Weatherby Goode

Renowned
  • Posts

    1002
  • Joined

  1. Quote:
    Originally Posted by Obsidius View Post
    First off, I recommend keeping most of the items that were in both the CoH and CoV fansite kits. However, I recommend adding the following:
    • AT icons for Soldiers of Arachnos
    • Adding SoA sounds to the AT-specific sound clips
    • Pictures of the main characters from Going Rogue, akin to those shown at this year's Hero Con
    • Box Art from the "Good vs Evil", "Mac Edition", and "Architect Edition" boxes
    • Updated logos (for Paragon Studios specifically)
    • Updated wallpapers with previous Issue releases and Going Rogue
    • Updated IM/ forum avatars - not only signature characters, but ATs & Origins
    • Updated banners (if any)
    • Remove any Cryptic Studios logos (my opinion)
    My biggest wish, however, would be the reintroduction of the Fan Site portal. This may be out of the scope of your current project, but Lighthouse told us years ago that it would be re-opened. Consider this last item a wish list item.

    Edit: Also, having graphics for the various holiday events would be cool too.

    ^^That. Also: Zone loading splashes. Clever folks can get them from the aqua-bacon, but it would be nice to have them from an official source. Oh, and that nice little set of instructions for making them would be cool too.
  2. Weatherby Goode

    Any QA Left?

    Quote:
    Originally Posted by Arcanaville View Post
    Quote:
    But they are only human
    Well there's your problem right there.
    I think they have a pill for that now.
  3. Weatherby Goode

    Any QA Left?

    Quote:
    Originally Posted by DumpleBerry View Post
    Oh, well then the answer is "42."

    Any more questions?
    Gosh, I thought you knew these things
  4. In other words:

    Quote:
    Originally Posted by BackAlleyBrawler View Post
    *damage control!*
  5. The -recharge on Siphon Speed is unresistable, and stackable. It can make a huuuuuge dent in AV/GM damage output. Combine with excessive -dam, +dam, and good healing and /Kin makes a really good (and underrated) AV/GM soloer.
  6. Quote:
    Originally Posted by JohnX View Post
    I thought the first step in this thread was going to be:

    1) Make a scrapper
    Brings back memories of i11 sewer teams.

    So many swords, so few hellions.
  7. 1: Throw Rock
    2: Hit Vampire/Lycanthrope SG
  8. With power colour customization, a Dark Control set is likely never to come. With appropriate colour selections both Mind and Illusion easilly pass for dark control.


    Dark Miasma, on the other hand, would be a wonderful addition to the Controller secondaries.
  9. Quote:
    Originally Posted by Psyonico View Post
    not possible. The second something is flagged "NotAffectedByOthers" the toggle would turn off.
    Unless Dim Shift was tagged to ignore phased effects like Hamidon.
  10. Quote:
    Originally Posted by Dr_Mechano View Post
    I do find the idea that they didn't think of the connection while writing Dominatrix's bio only to have it pointed out by people on the forums quite funny.

    I imagine someone at the Paragon Studios (then Cryptic) office did a massive face palm when asked who was to blame for this?

    Oh and Silver Mantis really is more than just 'suggestive' the entire fight with her in the STF is a bit of an 'wah?' moment if you actually read the text. Considering she's never, up until that point, said stuff like that in any other encounter...
    http://wiki.cohtitan.com/wiki/Silver_Mantis

    All of SM's (Coincidence? I think not) text is 'suggestive'
  11. Quote:
    Originally Posted by Kelenar View Post
    Pffft. Just because she hasn't met Silver Mantis yet. Those two are made for each other.
    I'll be in my bunk.
  12. Bella hasn't been revealed yet, so be careful using her.
  13. How fortuitous of this topic. I just bought a Western Digital 640 gig MyBook drive for use as a back-up HD (and for some extra space). Any recommendations for back-up software?
  14. Quote:
    Originally Posted by Bookkeeper_Jay View Post
    Incorrect. Even being within range of supremacy the uniques themselves have a set range of about roughly 60ft. It's definitely larger than suggested by the description.
    http://www.redtomax.com/data/powers/...rent.Supremacy

    Supremacy has a 60ft radius.


    http://www.redtomax.com/data/powers/...nding_Presence
    http://www.redtomax.com/data/powers/...s.Call_to_Arms
    http://www.redtomax.com/data/powers/...overeign_Right
    http://www.redtomax.com/data/powers/..._of_the_Master
    http://www.redtomax.com/data/powers/..._Reinforcement

    All the pet IO auras, however, have a 40ft radius. The same radius as Shadow Fall/Steamy Mist.
  15. See sig.

    Edit: Er... Or not.


    I'll go find a link.
  16. Quote:
    Originally Posted by je_saist View Post
    Let me ask you a question. What is the point of a stalker?

    Let me answer that question. The job of a stalker is to do hit and run damage. A stalker hides in the shadows, then pounces a single target, then fades away from view. Proper stalkers hit their prey as hard as they can, then book it to a safe hiding spot.

    If you play a stalker right, you should have an experience of an expert assassin. Darting in and removing the lethal and annoying foes. Able to go anywhere and everywhere, past the massive defenses any enemy is able to provide.

    ***

    Now, let me ask you another question. What is not a stalkers job?

    Let me answer that question as well. A stalkers job is not provide consistent in-mob dps. A stalkers job is not to take aggro for a team, take an alpha strike, or remain in melee combat.

    If you are playing a stalker as you would a scrapper, brute, or tank...

    YOU ARE DOING IT WRONG

    This is one of the reasons why I, personally, loathe tools like MIDS. MIDS does not tell you how a class is supposed to be played, nor what the purpose of a class is.

    Actually PLAYING THE GAME will tell you what a class feels like to play.

    Of course the numbers on Stalker damage are going to come up shorter than scrapper or brute damage.

    But, if you've actually played the game, you'd know that stalkers now get critical chances outside of hide while in a team. The larger the team, the more likely the stalker is to critical if the stalker winds up in a position where it has to do consistent or extended melee combat.

    So the line you wrote here:



    Is absolutely tripe. You do not understand the point of Hide and Assassin's Strike and the critical capabilities. The developers. DO!

    This post is a perfect example of how not to play a Stalker.

    IME, the more aggressive you play (within reason) the better your stalker becomes. That scaling crit rate from nearby teammates is su-wheeet.
  17. Weatherby Goode

    Rain of Arrow's

    *Confiscates MasTa_X's apostrophe supply*
  18. Quote:
    Originally Posted by Clebstein View Post
    Multiply it by 250 and you won't have to wait. :P
    I'm patient
  19. Heh, this looks pretty cool.