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Posts
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Joined
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I got about 79 lvl 50's accross 3 accounts.
i gonna miss em , dammit :P -
Hi all
I just wanted to let you know i made a post on MMO-Champion and WoW forums about CoH/V.
Asking them to help us sign the petition if they care.
for those of you interested here is the link
http://www.mmo-champion.com/threads/...8#post18309978
http://eu.battle.net/wow/en/forum/topic/5207845360#1
Greets Shadox -
hi
I honestly do not mind the wait for staff fighting, but it is/was the not knowing when to expect it.
I'm just so exited about the Set that i stopped making new char's(and that says something for me)/continue existing ones(iTrials), just so that i would be ready the minute that Staff Fighting release's, and not have to worry bout a not finished toon :P
Now atleast i know its coming Very Soon :P
ty for the head's up -
Quote:Not everybody likes MM's.Wow, get off it! A powerset just got released, Staff Fighting prolly won't be out until the week after next at the earliest. A threat of leaving or whining won't help!
And i did not say i leaving, i said play something else(char wise).
But comeon how long is the set in beta and teasers about it(last year)
Dont tease then. thats just asking for it hehe.
EDIT: somehow i double posted, sorry.
On phone at work -
Quote:Not everybody likes MM's.Wow, get off it! A powerset just got released, Staff Fighting prolly won't be out until the week after next at the earliest. A threat of leaving or whining won't help!
And i did not say i leaving, i said play something else(char wise).
But comeon how long is the set in beta and teasers about it(last year) -
Great have to be kidding me.
No staff fighting, thats a downer.
Can you tell me when staff fighting is coming out then?, is it this week next week next month.
Cause this is lame, guess i will go play something else untill it releases.
Mind you keeping players drooling about a MUCH wanted powerset this long can have negative effects.
Once it do release in 3 weeks or longer i might not even be intrested anymore.
Release it this or next week please, or let it be known when we can expect it.
Dont leave ppl who want it that bad and waiting so long, in the dark.
Greets -
Tbh they should change the video on the main website then.
Cause it says i22 now live and below it is a video which shows mainly beastmastery and staff fighting.
So ofcourse people think and believe staff and bm is live now.
And new players who see a ad of i22 do not know that it has been said a million times before , that staff and bm will not be included in i22 launch.
All they see is, oh look that got to be staff melee or summuning wolves/animals h
It is misinformation or how you say it(english is not my -
Hi,
Basicly a question for the Dev-Team.
Would it ever be possible to add Battleground/Warfronts to the game ?.
Like in a Queue up system, where objective based PvP games can be played, like Domination or Capture the Flag like games/objective's.
I mean that would bring PvP back alive.
Imagine, while playing your fav character, and be able to Queue Up for a Warfront/Battleground with PvP Objective's like Domination/Capture the Flag/Team Deathmatch or any other game modes the Developers can come up with.
how cool would that be?.
I know we have the Arena and Open PvP zones like SC/Warburg/BB/RV and all, but it has no game modes to it or it is to big or dead zone, it is just pure and alone VS.
The Open PvP zones(bb/sc/wb/rv) have some game modes but it is just to long.
What i want to be added is quick games, like we see in SWTOR.
The Teleport(Incarnate Trials) feature is allready inplace, so it should not be all to hard to make it possible, and might even in the future let players create there own PvP maps and let them queue up as a team in there, and play the game modes against each other if it is to hard to implant a LFG Tool for Warfronts/Battlegrounds).
So i would like to suggest to add Warfronts/Battleground(Dom / CTF / Deathmatch sort of modes) Queue Up system to the game, or if that is not possible, then add Game Modes to the Arena, like Domination/ CTF / or any other game mode's the devs or community can come up with
what you think ?
Greets -
Quote:Hi, is this map pack still good/updated ?.
I used it all the time, but i stopped playing for a year and now back again:P
I went to the website and it says updated for i19, so i dont know if it will cuase any problems, maybe something changed with maps while i was away.
Greets Sha/Masta -
lo, I got 2 lvl 50 Dual Pistols, but they are both Corrupters.
