Rain of Arrow's


beyeajus

 

Posted

Is it just me or is this power weaker as Full Auto?

I find the cast time very long(same as full auto), but full auto does do damage instant from the time i click the button, but with RoA it takes so long before the damage kicks in.
by the time the arrows fall, all the mobs are allready killed by my team , so kinda feel useless using it

is there any changes coming to Rain of Arrow's?


49 level 50's(CoH/V), cant be arsed to list em all :P

 

Posted

from what I've seen on the boards, archery for corruptor's is a little weak.
Haven't treid it myself, it's just heresay.


 

Posted

My Archer is up to 26 now and I've been satisfied with the damage output so far. I don't have Rain of Arrows yet and I hope I'm not dissappointed in it like Masta_X is. I don't go into the "hardcore" numbers but tend to focus more on the "feel" of the set and I can't help but wonder if Archery feels weaker simply because it's not, for the most part, as flashy as some of the other sets.

I know Snap Shot has been brought up about damage out put and it is pretty puny but I do so love those fast shots that Scourge. And I do have a hard time setting up my cone for Fistful of Arrows (not sure why) but all those Scourging orange numbers that occasionally pop up gets me all tingly.

But getting back to RoA, from reading other posts, it's one of the big reasons you take Archery and I hope it lives up to the hype. Do you have it slotted at all? I'm assuming 3 damage IO's would be the standard or if you get into sets, 5 slots worth of Positron would help.


 

Posted

Quote:
Originally Posted by MasTa_X View Post
Is it just me or is this power weaker as Full Auto?

I find the cast time very long(same as full auto), but full auto does do damage instant from the time i click the button, but with RoA it takes so long before the damage kicks in.
by the time the arrows fall, all the mobs are allready killed by my team , so kinda feel useless using it

is there any changes coming to Rain of Arrow's?
So go to the next spawn ahead and hit RoA. Problem solved.


@macskull, @Not Mac | XBL: macskull | Steam: macskull | Skype: macskull
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."

 

Posted

Quote:
Originally Posted by macskull View Post
So go to the next spawn ahead and hit RoA. Problem solved.
yah true, if you time it right you can get it in there. watch the brute of the group and whip it off as soon as he begins his first move.


 

Posted

Quote:
Originally Posted by macskull View Post
So go to the next spawn ahead and hit RoA. Problem solved.
its what i'm doing atm yeah, but thats the easy way out :P

maybe it could be tweaked: lower the cast time from 4 seconds to 3 sec / 2,5 sec.
Or make the damage kick in sooner, like Full Auto does( not as instant as full auto, but just a little faster then RoA does atm)

and yeah i got it slotted 1 Acc / 3 dmg / 2 Recharge at the moment, will IO it out at 50 with Sets(lvl 43 atm).


49 level 50's(CoH/V), cant be arsed to list em all :P

 

Posted

Quote:
Originally Posted by beyeajus74018 View Post
yah true, if you time it right you can get it in there. watch the brute of the group and whip it off as soon as he begins his first move.
lol try do that with a Elec Melee brute on team and a Fire/Kin(fullcrum), before my RoA hit ground, either the brute done his Lighting Rod or the Fire/Kin killed it all :P

but i know what you mean, we making a game of it atm, who kills the next mob faster. really fun, makes it a challenge


49 level 50's(CoH/V), cant be arsed to list em all :P

 

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*Confiscates MasTa_X's apostrophe supply*


 

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In those situations, change the sequence of your actions and fire off RoA earlier or even first. If everything is still hitting the ground before your RoA lands, go afk and leech because your team can steamroll that stuff without you anyway.

Ok, I kid about the leeching but yeah, sometimes the npcs are so overmatched by the team that most of what you can do is overkill.


 

Posted

Quote:
Originally Posted by Weatherby Goode View Post
*Confiscates MasTa_X's apostrophe supply*
He's using a special Evil punctuation style, the Demonic Possessive.


If we are to die, let us die like men. -- Patrick Cleburne
----------------------------------------------------------

The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog

 

Posted

Quote:
Originally Posted by MasTa_X View Post
its what i'm doing atm yeah, but thats the easy way out :P
And?

Quote:
maybe it could be tweaked: lower the cast time from 4 seconds to 3 sec / 2,5 sec.
After nearly four years, unlikely.

Quote:
Or make the damage kick in sooner, like Full Auto does( not as instant as full auto, but just a little faster then RoA does atm)
RoA doesn't work the way you think it does. The damage can't be applied until the pet spawns and activates its PBAoE, ergo it can't just "kick in sooner" without summoning the pet sooner, which is basically just what you suggested in the previous sentence, lowering the cast time.

Which, as I said, is unlikely to happen.

RoA is fine. The damage isn't as high as expected for the corruptor version, but the basic functionality of the power isn't a problem. You can gauge a team's speed and adjust your usage to each team within a few minutes, allowing you to fire it off at a more appropriate time, or lead (meaning, stay ahead of) your team and use RoA on spawns before your teammates arrive. There's certainly no need to change a power which isn't broken or unusable.


 

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They should decrease cast time, and increase dmg for Corrs RoA.

Even if someone says no, and effectually calls you stupid, shouldn't stop you from requesting it or discussing it. Even if your arrow's are possessive.


-mouse

 

Posted

Quote:
Originally Posted by MasTa_X View Post
lol try do that with a Elec Melee brute on team and a Fire/Kin(fullcrum), before my RoA hit ground, either the brute done his Lighting Rod or the Fire/Kin killed it all :P

but i know what you mean, we making a game of it atm, who kills the next mob faster. really fun, makes it a challenge
Yah that's pretty much any villain team, lol. Who can kill everything first, rather than teamwork, which works out to be teamwork anyway! =D


 

Posted

My AR/TAs at 42 atm and I normally fire RoA when the brute/tank starts hitting stuff. As their aggro draws mobs around them. Gives time to drop a debuff or two before it lands.

On teams that are steamrolling RoA isn't as useful except for shaving off the boss in the spawn.

To be fair its easier to use then FullAuto


 

Posted

Actually the power could easily call the pet summon sooner without a decrease in the activation time.

You could easily adjust it to deliver the damage a second or even a second and a half sooner without causing the animation to appear ungainly. Additionally the animation could be changed so their is less wind up and more follow through for the same overall cast time, but visually promoting an earlier damage delivery.

Presumably the long animation is there for a reason and so is the delayed damage. So I don't see either changing any time soon. Arch is pretty crazy post 32 so I'm not even sure RoA warrants an eariler damage delivery regardless of what could/should/would be done with the cast time.


 

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Question for those who have gone Arch/TA. How do you set up spawns at higher lvls? Meaning do you go Oil Slick, Acid, Disrup, BU, RoA, Explosive, Fistful? Whats the usual AoE flavored attack chain is my question I guess. Thanks!