Should I shut my Psi hole?
You can deal with Psi in a number of ways. First, get +HP and regen bonuses so that you can shrug off anything short of a full alpha attack. Perma DP also helps. There's an accolade and a vanguard temp power that help you against psi damage. Inspirations also work.
However, for those rare times when all your foes are psi-based, you want something better. I remember taking my invuln through a mother mayhem mission set for 8... NOT fun. I had to get my Mind/Kin/Psi controller to help the group finish the map =(
Here's my current build: it has pretty good psi defense and resist. Not GREAT, but enough for me to not be afraid of psi-wielding opponents. With regen and recharge bonuses, I can stay alive through just about anything. Weave and Combat Jumping take my psi defense to about 24%. Granted, only being halfway to the defense softcap is almost as bad as having no defense at all, but every little bit helps, I say.
The only problem is that i have the Rule of 5 broken in a few places, so I want to purple out so i can get some more bonuses that i don't already have too many of.
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
DX-3: Level 50 Science Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Energy Melee
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Resist Physical Damage
- (A) Impervium Armor - Psionic Resistance
- (3) Impervium Armor - Resistance
- (3) Impervium Armor - Resistance/Endurance
- (5) Aegis - Psionic/Status Resistance
- (A) Crushing Impact - Accuracy/Damage
- (7) Crushing Impact - Damage/Endurance
- (7) Crushing Impact - Damage/Recharge
- (9) Crushing Impact - Accuracy/Damage/Recharge
- (9) Crushing Impact - Accuracy/Damage/Endurance
- (11) Crushing Impact - Damage/Endurance/Recharge
- (A) Impervium Armor - Psionic Resistance
- (5) Steadfast Protection - Resistance/+Def 3%
- (11) Impervium Armor - Resistance
- (13) Impervium Armor - Resistance/Endurance
- (A) Doctored Wounds - Heal/Endurance
- (13) Doctored Wounds - Endurance/Recharge
- (15) Doctored Wounds - Heal/Recharge
- (15) Doctored Wounds - Heal/Endurance/Recharge
- (17) Doctored Wounds - Heal
- (17) Doctored Wounds - Recharge
- (A) Impervium Armor - Psionic Resistance
- (19) Impervium Armor - Resistance
- (39) Impervium Armor - Resistance/Endurance
- (A) Impervium Armor - Psionic Resistance
- (21) Impervium Armor - Resistance
- (21) Impervium Armor - Resistance/Endurance
- (23) Impervium Armor - Resistance/Endurance/Recharge
- (A) Perfect Zinger - Taunt
- (23) Perfect Zinger - Taunt/Range
- (25) Perfect Zinger - Taunt/Recharge/Range
- (25) Perfect Zinger - Accuracy/Recharge
- (A) Impervium Armor - Psionic Resistance
- (27) Impervium Armor - Resistance
- (27) Impervium Armor - Resistance/Endurance
- (A) Crushing Impact - Accuracy/Damage
- (29) Crushing Impact - Damage/Endurance
- (29) Crushing Impact - Damage/Recharge
- (31) Crushing Impact - Accuracy/Damage/Recharge
- (31) Crushing Impact - Accuracy/Damage/Endurance
- (31) Crushing Impact - Damage/Endurance/Recharge
- (A) Armageddon - Damage
- (33) Armageddon - Damage/Recharge
- (33) Armageddon - Accuracy/Damage/Recharge
- (33) Armageddon - Accuracy/Recharge
- (34) Armageddon - Damage/Endurance
- (40) Accuracy IO
- (A) Luck of the Gambler - Recharge Speed
- (19) Luck of the Gambler - Defense/Endurance
- (34) Gift of the Ancients - Defense
- (43) Gift of the Ancients - Defense/Endurance
- (A) Jumping IO
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (34) Numina's Convalescence - Heal
- (36) Miracle - +Recovery
- (40) Miracle - Heal
- (A) Endurance Modification IO
- (40) Endurance Modification IO
- (A) Luck of the Gambler - Recharge Speed