DP/Pain and DP/Kin
well my DP/Kin is my most fav char now lol, he is off the head, but that might be becuase of fullcrum and being able to siphon speed(get HoB back quicker) and heal ofc.
on the damage/Recharge i got mixed feelings, on my DP/Kin the damage/recharge is off the head, but on me DP/Pain, i'm disapointed about the damage(even with Soul Drain-Epics), HoB just doesnt feel like a strong PBAoE without any major damage buffs. (PBAoE example: Fire Sword Circle/*Rain of Fire/Combustion/ does more damage and is quicker to execute ,*even tho its not a real PBAoE).
but overall i do like Dual Pistols, it has some good control with the Knockdown/back.
jump in a 8 man spawn and use HoB with normal ammo, they all knockdown/back,
What i do like more about DP is the fact you can debuff ya enemy's and still have good damage output.
for example, if you have Tough+Epic resistance shield, then jump in a big mob, use HoB+Bullet Rain with Toxic ammo, you will then debuff the enemy's damage output by around +20%, switch to Ice Ammo jump out off the mobs(or very high in the air) and use Empty clips(the cone) will slow em(their recharge+move speed), by that time Bullet rain is back so switch to Fire Ammo and finish em off, but that just 1 example of what ya can do with the DP debuffs, i do like it.
tho i agree HoB could use a damage increase or quicker recharge, all the other powers i'm cool with.
greetz Sha -
Hi,
I wanna slot the Steadfast Protection Unique Defense IO(3%) into One with the SHield (Shields set),
but my question now is, will it only be active once i have used One With the Shield(like the Stealth IO's work), or will it just remain active all the time, even if i did not use One With the SHield ?
Greetz Sha
Edit: i just tested it, its working.
Thanks anyway -
Quote:lol try do that with a Elec Melee brute on team and a Fire/Kin(fullcrum), before my RoA hit ground, either the brute done his Lighting Rod or the Fire/Kin killed it all :Pyah true, if you time it right you can get it in there. watch the brute of the group and whip it off as soon as he begins his first move.
but i know what you mean, we making a game of it atm, who kills the next mob faster. really fun, makes it a challenge -
its what i'm doing atm yeah, but thats the easy way out :P
maybe it could be tweaked: lower the cast time from 4 seconds to 3 sec / 2,5 sec.
Or make the damage kick in sooner, like Full Auto does( not as instant as full auto, but just a little faster then RoA does atm)
and yeah i got it slotted 1 Acc / 3 dmg / 2 Recharge at the moment, will IO it out at 50 with Sets(lvl 43 atm). -
Is it just me or is this power weaker as Full Auto?
I find the cast time very long(same as full auto), but full auto does do damage instant from the time i click the button, but with RoA it takes so long before the damage kicks in.
by the time the arrows fall, all the mobs are allready killed by my team, so kinda feel useless using it
is there any changes coming to Rain of Arrow's? -
Hi, i recently done a Trick Arrow Corrupter.
Now Oil Slick does not always go off( the damage part(burn) ).
i attack the Oil Slick with Fire based attacks, and it aint going off, only sometimes.
Is this a bug ? -
Well i luv Assault Rifle, i got a AR/Kin corrupter at 50(fully IO'd) its my fav toon all time, my m8 dont like it so much tho, cuase i luv to spam M30 Grenade :P
But Fullcrum + Full Auto/Ignite + Buckshot + Flamethrower is FTW, luv that combo -
I cant wait for this i16, its gonna be off the head
Dark Purple fire blasts and fiery aura( if its possible) :P -
Hi , i was wondering if there is a bug with putting the PROC Force Feedback: Chance for +Recharge into Hurricane(Storm set) ?
i have it slotted in hurricane at the moment, and had a test for 20 min, i did not see my recharge increase in the stat box .
Does it work, or will it boost the enemys?, or only works when a enemy is in the Hurricane Range, etc etc ?
Thanks, Greetz Sha -
for me its Kebab Connection (first a Claws/Nin Stalker, but now remade as Claws/Fire scrapper)
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Hi, i got a question about Chain Induction( Brute's Elec Melee).
It dont seem to work on my Brute( Elec/Fire )
I have Chain Induction slotted with Hecactomb Set, including the Chance for Negative Energy Damage IO.
Does it not always jump to other target?, or do they need to be really close range(like 1 feet) to jump.
i tried it many times now, it just dont seem to jump to other target, could it be that the Hecatomb: Chance for NE Damage IO bugs the power?
Greetz Sha -
I made some changes to the build, changed Pummel & Web Cocoon to Aid Other & Aid Self, and dropped Electric Fences for Gloom.
