Weatherby Goode

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  1. Quote:
    Originally Posted by ArcticFahx View Post
    According to Red Tomax, Singie's GD is 8 seconds. Singie is actually the only controller pet that has decent recharge on its control, because that's Grav's shtick. Grav gives up some direct control and gets damage, then gets a pet that does a bunch of controlling for you.

    Actually, the full stats are that by default, it can easily stack Mag 6, without any slotting. With full mez slotting, it can easily add an extra Mag 12 as it will last 37-ish seconds, along with its own Containment chances. The only reason it seems to have bad mez-stacking is that it doesn't have animation differences for the powers on itself. They all have a pulse. Against a single hard-target, Singie is like having half a controller with you (because it no longer takes recharge).
    The actual Cycle on Singy's GD is 11.3s (because you have to take the activation into account). So Singy can stack about 9 mags under ideal conditions.
  2. Quote:
    Originally Posted by Adeon Hawkwood View Post
    Freespec is a term that is used to differentiate between the two different types of respecs, earned repecs come from Vet rewards, the trials and for villains the patron arc. Freespecs are everything else.

    Technically Freespec means "respec that is not stackable and is accessed through the /respec commands rather than the normal respec contact". It should probably have a better name but it's called a freespec because the most common source are the free respecs given out with new issues.
    I was under the impression that Bought respecs, respec recipes, and this new respec were all the stackable kind?
  3. Anyone know why Grandville has no merit vendors?
  4. Quote:
    Originally Posted by Justice Blues View Post
    Note that you actually meet both brothers in game in the Bonefire arc. Despite the fact they are the founders of the Skulls, they are just regular Bone Daddies and the fact they are the founders is never mentioned in the arc. (They aren't even the main bad guys for it. )
    I never noticed that, can you point out what mission they are in?
  5. Quote:
    Originally Posted by RiverOcean View Post
    OMG that's exactly what I needed. I bow to your powers of search-fu, they are greater than mine!
    Most of that is fanfic, so take it with a grain of salt.
  6. <QR>

    It's not a freespec if it costs something.
  7. Quote:
    Originally Posted by MinMin View Post
    Exact opposite? Really? The only thing we differ on is Charged Brawl, Havoc Punch and Zapp ...
    Speaking more on the melee vs ranged preference.
  8. Ok, testing is showing the following results.

    Hasten no longer has an effect.
    Geas of the Kind Ones no longer has an effect
    Vanguard Medallion still has an effect.
    Recharge from slotting no longer has an effect.


    So recharge from any source no longer has an effect on the Volcanic Geyser powers. A bit of a bummer, but not entirely unexpected.
  9. For some strange reason, all the pets summoned by Volcanic Gasses are labeled "Voltaic" by the game. Strange but true.
  10. Quote:
    Originally Posted by MinMin View Post
    It's going to be tight.

    My recommendation is to make sure that your travel power is Super Speed so that you don't have to take Hasten as additional pool power.

    As for the powers in your primary and secondary:

    Must
    Dominate, Build Up, Lightning Bolt, Terrify, Mass Confusion, Charged Bolts

    Good
    Confuse, Mezmerise, Levitate, Static Discharge, Havoc Punch

    Good, but either situational or skippable
    Mass Hypnosis, Telekinesis, Total Domination, Charged Brawl, Zapp, Voltaic Sentinel

    Bad
    Thunder Strike

    Of course, opinions may vary.
    Wow, That is exactly opposite of what I would recomend.

    As Mind/Elec you should be in melee. Mind has the tools to let you get up close and personal, and Elec really shines when in punching distance.

    Must haves are: Dominate, Charged Bolts, Havoc Punch, CHarged Brawl, Build Up, Terrify, Mass Hypnosis, Mass Confusion, Zap (as a Dom builder and IO mule only).

    Good but not essential are: Confuse, Levitate, Mesmerize, Static Discharge, Voltaic Sentinel.

    Skipable: Thunder Strike, Telekinesis, Total Domination.
  11. Quote:
    Originally Posted by Fourth_NA View Post
    Yes, it's a box card game called S.P.A.N.C. and it's in the same vein as games like Munchkin and so on.
    Great piece of work, I'd say.
    Minor derail, but here is the link.

    And it's illustrated by Phil Foglio! *Squee*
  12. Quote:
    Originally Posted by Kalikojack View Post
    Thanks guys i assumed perma Dom was the way to go, but i thought i would need a couple hundred million inf to do that. anyways tyvm i guess ill just throw whatever inf i get at recharge till i get perma'd.

    P.S what would be the sets to aim for?
    Perma-Dom can be had quite cheaply, actually. If you pick up the recharge increase from a base buff station, it gets even more affordable.

