How to exit a mission??


Darth_Vernon

 

Posted

Ok so im not done with it but i want out.I cant find the door.How can i just exit the mission without getting killed or finding the door out???


 

Posted

type /leaveteam, or logout.


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Posted

thank you


 

Posted

Does this still work?..

/requestexitmission 1

Edit:
Tested: Yep!


 

Posted

Quote:
Originally Posted by Master-Blade View Post
Does this still work?..

/requestexitmission 1

Edit:
Tested: Yep!
Does that make you quit your team too?


 

Posted

Quote:
Originally Posted by Weatherby Goode View Post
Does that make you quit your team too?
No, it simply exits the mission. It's the same command the Nav window uses when you push the "Exit" button.

Sorry, it only works if the mission is completed. I kinda missed that in the OP. Oops!


 

Posted

Quote:
Originally Posted by Master-Blade View Post
Does this still work?..

/requestexitmission 1

Edit:
Tested: Yep!
I thought, it only works if you have exit button.
Have to try it solo, in the middle of mission

Edit:

"/requestexitmission 1" doesn't work until "exit" button appears.
"/leaveteam" takes some time to kick you out from mission. In my case it took more than 15 seconds


 

Posted

Quote:
Originally Posted by NordBlast View Post

"/requestexitmission 1" doesn't work until "exit" button appears.
What about competed missions with no exit button?


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Posted

Quote:
Originally Posted by Mr_Bandwagon View Post
What about competed missions with no exit button?
Like "find mission exit"? I haven't try that.

I'm usually too lazy to do it, and just ouroing out....


 

Posted

These also will help you get out of a mission:

1. Pocket D Teleporter (GvE Edition)

2. Base Teleporter (Vet Reward, Day Job power)

3. Ouroboros Teleporter (Level 25+ attained in-game)

4. Self Destruction, and then go to Hospital or Base [incurs no debt] (Cyborg Super Booster pack)

5. Market Teleporter (purchasable at a Market, Day Job power)
I make use of all these methods in TFs especially when I know where the next mission or task will be. For example, at the end of the first mission of the Lady Grey TF, I'll use Self Destruction to 'die' so that I can get back to the Vanguard Base hospital quickly to talk to the contact, Lady Grey. Or if the next task is to Talk to Ms. Liberty/Azuria, I'll use the Market TPer from within the mission to go directly to Atlas Park. If the next mission is in Boomtown or Perez, I'll use my Base TPer to exit the mission to use my base telepads to hop to those hazard zones.


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Posted

Click the little red X at the top right hand corner.


 

Posted

Quote:
Originally Posted by Darth_Vernon View Post
Click the little red X at the top right hand corner.
I no haz the X of red.

(fullscreen. lol)

That said:
/buycoh$$dialog_yes


 

Posted

I'm interested in this "buycoh" command



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Posted

It's for Trial Accounts. It will take you to the log in screen, open your browser, and take you to the NCSoft Store where you can purchase the full version of the game.

Even though it takes you to the log in screen immediatly, technically, your character is still standing there with the 30 second countdown. If you enter your password and press Enter twice*, it'll totally boot them, and let you pick a server & character to log in.

Recently, though, it started hard-crashing the game, causing you to have to verify files. No idea if that's been fixed.

* - If you press Enter once, it'll give you a dialogue box stating that the account is currently logged in. Pressing Enter twice will log you in, give you the box, and "press" the OK button for you, making it faster than moving the mouse and clicking on OK.




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Posted

Quote:
Originally Posted by Kheldarn View Post
And does /buycoh no longer crash the game?
I'm not sure about that. Some people reported it still worked fine, while several others (including myself) had issues with it.

For me, using the command by itself worked fine, but when trying to pigtail dialog_yes to it, it crashed me. I have not tested it recently though. I still do it the old fashioned way. It gives me time to check the forums inbetween anyway. lol


 

Posted

Quote:
Originally Posted by Master-Blade View Post
I'm not sure about that. Some people reported it still worked fine, while several others (including myself) had issues with it.

For me, using the command by itself worked fine, but when trying to pigtail dialog_yes to it, it crashed me. I have not tested it recently though. I still do it the old fashioned way. It gives me time to check the forums inbetween anyway. lol
lately I've used just the /buycoh, no macro/command chaining /dialog_yes to it.

By the way, having dialog_yes bound to a key really helps in intense fights when you die, or are getting teleported away and have the prompt.


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Posted

Quote:
Originally Posted by Rajani Isa View Post
lately I've used just the /buycoh, no macro/command chaining /dialog_yes to it.

By the way, having dialog_yes bound to a key really helps in intense fights when you die, or are getting teleported away and have the prompt.
Indeed, my handy multi-purpose key:
/bind numpad0 "loc$$visscale 4.0$$dialogyes$$getglobalname $target$$info"