- (36) Luck of the Gambler - Defense
- (37) Luck of the Gambler - Defense/Endurance
- (A) Crushing Impact - Accuracy/Damage
- (A) Resist Damage IO
- (37) Aegis - Resistance/Endurance
- (37) Titanium Coating - Resistance/Endurance
- (A) Luck of the Gambler - Recharge Speed
- (39) Luck of the Gambler - Defense
- (39) Luck of the Gambler - Defense/Endurance
- (42) Gift of the Ancients - Defense/Endurance
- (42) Gift of the Ancients - Defense
- (A) Luck of the Gambler - Recharge Speed
- (36) Luck of the Gambler - Defense
- (A) Jumping IO
- (A) Adjusted Targeting - To Hit Buff
- (42) Adjusted Targeting - To Hit Buff/Recharge
- (43) Adjusted Targeting - To Hit Buff/Endurance/Recharge
- (43) Adjusted Targeting - To Hit Buff/Endurance
- (46) Adjusted Targeting - Endurance/Recharge
- (A) Crushing Impact - Accuracy/Damage
- (45) Crushing Impact - Damage/Endurance
- (45) Crushing Impact - Damage/Recharge
- (45) Crushing Impact - Accuracy/Damage/Recharge
- (46) Crushing Impact - Accuracy/Damage/Endurance
- (46) Crushing Impact - Damage/Endurance/Recharge
- (A) Decimation - Accuracy/Damage
- (48) Decimation - Damage/Endurance
- (48) Decimation - Damage/Recharge
- (48) Decimation - Accuracy/Endurance/Recharge
- (50) Decimation - Accuracy/Damage/Recharge
- (A) Recharge Reduction IO
- (50) Recharge Reduction IO
- (50) Recharge Reduction IO
Level 1: Brawl
- (A) Empty
- (A) Empty
- (A) Empty
------------
Set Bonus Totals:
- 2% DamageBuff(Smashing)
- 2% DamageBuff(Lethal)
- 2% DamageBuff(Fire)
- 2% DamageBuff(Cold)
- 2% DamageBuff(Energy)
- 2% DamageBuff(Negative)
- 2% DamageBuff(Toxic)
- 2% DamageBuff(Psionic)
- 3% Defense(Smashing)
- 3% Defense(Lethal)
- 3% Defense(Fire)
- 3% Defense(Cold)
- 3% Defense(Energy)
- 3% Defense(Negative)
- 12.4% Defense(Psionic)
- 3% Defense(Melee)
- 3% Defense(Ranged)
- 3% Defense(AoE)
- 4.5% Max End
- 4% Enhancement(Heal)
- 45% Enhancement(Accuracy)
- 71.3% Enhancement(RechargeTime)
- 105.4 HP (5.63%) HitPoints
- MezResist(Immobilize) 9.35%
- MezResist(Terrorized) 4.95%
- 20.5% (0.34 End/sec) Recovery
- 62% (4.85 HP/sec) Regeneration
- 3.78% Resistance(Fire)
- 3.78% Resistance(Cold)
- 1.26% Resistance(Energy)
- 1.26% Resistance(Negative)
- 1.26% Resistance(Toxic)
- 26.8% Resistance(Psionic)
-STEELE =)

Allied to all sides so that no matter what, I'll come out on top!
Oh, and Crimson demands you play this arc-> Twisted Knives (MA Arc #397769)
Awesome thread title.
Eh I pun and I thought it would catch folks attention while being very apt to the question at hand
Emperer that build of yours is in the billions of inf category, I like to keep it in the under 30 million. I might, just might be able to get all the impervium psi resist ones and crushing isnt that hard to get but all the rest is way way to much money for just a goof/semi serious tank
Now we aren't ready quite yet to let the catgirls out of the bag.... (quote from ex libris)
Eh I pun and I thought it would catch folks attention while being very apt to the question at hand
![]() Emperer that build of yours is in the billions of inf category, I like to keep it in the under 30 million. I might, just might be able to get all the impervium psi resist ones and crushing isnt that hard to get but all the rest is way way to much money for just a goof/semi serious tank |
An alternative way to approach it is try to increase the the overall amount of defense in your build, especially to S/L. Then you only have to worry about pure Psi attacks, which aren't that common. And as a side benefit of building for typed defense bonuses, you'll also increase your positional defense, which will help against most Psi attacks.
Of course, to do that, you'd probably want to pick up Tough and Weave, which would require that you drop 3 powers from your current build. Painful, yes, but if you're on a tight budget it's a lot less expensive than trying to increase the defense (including Psi defense) in your build just using IO bonuses.
A couple of other notes:
I strongly recommend that you drop the End/Rchg slot from your Reactive Armor sets. You don't need them for slotting, and the bonus you get from them is pitiful. Just putting a second slot in CJ or SJ and slotting two BotZ will get you a much better bonus.
Unstoppable is way overslotted--you only need a SOs worth of resistance enhancement to cap all your resists. Slotting recharge is also a good idea if you plan on using it fairly often. If you are primarily using it as an IO mule, put the RA set in one of the resist passives instead.
I also suggest that you look at one of the DM guides either here or in the scrapper or brute forums. I haven't played it much myself, but I think most veteran DM players would suggest that you should take both Shadow Maul and Dark Consumption.
My Characters
Knight Court--A CoH Story Complete 2/3/2012

You won't be able to close the Psi vulnerability with only 30m influence. The biggest Psi def/res bonuses are 6th piece bonuses in purple sets.
Even if you could afford it, I wouldn't say it worth it since you can achieve so much more with a softcapped defense build or a perma-Dull Pain one.
If concept allows, you can use the Vanguard Psi shield temp power (200 V-merits, 30 minutes duration) which gives +15% psi defense. Slotted Weave + CJ + a Steadfast unique is already ~13% Psi defense, so there's your Psi hole plugged.
Ive found with toying around with invul in the planner and you have to give up a couple powers out of your secondary so that your overall resists arent slimmed to nothing, and its either comsumption and maul or touch and something else more vital. Heres my revised build. Found that I can get to at least 26% psi resists which isnt bad...not steller but at least doable without really breaking the bank. Also noticed that I have enough merits to at least buy a low level numina reg+rec.
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Herding Cats: Level 50 Mutation Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Dark Melee
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Flight
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Temp Invulnerability -- RctvArm-ResDam/EndRdx:39(A), RctvArm-ResDam:30(3), RctvArm-ResDam/Rchg:39(3), RctvArm-ResDam/EndRdx/Rchg:39(11), ImpArm-ResPsi:39(40)
Level 1: Shadow Punch -- C'ngImp-Acc/Dmg:39(A), C'ngImp-Dmg/EndRdx:39(13), C'ngImp-Dmg/Rchg:39(15), C'ngImp-Acc/Dmg/Rchg:39(45), C'ngImp-Acc/Dmg/EndRdx:39(45), C'ngImp-Dmg/EndRdx/Rchg:39(46)
Level 2: Smite -- C'ngImp-Acc/Dmg:39(A), C'ngImp-Dmg/EndRdx:39(13), C'ngImp-Dmg/Rchg:39(15), C'ngImp-Acc/Dmg/Rchg:39(43), C'ngImp-Acc/Dmg/EndRdx:39(43), C'ngImp-Dmg/EndRdx/Rchg:39(46)
Level 4: Dull Pain -- Dct'dW-Heal/EndRdx:39(A), Dct'dW-EndRdx/Rchg:39(5), Dct'dW-Heal/Rchg:39(5), Dct'dW-Heal/EndRdx/Rchg:39(7), Dct'dW-Heal:39(7), Dct'dW-Rchg:39(17)
Level 6: Hurdle -- Jump-I:40(A)
Level 8: Unyielding -- RctvArm-ResDam/EndRdx:39(A), RctvArm-ResDam/EndRdx/Rchg:39(9), RctvArm-ResDam/Rchg:39(9), RctvArm-ResDam:39(11), ImpArm-ResPsi:39(43)
Level 10: Resist Physical Damage -- ResDam-I:40(A), ResDam-I:40(37), S'fstPrt-ResDam/Def+:30(37), Aegis-Psi/Status:39(45), ImpArm-ResPsi:39(50)
Level 12: Combat Jumping -- DefBuff-I:40(A)
Level 14: Super Jump -- Jump-I:40(A)
Level 16: Taunt -- Mocking-Taunt:39(A), Mocking-Taunt/Rng:39(17), Mocking-Rchg:39(29), Mocking-Taunt/Rchg:39(46), Mocking-Taunt/Rchg/Rng:39(48)
Level 18: Invincibility -- RedFtn-Def/EndRdx:39(A), RedFtn-Def:39(19), RedFtn-Def/Rchg:39(19), RedFtn-EndRdx/Rchg:39(21), RedFtn-Def/EndRdx/Rchg:39(21)
Level 20: Health -- Heal-I:40(A), Numna-Heal:39(48), Numna-Regen/Rcvry+:39(48)
Level 22: Stamina -- EndMod-I:40(A), EndMod-I:40(23), EndMod-I:40(23)
Level 24: Siphon Life -- T'Death-Acc/Dmg:39(A), T'Death-Dmg/EndRdx:39(25), T'Death-Dmg/Rchg:39(25), T'Death-Acc/Dmg/EndRdx:39(27), T'Death-Dmg/EndRdx/Rchg:39(27), Nictus-Acc/Heal:39(29)
Level 26: Tough Hide -- DefBuff-I:40(A), DefBuff-I:40(34), DefBuff-I:40(34)
Level 28: Resist Elements -- ResDam-I:40(A), ResDam-I:40(36), ResDam-I:40(37)
Level 30: Soul Drain -- Acc-I:40(A), Acc-I:40(31), Taunt-I:40(31), RechRdx-I:40(31), RechRdx-I:40(34)
Level 32: Unstoppable -- RechRdx-I:40(A), RechRdx-I:40(33), RechRdx-I:40(33), ImpArm-ResPsi:39(33)
Level 35: Resist Energies -- ResDam-I:40(A), ResDam-I:40(36), ImpArm-ResPsi:40(36)
Level 38: Midnight Grasp -- C'ngImp-Acc/Dmg:39(A), C'ngImp-Dmg/EndRdx:39(39), C'ngImp-Dmg/Rchg:39(39), C'ngImp-Acc/Dmg/Rchg:39(39), C'ngImp-Acc/Dmg/EndRdx:39(40), C'ngImp-Dmg/EndRdx/Rchg:39(40)
Level 41: Touch of Fear -- N'mare-Acc/Fear/Rchg:39(A), N'mare-Acc/Rchg:39(42), N'mare-Acc/Fear:39(42), N'mare-EndRdx/Fear:39(42)
Level 44: Conserve Power -- RechRdx-I:40(A)
Level 47: Physical Perfection -- Heal-I:40(A), Heal-I:40(50), RgnTis-Regen+:30(50)
Level 49: Air Superiority -- Acc-I:40(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
------------
Set Bonus Totals:
- 4.5% DamageBuff(Smashing)
- 4.5% DamageBuff(Lethal)
- 4.5% DamageBuff(Fire)
- 4.5% DamageBuff(Cold)
- 4.5% DamageBuff(Energy)
- 4.5% DamageBuff(Negative)
- 4.5% DamageBuff(Toxic)
- 4.5% DamageBuff(Psionic)
- 8% Defense(Smashing)
- 8% Defense(Lethal)
- 6.13% Defense(Fire)
- 6.13% Defense(Cold)
- 7.38% Defense(Energy)
- 7.38% Defense(Negative)
- 3% Defense(Psionic)
- 5.5% Defense(Melee)
- 5.19% Defense(Ranged)
- 4.56% Defense(AoE)
- 1.8% Max End
- 25% Enhancement(RechargeTime)
- 26% Enhancement(Accuracy)
- 4% Enhancement(Heal)
- 1.65% Enhancement(Terrorized)
- 91.4 HP (4.88%) HitPoints
- MezResist(Held) 5.5%
- MezResist(Immobilize) 13.8%
- MezResist(Terrorized) 2.2%
- 12% (0.94 HP/sec) Regeneration
- 2.52% Resistance(Fire)
- 2.52% Resistance(Cold)
- 1.26% Resistance(Toxic)
- 26.8% Resistance(Psionic)
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Now we aren't ready quite yet to let the catgirls out of the bag.... (quote from ex libris)
A poster above stated the best way to cover it already. Go for +Recharge. Making Dull Pain perma should really help, and in most cases, it should get you over it. You could go for some +Regen as well (Which will be more noticeable with Perma-DP), but +Defense is expensive, and +Resistance is usually not worth it. Going for Recharge both helps your offense and defense, as well, which is especially noticeable with Dark Melee's ST chain. And a dead opponent won't be hurting you with Psi. =P
I'm in a similar position with my Ice Tank, it's very effective against most damage types but useless when facing psi.
As most psi is typed ranged I'm slotting Makos and other sets with ranged defence - without gimping the build I'll be able to get about 35% ranged def which should help alot.
As they're not purps it isn't that expensive either.
L50s: Tanks: Cryofission - Ice/EM - Dr Celsius - Fire/Ice - Saint George - SD/SS | Controllers: Psichosis - Ill/Kin - Major Chaos - Ill/Stm | Scrappers - Neutron Crusader - DM/SR
Currently Levelling: Angelic Blade - BS/WP Scrapper | Seeds of Destruction - Plant/Kin Controller
Thought I might chime in here and post my build. I did my best to plug my Psi hole in order to make my Invul tank as survivable as possible. I was able to get 26.5%(27% in practice) Psi Def, while keeping S/L defense capped at all times, and all other types of DEF capped when 8 foes are in range (most of the time for me). This build also gives me 26.8% Psi resistance to keep it on par with my other non-S/L resistances. Just something to give you some ideas. The only thing is, this build is with SS, so your experience may differ.
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Tibor Szondi: Level 50 Mutation Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Super Strength
Power Pool: Flight
Power Pool: Fighting
Power Pool: Fitness
Power Pool: Leaping
Hero Profile:
Level 1: Temp Invulnerability
- (A) Impervium Armor - Resistance/Endurance
- (3) Impervium Armor - Resistance/Recharge
- (9) Impervium Armor - Endurance/Recharge
- (9) Impervium Armor - Resistance/Endurance/Recharge
- (15) Impervium Armor - Resistance
- (21) Impervium Armor - Psionic Resistance
- (A) Kinetic Combat - Accuracy/Damage
- (3) Kinetic Combat - Damage/Endurance
- (13) Kinetic Combat - Damage/Recharge
- (13) Kinetic Combat - Damage/Endurance/Recharge
- (15) Damage Increase IO
- (21) Endurance Reduction IO
- (A) Miracle - Heal/Endurance
- (5) Miracle - Endurance/Recharge
- (19) Miracle - Heal/Recharge
- (19) Miracle - Heal/Endurance/Recharge
- (50) Miracle - Heal
- (50) Miracle - +Recovery
- (A) Kinetic Combat - Accuracy/Damage
- (5) Kinetic Combat - Damage/Endurance
- (7) Kinetic Combat - Damage/Recharge
- (27) Kinetic Combat - Damage/Endurance/Recharge
- (27) Damage Increase IO
- (29) Endurance Reduction IO
- (A) Kinetic Combat - Accuracy/Damage
- (7) Kinetic Combat - Damage/Endurance
- (23) Kinetic Combat - Damage/Recharge
- (23) Kinetic Combat - Damage/Endurance/Recharge
- (25) Damage Increase IO
- (29) Endurance Reduction IO
- (A) Resist Damage IO
- (11) Impervium Armor - Resistance
- (11) Impervium Armor - Resistance/Endurance
- (25) Impervium Armor - Psionic Resistance
- (A) Empty
- (A) Perfect Zinger - Chance for Psi Damage
- (A) Soaring - FlySpeed
- (17) Soaring - Endurance
- (17) Soaring - Endurance/FlySpeed
- (A) Empty
- (A) Luck of the Gambler - Defense/Endurance
- (31) Luck of the Gambler - Defense/Recharge
- (31) Luck of the Gambler - Endurance/Recharge
- (31) Luck of the Gambler - Defense/Endurance/Recharge
- (33) Luck of the Gambler - Defense
- (33) Luck of the Gambler - Recharge Speed
