting, pylon soloing and the like, the Gladiator proc is just what the doctor ordered. But if you mostly run regular missions, where most of your time is spent killing minions and lieutenants, you'd be better off with the regular damage proc.

Something else I would consider, even though it would lower your on-paper DPS slightly, is replacing the damage/recharge with accuracy/recharge in Ablating Strike and Sweeping Strike. You're well over the ED cap on damage in those attacks, so you'd only lose 5% damage enhancement, which would probably end up being something like a 1% to 2% DPS loss. But in exchange, you bump up your accuracy. Mind you, you're already at my 95% target against +4s, so you don't really need the accuracy most of the time. Just something I thought I'd toss out there.

Hmmm, on the other hand, better accuracy in the attacks might allow some slotting adjustments. For instance, the four Luck of the Gamblers in Moment of Glory. You're over the defense cap, so the only point of the defense IO is the set bonus. So if you bump up your accuracy in the attacks, you could drop that IO. Also, swap the defense/endurance/recharge for just endurance/recharge for the same reason.

I'm not a fan of Reactive Armor in Tough. You're getting an anemic 0.63% ranged and melee defense out of it. Actually, I'm not sure I'm a fan of ANY set in Tough on your build. Two Ribosomes approach the enhancement from the set, and three exceed it, so you could save one or two slots that way.

Assuming you want to spend the slots on damage, you're one slot away from +2.5% damage in both Quick Recovery and Stamina. So two slots gives you your 5% damage back in Sweeping Strike and Ablating Strike, plus gives you that damage on Blinding Feint. A third slot could be used on Blinding Feint as well, as five-slotted attacks make me sad. How about replacing the Nucleolus with a couple Pounding Slugfests to bump your regeneration over 800%? Might be better things to do, but it's an idea.

Wait, I should have started with the attack chain. You need to pick up and slot Vengeful Slice. That's where things get ugly. What power are you going to give up? I hate saying it, but maybe Maneuvers. Defense is good, but yours is low enough that it won't be a huge hit to survivability. I'd personally give up Assault instead, but that's not good if DPS is your goal. And then you'll be needing any saved slots from earlier to slot up Vengeful Slice.

For Blinding Feint -> Attack Vitals, you need Blinding Feint to recharge in 5.28 seconds, Ablating Strike in 5.54 seconds, Vengeful Slice in 4.09 seconds and Sweeping Strike in 5.28 seconds. It looks like you're in good shape on all of those while Hasten is up. While Hasten is down, Blinding Feint is a little slow, so there's a good reason to add one more slot to that power.

Swap the heal/endurance/recharge in Fast Healing for a heal/recharge.

I'd swap the Numina heal in Instant Healing for a heal/endurance/recharge. Better to have it up more often than healing ever so slightly more when it is up.


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks

 

Posted

Quote:
Originally Posted by Werner View Post
Sorry, yeah, it got buried, but not the way you're thinking. I actually looked at it, thought “this could take a while to reply to” and stuck it on its own tab in my browser so that I wouldn't forget. Then I opened up 20 other tabs in my browser, and it got buried that way. *chuckle *

Yes, Super Reflexes is better for Dual Blades DPS because of Quickness. It's pretty much the only practical way to run the best Dual Blades chains. The same is true of Claws as well.

The total +recharge would be your global recharge plus the recharge enhancement in the power. But it's easy enough to just put the numbers in terms of seconds, which Mids' reports directly. Blinding Feint needs to recharge in 4.14 seconds, Ablating Strike in 1.61 seconds, and Sweeping Strike in 4.14 seconds.

Back in +recharge terms, your Ablating Strike is currently at +187% recharge. To pull off the top attack string, you need at least another 86% recharge. Swapping the damage for accuracy/recharge would get you another 30% recharge, but you'd still need another 56% recharge. So you're probably looking at MASSIVE build changes. Like I mentioned, five sets of purples and five Luck of the Gamblers. That and every other recharge bonus you can possibly squeeze in. I wouldn't do it. And I DEFINITELY wouldn't do it if you're trying to mimic what Regeneration used to be before all the nerfs.

So yes, I would drop down to the Blinding Feint -> Attack Vitals chain. Yeah, that's the 214 DPS one in my comparison spreadsheet.

As far as swapping the chance for energy damage for the Gladiator proc, that depends on what you fight. Yes, it will help your DPS, but it will hurt your burst damage. If you do a lot of boss farming, AV fighting, pylon soloing and the like, the Gladiator proc is just what the doctor ordered. But if you mostly run regular missions, where most of your time is spent killing minions and lieutenants, you'd be better off with the regular damage proc.