(Venom Grenade has some mix of set io's + pvp set io's in, to get high dmg/recharge/end/acc)
Any suggestions are welcome
Villain Plan by Mids' Villain Designer 1,401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
New Bane Updated: Level 50 Natural Arachnos Soldier
Primary Power Set: Bane Spider Soldier
Secondary Power Set: Bane Spider Training
Power Pool: Medicine
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Bash <ul type="square">[*] (A) Kinetic Combat - Accuracy/Damage[*] (7) Kinetic Combat - Damage/Endurance[*] (11) Kinetic Combat - Damage/Recharge[*] (13) Kinetic Combat - Damage/Endurance/Recharge[*] (13) Focused Smite - Accuracy/Endurance/Recharge[*] (15) Mako's Bite - Accuracy/Endurance/Recharge[/list]Level 1: Wolf Spider Armor <ul type="square">[*] (A) Aegis - Resistance[*] (5) Aegis - Resistance/Endurance[*] (5) Aegis - Resistance/Recharge[*] (7) Steadfast Protection - Resistance/+Def 3%[/list]Level 2: Combat Training: Defensive <ul type="square">[*] (A) Defense Buff IO[*] (3) Defense Buff IO[*] (3) Defense Buff IO[/list]Level 4: Bane Spider Armor Upgrade <ul type="square">[*] (A) Aegis - Resistance/Endurance[*] (9) Aegis - Resistance/Recharge[*] (9) Aegis - Resistance[*] (11) Steadfast Protection - Knockback Protection[/list]Level 6: Build Up <ul type="square">[*] (A) Recharge Reduction IO[*] (46) Recharge Reduction IO[/list]Level 8: Aid Other <ul type="square">[*] (A) Numina's Convalescence - +Regeneration/+Recovery[/list]Level 10: Hurdle <ul type="square">[*] (A) Jumping IO[/list]Level 12: Boxing <ul type="square">[*] (A) Recharge Reduction IO[/list]Level 14: Tactical Training: Maneuvers <ul type="square">[*] (A) Red Fortune - Defense/Endurance[*] (15) Red Fortune - Defense[*] (17) Red Fortune - Defense/Recharge[*] (23) Red Fortune - Endurance/Recharge[*] (23) Red Fortune - Defense/Endurance/Recharge[*] (39) Red Fortune - Endurance[/list]Level 16: Pulverize <ul type="square">[*] (A) Touch of Death - Accuracy/Damage[*] (17) Touch of Death - Damage/Endurance[*] (19) Touch of Death - Damage/Recharge[*] (19) Touch of Death - Accuracy/Damage/Endurance[*] (25) Touch of Death - Damage/Endurance/Recharge[*] (40) Touch of Death - Chance of Damage(Negative)[/list]Level 18: Shatter <ul type="square">[*] (A) Kinetic Combat - Accuracy/Damage[*] (36) Kinetic Combat - Damage/Endurance[*] (37) Kinetic Combat - Damage/Recharge[*] (37) Kinetic Combat - Damage/Endurance/Recharge[*] (37) Focused Smite - Accuracy/Endurance/Recharge[*] (43) Mako's Bite - Accuracy/Endurance/Recharge[/list]Level 20: Venom Grenade <ul type="square">[*] (A) Air Burst - Damage/Endurance[*] (21) Detonation - Accuracy/Damage/Endurance[*] (21) Accuracy IO[*] (25) Air Burst - Accuracy/Damage[*] (46) Recharge Reduction IO[/list]Level 22: Health <ul type="square">[*] (A) Miracle - +Recovery[/list]Level 24: Stamina <ul type="square">[*] (A) Endurance Modification IO[*] (39) Endurance Modification IO[*] (50) Endurance Modification IO[/list]Level 26: Tough <ul type="square">[*] (A) Aegis - Resistance/Endurance[*] (27) Aegis - Resistance/Recharge[*] (27) Aegis - Resistance[*] (33) Aegis - Endurance/Recharge[*] (40) Aegis - Resistance/Endurance/Recharge[/list]Level 28: Weave <ul type="square">[*] (A) Red Fortune - Defense/Endurance[*] (29) Red