Weatherby Goode

Renowned
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  1. So, who expects an influx of stalkers in the next couple days?
  2. The Ring Pommeled Sword is part of the new booster pack.
  3. Move to a better province? It's the Quebec sweepstakes laws you have to blame, not NCSoft.
  4. Quote:
    Resolved a game stability issue (which was in no way related to the Walk power).
    Heh
  5. Stone is probably the best overall. Good damage, a melee focus, extra survivability, and a somewhat similar theme (earth, nature, plants?).


    That said, I went Psi soly because Stone Armour is ugly.
  6. Disruption Field doesn't create threat. At one point it did, but it only created threat for the caster, not the anchor.
  7. Weatherby Goode

    Fix Burn

    <QR>

    Burn isn't broken.


    /endthread
  8. Weatherby Goode

    Walkin' away.

    And tomorrow's publish gives our walk back.
  9. Quote:
    Originally Posted by Bill Z Bubba View Post
    I like swipe.

    Swipe is ok, I guess.
  10. Quote:
    Originally Posted by Bill Z Bubba View Post
    Need an alternate for eviscerate as well. Might as well port them over to scrappers, too.

    Heck, the whole powerset could use new animations (excepting the awesomeness that is focus)
  11. <QR>

    What kind of mats do you get for disenchanting a level 50 player?
  12. Quote:
    Originally Posted by Windenergy21 View Post
    Don't forget sailboat, whether the defense debuff is autohit or not, it only takes one tic of the hit of the debuff to get through to not only have the tornado's 1.3 base accuracy, but also its defense debuff to apply as well.

    Also generally for something that tough most people are using freezing rain on top of it as well.

    Regardless its enough base accuracy and debuff to definitely see damage numbers, but i assure you, fight something tough enough and you'll definitely notice that those flows of damage numbers will dwindle down in frequency.
    This probably has more do to with problems with the floating combat text, then anything else. I'm not certain how the float text handles damage that is less than .5. it may be that it simply rounds down to zero and won't display it. However, if you look in you combat channels I guarantee you will see all the ticks accounted for.
  13. Quote:
    Originally Posted by Windenergy21 View Post
    Really, cause unless they changed it recently, I have DEFINITELY had it repeatedly change versus lets say a high level AV or MOG'd PP from what we all know of the multiple hits of those damages, to where i'd sparsely see it damage at all. This second mention phenomena was of course while NOBODY else was attacking the target (ie spam flood making the damage numbers disperse sporadically)

    Red tomax also has it listed HERE as an accuracy of 1.3

    The KNOCKBACK may be autohit, the defense debuff may or may not be, but the damage however IIRC, and experienced, is not.

    If you would care to read the link you have provided, you will note that Tornado's 'Tornado' power deals damage, knockback, -def, and stun all in the same power.

    That power is defined as Entities Autohit: Foe. Meaning, all those effects are autohit.
  14. Quote:
    Originally Posted by Johnny_X View Post
    I can't make up my mind which I like better.
    The worthless walk power (the devs really have that much time on their hands) or the never ending Halloween crap.
    Either one the question remains, why?

    This is a game.

    Games are about having fun.

    Fun is irrational.
  15. Quote:
    Originally Posted by Oedipus_Tex View Post
    Well if we have to go electric I'm hoping endurance drain isn't the big secondary effect. End drain is hard for player characters to deal with when its used on them, and yet does very little to enemy PCs, because their life expectancy is too short. Maybe Elec Control will be different.

    That isn't so much a problem with End Drain, as it is a problem with the current implementation of End Drain (and -Recover).

    There are things Castle et al can do to make End Drain more useful and balanced.



    Edit: The Electric Control suggestion in my sig has a more in depth discussion about End Drain as it relates to control sets.
  16. Quote:
    Originally Posted by DarkEther View Post
    Dip in a little melted butter....yep!

    Kinky.
  17. Weatherby Goode

    Walkin' away.

    They took our walk away...
  18. Quote:
    Originally Posted by MagicalAct View Post
    I actually had an interesting discussion with someone who sat down with Sunstorm at Hero con..Sunstorm apparently actually has the Electric Control set done and ready to go, Meaning that we could A) See it before Going Rogue, or B)Have it as a "surprise" powerset along with the headliners of Dual Pistols and Demon Summoning. As to whether it was credible source eh..But the guy didn't seem like the type to lie about this and Electric Control only really needed 3 more powers to make a control set and some number adjustments so it is very probable that the set is already completed. As to the 3 new powers thats the fun part.

    P.S. Do not make this set like Gravity, please. /em begs

    I really, really, really hope that Elect control isn't another recycle set (like Earth Assault).
  19. Quote:
    Originally Posted by Sailboat View Post
    In this post Windenergy21says that Tornado is not autohit, but has a high accuracy.

    I don't mean to imply he/she/you (if you're reading) doesn't know the power, but is that true?

    I'm unable to interpret City of Data's page on Tornado; there are several different aspects, each described cryptically as "auto" and "accuracy 1" or "accuracy 1.3."

    I would be stunned if 'Nado has a 1.3 accuracy, as it's consistently hit MOG'd Paragon protectors, AVs, COT Ghosts with their debuffs stacked up, and everything else I can recall. 1.3 acc won't do that.

    Does anyone know for sure? I don't want to spread misinformation.

    If it says 'Auto' it is auto-hit, regardless of the started accuracy.

    That is to say, yes Tornado is autohit.
  20. Weatherby Goode

    Walkin' away.

    Hehehehe, the D is hilarious right now.
  21. Quote:
    Originally Posted by Master-Blade View Post
    Does this still work?..

    /requestexitmission 1

    Edit:
    Tested: Yep!
    Does that make you quit your team too?
  22. <QR>

    Plant/Kin or Plant/Cold
  23. Weatherby Goode

    Farming options

    Quote:
    Originally Posted by Bierfuiz View Post
    Are there any benchmarks? What is 'better'? I can reach 1000+ critters/hour on my plant/psi (one purple every 1 1/2 hours - yay!). Bosses take longer though, so the rate drops significantly. I like doing some farming in between, when I don't have much time for longer missions or sfs, or my friends aren't online. Would be nice to know how others fare.

    (Toon pretty much maxed out at 188% recharge and 40 - 45 defense)
    There used to be a benchmark thread around somewhere, although it was in Inf/Hour (IIRC)
  24. Quote:
    Originally Posted by Zombie Man View Post
    I got the reward from it about two months ago.

    Cool. Did they put the Coral Key subplot back in too?