Dark Controllers incoming?


Aurorous

 

Posted

A few days late to make this post but on the last day of herocon on the "what if" a Dark Control set was brought up and was said to either be allready designed or something along those lines, this does give me hope that someday we will have this very wicked set to play with and with hope comes desire to discuss.

Given how the defender and corrupter darkness sets are extremely controller-y as is what might we hope to see in such a set, what kind of powers would we see?

As far as powers go I would imagine the primary to look something like

1) A single target version of Tenebrous tenticles Immobilize
2) A direct copy of Petrifying gaze ST Hold
3) A direct copy of Tenebrous Tenticles
4) A new power, a ranged Chill of the night/Howling twilight sans-res esque? Maybe Darkest night.
5) A direct copy of Fearsome stare
6) A Direct copy of Tar patch?
7) A AoE version of Petrifying gaze?
8) A New power? Possibly a beefed up version of dark pit (no acc penalty, mag 3)
9) A Clone of fluffy?

A secondary to accompany it would be a total mystery to me, they might just have it stay a primary only, I would not have a problem with this....

Thoughts?



D: Toss me a hai @DarkNat My Fify glory: Renzer Dark/Dark Corr., Renzro Dark/Dark Def., Amartasu Dark/Dark Scrap.Less important ones: Fire/Fire Blaster,Ice/Ice Blaster,Ele/Ele Brute, Mind/Storm Troll,Fire/Kin Corr.,Bots/FF MM., DB/Regen Scrap.

 

Posted

It seems to me that if they make it a primary for controllers, there is almost no way that the could make a secondary that wouldn't just be ridiculous amounts of control... In other words, I don't think trollers will get Dark Miasma, ever.



 

Posted

Quote:
Originally Posted by Thirty_Seven View Post
It seems to me that if they make it a primary for controllers, there is almost no way that the could make a secondary that wouldn't just be ridiculous amounts of control... In other words, I don't think trollers will get Dark Miasma, ever.
Yep.



D: Toss me a hai @DarkNat My Fify glory: Renzer Dark/Dark Corr., Renzro Dark/Dark Def., Amartasu Dark/Dark Scrap.Less important ones: Fire/Fire Blaster,Ice/Ice Blaster,Ele/Ele Brute, Mind/Storm Troll,Fire/Kin Corr.,Bots/FF MM., DB/Regen Scrap.

 

Posted

Electricity control has been hinted at as the next primary. (Hero Con I believe)


@Mental Maden @Maden Mental
"....you are now tackle free for life."-ShoNuff

 

Posted

I am hoping that the discussion of Dark prior to I16 indicates they will have all the Dark proliferation (blast, control, buff/debuff, manipulation, assault) in for I17 (if such an issue is going to exist; I thought I saw a reference to I17 in a redname post).


Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.

 

Posted

There was a dev post pretty much saying it wasn't going to happen without major reworking. (can't remember the specifics)


@Mental Maden @Maden Mental
"....you are now tackle free for life."-ShoNuff

 

Posted

Quote:
Originally Posted by MentalMaden View Post
There was a dev post pretty much saying it wasn't going to happen without major reworking. (can't remember the specifics)
The dev post you're refering was talking about all the overlap that exists between all the dark sets that makes a control set somewhat difficult to put together and basicly Dark Miasma becoming redundant.



D: Toss me a hai @DarkNat My Fify glory: Renzer Dark/Dark Corr., Renzro Dark/Dark Def., Amartasu Dark/Dark Scrap.Less important ones: Fire/Fire Blaster,Ice/Ice Blaster,Ele/Ele Brute, Mind/Storm Troll,Fire/Kin Corr.,Bots/FF MM., DB/Regen Scrap.

 

Posted

There ya go, thanks for the clarification.


@Mental Maden @Maden Mental
"....you are now tackle free for life."-ShoNuff

 

Posted

It definitely will be interesting to see how they construct a Dark Control primary-- such a set would likely straddle the substantial divide between the ST/AoE Immob sets and the ST Dmg/Cone Fear sets. Of course, Gravity almost that, and like Dark Miasma, has an AoE Intang.