Fortune - Defense/Recharge[*] (29) Red Fortune - Endurance/Recharge[*] (31) Red Fortune - Defense/Endurance/Recharge[*] (31) Red Fortune - Defense[/list]Level 30: Cloaking Device <ul type="square">[*] (A) Red Fortune - Defense/Endurance[*] (31) Red Fortune - Defense/Recharge[*] (33) Red Fortune - Endurance/Recharge[*] (33) Red Fortune - Defense/Endurance/Recharge[*] (34) Red Fortune - Defense[*] (39) Red Fortune - Endurance[/list]Level 32: Crowd Control <ul type="square">[*] (A) Obliteration - Damage[*] (34) Obliteration - Accuracy/Recharge[*] (34) Obliteration - Damage/Recharge[*] (36) Obliteration - Accuracy/Damage/Recharge[*] (36) Obliteration - Accuracy/Damage/Endurance/Recharge[*] (40) Obliteration - Chance for Smashing Damage[/list]Level 35: Placate <ul type="square">[*] (A) Recharge Reduction IO[/list]Level 38: Hasten <ul type="square">[*] (A) Recharge Reduction IO[*] (46) Recharge Reduction IO[/list]Level 41: Gloom <ul type="square">[*] (A) Siphon Insight - ToHit Debuff[*] (42) Siphon Insight - Accuracy/ToHit Debuff[*] (42) Siphon Insight - Accuracy/Recharge[*] (42) Siphon Insight - ToHit Debuff/Endurance/Recharge[*] (43) Siphon Insight - Accuracy/Endurance/Recharge[*] (43) Siphon Insight - Chance for +ToHit[/list]Level 44: Aid Self <ul type="square">[*] (A) Doctored Wounds - Heal/Endurance/Recharge[*] (45) Numina's Convalescence - Heal/Endurance/Recharge[*] (45) Miracle - Heal/Endurance/Recharge[*] (45) Harmonized Healing - Heal/Endurance/Recharge[/list]Level 47: Poisonous Ray <ul type="square">[*] (A) Shield Breaker - Defense Debuff[*] (48) Shield Breaker - Accuracy/Defense Debuff[*] (48) Shield Breaker - Accuracy/Recharge[*] (48) Shield Breaker - Defense Debuff/Endurance/Recharge[*] (50) Shield Breaker - Accuracy/Endurance/Recharge[*] (50) Shield Breaker - Chance for Lethal Damage[/list]Level 49: Mental Training <ul type="square">[*] (A) Run Speed IO[/list]------------
Level 1: Brawl <ul type="square">[*] (A) Empty[/list]Level 1: Sprint <ul type="square">[*] (A) Celerity - +Stealth[/list]Level 2: Rest <ul type="square">[*] (A) Empty[/list]Level 1: Conditioning
------------
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]11,5% DamageBuff(Smashing)[*]11,5% DamageBuff(Lethal)[*]11,5% DamageBuff(Fire)[*]11,5% DamageBuff(Cold)[*]11,5% DamageBuff(Energy)[*]11,5% DamageBuff(Negative)[*]11,5% DamageBuff(Toxic)[*]11,5% DamageBuff(Psionic)[*]19,6% Defense(Smashing)[*]19,6% Defense(Lethal)[*]17,1% Defense(Fire)[*]17,1% Defense(Cold)[*]5,5% Defense(Energy)[*]5,5% Defense(Negative)[*]3% Defense(Psionic)[*]19,3% Defense(Melee)[*]8% Defense(Ranged)[*]17,1% Defense(AoE)[*]2% Enhancement(Knockup)[*]20% Enhancement(RechargeTime)[*]2% Enhancement(Knockback)[*]29% Enhancement(Accuracy)[*]4% FlySpeed[*]48,2 HP (4,5%) HitPoints[*]4% JumpHeight[*]4% JumpSpeed[*]Knockback (Mag -4)[*]Knockup (Mag -4)[*]MezResist(Confused) 2,5%[*]MezResist(Held) 5,25%[*]MezResist(Immobilize) 17,4%[*]MezResist(Sleep) 2,5%[*]MezResist(Stun) 4,7%[*]MezResist(Terrorized) 2,5%[*]2,5% (0,04 End/sec) Recovery[*]3,78% Resistance(Fire)[*]3,78% Resistance(Cold)[*]19% RunSpeed[*]4,5% XPDebtProtection[/list]------------
[u]Set Bonuses:[u]
[u]Kinetic Combat[u]
(Bash)<ul type="square">[*] MezResist(Immobilize) 2,75%[*] 16,1 HP (1,5%) HitPoints[*] 3,75% Defense(Smashing,Lethal), 1,88% Defense(Melee)[/list][u]Aegis[u]
(Wolf Spider Armor)<ul type="square">[*] 5% RunSpeed[*] 3,13% Defense(Fire,Cold), 1,56% Defense(AoE)[/list][u]Steadfast Protection[u]
(Wolf Spider Armor)<ul type="square">[*] 3% Defense(All)[/list][u]Aegis[u]
(Bane Spider Armor Upgrade)<ul type="square">[*] 5% RunSpeed[*] 3,13% Defense(Fire,Cold), 1,56% Defense(AoE)[/list][u]Steadfast Protection[u]
(Bane Spider Armor Upgrade)<ul type="square">[*] Knockback Protection (Mag -4)[/list][u]Red Fortune[u]
(Tactical Training: Maneuvers)<ul type="square">[*] MezResist(Immobilize) 2,2%[*] 1,26% Resistance(Fire,Cold)[*] 2% DamageBuff(All)[*] 5% Enhancement(RechargeTime)[*] 2,5% Defense(Ranged), 1,25% Defense(Energy), 1,25% Defense(Negative)[/list][u]Touch of Death[u]
(Pulverize)<ul type="square">[*] MezResist(Immobilize) 2,75%[*] 16,1 HP (1,5%) HitPoints[*] 2,5% DamageBuff(All)[*] MezResist(Held) 2,75%[*] 3,75% Defense(Melee), 1,88% Defense(Lethal), 1,88% Defense(Smashing)[/list][u]Kinetic Combat[u]
(Shatter)<ul type="square">[*] MezResist(Immobilize) 2,75%[*] 16,1 HP (1,5%) HitPoints[*] 3,75% Defense(Smashing,Lethal), 1,88% Defense(Melee)[/list][u]Air Burst[u]
(Venom Grenade)<ul type="square">[*] 2% Enhancement(Knockback), 2% Enhancement(Knockup)[/list][u]Aegis[u]
(Tough)<ul type="square">[*] 5% RunSpeed[*] 3,13% Defense(Fire,Cold), 1,56% Defense(AoE)[*] 2,5% XPDebtProtection[*] 3,13% Defense(AoE), 1,56% Defense(Fire), 1,56% Defense(Cold)[/list][u]Red Fortune[u]
(Weave)<ul type="square">[*] MezResist(Immobilize) 2,2%[*] 1,26% Resistance(Fire,Cold)[*] 2% DamageBuff(All)[*] 5% Enhancement(RechargeTime)[/list][u]Red Fortune[u]
(Cloaking Device)<ul type="square">[*] MezResist(Immobilize) 2,2%[*] 1,26% Resistance(Fire,Cold)[*] 2% DamageBuff(All)[*] 5% Enhancement(RechargeTime)[*] 2,5% Defense(Ranged), 1,25% Defense(Energy), 1,25% Defense(Negative)[/list][u]Obliteration[u]
(Crowd Control)<ul type="square">[*] MezResist(Stun) 2,2%[*] 3% DamageBuff(All)[*] 9% Enhancement(Accuracy)[*] 5% Enhancement(RechargeTime)[*] 3,75% Defense(Melee), 1,88% Defense(Lethal), 1,88% Defense(Smashing)[/list][u]Siphon Insight[u]
(Gloom)<ul type="square">[*] 4% JumpSpeed, 4% JumpHeight, 4% FlySpeed, 4% RunSpeed[*] 2% XPDebtProtection[*] 9% Enhancement(Accuracy)[*] 3,75% Defense(Smashing,Lethal), 1,88% Defense(Melee)[*] 3,75% Defense(AoE), 1,88% Defense(Fire), 1,88% Defense(Cold)[/list][u]Shield Breaker[u]
(Poisonous Ray)<ul type="square">[*] 2,5% (0,04 End/sec) Recovery[*] Status Resistance 2,5%[*] 2,5% Defense(AoE), 1,25% Defense(Fire), 1,25% Defense(Cold)[*] 11% Enhancement(Accuracy)[*] 3,13% Defense(Melee), 1,56% Defense(Lethal), 1,56% Defense(Smashing)[/list]
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yes would love to have more payment options.
some people can not get a Creditcard becuase they are on a sort of blacklist(BKR), and banks(atleast here in the netherlands) will not give you a creditcard then.
so Yes please more payment options, what gets me is not being able to buy extra character slots or respecs, you NEED a creditcard on file then.
i got a 3th account now only for the extra slots( i got a bit of altitus :P )
please more payment options atleast for the Extra Slots + Respecs, Thanks.
