My Bane build for defense


MasTa_X

 

Posted

Hi i just wanted to share this build i'm using atm for my Bane Soldier, i made it focused on MElee/Ranged/AoE Defense.

when hidden this the defense
59% Ranged
57% Melee
51% AoE
when not hidden defense drops 4-5%

I leftout a travelpower as i have Mental Training and the jetpack+jumppack. (Mental Training + Swift might be faster running, but i gone for Hurdle cuase i luv it :P )


Villain Plan by Mids' Villain Designer 1,401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

New Bane: Level 50 Natural Arachnos Soldier
Primary Power Set: Bane Spider Soldier
Secondary Power Set: Bane Spider Training
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Pummel <ul type="square">[*] (A) Accuracy IO[/list]Level 1: Wolf Spider Armor <ul type="square">[*] (A) Aegis - Resistance[*] (5) Aegis - Resistance/Endurance[*] (5) Aegis - Resistance/Recharge[*] (7) Steadfast Protection - Resistance/+Def 3%[/list]Level 2: Combat Training: Defensive <ul type="square">[*] (A) Defense Buff IO[*] (3) Defense Buff IO[*] (3) Defense Buff IO[/list]Level 4: Bash <ul type="square">[*] (A) Kinetic Combat - Accuracy/Damage[*] (7) Kinetic Combat - Damage/Endurance[*] (11) Kinetic Combat - Damage/Recharge[*] (13) Kinetic Combat - Knockdown Bonus[*] (13) Focused Smite - Accuracy/Endurance/Recharge[*] (15) Mako's Bite - Accuracy/Damage/Endurance/Recharge[/list]Level 6: Build Up <ul type="square">[*] (A) Recharge Reduction IO[/list]Level 8: Bane Spider Armor Upgrade <ul type="square">[*] (A) Aegis - Resistance/Endurance[*] (9) Aegis - Resistance[*] (9) Aegis - Resistance/Recharge[*] (11) Steadfast Protection - Knockback Protection[/list]Level 10: Hurdle <ul type="square">[*] (A) Jumping IO[/list]Level 12: Boxing <ul type="square">[*] (A) Recharge Reduction IO[/list]Level 14: Tactical Training: Maneuvers <ul type="square">[*] (A) Red Fortune - Defense/Endurance[*] (15) Red Fortune - Defense[*] (17) Red Fortune - Defense/Recharge[*] (23) Red Fortune - Endurance/Recharge[*] (23) Red Fortune - Defense/Endurance/Recharge[*] (39) Red Fortune - Endurance[/list]Level 16: Pulverize <ul type="square">[*] (A) Touch of Death - Accuracy/Damage[*] (17) Touch of Death - Damage/Endurance[*] (19) Touch of Death - Damage/Recharge[*] (19) Touch of Death - Accuracy/Damage/Endurance[*] (25) Touch of Death - Damage/Endurance/Recharge[*] (40) Touch of Death - Chance of Damage(Negative)[/list]Level 18: Shatter <ul type="square">[*] (A) Kinetic Combat - Accuracy/Damage[*] (36) Kinetic Combat - Damage/Endurance[*] (37) Kinetic Combat - Damage/Recharge[*] (37) Kinetic Combat - Damage/Endurance/Recharge[*] (37) Focused Smite - Accuracy/Endurance/Recharge[*] (43) Mako's Bite - Accuracy/Endurance/Recharge[/list]Level 20: Venom Grenade <ul type="square">[*] (A) Air Burst - Damage/Endurance[*] (21) Detonation - Accuracy/Damage/Endurance[*] (21) Accuracy IO[*] (25) Air Burst - Accuracy/Damage[*] (46) Recharge Reduction IO[/list]Level 22: Health <ul type="square">[*] (A) Miracle - +Recovery[/list]Level 24: Stamina <ul type="square">[*] (A) Endurance Modification IO[*] (39) Endurance Modification IO[*] (50) Endurance Modification IO[/list]Level 26: Tough <ul type="square">[*] (A) Aegis - Resistance/Endurance[*] (27) Aegis - Resistance/Recharge[*] (27) Aegis - Resistance[*] (33) Aegis - Endurance/Recharge[*] (40) Aegis - Resistance/Endurance/Recharge[/list]Level 28: Weave <ul type="square">[*] (A) Red Fortune - Defense/Endurance[*] (29) Red Fortune - Defense/Recharge[*] (29) Red Fortune - Endurance/Recharge[*] (31) Red Fortune - Defense/Endurance/Recharge[*] (31) Red Fortune - Defense[/list]Level 30: Cloaking Device <ul type="square">[*] (A) Red Fortune - Defense/Endurance[*] (31) Red Fortune - Defense/Recharge[*] (33) Red Fortune - Endurance/Recharge[*] (33) Red Fortune - Defense/Endurance/Recharge[*] (34) Red Fortune - Defense[*] (39) Red Fortune - Endurance[/list]Level 32: Crowd Control <ul type="square">[*] (A) Obliteration - Damage[*] (34) Obliteration - Accuracy/Recharge[*] (34) Obliteration - Damage/Recharge[*] (36) Obliteration - Accuracy/Damage/Recharge[*] (36) Obliteration - Accuracy/Damage/Endurance/Recharge[*] (40) Obliteration - Chance for Smashing Damage[/list]Level 35: Placate <ul type="square">[*] (A) Recharge Reduction IO[/list]Level 38: Hasten <ul type="square">[*] (A) Recharge Reduction IO[/list]Level 41: Electrifying Fences <ul type="square">[*] (A) Enfeebled Operation - Accuracy/Recharge[*] (42) Enfeebled Operation - Endurance/Immobilize[*] (42) Enfeebled Operation - Accuracy/Endurance[*] (42) Enfeebled Operation - Immobilize/Range[*] (43) Enfeebled Operation - Accuracy/Immobilize/Recharge[*] (43) Enfeebled Operation - Accuracy/Immobilize[/list]Level 44: Web Cocoon <ul type="square">[*] (A) Lockdown - Accuracy/Hold[*] (45) Lockdown - Accuracy/Recharge[*] (45) Lockdown - Recharge/Hold[*] (45) Lockdown - Endurance/Recharge/Hold[*] (46) Lockdown - Accuracy/Endurance/Recharge/Hold[*] (46) Lockdown - Chance for +2 Mag Hold[/list]Level 47: Poisonous Ray <ul type="square">[*] (A) Shield Breaker - Defense Debuff[*] (48) Shield Breaker - Accuracy/Defense Debuff[*] (48) Shield Breaker - Accuracy/Recharge[*] (48) Shield Breaker - Defense Debuff/Endurance/Recharge[*] (50) Shield Breaker - Accuracy/Endurance/Recharge[*] (50) Shield Breaker - Chance for Lethal Damage[/list]Level 49: Mental Training <ul type="square">[*] (A) Run Speed IO[/list]------------
Level 1: Brawl <ul type="square">[*] (A) Empty[/list]Level 1: Sprint <ul type="square">[*] (A) Empty[/list]Level 2: Rest <ul type="square">[*] (A) Empty[/list]Level 1: Conditioning
------------
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]14,5% DamageBuff(Smashing)[*]14,5% DamageBuff(Lethal)[*]14,5% DamageBuff(Fire)[*]14,5% DamageBuff(Cold)[*]14,5% DamageBuff(Energy)[*]14,5% DamageBuff(Negative)[*]14,5% DamageBuff(Toxic)[*]14,5% DamageBuff(Psionic)[*]19,9% Defense(Smashing)[*]19,9% Defense(Lethal)[*]16,4% Defense(Fire)[*]16,4% Defense(Cold)[*]7,38% Defense(Energy)[*]7,38% Defense(Negative)[*]3% Defense(Psionic)[*]21,8% Defense(Melee)[*]11,8% Defense(Ranged)[*]15,8% Defense(AoE)[*]23,8% Enhancement(RechargeTime)[*]2% Enhancement(Knockup)[*]20% Enhancement(Accuracy)[*]2,5% Enhancement(Held)[*]2% Enhancement(Knockback)[*]3% Enhancement(Immobilize)[*]48,2 HP (4,5%) HitPoints[*]Knockback (Mag -4)[*]Knockup (Mag -4)[*]MezResist(Confused) 2,5%[*]MezResist(Held) 7,45%[*]MezResist(Immobilize) 17,4%[*]MezResist(Sleep) 2,5%[*]MezResist(Stun) 4,7%[*]MezResist(Terrorized) 2,5%[*]2,5% (0,04 End/sec) Recovery[*]3,78% Resistance(Fire)[*]3,78% Resistance(Cold)[*]1,88% Resistance(Negative)[*]15% RunSpeed[*]2,5% XPDebtProtection[/list]------------
[u]Set Bonuses:[u]
[u]Aegis[u]
(Wolf Spider Armor)<ul type="square">[*] 5% RunSpeed[*] 3,13% Defense(Fire,Cold), 1,56% Defense(AoE)[/list][u]Steadfast Protection[u]
(Wolf Spider Armor)<ul type="square">[*] 3% Defense(All)[/list][u]Kinetic Combat[u]
(Bash)<ul type="square">[*] MezResist(Immobilize) 2,75%[*] 16,1 HP (1,5%) HitPoints[*] 3,75% Defense(Smashing,Lethal), 1,88% Defense(Melee)[/list][u]Aegis[u]
(Bane Spider Armor Upgrade)<ul type="square">[*] 5% RunSpeed[*] 3,13% Defense(Fire,Cold), 1,56% Defense(AoE)[/list][u]Steadfast Protection[u]
(Bane Spider Armor Upgrade)<ul type="square">[*] Knockback Protection (Mag -4)[/list][u]Red Fortune[u]
(Tactical Training: Maneuvers)<ul type="square">[*] MezResist(Immobilize) 2,2%[*] 1,26% Resistance(Fire,Cold)[*] 2% DamageBuff(All)[*] 5% Enhancement(RechargeTime)[*] 2,5% Defense(Ranged), 1,25% Defense(Energy), 1,25% Defense(Negative)[/list][u]Touch of Death[u]
(Pulverize)<ul type="square">[*] MezResist(Immobilize) 2,75%[*] 16,1 HP (1,5%) HitPoints[*] 2,5% DamageBuff(All)[*] MezResist(Held) 2,75%[*] 3,75% Defense(Melee), 1,88% Defense(Lethal), 1,88% Defense(Smashing)[/list][u]Kinetic Combat[u]
(Shatter)<ul type="square">[*] MezResist(Immobilize) 2,75%[*] 16,1 HP (1,5%) HitPoints[*] 3,75% Defense(Smashing,Lethal), 1,88% Defense(Melee)[/list][u]Air Burst[u]
(Venom Grenade)<ul type="square">[*] 2% Enhancement(Knockback), 2% Enhancement(Knockup)[/list][u]Aegis[u]
(Tough)<ul type="square">[*] 5% RunSpeed[*] 3,13% Defense(Fire,Cold), 1,56% Defense(AoE)[*] 2,5% XPDebtProtection[*] 3,13% Defense(AoE), 1,56% Defense(Fire), 1,56% Defense(Cold)[/list][u]Red Fortune[u]
(Weave)<ul type="square">[*] MezResist(Immobilize) 2,2%[*] 1,26% Resistance(Fire,Cold)[*] 2% DamageBuff(All)[*] 5% Enhancement(RechargeTime)[/list][u]Red Fortune[u]
(Cloaking Device)<ul type="square">[*] MezResist(Immobilize) 2,2%[*] 1,26% Resistance(Fire,Cold)[*] 2% DamageBuff(All)[*] 5% Enhancement(RechargeTime)[*] 2,5% Defense(Ranged), 1,25% Defense(Energy), 1,25% Defense(Negative)[/list][u]Obliteration[u]
(Crowd Control)<ul type="square">[*] MezResist(Stun) 2,2%[*] 3% DamageBuff(All)[*] 9% Enhancement(Accuracy)[*] 5% Enhancement(RechargeTime)[*] 3,75% Defense(Melee), 1,88% Defense(Lethal), 1,88% Defense(Smashing)[/list][u]Enfeebled Operation[u]
(Electrifying Fences)<ul type="square">[*] 3% Enhancement(Immobilize)[*] 1,88% Resistance(Negative)[*] 2,5% Defense(Smashing,Lethal), 1,25% Defense(Melee)[*] 3,75% Enhancement(RechargeTime)[*] 3,13% Defense(Melee), 1,56% Defense(Lethal), 1,56% Defense(Smashing)[/list][u]Lockdown[u]
(Web Cocoon)<ul type="square">[*] 3% DamageBuff(All)[*] 2,5% Enhancement(Held)[*] MezResist(Held) 2,2%[*] 2,5% Defense(AoE), 1,25% Defense(Fire), 1,25% Defense(Cold)[*] 3,75% Defense(Ranged), 1,88% Defense(Energy), 1,88% Defense(Negative)[/list][u]Shield Breaker[u]
(Poisonous Ray)<ul type="square">[*] 2,5% (0,04 End/sec) Recovery[*] Status Resistance 2,5%[*] 2,5% Defense(AoE), 1,25% Defense(Fire), 1,25% Defense(Cold)[*] 11% Enhancement(Accuracy)[*] 3,13% Defense(Melee), 1,56% Defense(Lethal), 1,56% Defense(Smashing)[/list]


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49 level 50's(CoH/V), cant be arsed to list em all :P

 

Posted

I made some changes to the build, changed Pummel &amp; Web Cocoon to Aid Other &amp; Aid Self, and dropped Electric Fences for Gloom.

(Venom Grenade has some mix of set io's + pvp set io's in, to get high dmg/recharge/end/acc)

Any suggestions are welcome

Villain Plan by Mids' Villain Designer 1,401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

New Bane Updated: Level 50 Natural Arachnos Soldier
Primary Power Set: Bane Spider Soldier
Secondary Power Set: Bane Spider Training
Power Pool: Medicine
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Bash <ul type="square">[*] (A) Kinetic Combat - Accuracy/Damage[*] (7) Kinetic Combat - Damage/Endurance[*] (11) Kinetic Combat - Damage/Recharge[*] (13) Kinetic Combat - Damage/Endurance/Recharge[*] (13) Focused Smite - Accuracy/Endurance/Recharge[*] (15) Mako's Bite - Accuracy/Endurance/Recharge[/list]Level 1: Wolf Spider Armor <ul type="square">[*] (A) Aegis - Resistance[*] (5) Aegis - Resistance/Endurance[*] (5) Aegis - Resistance/Recharge[*] (7) Steadfast Protection - Resistance/+Def 3%[/list]Level 2: Combat Training: Defensive <ul type="square">[*] (A) Defense Buff IO[*] (3) Defense Buff IO[*] (3) Defense Buff IO[/list]Level 4: Bane Spider Armor Upgrade <ul type="square">[*] (A) Aegis - Resistance/Endurance[*] (9) Aegis - Resistance/Recharge[*] (9) Aegis - Resistance[*] (11) Steadfast Protection - Knockback Protection[/list]Level 6: Build Up <ul type="square">[*] (A) Recharge Reduction IO[*] (46) Recharge Reduction IO[/list]Level 8: Aid Other <ul type="square">[*] (A) Numina's Convalescence - +Regeneration/+Recovery[/list]Level 10: Hurdle <ul type="square">[*] (A) Jumping IO[/list]Level 12: Boxing <ul type="square">[*] (A) Recharge Reduction IO[/list]Level 14: Tactical Training: Maneuvers <ul type="square">[*] (A) Red Fortune - Defense/Endurance[*] (15) Red Fortune - Defense[*] (17) Red Fortune - Defense/Recharge[*] (23) Red Fortune - Endurance/Recharge[*] (23) Red Fortune - Defense/Endurance/Recharge[*] (39) Red Fortune - Endurance[/list]Level 16: Pulverize <ul type="square">[*] (A) Touch of Death - Accuracy/Damage[*] (17) Touch of Death - Damage/Endurance[*] (19) Touch of Death - Damage/Recharge[*] (19) Touch of Death - Accuracy/Damage/Endurance[*] (25) Touch of Death - Damage/Endurance/Recharge[*] (40) Touch of Death - Chance of Damage(Negative)[/list]Level 18: Shatter <ul type="square">[*] (A) Kinetic Combat - Accuracy/Damage[*] (36) Kinetic Combat - Damage/Endurance[*] (37) Kinetic Combat - Damage/Recharge[*] (37) Kinetic Combat - Damage/Endurance/Recharge[*] (37) Focused Smite - Accuracy/Endurance/Recharge[*] (43) Mako's Bite - Accuracy/Endurance/Recharge[/list]Level 20: Venom Grenade <ul type="square">[*] (A) Air Burst - Damage/Endurance[*] (21) Detonation - Accuracy/Damage/Endurance[*] (21) Accuracy IO[*] (25) Air Burst - Accuracy/Damage[*] (46) Recharge Reduction IO[/list]Level 22: Health <ul type="square">[*] (A) Miracle - +Recovery[/list]Level 24: Stamina <ul type="square">[*] (A) Endurance Modification IO[*] (39) Endurance Modification IO[*] (50) Endurance Modification IO[/list]Level 26: Tough <ul type="square">[*] (A) Aegis - Resistance/Endurance[*] (27) Aegis - Resistance/Recharge[*] (27) Aegis - Resistance[*] (33) Aegis - Endurance/Recharge[*] (40) Aegis - Resistance/Endurance/Recharge[/list]Level 28: Weave <ul type="square">[*] (A) Red Fortune - Defense/Endurance[*] (29) Red Fortune - Defense/Recharge[*] (29) Red Fortune - Endurance/Recharge[*] (31) Red Fortune - Defense/Endurance/Recharge[*] (31) Red Fortune - Defense[/list]Level 30: Cloaking Device <ul type="square">[*] (A) Red Fortune - Defense/Endurance[*] (31) Red Fortune - Defense/Recharge[*] (33) Red Fortune - Endurance/Recharge[*] (33) Red Fortune - Defense/Endurance/Recharge[*] (34) Red Fortune - Defense[*] (39) Red Fortune - Endurance[/list]Level 32: Crowd Control <ul type="square">[*] (A) Obliteration - Damage[*] (34) Obliteration - Accuracy/Recharge[*] (34) Obliteration - Damage/Recharge[*] (36) Obliteration - Accuracy/Damage/Recharge[*] (36) Obliteration - Accuracy/Damage/Endurance/Recharge[*] (40) Obliteration - Chance for Smashing Damage[/list]Level 35: Placate <ul type="square">[*] (A) Recharge Reduction IO[/list]Level 38: Hasten <ul type="square">[*] (A) Recharge Reduction IO[*] (46) Recharge Reduction IO[/list]Level 41: Gloom <ul type="square">[*] (A) Siphon Insight - ToHit Debuff[*] (42) Siphon Insight - Accuracy/ToHit Debuff[*] (42) Siphon Insight - Accuracy/Recharge[*] (42) Siphon Insight - ToHit Debuff/Endurance/Recharge[*] (43) Siphon Insight - Accuracy/Endurance/Recharge[*] (43) Siphon Insight - Chance for +ToHit[/list]Level 44: Aid Self <ul type="square">[*] (A) Doctored Wounds - Heal/Endurance/Recharge[*] (45) Numina's Convalescence - Heal/Endurance/Recharge[*] (45) Miracle - Heal/Endurance/Recharge[*] (45) Harmonized Healing - Heal/Endurance/Recharge[/list]Level 47: Poisonous Ray <ul type="square">[*] (A) Shield Breaker - Defense Debuff[*] (48) Shield Breaker - Accuracy/Defense Debuff[*] (48) Shield Breaker - Accuracy/Recharge[*] (48) Shield Breaker - Defense Debuff/Endurance/Recharge[*] (50) Shield Breaker - Accuracy/Endurance/Recharge[*] (50) Shield Breaker - Chance for Lethal Damage[/list]Level 49: Mental Training <ul type="square">[*] (A) Run Speed IO[/list]------------
Level 1: Brawl <ul type="square">[*] (A) Empty[/list]Level 1: Sprint <ul type="square">[*] (A) Celerity - +Stealth[/list]Level 2: Rest <ul type="square">[*] (A) Empty[/list]Level 1: Conditioning
------------
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]11,5% DamageBuff(Smashing)[*]11,5% DamageBuff(Lethal)[*]11,5% DamageBuff(Fire)[*]11,5% DamageBuff(Cold)[*]11,5% DamageBuff(Energy)[*]11,5% DamageBuff(Negative)[*]11,5% DamageBuff(Toxic)[*]11,5% DamageBuff(Psionic)[*]19,6% Defense(Smashing)[*]19,6% Defense(Lethal)[*]17,1% Defense(Fire)[*]17,1% Defense(Cold)[*]5,5% Defense(Energy)[*]5,5% Defense(Negative)[*]3% Defense(Psionic)[*]19,3% Defense(Melee)[*]8% Defense(Ranged)[*]17,1% Defense(AoE)[*]2% Enhancement(Knockup)[*]20% Enhancement(RechargeTime)[*]2% Enhancement(Knockback)[*]29% Enhancement(Accuracy)[*]4% FlySpeed[*]48,2 HP (4,5%) HitPoints[*]4% JumpHeight[*]4% JumpSpeed[*]Knockback (Mag -4)[*]Knockup (Mag -4)[*]MezResist(Confused) 2,5%[*]MezResist(Held) 5,25%[*]MezResist(Immobilize) 17,4%[*]MezResist(Sleep) 2,5%[*]MezResist(Stun) 4,7%[*]MezResist(Terrorized) 2,5%[*]2,5% (0,04 End/sec) Recovery[*]3,78% Resistance(Fire)[*]3,78% Resistance(Cold)[*]19% RunSpeed[*]4,5% XPDebtProtection[/list]------------