- (A) Healing IO
- (33) Numina's Convalescence - Heal
- (34) Numina's Convalescence - +Regeneration/+Recovery
- (A) Endurance Modification IO
- (34) Endurance Modification IO
- (34) Endurance Modification IO
- (A) Kinetic Combat - Accuracy/Damage
- (36) Kinetic Combat - Damage/Endurance
- (36) Kinetic Combat - Damage/Recharge
- (36) Kinetic Combat - Damage/Endurance/Recharge
- (37) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
- (37) Basilisk's Gaze - Endurance/Recharge/Hold
- (A) Red Fortune - Defense/Endurance
- (37) Red Fortune - Defense/Recharge
- (39) Red Fortune - Endurance/Recharge
- (39) Red Fortune - Defense/Endurance/Recharge
- (39) Red Fortune - Defense
- (40) Red Fortune - Endurance
- (A) Impervium Armor - Resistance/Endurance
- (40) Impervium Armor - Resistance
- (40) Impervium Armor - Psionic Resistance
- (A) Endurance Reduction IO
- (48) Aegis - Psionic/Status Resistance
- (A) Impervium Armor - Resistance/Recharge
- (46) Steadfast Protection - Resistance/+Def 3%
- (48) Impervium Armor - Psionic Resistance
- (48) Impervium Armor - Endurance/Recharge
- (A) Gift of the Ancients - Defense/Endurance
- (42) Gift of the Ancients - Defense/Recharge
- (42) Gift of the Ancients - Endurance/Recharge
- (43) Gift of the Ancients - Defense/Endurance/Recharge
- (43) Gift of the Ancients - Defense
- (43) Gift of the Ancients - Run Speed +7.5%
- (A) Scirocco's Dervish - Damage/Recharge
- (45) Scirocco's Dervish - Accuracy/Damage/Endurance
- (45) Scirocco's Dervish - Damage/Endurance
- (46) Scirocco's Dervish - Accuracy/Damage
- (46) Scirocco's Dervish - Chance of Damage(Lethal)
- (50) Scirocco's Dervish - Accuracy/Recharge
- (A) Recharge Reduction IO
- (42) Recharge Reduction IO
- (A) Resist Damage IO
- (45) Impervium Armor - Psionic Resistance
- (A) Resist Damage IO
- (A) Defense Buff IO
Level 1: Brawl
- (A) Empty
- (A) Empty
- (A) Empty
------------
Set Bonus Totals:
- 2% DamageBuff(Smashing)
- 2% DamageBuff(Lethal)
- 2% DamageBuff(Fire)
- 2% DamageBuff(Cold)
- 2% DamageBuff(Energy)
- 2% DamageBuff(Negative)
- 2% DamageBuff(Toxic)
- 2% DamageBuff(Psionic)
- 18% Defense(Smashing)
- 18% Defense(Lethal)
- 5.5% Defense(Fire)
- 5.5% Defense(Cold)
- 6.75% Defense(Energy)
- 6.75% Defense(Negative)
- 15.5% Defense(Psionic)
- 10.5% Defense(Melee)
- 6.75% Defense(Ranged)
- 8% Defense(AoE)
- 4.05% Max End
- 5% Enhancement(Heal)
- 12.5% Enhancement(RechargeTime)
- 18% Enhancement(Accuracy)
- 182.7 HP (9.75%) HitPoints
- MezResist(Held) 7.7%
- MezResist(Immobilize) 13.2%
- 15.5% (0.26 End/sec) Recovery
- 32% (2.5 HP/sec) Regeneration
- 3.76% Resistance(Fire)
- 1.26% Resistance(Cold)
- 3.13% Resistance(Negative)
- 26.8% Resistance(Psionic)
- 7.5% RunSpeed
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I spent about 3/4 of a billion inf once to get the best psi res/def on an inv/em tank once. Completely not worth it. You'd be much better of getting good recharge, and getting near perma DP. Also, popping Orange and Purple pills is a LOT cheaper.