    (Of course, affordable has different interpretations. I consider ~100mill to be an affordable build, since an often played character is likely to earn that through normal activities (AE arcs, TFs, wise merit choices, selling drops on the BM, etc) and a little market savvy.)


    The most cost effective sets would be Call of the Sandman (in Spore Burst), Malaise's Illusions (in Seeds), and Adjusted Targeting (in Aim) All of those can be had for pocket change.

    The rest will run anywhere from 2-20mill a set (usually most of the cost is in rare salvage and a single desirable enhancement). Entropic Chaos ca usually be had for cheap, and Crushing Impact has been down the last little while (what with the new popularity of Kinetic Combat). Decimation's can get pricey, but a patient bid can get them for a decent price. I have no idea what Obliteration runs at these days, but my guess is "expensive", unfortunately, its your only choice for Ripper and Thorn Burst so start saving. Basilisk's Gaze gives a fantastic 7.5% recharge in only 4 pieces, but is insanely popular and high priced (or it was when I wanted to by it). Expedient Reinforcement is a solid choice for Fly Trap and a Patron Pet (if you get one).
  13. BAB's isn't the one you should PM this to. Castle is the powers guy. Also: Crossposting is bad, M'kay?
  14. Every ten seconds, but only when there is a target within the power's radius. An unlikely even considering 'Nado's knockback.
  15. Volcanic Gasses breakdown:

    VG summons 6 "Voltaic [sic] Geysers" at 10s intervals. Each geyser lasts for 15s except for the last one that only lasts for 10s.

    The Geysers all have a power called "Thermal Vents." This power applies a mag3 7.45s hold every 6 seconds. Enhanced, that is 14.5s.

    Now, ignoring the pet overlap we can calculate that thermal vents applies a maintained 6.5 mags. With the overlap, that goes to an extra ~3 mag...



    Oh crap, sorry.

    When I tested this, Recharge enhancers where being passed down to the "Voltaic Geyser" sub-pets. I have no idea if that was changed when the other pets got their fixed recharges. If that is the case, then VG can only do about 9mags. If recharge can still be passed down to the sub-pets, then about 20-22 mags can be seen.


    To the test server!
  16. Quote:
    Originally Posted by Muon_Neutrino View Post
    I think something might be wrong with the calculations for volcanic gasses. Slotted to 95%, each pulse is a 14.53s hold. If you count how many shots each pseudopet gets, there are a total of 17 pulses over a 60 second duration, for an average cycle time of 3.75s. Thus, on average, as far as I can tell you'd get 4 stacks for an average of 12 mag stacked. I'm not sure how you're getting 22.

    The Mag 22 is from direct testing.
  17. Quote:
    Originally Posted by Jerikko View Post
    I'm still at a loss, was there really this much demand for this feature to be added? I still do not see, any benefit other than strutting your stuff on the catwalk under atlas.
    You just answered your own question.
  18. Quote:
    Originally Posted by BackAlleyBrawler View Post
    You'd be wrong.
    Better start animating the code for that, then.
  19. Go with either Numina: +Regen/+Recov or LotG: +Rech
  20. Quote:
    Originally Posted by JamMasterJMS View Post
    I think it came down to activation times with stackin mag abilities.
    Bingo. Durations and recharges are standardized among the sets, but the activations differ wildly.
  21. I would like to make a request with regards to the upcoming Demon Summoning set.

    I would like to request that the alternate brawl animation for the Hellfire Whip be make to use the Kick. My demon summoning corporate villainess will not be complete until she can flog her enemies to death and administer the final blow with a stiletto to the face.
  22. Weatherby Goode

    Demon set

    Quote:
    Originally Posted by Psylenz View Post
    Soooo, what if they proliferate /cold to masterminds??
    Then I finally get to make my Necro/Cold Arthas clo- homage.
  23. Ok, to hold an AV through the PToD you need to stack up >54 mags or mez (4 for the base protection, and 50 for the triangles).

    With ST holds slotted with 95% hold and recharge Mind can manage about 22 mags indefinately. Fire can get up to 25. Earth can only manage 21, but Volcanic Gasses can stack up to 22 mags on a single target. Ice Arrow and Seismic Smash (the only other stackable holds available to Controllers) can maintain 6 and 3 mags respectively.

    Hasten and Power Boost obviously both help enourmously (PB helps more than Hasten, but only lasts 15s)

    So, and Earth/TA/Stone troller can easily maintain >54 mag on a single target, so long as Volcanic Gasses is up.

    When considering other secondaries and primaries, remember a few things. EM Pulse and EMP Arrow have loooong recharges and cannot be made perma (same with the AoE holds). TK and Choking Cloud don't stack with themselves. and Singularity and Jack are terribad at stacking mez reliably. Jack because of poor attack cycling once the sword is out and Singy because of the unusually long cycle time on his Gravity Distortion power.