Something else I would consider, even though it would lower your on-paper DPS slightly, is replacing the damage/recharge with accuracy/recharge in Ablating Strike and Sweeping Strike. You're well over the ED cap on damage in those attacks, so you'd only lose 5% damage enhancement, which would probably end up being something like a 1% to 2% DPS loss. But in exchange, you bump up your accuracy. Mind you, you're already at my 95% target against +4s, so you don't really need the accuracy most of the time. Just something I thought I'd toss out there.

Hmmm, on the other hand, better accuracy in the attacks might allow some slotting adjustments. For instance, the four Luck of the Gamblers in Moment of Glory. You're over the defense cap, so the only point of the defense IO is the set bonus. So if you bump up your accuracy in the attacks, you could drop that IO. Also, swap the defense/endurance/recharge for just endurance/recharge for the same reason.

I'm not a fan of Reactive Armor in Tough. You're getting an anemic 0.63% ranged and melee defense out of it. Actually, I'm not sure I'm a fan of ANY set in Tough on your build. Two Ribosomes approach the enhancement from the set, and three exceed it, so you could save one or two slots that way.

Assuming you want to spend the slots on damage, you're one slot away from +2.5% damage in both Quick Recovery and Stamina. So two slots gives you your 5% damage back in Sweeping Strike and Ablating Strike, plus gives you that damage on Blinding Feint. A third slot could be used on Blinding Feint as well, as five-slotted attacks make me sad. How about replacing the Nucleolus with a couple Pounding Slugfests to bump your regeneration over 800%? Might be better things to do, but it's an idea.

Wait, I should have started with the attack chain. You need to pick up and slot Vengeful Slice. That's where things get ugly. What power are you going to give up? I hate saying it, but maybe Maneuvers. Defense is good, but yours is low enough that it won't be a huge hit to survivability. I'd personally give up Assault instead, but that's not good if DPS is your goal. And then you'll be needing any saved slots from earlier to slot up Vengeful Slice.

For Blinding Feint -> Attack Vitals, you need Blinding Feint to recharge in 5.28 seconds, Ablating Strike in 5.54 seconds, Vengeful Slice in 4.09 seconds and Sweeping Strike in 5.28 seconds. It looks like you're in good shape on all of those while Hasten is up. While Hasten is down, Blinding Feint is a little slow, so there's a good reason to add one more slot to that power.

Swap the heal/endurance/recharge in Fast Healing for a heal/recharge.

I'd swap the Numina heal in Instant Healing for a heal/endurance/recharge. Better to have it up more often than healing ever so slightly more when it is up.
Ok, I understood most of what you were saying; however, some of the stuff is unclear, like what slots you are talking about pulling from. Could you take my build, rebuild what you said here, and regurgitate it onto the boards for me. I tried doing what you were saying but I think I am missing somethings. If I could see the build, I'd do better, I'm very visual kinesthetic. If you can't no worries, I'll just go line by line, and Alt+Tab back and forth till I get it. I just tried to do it on memory back and forth.


 

Posted

Here's pretty much what I was saying. You'll need to shift the power and slot levels around a bit since I have Tactics before its prerequisite at the moment. I'm sure it can be improved further, but if I'm understanding what you're after, I think it's at least a step in the right direction.

Pluses:
has an attack chain
attack chain still runs while Hasten is down
8% higher regeneration
8% higher global damage
lower endurance consumption and better recovery

Minuses:
7.5% lower global recharge
4.2% lower defense
5% lower damage slotting in Ablating Strike and Sweeping Strike


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"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks

 

Posted

[QUOTE=Werner;2154416]Here's pretty much what I was saying. You'll need to shift the power and slot levels around a bit since I have Tactics before its prerequisite at the moment. I'm sure it can be improved further, but if I'm understanding what you're after, I think it's at least a step in the right direction.

Pluses:
has an attack chain
attack chain still runs while Hasten is down
8% higher regeneration
8% higher global damage
lower endurance consumption and better recovery

Minuses:
7.5% lower global recharge
4.2% lower defense
5% lower damage slotting in Ablating Strike and Sweeping Strike


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[/

Now that is A KICK AZZ build, what do you think?


 

Posted

Well, I'd say it's decent with no glaring holes. But it would be somewhat stronger with higher recharge and defense, which would likely take sacrificing some of the regeneration and damage since you can't have everything. I also haven't verified the endurance consumption, which could be an issue with the attacks being poorly-slotted for endurance. Still, you're a Regen, and you have Conserve Power, so it doesn't seem likely to be a problem. I haven't checked the DPS, but it's probably better than either of my mains.


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks