Tornado and Soulbound Allegiance: Chance for build up


Evilmeister

 

Posted

So, I finally decided a build for my Storm summoning defender, going for lots of damage bonuses just because always slotting +Recharge gets dull. While checking out my slotting options, I was tempted to use the Soulbound allegiance: Chance for build up in Tornado just for the heck of it, since I wanted four slots for those +4% global damage. However, I wasn't sure how it'd work. Has anyone tried this? I'm assuming one of the following would happen:

- The damage dealt by Tornado is applied as a damage aura, as such it'd check every ten seconds (with it being an pet damage set IO it makes sense it'd be coupled to damage, and Gaussian's Chance for build up works similarly for ToHit toggles like Tactics)

- The damage dealt by Tornado runs a separate ToHit check for each target that on it's own can trigger the Chance for Build up (not likely, although Voltaic sentinel works like this - but that's a single-target pet!)

- The Chance for Build up is assigned to another of Tornado's aspects, like stun or knockback and checks when that ToHit lands

I'm expecting the first of the three to be the case, but it'd help shed light on things if anyone else has tried this. The more it triggers, the more interesting it'd be for AV fights, of course. Anyone?


 

Posted

Every ten seconds, but only when there is a target within the power's radius. An unlikely even considering 'Nado's knockback.


 

Posted

Quote:
Originally Posted by Weatherby Goode View Post
Every ten seconds, but only when there is a target within the power's radius. An unlikely even considering 'Nado's knockback.
Well, depends; one of the most effective uses of Tornado is on AVs, where they can't knock the target back so they just sit there generating some pretty effective dps. Might be worth considering for that, if you have the slot to spare. Its not like much less then an AV is a threat to a good Storm defender anyway.


 

Posted

Quote:
Originally Posted by Weatherby Goode View Post
Every ten seconds, but only when there is a target within the power's radius. An unlikely even considering 'Nado's knockback.
Depends on what you're running. Ice control immobs with -kb works wonders to keep things from flying all over the place, if you're an ice/storm.

Slotting a razzle dazzle proc in tornado keeps things from flying too far as well (they just 'bunny hop' instead).


 

Posted

Mostly been working for AE-tickets to finance the build, actually - containerdiving with Freezing Rain/Ice storm/Lightning storm/Tornado chews through the +2/x8 spawns pretty fast. As long as there's just something to contain the mayhem, the knockback isn't an issue at all. I'm expecting it to trigger for sure at drop and after 10 seconds, which should be often enough to get the damage I'd like to see out of it.

Thanks for the replies - I was expecting it to work like a damage aura, now I just need to figure out how to make it efficient. Just bought the recipe, so now the build is almost done with +49,3% damage bonus when Assault is running. Have to love those damage bonuses making up for lack of defender damage output.