Greetz Sha -
Hi i just wanted to share this build i'm using atm for my Bane Soldier, i made it focused on MElee/Ranged/AoE Defense.
when hidden this the defense
59% Ranged
57% Melee
51% AoE
when not hidden defense drops 4-5%
I leftout a travelpower as i have Mental Training and the jetpack+jumppack. (Mental Training + Swift might be faster running, but i gone for Hurdle cuase i luv it :P )
Villain Plan by Mids' Villain Designer 1,401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
New Bane: Level 50 Natural Arachnos Soldier
Primary Power Set: Bane Spider Soldier
Secondary Power Set: Bane Spider Training
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Pummel <ul type="square">[*] (A) Accuracy IO[/list]Level 1: Wolf Spider Armor <ul type="square">[*] (A) Aegis - Resistance[*] (5) Aegis - Resistance/Endurance[*] (5) Aegis - Resistance/Recharge[*] (7) Steadfast Protection - Resistance/+Def 3%[/list]Level 2: Combat Training: Defensive <ul type="square">[*] (A) Defense Buff IO[*] (3) Defense Buff IO[*] (3) Defense Buff IO[/list]Level 4: Bash <ul type="square">[*] (A) Kinetic Combat - Accuracy/Damage[*] (7) Kinetic Combat - Damage/Endurance[*] (11) Kinetic Combat - Damage/Recharge[*] (13) Kinetic Combat - Knockdown Bonus[*] (13) Focused Smite - Accuracy/Endurance/Recharge[*] (15) Mako's Bite - Accuracy/Damage/Endurance/Recharge[/list]Level 6: Build Up <ul type="square">[*] (A) Recharge Reduction IO[/list]Level 8: Bane Spider Armor Upgrade <ul type="square">[*] (A) Aegis - Resistance/Endurance[*] (9) Aegis - Resistance[*] (9) Aegis - Resistance/Recharge[*] (11) Steadfast Protection - Knockback Protection[/list]Level 10: Hurdle <ul type="square">[*] (A) Jumping IO[/list]Level 12: Boxing <ul type="square">[*] (A) Recharge Reduction IO[/list]Level 14: Tactical Training: Maneuvers <ul type="square">[*] (A) Red Fortune - Defense/Endurance[*] (15) Red Fortune - Defense[*] (17) Red Fortune - Defense/Recharge[*] (23) Red Fortune - Endurance/Recharge[*] (23) Red Fortune - Defense/Endurance/Recharge[*] (39) Red Fortune - Endurance[/list]Level 16: Pulverize <ul type="square">[*] (A) Touch of Death - Accuracy/Damage[*] (17) Touch of Death - Damage/Endurance[*] (19) Touch of Death - Damage/Recharge[*] (19) Touch of Death - Accuracy/Damage/Endurance[*] (25) Touch of Death - Damage/Endurance/Recharge[*] (40) Touch of Death - Chance of Damage(Negative)[/list]Level 18: Shatter <ul type="square">[*] (A) Kinetic Combat - Accuracy/Damage[*] (36) Kinetic Combat - Damage/Endurance[*] (37) Kinetic Combat - Damage/Recharge[*] (37) Kinetic Combat - Damage/Endurance/Recharge[*] (37) Focused Smite - Accuracy/Endurance/Recharge[*] (43) Mako's Bite - Accuracy/Endurance/Recharge[/list]Level 20: Venom Grenade <ul type="square">[*] (A) Air Burst - Damage/Endurance[*] (21) Detonation - Accuracy/Damage/Endurance[*] (21) Accuracy IO[*] (25) Air Burst - Accuracy/Damage[*] (46) Recharge Reduction IO[/list]Level 22: Health <ul type="square">[*] (A) Miracle - +Recovery[/list]Level 24: Stamina <ul type="square">[*] (A) Endurance Modification IO[*] (39) Endurance Modification IO[*] (50) Endurance Modification IO[/list]Level 26: Tough <ul type="square">[*] (A) Aegis - Resistance/Endurance[*] (27) Aegis - Resistance/Recharge[*] (27) Aegis - Resistance[*] (33) Aegis - Endurance/Recharge[*] (40) Aegis - Resistance/Endurance/Recharge[/list]Level 28: Weave <ul type="square">[*] (A) Red Fortune - Defense/Endurance[*] (29) Red Fortune - Defense/Recharge[*] (29) Red Fortune - Endurance/Recharge[*] (31) Red Fortune - Defense/Endurance/Recharge[*] (31) Red Fortune - Defense[/list]Level 30: Cloaking Device <ul type="square">[*] (A) Red Fortune - Defense/Endurance[*] (31) Red Fortune - Defense/Recharge[*] (33) Red Fortune - Endurance/Recharge[*] (33) Red Fortune - Defense/Endurance/Recharge[*] (34) Red Fortune - Defense[*] (39) Red Fortune - Endurance[/list]Level 32: Crowd Control <ul type="square">[*] (A) Obliteration - Damage[*] (34) Obliteration - Accuracy/Recharge[*] (34) Obliteration - Damage/Recharge[*] (36) Obliteration - Accuracy/Damage/Recharge[*] (36) Obliteration - Accuracy/Damage/Endurance/Recharge[*] (40) Obliteration - Chance for Smashing Damage[/list]Level 35: Placate <ul type="square">[*] (A) Recharge Reduction IO[/list]Level 38: Hasten <ul type="square">[*] (A) Recharge Reduction IO[/list]Level 41: Electrifying Fences <ul type="square">[*] (A) Enfeebled Operation - Accuracy/Recharge[*] (42) Enfeebled Operation - Endurance/Immobilize[*] (42) Enfeebled Operation - Accuracy/Endurance[*] (42) Enfeebled Operation - Immobilize/Range[*] (43) Enfeebled Operation - Accuracy/Immobilize/Recharge[*] (43) Enfeebled Operation - Accuracy/Immobilize[/list]Level 44: Web Cocoon <ul type="square">[*] (A) Lockdown - Accuracy/Hold[*] (45) Lockdown - Accuracy/Recharge[*] (45) Lockdown - Recharge/Hold[*] (45) Lockdown - Endurance/Recharge/Hold[*] (46) Lockdown - Accuracy/Endurance/Recharge/Hold[*] (46) Lockdown - Chance for +2 Mag Hold[/list]Level 47: Poisonous Ray <ul type="square">[*] (A) Shield Breaker - Defense Debuff[*] (48) Shield Breaker - Accuracy/Defense Debuff[*] (48) Shield Breaker - Accuracy/Recharge[*] (48) Shield Breaker - Defense Debuff/Endurance/Recharge[*] (50) Shield Breaker - Accuracy/Endurance/Recharge[*] (50) Shield Breaker - Chance for Lethal Damage[/list]Level 49: Mental Training <ul type="square">[*] (A) Run Speed IO[/list]------------
Level 1: Brawl <ul type="square">[*] (A) Empty[/list]Level 1: Sprint <ul type="square">[*] (A) Empty[/list]Level 2: Rest <ul type="square">[*] (A) Empty[/list]Level 1: Conditioning
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[u]Set Bonus Totals:[u]<ul type="square">[*]14,5% DamageBuff(Smashing)[*]14,5% DamageBuff(Lethal)[*]14,5% DamageBuff(Fire)[*]14,5% DamageBuff(Cold)[*]14,5% DamageBuff(Energy)[*]14,5% DamageBuff(Negative)[*]14,5% DamageBuff(Toxic)[*]14,5% DamageBuff(Psionic)[*]19,9% Defense(Smashing)[*]19,9% Defense(Lethal)[*]16,4% Defense(Fire)[*]16,4% Defense(Cold)[*]7,38% Defense(Energy)[*]7,38% Defense(Negative)[*]3% Defense(Psionic)[*]21,8% Defense(Melee)[*]11,8% Defense(Ranged)[*]15,8% Defense(AoE)[*]23,8% Enhancement(RechargeTime)[*]2% Enhancement(Knockup)[*]20% Enhancement(Accuracy)[*]2,5% Enhancement(Held)[*]2% Enhancement(Knockback)[*]3% Enhancement(Immobilize)[*]48,2 HP (4,5%) HitPoints[*]Knockback (Mag -4)[*]Knockup (Mag -4)[*]MezResist(Confused) 2,5%[*]MezResist(Held) 7,45%[*]MezResist(Immobilize) 17,4%[*]MezResist(Sleep) 2,5%[*]MezResist(Stun) 4,7%[*]MezResist(Terrorized) 2,5%[*]2,5% (0,04 End/sec) Recovery[*]3,78% Resistance(Fire)[*]3,78% Resistance(Cold)[*]1,88% Resistance(Negative)[*]15% RunSpeed[*]2,5% XPDebtProtection[/list]------------