Building that guy out, and not seeing much difference in general play between it and just level 50 Generic IOs, is why I sell most of my IOs when I get them.
Bottom line: Not enough Psi enemies, and way to costly to mess with it. Roll a WP tank if you want Psi res/def.
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I spent about 3/4 of a billion inf once to get the best psi res/def on an inv/em tank once. Completely not worth it. You'd be much better of getting good recharge, and getting near perma DP. Also, popping Orange and Purple pills is a LOT cheaper.
Building that guy out, and not seeing much difference in general play between it and just level 50 Generic IOs, is why I sell most of my IOs when I get them. Bottom line: Not enough Psi enemies, and way to costly to mess with it. Roll a WP tank if you want Psi res/def. |
L50s: Tanks: Cryofission - Ice/EM - Dr Celsius - Fire/Ice - Saint George - SD/SS | Controllers: Psichosis - Ill/Kin - Major Chaos - Ill/Stm | Scrappers - Neutron Crusader - DM/SR
Currently Levelling: Angelic Blade - BS/WP Scrapper | Seeds of Destruction - Plant/Kin Controller
Just a quick note on the "not many psi enemies in the game" comments, while I agree that the number of them in the game is significantly low there are some in high level content that can make you wish you had it. If you ever run any of the shard TF's the Wisp's have Psi damage (I am not certain if they are paired with any S/L, I would have to check) and Carnies. I will admit that these are some very specific situations. It just depends on what you like to do.
Aw crud, i posted the build with the purples. Didn't mean to do that. Just replace the purples with whatever set has psi mitigation and that'll give you my current working build. It sure as heck didnt cost billions of inf as-is now.
-STEELE =)

Allied to all sides so that no matter what, I'll come out on top!
Oh, and Crimson demands you play this arc-> Twisted Knives (MA Arc #397769)
With double XP weekend here and my often neglected for fun tank sitting there staring at me pityfully, Ive decided that this is the time so that I may finnally say in 4 years of playing that yes I have a tank. The only question comes down to power order on some powers and should I use IO's to cover Invulnerabilitys Psi hole, or just leave it open and ignore the hot knife thru butter that would be psi?
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
Herding Cats: Level 50 Magic Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Dark Melee
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Flight
Ancillary Pool: Energy Mastery
Hero Profile:
------------
Level 1: Temp Invulnerability RctvArm-ResDam/EndRdx:39(A), RctvArm-ResDam/Rchg:39(3), RctvArm-EndRdx/Rchg:39(3), RctvArm-ResDam/EndRdx/Rchg:39(7), RctvArm-ResDam:39(45)
Level 1: Shadow Punch Empty(A), Empty(13), Empty(15), Empty(40), Empty(50), Empty(50)
Level 2: Smite Empty(A), Empty(13), Empty(15), Empty(46), Empty(48), Empty(50)