Now I'm worried Dark Control could be built on a Grav Control template.


Choosing a Controller V2 | Splattrollers | Plant/Rad | Fire/Storm | Mind/Emp & Mind/Rad
Weird Controller Powers | Conf & XP/Time | Controller Damage
Being a Healer | The word Necessary | Natural Concept Characters

 

Posted

I'm a little confused about whether we're talking about the proliferation of the existing Dark Miasma set or the creation of a new Dark Control set.

IMO Dark Control isn't really needed. Dark Miasma is already more or less a control set, although more in a Trick Arrow-y or Radiation-y way than a Earth or Mind Control-y way, if you know what I mean. I don't think we need a Dark Control set for the same reason I don't think "Trick Arrow Control" is needed.

Sometimes I hear that Dark Miasma won't be proliferated to Controllers as a secondary because it would be "too powerful." I agree that it would be strong, but IMO not any worse than Radiation or Kinetics. Some people also say that it would be the death of Defenders, but IMO if the only thing making Defenders playable is a single powerset which they may or may not actually pick, the proper course of action is to fix Defenders, not deny Controllers the set.

I also hope the rumor about Electric Control being the next set is wrong. Mainly because I'm bored with the amount of Fire/Ice/Lightning/Earth around when there are other power sets missing in action that could make totally new types of characters possible, like Water, Air, Insect, Time, Light, Luck, Matter, Slime, Soul, or whatever else. I think the decision to go with Shields, Pain, Dual Pistols, and Demon Summoning adds twenty times to the game what shuffling existing power sources around would have done.


 

Posted

Quote:
Originally Posted by MentalMaden View Post
There was a dev post pretty much saying it wasn't going to happen without major reworking. (can't remember the specifics)
Yeah, that was the discussion I was referring to. It seems like they were doing the rework (or more accurately discussing the preliminaries).


Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.

 

Posted

Now, I didn't get the impression they were working on it. I just took it as "here's why it won't work the way things are now."


@Mental Maden @Maden Mental
"....you are now tackle free for life."-ShoNuff

 

Posted

Quote:
Originally Posted by MentalMaden View Post
Now, I didn't get the impression they were working on it. I just took it as "here's why it won't work the way things are now."
You are probably right, but I am trying to hold onto my delusions until after I17 is released live.


Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.

 

Posted

With power colour customization, a Dark Control set is likely never to come. With appropriate colour selections both Mind and Illusion easilly pass for dark control.


Dark Miasma, on the other hand, would be a wonderful addition to the Controller secondaries.


 

Posted

Didn't I read through all that text that Electric Control was coming to us?


 

Posted

I personally want a Dark Control set just so Dominators could possibly have a dark themed set. Right now all Archetypes except Dominators can have (or potentially have in the case of Controllers and Blasters) a dark themed set. Even if Dark Control was unique to Dominators in the same way that Illusion Control is unique to Controllers.


 

Posted

I don't see what the problem with /Dark would be with /Rad having a similar playstyle and power. Then again, you can stick /Rad with dark colors and pretend it's dark. Then pair it with Dark Mind and voila, Dark Controller.

What I'm waiting for is /Traps for controllers so Gravity will finally have an extremely synergistic secondary to pair with.


 

Posted

Quote:
Originally Posted by Ynni View Post
I personally want a Dark Control set just so Dominators could possibly have a dark themed set. Right now all Archetypes except Dominators can have (or potentially have in the case of Controllers and Blasters) a dark themed set. Even if Dark Control was unique to Dominators in the same way that Illusion Control is unique to Controllers.

Why can't you just custom color fire black?


@Mental Maden @Maden Mental
"....you are now tackle free for life."-ShoNuff

 

Posted

'Dark control' would have more of a netherworld/fear component, in my mind, than a re-color of present control sets. There is something to be said for the functional theme of powers: you can re-color invulnerability to be dark, but it doesn't play half the same as a dark armor character does.