[u]Set Bonuses:[u]
[u]Aegis[u]
(Wolf Spider Armor)<ul type="square">[*] 5% RunSpeed[*] 3,13% Defense(Fire,Cold), 1,56% Defense(AoE)[/list][u]Steadfast Protection[u]
(Wolf Spider Armor)<ul type="square">[*] 3% Defense(All)[/list][u]Kinetic Combat[u]
(Bash)<ul type="square">[*] MezResist(Immobilize) 2,75%[*] 16,1 HP (1,5%) HitPoints[*] 3,75% Defense(Smashing,Lethal), 1,88% Defense(Melee)[/list][u]Aegis[u]
(Bane Spider Armor Upgrade)<ul type="square">[*] 5% RunSpeed[*] 3,13% Defense(Fire,Cold), 1,56% Defense(AoE)[/list][u]Steadfast Protection[u]
(Bane Spider Armor Upgrade)<ul type="square">[*] Knockback Protection (Mag -4)[/list][u]Red Fortune[u]
(Tactical Training: Maneuvers)<ul type="square">[*] MezResist(Immobilize) 2,2%[*] 1,26% Resistance(Fire,Cold)[*] 2% DamageBuff(All)[*] 5% Enhancement(RechargeTime)[*] 2,5% Defense(Ranged), 1,25% Defense(Energy), 1,25% Defense(Negative)[/list][u]Touch of Death[u]
(Pulverize)<ul type="square">[*] MezResist(Immobilize) 2,75%[*] 16,1 HP (1,5%) HitPoints[*] 2,5% DamageBuff(All)[*] MezResist(Held) 2,75%[*] 3,75% Defense(Melee), 1,88% Defense(Lethal), 1,88% Defense(Smashing)[/list][u]Kinetic Combat[u]
(Shatter)<ul type="square">[*] MezResist(Immobilize) 2,75%[*] 16,1 HP (1,5%) HitPoints[*] 3,75% Defense(Smashing,Lethal), 1,88% Defense(Melee)[/list][u]Air Burst[u]
(Venom Grenade)<ul type="square">[*] 2% Enhancement(Knockback), 2% Enhancement(Knockup)[/list][u]Aegis[u]
(Tough)<ul type="square">[*] 5% RunSpeed[*] 3,13% Defense(Fire,Cold), 1,56% Defense(AoE)[*] 2,5% XPDebtProtection[*] 3,13% Defense(AoE), 1,56% Defense(Fire), 1,56% Defense(Cold)[/list][u]Red Fortune[u]
(Weave)<ul type="square">[*] MezResist(Immobilize) 2,2%[*] 1,26% Resistance(Fire,Cold)[*] 2% DamageBuff(All)[*] 5% Enhancement(RechargeTime)[/list][u]Red Fortune[u]
(Cloaking Device)<ul type="square">[*] MezResist(Immobilize) 2,2%[*] 1,26% Resistance(Fire,Cold)[*] 2% DamageBuff(All)[*] 5% Enhancement(RechargeTime)[*] 2,5% Defense(Ranged), 1,25% Defense(Energy), 1,25% Defense(Negative)[/list][u]Obliteration[u]
(Crowd Control)<ul type="square">[*] MezResist(Stun) 2,2%[*] 3% DamageBuff(All)[*] 9% Enhancement(Accuracy)[*] 5% Enhancement(RechargeTime)[*] 3,75% Defense(Melee), 1,88% Defense(Lethal), 1,88% Defense(Smashing)[/list][u]Enfeebled Operation[u]
(Electrifying Fences)<ul type="square">[*] 3% Enhancement(Immobilize)[*] 1,88% Resistance(Negative)[*] 2,5% Defense(Smashing,Lethal), 1,25% Defense(Melee)[*] 3,75% Enhancement(RechargeTime)[*] 3,13% Defense(Melee), 1,56% Defense(Lethal), 1,56% Defense(Smashing)[/list][u]Lockdown[u]
(Web Cocoon)<ul type="square">[*] 3% DamageBuff(All)[*] 2,5% Enhancement(Held)[*] MezResist(Held) 2,2%[*] 2,5% Defense(AoE), 1,25% Defense(Fire), 1,25% Defense(Cold)[*] 3,75% Defense(Ranged), 1,88% Defense(Energy), 1,88% Defense(Negative)[/list][u]Shield Breaker[u]
(Poisonous Ray)<ul type="square">[*] 2,5% (0,04 End/sec) Recovery[*] Status Resistance 2,5%[*] 2,5% Defense(AoE), 1,25% Defense(Fire), 1,25% Defense(Cold)[*] 11% Enhancement(Accuracy)[*] 3,13% Defense(Melee), 1,56% Defense(Lethal), 1,56% Defense(Smashing)[/list]
<font class="small">Code:[/color]<hr /><pre>| Copy & Paste this data into Mids' Hero Designer to view the build |
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