Level 4: Dull Pain Dct'dW-Heal/EndRdx:39(A), Dct'dW-Heal/Rchg:39(5), Dct'dW-Heal/EndRdx/Rchg:39(5), Dct'dW-Heal:39(7), Dct'dW-Rchg:39(9), Dct'dW-EndRdx/Rchg:39(9)
Level 6: Hurdle Jump-I:40(A)
Level 8: Unyielding RctvArm-ResDam/EndRdx:39(A), RctvArm-ResDam/Rchg:39(11), RctvArm-EndRdx/Rchg:39(11), RctvArm-ResDam/EndRdx/Rchg:39(17), RctvArm-ResDam:39(45)
Level 10: Resist Elements ResDam-I:40(A), S'fstPrt-ResDam/Def+:30(36), ResDam-I:40(37)
Level 12: Combat Jumping DefBuff-I:40(A)
Level 14: Super Jump Jump-I:40(A)
Level 16: Taunt Mocking-Rchg:39(A), Mocking-Taunt/Rng:39(17), Mocking-Taunt/Rchg:39(42), Mocking-Taunt:39(43), Mocking-Taunt/Rchg/Rng:39(46)
Level 18: Invincibility RedFtn-Def:39(A), RedFtn-Def/EndRdx:39(19), RedFtn-Def/Rchg:39(19), RedFtn-EndRdx/Rchg:39(21), RedFtn-Def/EndRdx/Rchg:39(21)
Level 20: Health Heal-I:40(A), Heal-I:40(43), Heal-I:40(43)
Level 22: Stamina EndMod-I:40(A), EndMod-I:40(23), EndMod-I:40(23)
Level 24: Siphon Life T'Death-Acc/Dmg:39(A), T'Death-Dmg/EndRdx:39(25), T'Death-Dmg/Rchg:39(25), T'Death-Acc/Dmg/EndRdx:39(27), T'Death-Dmg/EndRdx/Rchg:39(27), Nictus-Acc/Heal:39(29)
Level 26: Tough Hide DefBuff-I:40(A), DefBuff-I:40(34), DefBuff-I:40(46)
Level 28: Touch of Fear N'mare-Acc/Fear:39(A), N'mare-Acc/Fear/Rchg:39(29), N'mare-Acc/Rchg:39(37), N'mare-EndRdx/Fear:39(37)
Level 30: Soul Drain Acc-I:40(A), Acc-I:40(31), Taunt-I:40(31), RechRdx-I:40(31), RechRdx-I:40(34)
Level 32: Unstoppable RctvArm-ResDam/EndRdx:39(A), RctvArm-ResDam:39(33), RctvArm-ResDam/Rchg:39(33), RctvArm-ResDam/EndRdx/Rchg:39(33), RctvArm-EndRdx/Rchg:39(34)
Level 35: Resist Energies ResDam-I:40(A), ResDam-I:40(36), ResDam-I:40(36)
Level 38: Midnight Grasp Empty(A), Empty(39), Empty(39), Empty(39), Empty(40), Empty(40)
Level 41: Resist Physical Damage ResDam-I:40(A), ResDam-I:40(42), ResDam-I:40(42)
Level 44: Conserve Power RechRdx-I:40(A), RechRdx-I:40(45)
Level 47: Physical Perfection Heal-I:40(A), Heal-I:40(48), EndMod-I:40(48)
Level 49: Air Superiority Acc-I:40(A)
------------
Level 1: Brawl Empty(A)
Level 1: Sprint Empty(A)
Level 2: Rest Empty(A)
Level 1: Gauntlet
------------
Set Bonus Totals:
4.5% DamageBuff(Smashing)
4.5% DamageBuff(Lethal)
4.5% DamageBuff(Fire)
4.5% DamageBuff(Cold)
4.5% DamageBuff(Energy)
4.5% DamageBuff(Negative)
4.5% DamageBuff(Toxic)
4.5% DamageBuff(Psionic)
9.25% Defense(Smashing)
9.25% Defense(Lethal)
8% Defense(Fire)
8% Defense(Cold)
8.63% Defense(Energy)
8.63% Defense(Negative)
3% Defense(Psionic)
6.13% Defense(Melee)
5.81% Defense(Ranged)
8.31% Defense(AoE)
1.8% Max End
4% Enhancement(Heal)
1.65% Enhancement(Terrorized)
10% Enhancement(RechargeTime)
5% Enhancement(Accuracy)
28.1 HP (1.5%) HitPoints
MezResist(Held) 5.5%
MezResist(Immobilize) 8.25%
MezResist(Terrorized) 2.2%
2.52% Resistance(Fire)
2.52% Resistance(Cold)
1.26% Resistance(Toxic)
1.26% Resistance(Psionic)
| Copy & Paste this data into Mids' Hero Designer to view the build |
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Now we aren't ready quite yet to let the catgirls out of the bag.... (quote from ex libris)