[u]Set Bonuses:[u]
[u]Kinetic Combat[u]
(Bash)<ul type="square">[*] MezResist(Immobilize) 2,75%[*] 16,1 HP (1,5%) HitPoints[*] 3,75% Defense(Smashing,Lethal), 1,88% Defense(Melee)[/list][u]Aegis[u]
(Wolf Spider Armor)<ul type="square">[*] 5% RunSpeed[*] 3,13% Defense(Fire,Cold), 1,56% Defense(AoE)[/list][u]Steadfast Protection[u]
(Wolf Spider Armor)<ul type="square">[*] 3% Defense(All)[/list][u]Aegis[u]
(Bane Spider Armor Upgrade)<ul type="square">[*] 5% RunSpeed[*] 3,13% Defense(Fire,Cold), 1,56% Defense(AoE)[/list][u]Steadfast Protection[u]
(Bane Spider Armor Upgrade)<ul type="square">[*] Knockback Protection (Mag -4)[/list][u]Red Fortune[u]
(Tactical Training: Maneuvers)<ul type="square">[*] MezResist(Immobilize) 2,2%[*] 1,26% Resistance(Fire,Cold)[*] 2% DamageBuff(All)[*] 5% Enhancement(RechargeTime)[*] 2,5% Defense(Ranged), 1,25% Defense(Energy), 1,25% Defense(Negative)[/list][u]Touch of Death[u]
(Pulverize)<ul type="square">[*] MezResist(Immobilize) 2,75%[*] 16,1 HP (1,5%) HitPoints[*] 2,5% DamageBuff(All)[*] MezResist(Held) 2,75%[*] 3,75% Defense(Melee), 1,88% Defense(Lethal), 1,88% Defense(Smashing)[/list][u]Kinetic Combat[u]
(Shatter)<ul type="square">[*] MezResist(Immobilize) 2,75%[*] 16,1 HP (1,5%) HitPoints[*] 3,75% Defense(Smashing,Lethal), 1,88% Defense(Melee)[/list][u]Air Burst[u]
(Venom Grenade)<ul type="square">[*] 2% Enhancement(Knockback), 2% Enhancement(Knockup)[/list][u]Aegis[u]
(Tough)<ul type="square">[*] 5% RunSpeed[*] 3,13% Defense(Fire,Cold), 1,56% Defense(AoE)[*] 2,5% XPDebtProtection[*] 3,13% Defense(AoE), 1,56% Defense(Fire), 1,56% Defense(Cold)[/list][u]Red Fortune[u]
(Weave)<ul type="square">[*] MezResist(Immobilize) 2,2%[*] 1,26% Resistance(Fire,Cold)[*] 2% DamageBuff(All)[*] 5% Enhancement(RechargeTime)[/list][u]Red Fortune[u]
(Cloaking Device)<ul type="square">[*] MezResist(Immobilize) 2,2%[*] 1,26% Resistance(Fire,Cold)[*] 2% DamageBuff(All)[*] 5% Enhancement(RechargeTime)[*] 2,5% Defense(Ranged), 1,25% Defense(Energy), 1,25% Defense(Negative)[/list][u]Obliteration[u]
(Crowd Control)<ul type="square">[*] MezResist(Stun) 2,2%[*] 3% DamageBuff(All)[*] 9% Enhancement(Accuracy)[*] 5% Enhancement(RechargeTime)[*] 3,75% Defense(Melee), 1,88% Defense(Lethal), 1,88% Defense(Smashing)[/list][u]Siphon Insight[u]
(Gloom)<ul type="square">[*] 4% JumpSpeed, 4% JumpHeight, 4% FlySpeed, 4% RunSpeed[*] 2% XPDebtProtection[*] 9% Enhancement(Accuracy)[*] 3,75% Defense(Smashing,Lethal), 1,88% Defense(Melee)[*] 3,75% Defense(AoE), 1,88% Defense(Fire), 1,88% Defense(Cold)[/list][u]Shield Breaker[u]
(Poisonous Ray)<ul type="square">[*] 2,5% (0,04 End/sec) Recovery[*] Status Resistance 2,5%[*] 2,5% Defense(AoE), 1,25% Defense(Fire), 1,25% Defense(Cold)[*] 11% Enhancement(Accuracy)[*] 3,13% Defense(Melee), 1,56% Defense(Lethal), 1,56% Defense(Smashing)[/list]


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|-------------------------------------------------------------------|</pre><hr />


49 level 50's(CoH/V), cant be arsed to list em all :P

 

Posted

You have a grand total of ONE attack, until level 16?
Ouch.


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

Doesn't much matter if he isn't planning on exemplaring does it?


I really should do something about this signature.