But as for dark/dark controllers, it gets real tricky. Not only do they have to gut out miasma's 'over-controllery' powers, they have to replace with something still good that doesn't exceed Dark/ defender capabilities. Not just that, to bar extra work, the resulting dark control would have to work on dominators without stepping on a dominator dark assault. Which couldn't have the dark powers from the dominator dark patron pool. In other words, it's real sticky/tricky. As such, I expect to see easier proliferation first.


 

Posted

Which leads me to, "why don't you just color fire dark?"

If you (generic you) want your darkity dark, it's probably your (generic your) only option any time soon for all the reasons stated.


@Mental Maden @Maden Mental
"....you are now tackle free for life."-ShoNuff

 

Posted

After reading the Dev post and some of the responses to it..I don't see Dark control coming. However, I'm wondering if they are considering porting the Master Mind version of Dark Miasma to Controllers. Since it's already had it's numbers watered down to compensate for powerful primaries. I'm also wondering if Electric Control is going to wow us into not caring about dark control.


My level 50 Dominators:
Madame Mindbender 50 Mind/Energy
Fly Agaric 50 Plant/Thorn
Nate Nitro 50 Fire/Psi

 

Posted

Quote:
Originally Posted by ShadowNate View Post
The dev post you're refering was talking about all the overlap that exists between all the dark sets that makes a control set somewhat difficult to put together and basicly Dark Miasma becoming redundant.
My thought is that if Dark Control and Dark Miasma are developed for Controllers, some of the powers should be moved from Dark Miasma into Dark Control. (such as Fearsome Stare) Controllers would then get a modified version of Dark Miasma that has some unique powers, perhaps Dark Consumption or Dark Pit.

So in essense there would be a bit more overlap than normal between Defenders, Corruptors, Controllers and Dominators. Some Defender Primary and Corruptor Secondary powers could be in the Controller/Dominator Primary, while some of the control powers from Corruptor Primary and Defender/Dominator Secondary could be in the Controller Secondary. I also see the ubiquitous Tenabrous Tentacles being a cone, as current, for Defenders and Corruptors, and a Targetted AoE for Controllers and Dominators. (in their Primary)

There could also be some replacements instead of just moving a power from the Secondary to the Primary, for instance Soul Storm could replace Petrifying Gaze, since it does no damage and thus isn't a suitable power for a Control set. Dark Servant could also be replaced by a pet that does more damage (similar to the Lich) in the Controller Primary.

Another thing to note is that Blasters supposedly would gain a great benefit from Dark Blast as they would effectively have a defense. (Reducing their foes' accuracy) They might get a modified Dark Blast or one with a different secondary effect, and this might be extended to Dominators as well. Doms could also get a different version of Dark Control more similar to Illusion, to help counter that summoning pets doesn't increase their Domination.


 

Posted

Quote:
Originally Posted by MentalMaden View Post
Which leads me to, "why don't you just color fire dark?"

If you (generic you) want your darkity dark, it's probably your (generic your) only option any time soon for all the reasons stated.
I think you missed the part about "thematic playstyle."

Dark powers in the game are all about powers that steal away life, cause fear, and 'darken enemy's vision.' (via tohit debuffs)
Fire control features burning things, knocking things around, encircling in fire, and bringing in burning imps that sear things with fire. Different playstyle theme.


 

Posted

Quote:
Originally Posted by Seldom View Post
Fire control features burning things, knocking things around, encircling in fire, and bringing in burning imps that sear things with fire. Different playstyle theme.
Well, maybe it's stealing away life over time, causing foes to fling themselves away from you in fear, and bringing in darkness radiating imps that steal things' life away?

Just kidding, I certainly get the point.


 

Posted

Quote:
Originally Posted by Seldom View Post
I think you missed the part about "thematic playstyle."

Dark powers in the game are all about powers that steal away life (-hp), cause fear(take presence), and 'darken enemy's vision.' (via tohit debuffs-----smoke?)

See you can do it all with "dark fire"! :P


@Mental Maden @Maden Mental
"....you are now tackle free for life."-ShoNuff